ReMeDy Posted December 7, 2020 Posted December 7, 2020 I'm getting back into Skyrim after several years, so I'm probably going to upgrade, but what I'm confused by is what does LE mean? Also, now there's a VR edition! Do the mods transfer over flawlessly from SSE to VR?
MadMansGun Posted December 7, 2020 Posted December 7, 2020 59 minutes ago, ReMeDy said: what does LE mean? Legendary Edition (32bit with all DLCs) 59 minutes ago, ReMeDy said: Do the mods transfer over flawlessly from SSE to VR? no, there are problems with some mods (or so i'm told, i don't use SSE or VR).
Celedhring Posted December 8, 2020 Posted December 8, 2020 I used to play LE. Nowadays all I play is SE. I have pretty much every mod I liked in LE in SE now and super happy with the stability I get from SE. Aside from that collar with the "long chain dangling from it" sending me into a CTD...but I suspect it requires HDT which isn't in my SE game. And damn, I loved that collar and chain.
Roggvir Posted December 8, 2020 Posted December 8, 2020 11 hours ago, Celedhring said: Aside from that collar with the "long chain dangling from it" sending me into a CTD...but I suspect it requires HDT which isn't in my SE game. And damn, I loved that collar and chain. There is HDT SMP for SSE, and while it isn't the same as the HDT-PE you maybe used in Oldrim, i see no reason why a collar with "long chain dangling from it" wouldn't be possbile with it (on the contrary, i am 100% sure that you can do such a thing fairly easily). Have a look around, maybe somebody already made an HDT SMP version of that collar, or maybe you can make it yourself - i would start with the following links: https://www.loverslab.com/topic/68731-hdt-smp-for-sse/ HDT-SMP (Skinned Mesh Physics)
Lillithcometh Posted December 10, 2020 Posted December 10, 2020 i dunno why im unlucky but my LE enb looks ten times (imo) better than what im getting in SE. I use rudy for both, and SE one just look blown out (brightness turned all the way down, monitor is calibrated since it looks fine for le) and my game is just as unstable and im not even at 1/4th the mods yet....i have enb helper, sse engine fixes, sse fixes, and USSEP.....i love the SMP physics, but i dunno, gonna try a diff enb but my LE just seems to be doing better, looking better, and i get double the framerate even at 2k.....i dunno, maybe things will change.....
osculim Posted December 10, 2020 Posted December 10, 2020 On 12/8/2020 at 12:03 PM, Celedhring said: I used to play LE. Nowadays all I play is SE. I have pretty much every mod I liked in LE in SE now and super happy with the stability I get from SE. Aside from that collar with the "long chain dangling from it" sending me into a CTD...but I suspect it requires HDT which isn't in my SE game. And damn, I loved that collar and chain. That is always a messed up texture or mesh. That chain is in devious devices and it works perfectly on SE if you have smp installed. Just setup smp for your game and you should be fine.
Sento851 Posted December 16, 2020 Posted December 16, 2020 hey guys, I currently own Skyrim SE. I wonder if it is worth it to switch to the LE version, since it seems like much more mods are being made for that one than for SE. What is your opinion? And also, can I still buy a steamkey for it and use it? or will it give me the Special Edition? since I only see the SE version in the steam store
Sento851 Posted December 16, 2020 Posted December 16, 2020 4 minutes ago, Murderdevil said: u can have both installed. but steam only offers the SE if I buy a LE key on the internet, I can still get the LE version on seam? or whereelse can I download Skyrim LE?
Seijin8 Posted December 16, 2020 Posted December 16, 2020 16 minutes ago, Sento851 said: but steam only offers the SE if I buy a LE key on the internet, I can still get the LE version on seam? or whereelse can I download Skyrim LE? Don't do it. Stick with SE, go from there. The number of original LE-only mods remaining is very small, and the number of mods being made for SE is about double the amount for LE right now. Since each setup will take time to perfect, you are doubling your time investment into a stable game for nothing.
Corsayr Posted December 16, 2020 Posted December 16, 2020 47 minutes ago, Sento851 said: hey guys, I currently own Skyrim SE. I wonder if it is worth it to switch to the LE version, since it seems like much more mods are being made for that one than for SE. What is your opinion? And also, can I still buy a steamkey for it and use it? or will it give me the Special Edition? since I only see the SE version in the steam store If you are not already hip deep in LE then do not start LE. Go straight to SE
DayTri Posted December 16, 2020 Posted December 16, 2020 35 minutes ago, Sento851 said: but steam only offers the SE if I buy a LE key on the internet, I can still get the LE version on seam? or whereelse can I download Skyrim LE? Steam does have LE, it's just not listed on their store search. You can still buy it by finding the direct link through google: https://store.steampowered.com/app/72850/The_Elder_Scrolls_V_Skyrim/ EDIT: Not saying it's a good idea, personally I use LE and don't know about SE. Also since you shouldn't put your payment info to links you click here, you can find the same thing by searching "Steam Store Skyrim" on google
spoonsinger Posted December 16, 2020 Posted December 16, 2020 Also you can't really switch from something you don't have.
GrimReaper Posted December 17, 2020 Posted December 17, 2020 My understanding is the following, but keep in mind that while I'm not very tech-savvy I'm not completely illiterate, either. So if anyone wants to correct my assumptions, go ahead. Anyway: People say that SE is more stable than LE and to a certain extent, this is true. However, not necessarily in a way that most people think. the 32bit limitation can be circumvented with an ENB install which runs a seperate executable alongside LE, meaning that the limited access a 32bit executable has compared to a 64bit one doesn't really apply in this case. There's also SKSE plugins to solve some memory management issues LE has as well as engine bug fixes and crash fixes. So, if you don't run these things, yes. SE is more stable, but there's no reason to not have those things for LE. It's a tiny bit more work compared to simply installing SE, but SE also has several issues which need to be addressed through external means. Most crashing occurs due to the person sitting in front of the screen and SE won't save you from that but it's a little bit more newbie-friendly in that regard. LE also has a lot of old mods which haven't been updated in ages while SE has some mods that might or might not have been ported over correctly from LE, so again, I don't see a clear winner here, issues like broken saves and instability can happen on either end. LE has the superior ENB version and more options when it comes to physics. While HDT-PE might be outdated, you can run PE alongside SMP if you set it up correctly. So you can have PE for regular armor and hairs while you have SMP for naked bodies, collision and certain outfits. SMP is a resource hog so having SMP for everyone like you can with PE is not advisable, in my experience. There's also dxvk and I won't even pretend to understand what it exactly does but it does improve perfomance for LE and other games by translating directX to Vulkan, whatever that means. The biggest argument for SE in my opinion are mods that are updated and created specifically for SE while LE is left in the dust. To my knowledge, there's no specific reason other than the responsible mod author saying 'play SE or don't use my mod kthxbye'. Which, in my opinion, is a shame because I do like my LE setup and would rather not ditch it. I watch some mod videos every now and then to see what's new in the modding scene, and the latest video of Brodual regarding mods for an unarmed playstyle made it very clear that while most mods or available for both versions, some have only received updates for SE or are SE-exclusive. So I guess over time there'll be enough mods accumulated that would justify switching over to SE but in all honesty, I can't really wrap my head around why mod authors push for SE so hard. Because it's the version that's more played, maybe?
Pinute Posted December 17, 2020 Posted December 17, 2020 I think I last posted here over a year ago, or close to it. I've been bouncing back and forth between SE and LE ever since SKSE was released for SE and LL mods started getting ported, and (I think) I've finally made a permanent landing on SE. There's been some good posts on just the last couple pages about advantages/disadvantages to consider (Grimreaper and Roggvir come to mind), so be sure to read those and for fun then go back a year or two and read a few ;). This is just my personal opinion and experience. There are still clear drawbacks to using SE. Each of these were reasons I switched back to LE in the past, and while not deal breakers for me today they may be for you. First of all, and this is a drawback that can be very, very annoying if you're not familiar with how a mod works, is that some scripted mods can run much more slowly on SE than they do on LE. Sexlab today is far faster to execute than it was on older SKSE versions but it can still be noticeably slower than LE's version. Another very important consideration is that most LL mod authors are doing their development on LE and rightly prefer to get their bug reports and support questions from people playing the same game that they're playing. That's less an issue today than in the past but again, it's something to consider. (The flip side to that problem is that most of the interesting mod development on Nexus is being done for SE only.) Lastly, some of the more ambitious mods like Slaverun are simply too buggy to use on SE right now. I'm no slouch at running LE, and even had a minor role [flex] in identifying the 3.1gb memory limit that Boris worked around in his ENB binary. But even with its video memory divorced from main memory it's still a simple fact that the 32bit binary dies under script loads that the SE 64bit one barely notices. Out of memory crashes are a pain but stack dumps will always be the mortal enemy of your save. My last couple builds on LE were free of dumps and thanks to boris my 9400F/2060 super combo had a great looking game with good, smooth 50+ fps almost everywhere (cities suck). I'd often get 2 hours or more between crashes, but to get a long term playable game I first had to spent a lot of time deciding which scripted mods had to go to keep from overloading that engine. A few months ago I decided to give SE another go. I made an uber-clone of my last LE game with 125+ script using mods including ones I'd had to prune on LE, 500 immersion/item mods and over a hundred patches to smooth out issues. I used SMP for clothing, hair, chains and the PC custom race 3ba body, while cbpc handles everyone else's CBBE and SOS. I used Re-Engaged ENB high quality settings, high quality settings on dyndolod, added enough animations that FNIS claimed a 150%+ chance of CTD, and made liberal use of 4k textures. I mean, I made a build meant to break so I could scale back to as much as I could comfortably run. In about 50 hours of (I hate cities) truly butter smooth 60fps play on this build I've had no dumps and one infinite load screen. No CTDs, no freezes, just the one infinite load. Put simply, SE can handle builds that LE can't even dream of. For me today this is the deciding factor.
SavrenX Posted December 17, 2020 Posted December 17, 2020 For me Personally..... No debate about 32bit DX9 vs 64bit DX11. 64bit + DX11 engine and graphics superior about everything. I made my own enb preset so i can see dx9 lighting quality like Old Gen game no matter how good Boris make that enb. Meanwhile DX11...well...even Resident Evil 2 and 3 remake using DX11. I wonder how their game stability and looks using old DX9 and 32 bit. Seems Boris really push skyrim SE enb and fallout at same time. His enb really show high quality on DX11. As heavy dyndolod user i always dream play skyrim heavily modded with high fps. I never running on tundra more than 40 fps with my heavy modded LE. My hardware more than enough to run modern game full fps ultra. This is some pictures from my LE. Looking good for me but i can tell that graphics still Old Gen quality like PS3 / Xbox360. Not to mention lot stutter ( sometimes ctd ? sure ) because heavily modded plus HD textures. Spoiler Move to SE really my best decision ever. Run on heavily modded tundra plus 3d trees including lod with high fps to full. I provide my SE pictures too. I love SE quality and stability. Crisp, Clear and the rendering quality really awesome. 1 month after play with SE i removed my LE completely and keep my mod as library. Spoiler About HDT, SE hdt very good. Maybe because i'm male users so Hdt hair not important for me. My males body already hdt and perfectly match with sexlab animation so everything good. Besides i prefer my game really high quality as Whole than sacrifice everything only for minor hdt stuff.
GrimReaper Posted December 18, 2020 Posted December 18, 2020 17 hours ago, Garolding said: I think I last posted here over a year ago, or close to it. I've been bouncing back and forth between SE and LE ever since SKSE was released for SE and LL mods started getting ported, and (I think) I've finally made a permanent landing on SE. There's been some good posts on just the last couple pages about advantages/disadvantages to consider (Grimreaper and Roggvir come to mind), so be sure to read those and for fun then go back a year or two and read a few ;). This is just my personal opinion and experience. There are still clear drawbacks to using SE. Each of these were reasons I switched back to LE in the past, and while not deal breakers for me today they may be for you. First of all, and this is a drawback that can be very, very annoying if you're not familiar with how a mod works, is that some scripted mods can run much more slowly on SE than they do on LE. Sexlab today is far faster to execute than it was on older SKSE versions but it can still be noticeably slower than LE's version. Another very important consideration is that most LL mod authors are doing their development on LE and rightly prefer to get their bug reports and support questions from people playing the same game that they're playing. That's less an issue today than in the past but again, it's something to consider. (The flip side to that problem is that most of the interesting mod development on Nexus is being done for SE only.) Lastly, some of the more ambitious mods like Slaverun are simply too buggy to use on SE right now. I'm no slouch at running LE, and even had a minor role [flex] in identifying the 3.1gb memory limit that Boris worked around in his ENB binary. But even with its video memory divorced from main memory it's still a simple fact that the 32bit binary dies under script loads that the SE 64bit one barely notices. Out of memory crashes are a pain but stack dumps will always be the mortal enemy of your save. My last couple builds on LE were free of dumps and thanks to boris my 9400F/2060 super combo had a great looking game with good, smooth 50+ fps almost everywhere (cities suck). I'd often get 2 hours or more between crashes, but to get a long term playable game I first had to spent a lot of time deciding which scripted mods had to go to keep from overloading that engine. A few months ago I decided to give SE another go. I made an uber-clone of my last LE game with 125+ script using mods including ones I'd had to prune on LE, 500 immersion/item mods and over a hundred patches to smooth out issues. I used SMP for clothing, hair, chains and the PC custom race 3ba body, while cbpc handles everyone else's CBBE and SOS. I used Re-Engaged ENB high quality settings, high quality settings on dyndolod, added enough animations that FNIS claimed a 150%+ chance of CTD, and made liberal use of 4k textures. I mean, I made a build meant to break so I could scale back to as much as I could comfortably run. In about 50 hours of (I hate cities) truly butter smooth 60fps play on this build I've had no dumps and one infinite load screen. No CTDs, no freezes, just the one infinite load. Put simply, SE can handle builds that LE can't even dream of. For me today this is the deciding factor. Have you used dxvk for LE? I personally don't have a horse in the race, so to speak. I own both LE and SE (got the latter for 'free' because I owned Skyrim + all DLCs when it launched, thanks Todd). I tried an SE setup a year back or so, with Requiem because I always wanted to try it so I thought might as well, but I didn't notice an increase in stability. This might've been due to the fact that Requiem isn't officially ported to SE, but on LE I usually don't get crashes unless I fuck around with mods midgame, which is one of the best ways to fry your save anyway. I'm currently building a new SE setup and will see how that one goes but that's entirely due to mod authors outside of LL heavily favoring SE nowadays. I'd rather not switch to SE because I'm lazy but I think it's undeniable that SE will have a future while LE does not. Not because one version is inherently superior but simply because modders choose SE over LE. Which, in my opinion, sucks. I do not like to have my choice taken away but on the other hand, it's not up to me what people do with their mods.
Scrab Posted December 18, 2020 Posted December 18, 2020 11 hours ago, GrimReaper said: but simply because modders choose SE over LE. As for myself, the primary reason why I dont mod LE is simply because I dont own LE - and why would I (well maybe for ENBs but I like my ENB! qwq) I dont mind LE players or their reasoning for staying LE (as long as they keep their SE vs LE war to themselves) and Im not trying to force anyone over to SE. Its a simple fact that I just dont want to buy and setup LE to write my mods, theres no greater goal or ideology behind it. Its the same reasoning to why others dont want to buy and set up SE.. just the other way around and I assume its the same for many other mod authors as well and thats prbly the biggest factor LE players are become less and less. LEs only source for new players are those occasional "LE has more mods so me wanna play LE" people and those usually dont wanna make mods, they wanna play them. SE gets new players constantly because its the only version Steam shows you So you have a degrading, old playerbase that sticks to LE and an increasing, young playerbase that sticks to SE. Which ones more likely to start modding? I know that some authors also abandoned LE for SEs sake but Id argue that in the greater scheme of things, those are a minority
Pinute Posted December 18, 2020 Posted December 18, 2020 15 hours ago, GrimReaper said: Have you used dxvk for LE? I personally don't have a horse in the race, so to speak. I own both LE and SE (got the latter for 'free' because I owned Skyrim + all DLCs when it launched, thanks Todd). I tried an SE setup a year back or so, with Requiem because I always wanted to try it so I thought might as well, but I didn't notice an increase in stability. This might've been due to the fact that Requiem isn't officially ported to SE, but on LE I usually don't get crashes unless I fuck around with mods midgame, which is one of the best ways to fry your save anyway. I'm currently building a new SE setup and will see how that one goes but that's entirely due to mod authors outside of LL heavily favoring SE nowadays. I'd rather not switch to SE because I'm lazy but I think it's undeniable that SE will have a future while LE does not. Not because one version is inherently superior but simply because modders choose SE over LE. Which, in my opinion, sucks. I do not like to have my choice taken away but on the other hand, it's not up to me what people do with their mods. No I haven't, but frame rate or memory was never my real issue. It was the random crashes and the ease of which I could overload the script engine. I'm a glutton when it comes to scripted mods.
GrimReaper Posted December 18, 2020 Posted December 18, 2020 9 hours ago, Scrab said: As for myself, the primary reason why I dont mod LE is simply because I dont own LE - and why would I (well maybe for ENBs but I like my ENB! qwq) I dont mind LE players or their reasoning for staying LE (as long as they keep their SE vs LE war to themselves) and Im not trying to force anyone over to SE. Its a simple fact that I just dont want to buy and setup LE to write my mods, theres no greater goal or ideology behind it. Its the same reasoning to why others dont want to buy and set up SE.. just the other way around and I assume its the same for many other mod authors as well and thats prbly the biggest factor LE players are become less and less. LEs only source for new players are those occasional "LE has more mods so me wanna play LE" people and those usually dont wanna make mods, they wanna play them. SE gets new players constantly because its the only version Steam shows you So you have a degrading, old playerbase that sticks to LE and an increasing, young playerbase that sticks to SE. Which ones more likely to start modding? I know that some authors also abandoned LE for SEs sake but Id argue that in the greater scheme of things, those are a minority Yeah, but I was specifically talking about people that have modded LE in the past, updated their mods for SE but refuse to update them for LE. Now, I know that it's not up to me to decide what people mod and don't mod but as someone who'd like to stay on LE for the time being, it kinda sucks. Up until recently, I had the choice - do I play on SE or LE when I want to use this mod? Now, not so much. 4 hours ago, Garolding said: No I haven't, but frame rate or memory was never my real issue. It was the random crashes and the ease of which I could overload the script engine. I'm a glutton when it comes to scripted mods. I'm not too sure about the technical side of things, but IIRC a lot of Skyrim's engine was linked to FPS in one way or the other, the same seems to be true for script processing. It's also weird that SE seems to be slower in general when it comes to scripts, I've noticed that with SLAL taking ages to register animations.
Pinute Posted December 19, 2020 Posted December 19, 2020 6 hours ago, GrimReaper said: Yeah, but I was specifically talking about people that have modded LE in the past, updated their mods for SE but refuse to update them for LE. Now, I know that it's not up to me to decide what people mod and don't mod but as someone who'd like to stay on LE for the time being, it kinda sucks. Up until recently, I had the choice - do I play on SE or LE when I want to use this mod? Now, not so much. I'm not too sure about the technical side of things, but IIRC a lot of Skyrim's engine was linked to FPS in one way or the other, the same seems to be true for script processing. It's also weird that SE seems to be slower in general when it comes to scripts, I've noticed that with SLAL taking ages to register animations. Oh yeah, I get you completely about semi-abandoned LE mods. I've only one anecdote to offer on speed, but when I dusted off my SE install I updated skse (17->19) and nothing else things seemed to speed up noticeably.
GrimReaper Posted December 19, 2020 Posted December 19, 2020 2 hours ago, Garolding said: Oh yeah, I get you completely about semi-abandoned LE mods. I've only one anecdote to offer on speed, but when I dusted off my SE install I updated skse (17->19) and nothing else things seemed to speed up noticeably. Like I said, I don't really know. But I'm currently building an SE setup again and having almost no mods activated other than the bare essentials + SL w/ animation loader, registering animations takes a lot of time. Anyway, I guess if you want to play Skyrim, SE is the way to go currently, due to a shortage of new or updated gameplay mods for LE. If you want to use Skyrim as a photo studio with porn, LE seems to be the better option, at least for now.
Zonda Posted December 25, 2020 Posted December 25, 2020 I kinda did it backwards, played SE before I bought and played LE. I prefer SE for the stability and easier modding but LE does look better and has more modding options.
hotrack Posted December 25, 2020 Posted December 25, 2020 I think my major gripe I have for moving from LE to SE ... are the PERSONAL edits, especially when those edits are either tedious and sometimes likely forgotten, but crucial to personal gameplay. For example, I play a custom player race based on the Dunmer but with a hybrid Argonian texture and Leito's Argonian schlong. I had to look through ALL mods in my playlist that looked at GetIsRace conditions to add the necessary stipulations RaceCompatibility introduced to make custom races work correctly (to Dialogues for example). And since these edits are overrides (I generally use my LE Patchus Maximus esp as my override esp), it cannot be CK ported, but reproduced by redoing the work in xEdit. Even though I'm working on my modified STEP SE build, it's unlikely I'm going to even load up SE before I finalise all the stuff that I use in LE, figure out patches, overrides/and/or/merges. From a workflow perspective, I will focus on SE but I don't think I'll ever have a clean break from LE.
sabytango Posted December 26, 2020 Posted December 26, 2020 I want to make a playthrough that include many sex lab features and was wondering which is better normal or special edition? I left skyrim for so many years "3 or 4 years" and wish to return.
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