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  1. I wonder why for skirt-like armors/clothes (kilts and imperial armors), there is clipping on movement with them. At first I thought the HDT xml is a problem, so I deleted the HDT address branch in nifskope for a choice few armors (the bandit furs), but still they clip. Any ideas?
  2. Never mind. Apparently the boot mesh had an unnecessary NiAlphaProperty which made it invisible. But in the end, I deleted the boot and leg armor mesh because the boot didn't have textures for the bottom part, leaving a gaping hole to see into when crouching. So much for that.
  3. I need some help with the E'lara armor. According to this website , in order to prevent equipping of footwear (due to the mesh already including a boot mesh slotted to body part 32, with relevant bone node) the BOD2 Biped Body Template person flags needs to activate slot 37 in the ARMA and ARMO record. I also added the armor to a different ARMA and ARMO record as opposed to the original esp that for some reason injects its record (I'd say it's not a really good idea for just a simple armor mod to be taking that approach). But I'm facing the weird effect where the boot/feet part becomes invisible. I've checked in nifskope and outfit studio for what may be wrong and can't find the reason. I even looked into the Gothic Mistress outfit which covers from the feet to hands (all mesh parts SBP 32, with ARMA record flag 32,33,34,37,38 and ARMO 32,33,34,37), and don't see why it should not work for E'lara.
  4. hotrack

    Project: Unified UNP

    I've managed to edit the armor for WIP conversion by separating the left-right arms of the armor and only-move-rotate some of the parts to partly align to the UUNP body. I hope someone else with more skill can carry on the conversion to a UUNP BodySlide. Onechambara Z Kagura Alt UUNP WIP.zip
  5. Another possible option is to re-texture the FS penis meshes to SOS textures, but I have even less experience in textures, and my experiments on direct replacement of the textures have been failures.
  6. After some headway into understanding Outfit Studio and some snippy-snippy work on some other Nexus male armors to make them SOS_Revealing, I decide to return to b3lisario's Revealing male "armors" and try to edit the Revealing Black Lotus - FavoredSoul and Revealing Zhanyi - FavoredSoul - ErectVersion . Specifically, I intend to replace the FS penis meshes with SOS meshes. Now, I don't intend to actually make it a REAL SOS conversion, where the genitals scales like normal to each NPC, actor etc. I merely intend to replace the genital mesh, scaled and transformed to fit the armor _0 _1 meshes, with the penis mesh taking the textures of the SOS addon, allowing it be as seamless as it can to the main SOS body, texture-wise. The help I need is, I have no idea how to: transform, curve the vertices so that the SOS penis mesh contours the way the original FS penis meshes fit to the armors. If it requires Blender, the more I am at a loss.
  7. hotrack

    Project: Unified UNP

    Need some help UUNP-ing Onechanbara Z Kagura Alternative Outfit CBBE V3 . I thought I'd try my hand at it in OS but it seems to be aligned to some weird ... skeleton, I think.
  8. hotrack

    SOS Genital Seam on Armour Conversions

    Just came up on this topic after googling for how to use SoS with Outfit Studio to edit some SoS-based but customised-bodymesh outfits, and actually came out with BodySlide files and an awesome short tutorial on how to do it all! Thanks all around!
  9. hotrack

    Project: Unified UNP

    Had a look at the bone-weights and the Breast01 (among other parts [compared the bones to other more prominent UUNP conversions]) part is present in the SliderSet and correlates to the part I see clipping on movement. I should expect the problem to be resolved. Thanks! Certainly something new I learned and to be aware of regarding other and future less-than-standardised conversions.
  10. hotrack

    Project: Unified UNP

    I'm at a loss (not that I'm experienced at Outfit Studio at all) to figure out why this already-UUNP-converted DEM Start Dress still clips on movement. Even changing them to body slot 32 and adding a reference body doesn't seem to cure its clipping (on movement). Reading the github wiki on Outfit Studio I still have no idea what's actually wrong with the SliderSet or ShapeData files that's causing the clipping.
  11. hotrack

    Revealing male "armors"

    This seems weird. Since I use SOS, looking in nifskope, seeing that the Revealing Zhanyi penis mesh should be taking its textures from FavouredSoul-compatible textures by way of using the usual malebody address, I thought I would re-address the penis mesh (leaving the main body texture address to follow SOS body textures) texture address to the same texture folder of the armors and place the FS body textures there. But it still looks like that picture. It doesn't seem to make sense why not. EDIT: NVM, I decided to follow the example of the Revealing Black Lotus armor and copy the penis mesh to separate _0 _1 files, remove the penis mesh from the armor mesh, add a new ARMA entry to join them in the ARMO record, create the TXST, and re-address them accordingly, to get the textures on the penis mesh. It has worked though what remains is the somewhat less-than-satisfying FS penis textures (they are jarring to my use of other SOS textures). But at least I now have two, three more (body, texture) SOS-somewhat-compatible revealing armors.
  12. hotrack

    M2M Gay Animations

    What armor mod is the one with the white mesh-like jockstrap present in the Leg Up preview video?
  13. I've managed to create a new esp (SEQ file as well) and mod folder filled with the FemaleSultry greet lines in order to test it out and it has worked. But while I have managed to make the dialogue fit one set of conditions, I'd like some help in conditions ordering and the AND OR conditions. Specifically, the first rule is most obviously these lines conditions go to only voicetype FemaleSultry, but the next two conditions I need some help as I need it to be either relationshiprank 4 (Lover) or a specific faction. Do I put the OR condition on both getrelationshiprank and the getisfaction, or just the getisfaction?
  14. Just checked into the CK, and now I see that the quest dialogue has the AA lovers faction condition, which also explains why only AA NPCs get them (I thought the other conditions in the topic was what set them apart). This complicates matters but does answer the reason for adding NPCs to AA lovers faction to get the dialogue.
  15. Thanks for the help, but there's some misunderstanding. First, I'm interested in GREET dialogue lines, not the Lover options dialogue lines, therefore, have no need for NPCs tagged under AA lover factions. Second, why would I need to create new fuz files? While I could understand the need to copy and then renumber the copied files to the new record numbers of the dialogue topics, that is an issue that I need more specific guidance because I'm unfamiliar with matching fuz files to newly-created dialogue topics. Keep in mind, I'm doing most of this stuff in TES5Edit rather than CK, so I might not get the whole picture.