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hotrack

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  1. hotrack

    SOS Genital Seam on Armour Conversions

    Just came up on this topic after googling for how to use SoS with Outfit Studio to edit some SoS-based but customised-bodymesh outfits, and actually came out with BodySlide files and an awesome short tutorial on how to do it all! Thanks all around!
  2. hotrack

    Project: Unified UNP

    Had a look at the bone-weights and the Breast01 (among other parts [compared the bones to other more prominent UUNP conversions]) part is present in the SliderSet and correlates to the part I see clipping on movement. I should expect the problem to be resolved. Thanks! Certainly something new I learned and to be aware of regarding other and future less-than-standardised conversions.
  3. hotrack

    Project: Unified UNP

    I'm at a loss (not that I'm experienced at Outfit Studio at all) to figure out why this already-UUNP-converted DEM Start Dress still clips on movement. Even changing them to body slot 32 and adding a reference body doesn't seem to cure its clipping (on movement). Reading the github wiki on Outfit Studio I still have no idea what's actually wrong with the SliderSet or ShapeData files that's causing the clipping.
  4. hotrack

    Revealing male "armors"

    This seems weird. Since I use SOS, looking in nifskope, seeing that the Revealing Zhanyi penis mesh should be taking its textures from FavouredSoul-compatible textures by way of using the usual malebody address, I thought I would re-address the penis mesh (leaving the main body texture address to follow SOS body textures) texture address to the same texture folder of the armors and place the FS body textures there. But it still looks like that picture. It doesn't seem to make sense why not. EDIT: NVM, I decided to follow the example of the Revealing Black Lotus armor and copy the penis mesh to separate _0 _1 files, remove the penis mesh from the armor mesh, add a new ARMA entry to join them in the ARMO record, create the TXST, and re-address them accordingly, to get the textures on the penis mesh. It has worked though what remains is the somewhat less-than-satisfying FS penis textures (they are jarring to my use of other SOS textures). But at least I now have two, three more (body, texture) SOS-somewhat-compatible revealing armors.
  5. hotrack

    M2M Gay Animations

    What armor mod is the one with the white mesh-like jockstrap present in the Leg Up preview video?
  6. I've managed to create a new esp (SEQ file as well) and mod folder filled with the FemaleSultry greet lines in order to test it out and it has worked. But while I have managed to make the dialogue fit one set of conditions, I'd like some help in conditions ordering and the AND OR conditions. Specifically, the first rule is most obviously these lines conditions go to only voicetype FemaleSultry, but the next two conditions I need some help as I need it to be either relationshiprank 4 (Lover) or a specific faction. Do I put the OR condition on both getrelationshiprank and the getisfaction, or just the getisfaction?
  7. Just checked into the CK, and now I see that the quest dialogue has the AA lovers faction condition, which also explains why only AA NPCs get them (I thought the other conditions in the topic was what set them apart). This complicates matters but does answer the reason for adding NPCs to AA lovers faction to get the dialogue.
  8. Thanks for the help, but there's some misunderstanding. First, I'm interested in GREET dialogue lines, not the Lover options dialogue lines, therefore, have no need for NPCs tagged under AA lover factions. Second, why would I need to create new fuz files? While I could understand the need to copy and then renumber the copied files to the new record numbers of the dialogue topics, that is an issue that I need more specific guidance because I'm unfamiliar with matching fuz files to newly-created dialogue topics. Keep in mind, I'm doing most of this stuff in TES5Edit rather than CK, so I might not get the whole picture.
  9. In SL Amorous Adventures there's a few greeting dialogue lines I'd like to extend its usage to other NPCs. For example, I'd like to use some of the FemaleSultry greet lines on other non-Amorous Adventures FemaleSultry voicetypes NPCs. Taking a look in TES5Edit, I understand the conditions that set some lines unique only to the NPC IDs and actorvalue states (which I guess makes only AA NPCs say these lines). Rather than changing the original records conditions, I was thinking of creating new records of the dialogue topics (into another .esp) and changing the conditions of these new ones (be it to specific ID, faction or relationship rank). But I am stumped as how to get them to actually work, as I've tried to create them (simply by copying them to new records in the lower load order esp, editing their conditions and creating SEQ file for that esp) but they don't play out when I repeatedly greet the other non-AA sultry NPCs. Any help is appreciated.
  10. In SL Amorous Adventures there's a few greeting dialogue lines I'd like to extend it's usage to other NPCs. For example, I'd like to use some of the FemaleSultry greet lines on other non-Amorous Adventures FemaleSultry voicetypes NPCs. Taking a look in TES5Edit, I understand the conditions that set some lines unique only to the NPC IDs and actorvalue states. Rather than changing the original records conditions, I was thinking of creating new records of the dialogue topics (into another .esp) and changing the conditions of these new ones (be it to specific ID, faction or relationship rank). But I am stumped as how to get them to actually work, as I've tried to create them but they don't play out when I repeatedly greet the other non-AA sultry NPCs. Any help is appreciated.
  11. hotrack

    Project: Unified UNP

    Guys, after Mez558 inspired some ideas for me, I trialled and errored my way into managing to make the 2 outfits into body slot 32 Bodyslides. But now, I face the original problem of the armors, they still clip on movement. I included my work-in-progress with a re-worked esp for only those 2 pieces (the original had chinese characters for the ARMO names, hdthighheel master [which i cleaned out] and a deficient ARMA additional races list) for anyone to help in solving the clipping. UUNP+BS+demv2_startdressCHAINTOPSTARTDRESS.zip
  12. hotrack

    Project: Unified UNP

    Can someone edit the UUNP DEM Start Dress Chainmail dress and StartDress to be slot 32 (therefore needs to have a body in the mesh)? For the life of me I can't figure out why these ones had to take non-standard slots (resulting in clipping on movement).
  13. hotrack

    Project: Unified UNP

    This is an oldie that I never knew existed, until I read it in a male-armor list uploaded on the Nexus. True Bound Daedric Armors I tested it out and it seems that the female meshes sure could use some UUNP treatment! (though there's no need to weight slide the mesh [it's supposed to cover the main armor/body anyway], there's still clipping of the breast area by max weights bodies/armors)
  14. hotrack

    Kira Bear-Slayer 1.0

    Would love to get a version with UNP body/head/hands textures! (UNP custom armors and gear aren't that essential)
  15. hotrack

    Project: Unified UNP

    Two years on, we still haven't UUNPed this?
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