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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, MadMansGun said:

With all due respect to whoever compiled it, that list isn't useful >>>to me<<< for the following reasons:

  • It is published on a bestiality mod page (MNC), which implies that the animation packs may be related primarily to bestiality, which I prefer not to install
  • It says nothing about the packs except the author's name, which is 100% uninformative about what kind of animations are in that pack

I am having a really hard time getting straight vaginal intercourse from SexLab's included animations after removing the "rough," "aggressive," "rape" (etc.) animations. I have the chance of "sex" set to the max and anal and oral set to the minimum (5, 0 and 0, respectively), but SL seems to be ignoring those settings and showing primarily blow jobs on easily 90% of all encounters. Advancing the stages hoping the BJ was just foreplay is frustrating because it's not just foreplay- it's a multi-stage blow job from beginning to end. Changing the animation brings up more sucking and no fucking. I hate to disable blow job anims because they're fine as a relatively-brief prelude to the actual sex.

 

I have looked at the remaining SL animations (after I purged the non-consensual ones) in the MCM and there are "oodles" of vaginal-tagged sex animations still enabled, so I'm at a loss to understand what is happening.

 

Is there a list of animation packs somewhere that describes the type(s) of animations in each pack so ppl can pick & choose the types of activities they prefer in their game without installing each pack, discovering it's all about BDSM/Slavery/Donkey Fucking :classic_biggrin: and uninstalling the pack?

 

Even better, is there a list of consensual vaginal sex animations and where to get them?

Posted

The conversion thread has a list of SLAL SSE packs, but you'll need to check the original LE versions for what most of them contain. I do know that both Anubs and Leito's packs have vaginal animations, but I'm not sure about the others.

Posted

Thinking about putting together a sort of "initiative" to elect new default sexlab animations.

 

Would probably be looking to make the new default set around 100-120 animations with something to cover every existing default that is already covered. Any new defaults would obviously also require their animator's approval. Likely, I'd put together a list of animation types I want covered by the new default set, take suggestions for what, and see what popular choices authors are okay with being included by default in the next update.

 

Thoughts?

Posted
24 minutes ago, Ashal said:

...

 

Thoughts?

Assimilate as much as you can. But make a simple .json file that has list of default, active at install animations.

 

Posted
49 minutes ago, Ashal said:

Thinking about putting together a sort of "initiative" to elect new default sexlab animations.

 

Would probably be looking to make the new default set around 100-120 animations with something to cover every existing default that is already covered. Any new defaults would obviously also require their animator's approval. Likely, I'd put together a list of animation types I want covered by the new default set, take suggestions for what, and see what popular choices authors are okay with being included by default in the next update.

 

Thoughts?

Do whatever you want AS LONG as we can easily disable all sexlab-included animations

Posted
1 hour ago, Ashal said:

...

 

Thoughts?

I really like the idea of having a comprehensive set of animations that run "right out of the box".  But then I am pretty vanilla and easy to satisfy.

You have a lot invested in Sexlab. I am good with whatever you come up with. Good to see you with time to work on it.

Posted
3 hours ago, Ashal said:

Thoughts?

i'd say don't include any animations with SexLab and just make it a pure clean slate framework only, right now many of the active animators are continuously updating and re-editing there animations so it seems kind of futile to add anything at this time.

 

also i already converted the stock creature animations to SLAL and so far that has worked out well in my testing: it's much easier to edit or completely remove the animations at will.

 

 

semi related: you should read this post from fore (if you haven't already) to see if anything can be improved on the behavior file side of things:

https://www.nexusmods.com/skyrimspecialedition/articles/1168

Posted
5 hours ago, Ashal said:

 

Thoughts?

It is a good idea to have a small basic set, but with all the anim packs around I think that it should not be more than that. For me it is more quality than quantity.  

Posted
14 hours ago, Vyxenne said:

Is there a list of animation packs somewhere that describes the type(s) of animations in each pack so ppl can pick & choose the types of activities they prefer in their game without installing each pack, discovering it's all about BDSM/Slavery/Donkey Fucking :classic_biggrin: and uninstalling the pack?

A good overview of the SLAL packs are in the Conversion Tracking thread. Just go to the Sexlab Animation Loader section and in a spoiler you'll see a list of the packs with tags for each pack, I guess those tags are mostly accurate, but sometimes the tags or the frameworks involved have a hard time to filter properly.

Posted
9 hours ago, Ashal said:

Thoughts?

I would like you to include the ability to call idles and animated poses with SL just like it calls sex scenes now. Like base game taunt animation and dance animation. Maybe this is already possible, but I have not seen it. We could have SLAL packs with sexy idles/moves/dance.

 

I was playing with Scent of Sex rules and thought that it would be good if I could make a rule that if source's arousal is < x then target strips, dances, prances, play's sexy idle, causing arousal to increase. Win!

Posted

 

23 minutes ago, Prolific said:

I was playing with Scent of Sex rules and thought that it would be good if I could make a rule that if source's arousal is < x then target strips, dances, prances, play's sexy idle, causing arousal to increase. Win!

You would need to make sl aroused a dependency of the framework, which IMO is totally against the idea of a framework, also a bit out of the scope of...a framework. It should be there to provide general resources for other mods to add content.

Posted
29 minutes ago, Sternum said:

 

You would need to make sl aroused a dependency of the framework, which IMO is totally against the idea of a framework, also a bit out of the scope of...a framework. It should be there to provide general resources for other mods to add content.

No. I'm only suggesting that SL have the ability to call the animation like it does any other sex animation. Scent of Sex and SLAroused will take care of the rest.

Posted
1 hour ago, Prolific said:

No. I'm only suggesting that SL have the ability to call the animation like it does any other sex animation. Scent of Sex and SLAroused will take care of the rest.

So just an idle anim? That's what FNIS does, you would still need a mod to trigger the idle and send the event to sl aroused to register the arousal increase. If you want sexlab to be that mod, it would need sl aroused... dependency.

 

Just so you know, there are mods that add dances already (if I recall right its one of the prostitution mods, Follow me for Sex also has several features like kisses and dances). And any solo animation could fit into a taunt/prance, but the npcs reaction would need to be implemented, mods like Defeat play a short surrender animation before the npc approaches the pc to engage in dialogue and further events.

Posted
2 hours ago, Sternum said:

So just an idle anim? That's what FNIS does, you would still need a mod to trigger the idle and send the event to sl aroused to register the arousal increase. If you want sexlab to be that mod, it would need sl aroused... dependency.

My scenario I described about Scent of Sex and arousal was just an example of what could be done if Sex Lab could deliver an idle animation in the same way it delivers sex animations now. I never suggested that SL would need to notice the arousal. SLArousal would trigger Scent of Sex, and it, in turn would call on SL to play an animation just like it does right now with no dependencies beyond what there already are. Both mods are dependent on Sex Lab. We can already trigger SL to provide various sex animations based on arousal level without this new dependency you are claiming.

 

Right now Sex Lab is a very complex animation delivery program for other mods to call upon when they need an animation played. Idles are animations too. Sorry for being pedantic, but you seem to missing my point, as there is no need for further dependencies. You may also presume that I want it to trigger on my character, which would be better achieved with the mods you mentioned, but I am talking about NPCs. (I play hetero male) Picture a wench that is always in a tavern; the SSX rule could trigger her to dance naked or do other sexy moves that animator might create. This dancing causes arousal in the tavern to increase because SLAroused has a naked person to base it off of and it's immersive as fuck. I'm talking organically causing sexy idles/dances/what-ever to occur with no spell casting to cause it.

 

I know next to nothing about the inner workings of Sex Lab, but it seems to require the player as an origin which other participating NPCs snap to and the animation plays. I'm suggesting that the npc snap off-set from the player (player maintains control of self) by so many units and play an idle packaged in a brand new SLAL_Idle_Animation pack that some fantastic animator shared with us. I'm suggesting SL provide more than sex animations as it does now, and also offer up idles. You said there are already mods that give idles and you are quite right, which would make sourcing the animations even easier... Only Ashal knows if this is feasible, or more importantly, if he is willing to implement such  a thing. 

Posted

So I when I started using this I got it working with a lot of the creatures and such but it seem like the werewolves don't work period they have the shlongs on them so that's working but the animations won't even start even when using sex labs tools I have been searching everywhere for a fix but I can't seem to find any but what happens if I use the spell the werewolf will walk up to the player and just walk for a while before teleporting and it tries to start the animations and it will just give up or either despawn the werewolf and the player will continue to either moan or do their part in the animation the tools show all the animations I have for the warewolf but won't use em and when it does I can't control the scene and it will just kick both of the models off its very confusing because every other creature will work whenever I use the tools or the spells and for the werewolf it will do what I said or just crash skyrim in general if there is any way I can get any help on this I would be very greatful I want to figure out why this is happening and if there is any solution I can make for this I am running the skyrim SE with all the recent mods for sexlabs for SE and they all work from humans to creatures except for a few creatures if you need a full list I can share that too thank you in advance I appreciate the work to converting this to SE this is some good stuff guys keep it up   

Posted
8 hours ago, Prolific said:

You may also presume that I want it to trigger on my character, which would be better achieved with the mods you mentioned, but I am talking about NPCs. (I play hetero male) Picture a wench that is always in a tavern; the SSX rule could trigger her to dance naked or do other sexy moves that animator might create. This dancing causes arousal in the tavern to increase because SLAroused has a naked person to base it off of and it's immersive as fuck. I'm talking organically causing sexy idles/dances/what-ever to occur with no spell casting to cause it.

Gotcha, I was thinking about a different implementation. That would be a nice addition for other mods to use really. Sorry for seeming so stubborn about my point.

Posted
On 8/7/2019 at 9:35 AM, Ashal said:

Thoughts?

My preferred solution would be to put SLAL's currrent code into Sexlab and provide the current Sexlab animations as a SLAL pack.  This SLAL pack would be installed as part of the install procedure.  After that, users could remove it if they wanted while adding whet they wanted.  Finally, no mod actually has SLAL as a dependency, so no mods would be broken.

 

Cons: I don't know if you could keep the Sexlab and SLAL MCM pages separate.  Would the author of SLAL allow it?  There are likely others.

 

I believe you put a similar proposal forward earlier, but the main drawback was the syntax of the animation definition files was going to be different.  Users didn't like that idea.

Posted

Quick mention for anyone who might run into a similar problem:

 

- MCM menu for SexLab did not propagate after ~30 mins realtime in game for me.  I got the animations message and so on but no MCM item.  Running out of Vortex with no other SexLab mods and all dependencies correct.

 

I was able to solve this myself by utilizing the console.

 

setstage ski_configmanagerinstance 1

 

Apparently this oldrim console command still works.

 

 

Posted
9 hours ago, Nemo7777 said:

setstage ski_configmanagerinstance 1

 

Apparently this oldrim console command still works.

All of the "Oldrim" console commands work in SSE AFAIK- they are Skyrim commands, common to both the 32-bit and 64-bit versions of the game. There are a few differences in syntax, chief among them being that the Form Type (1-4) is no longer required on the "help" command- "help serana 4" works in SSE but the 4 isn't required- the output of the command "help serana" is the same as "help serana 4."

Posted
On 8/7/2019 at 4:51 PM, Sternum said:

A good overview of the SLAL packs are in the Conversion Tracking thread. Just go to the Sexlab Animation Loader section and in a spoiler you'll see a list of the packs with tags for each pack, I guess those tags are mostly accurate, but sometimes the tags or the frameworks involved have a hard time to filter properly.

I based the list on the tags used in their FNIS SLAL animation configurations so they should definitely be accurate. But as you said, it still depends on SexLab and mods requesting animations with (or without) the right tags - quite often they don't do anything more than specify gender tags (MM/MF/etc) or exclude Furniture or Aggressive.

 

edit: I meant SLAL

Posted

Slight CTD issue.  My player is using OV Leather Armor and does not strip it during sexual activities.

So I went to the Sexlab MCM Menu, Strip Item Editor and set the OV Leather Armor parts as Always Remove items.

[ Picture  https://i.postimg.cc/PJXtNzbJ/Strip-Item-Editor-CTD.jpg ]

Now, sometimes Sexlab will CTD after finishing entering the OV Leather Armor information, or will CTD on exiting the menu, or seconds later.

And if I try to Export the Sexlab profile to save the information - that is instant CTD.

 

Is there anything I can do at my end to find out why it is crashing, please?

 

PS - all mods up to date, including the SKSE, Papyrus ones, etc. The rest of the game and Sexlab seem fine.

 

 

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