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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
4 hours ago, Martimius said:

I don't see how that would be the case. Editing an animation in the MCM menu should only be isolated to the MCM and affect the Sexlab animations, not in-game behavior of equipping weapons and whatnot. 

Well it shouldn't but clicking R works before but not after I edit an animation. I did some more troubleshooting and it happens when I toggle freecam with console command so I assume it has to do with scrips. I remapped the freecam hot key in sexlab MCM (which wasn't working before) which seems to have solved both problems. Freecam hotkey even works when I set it back to np3 now so I guess I'm all good.

 

Thanks.

Posted

Hi Ashal, can we get this changed to a download we can follow so we can track if there is an update rather than have to follow the support thread? :)

Posted

Ok I am having an issue with sexlab aroused. I do not believe it is an issue with the mod itself but no one is assisting me in the other thread and I would like to know if ANYONE else is also dealing with this issue:

 

Stated arousal and effective arousal do not match:

Basically, in the MCM of sexlab aroused I have set the notification key to a custom button. When using it I can select an actor to modify arousal status and stats. However, in every case the effective arousal reported by the notification button and the MCM does not much. A quick example, I use the notification to get the effective arousal and it reports 80. I go into the MCM and check the actor and instead I could get something as low as 14. Repeated activities even with changes in the effective arousal do not affect the MCM report as it remains 14. I switched MO2 to a testing and conversion profile where ONLY skyui, sexlab, and Sexlab aroused are set (with alternate start to make things easier).

While in the dungeon I would check my own character, I would go to the MCM and set my character to 0. Then I leave the menu and use the notification hotkey and what I would get is 3, not 0. Can anyone help with this? The MCM menu seems to act as nothing more than a faulty offset system as you cant set it to negative. If the game continues the difference between it and effective arousal rate can be massive, as high as 90!. This can break certain functionality of other mods.

Posted
10 minutes ago, 777sage said:

Ok I am having an issue with sexlab aroused. I do not believe it is an issue with the mod itself but no one is assisting me in the other thread and I would like to know if ANYONE else is also dealing with this issue:

 

Stated arousal and effective arousal do not match:

Basically, in the MCM of sexlab aroused I have set the notification key to a custom button. When using it I can select an actor to modify arousal status and stats. However, in every case the effective arousal reported by the notification button and the MCM does not much. A quick example, I use the notification to get the effective arousal and it reports 80. I go into the MCM and check the actor and instead I could get something as low as 14. Repeated activities even with changes in the effective arousal do not affect the MCM report as it remains 14. I switched MO2 to a testing and conversion profile where ONLY skyui, sexlab, and Sexlab aroused are set (with alternate start to make things easier).

While in the dungeon I would check my own character, I would go to the MCM and set my character to 0. Then I leave the menu and use the notification hotkey and what I would get is 3, not 0. Can anyone help with this? The MCM menu seems to act as nothing more than a faulty offset system as you cant set it to negative. If the game continues the difference between it and effective arousal rate can be massive, as high as 90!. This can break certain functionality of other mods.

Note that Arousal != Exposure which is what you normally set in MCM.  There are lots of other factors that go into computing arousal.

 

See this page for details.

Posted

So is the mouth supposed to open on oral sex? So far i have been using mfg console to open my characters mouth, but I remember on the oldrim version, that they would (mostly) do it themselves. So I guess what I'm asking is, does the current version not support the mouth opening on oral sex, or is something wrong on my end? I hope someone can enlighten me ?

Posted
34 minutes ago, fishburger67 said:

Note that Arousal != Exposure which is what you normally set in MCM.  There are lots of other factors that go into computing arousal.

 

See this page for details.

Ah I see, I am use to the way it was originally(non redux i think) where things worked differently. But I noticed odd behaviors when coupled with Milk Mod Economy as orgasms wouldnt trigger. I'll test it some more to see what is going on. What I think is happening is that the time rate was so high while the exposure rate was so low that certain things just didnt happen. Thanks for the help!

Posted
6 hours ago, 777sage said:

Ah I see, I am use to the way it was originally(non redux i think) where things worked differently. But I noticed odd behaviors when coupled with Milk Mod Economy as orgasms wouldnt trigger. I'll test it some more to see what is going on. What I think is happening is that the time rate was so high while the exposure rate was so low that certain things just didnt happen. Thanks for the help!

I am even noticing this now know matter which way I use a sexlab animation it's just stuck in a loop even if I try to use sex lab tools to change the animation it just won't work even the sound effects and voices are not working can some one help me with this please

IMG_20190821_024815.jpg

IMG_20190821_024700.jpg

loadorder.txt modlist.txt

Posted
9 hours ago, Volodja1 said:

So is the mouth supposed to open on oral sex? So far i have been using mfg console to open my characters mouth, but I remember on the oldrim version, that they would (mostly) do it themselves. So I guess what I'm asking is, does the current version not support the mouth opening on oral sex, or is something wrong on my end? I hope someone can enlighten me ?

Try the mod:

 

Expressive Facial Animation -Female Edition-

 

It worked for me on NPCs not sure about Player Character. There is one for male characters too.

Posted

When my animations get quirky (Usually in Stage 1) I find advancing to stage 2 and THEN Selecting next animation (Different set) to fix things then I just return to Previous animation and then Previous Stage.  I think there is some sort of script lag (I have suspicions its Bethesda caused, every update it gets worse, but I am normally paranoid so...take with a grain of salt) causing issues (even if I have 3-4 times ram to work with then in Old Skyrim and the exact same if less mods).

Posted
4 hours ago, JaydaKidd said:

can someone please help with this?

Something I noticed in your load order, you have esps starting before ESMs. My understanding is that you want to have all esms begin before the esps. UHDAP 1 through 4 and Music HQ are out of place there.  Is it suppose to be that way? You have a lot of mods, but you are also using mod organizer so this gives me some immediate ideas. First: Create another MO profile and set it such that the only mods that are active are the ones you are trying to fix. You will still need SKYUI and FNIS and the sexlab animations required (with the dependencies as well). Have Alternate start active to keep things quick.

 

When you test the sex animation - does your issue persist? It may seem small, but you want to figure out at which point the functionality breaks. It appears the script that handles the male part of the animation is busted. Its as if he is stuck in a perpetual idle state. You could also try going into sexlab hitting the end all animations options. Or in the worst case clean and restore sexlab for a reset on the script side and see if that works.

Posted
2 hours ago, 777sage said:

Something I noticed in your load order, you have esps starting before ESMs. My understanding is that you want to have all esms begin before the esps. UHDAP 1 through 4 and Music HQ are out of place there.  Is it suppose to be that way? You have a lot of mods, but you are also using mod organizer so this gives me some immediate ideas. First: Create another MO profile and set it such that the only mods that are active are the ones you are trying to fix. You will still need SKYUI and FNIS and the sexlab animations required (with the dependencies as well). Have Alternate start active to keep things quick.

 

When you test the sex animation - does your issue persist? It may seem small, but you want to figure out at which point the functionality breaks. It appears the script that handles the male part of the animation is busted. Its as if he is stuck in a perpetual idle state. You could also try going into sexlab hitting the end all animations options. Or in the worst case clean and restore sexlab for a reset on the script side and see if that works.

I have tried clean and restore many times with sexlab, also this load order was sorted with loot this is why I kept it this way.  Should I change the order according to your suggestions.

Posted
2 hours ago, 777sage said:

Something I noticed in your load order, you have esps starting before ESMs. My understanding is that you want to have all esms begin before the esps. UHDAP 1 through 4 and Music HQ are out of place there.  Is it suppose to be that way? You have a lot of mods, but you are also using mod organizer so this gives me some immediate ideas. First: Create another MO profile and set it such that the only mods that are active are the ones you are trying to fix. You will still need SKYUI and FNIS and the sexlab animations required (with the dependencies as well). Have Alternate start active to keep things quick.

 

When you test the sex animation - does your issue persist? It may seem small, but you want to figure out at which point the functionality breaks. It appears the script that handles the male part of the animation is busted. Its as if he is stuck in a perpetual idle state. You could also try going into sexlab hitting the end all animations options. Or in the worst case clean and restore sexlab for a reset on the script side and see if that works.

I have tried clean and restore many times with sexlab, also this load order was sorted with loot this is why I kept it this way.  Should I change the order according to your suggestions.

Posted
2 hours ago, 777sage said:

Something I noticed in your load order, you have esps starting before ESMs. My understanding is that you want to have all esms begin before the esps. UHDAP 1 through 4 and Music HQ are out of place there.  Is it suppose to be that way? You have a lot of mods, but you are also using mod organizer so this gives me some immediate ideas. First: Create another MO profile and set it such that the only mods that are active are the ones you are trying to fix. You will still need SKYUI and FNIS and the sexlab animations required (with the dependencies as well). Have Alternate start active to keep things quick.

 

When you test the sex animation - does your issue persist? It may seem small, but you want to figure out at which point the functionality breaks. It appears the script that handles the male part of the animation is busted. Its as if he is stuck in a perpetual idle state. You could also try going into sexlab hitting the end all animations options. Or in the worst case clean and restore sexlab for a reset on the script side and see if that works.

I have tried clean and restore many times with sexlab, also this load order was sorted with loot this is why I kept it this way.  Should I change the order according to your suggestions.

Posted

The beta seems like it loaded, but using MatchMaker Light isn't working. 

 

The SexLab menu shows up, the spells are there, they impact and have the written que popping up saying the actor is affected, but no animations are playing. What am I missing?

Posted
2 hours ago, JaydaKidd said:

I have tried clean and restore many times with sexlab, also this load order was sorted with loot this is why I kept it this way.  Should I change the order according to your suggestions.

LOOT typically does handle this stuff well. I only use loot for when I want it to check for errors or mistakes on my part. I do not rely on it to do my load order personally, as my mod list contains things it may not know the context of fully. Try to create a new profile in MO so that you are not using your main load set. Then add mods you are having issues with. See if it works. Then add the other mods that are also relevant to it until you see something break. Once done you can just go back to your original MO profile. In the absolute worst case, it is possible that the mods that are breaking were corrupted at some point. I would also try redownloading the mod(s) and reinstalling them again to see if anything is fixed. By the way, when the animations start - did you check the console to see if any errors popped up?

 

If all else fails you may have to start over, but keep your mod load order backed up as a reference.

Posted
1 hour ago, TheGreatWellsy said:

The beta seems like it loaded, but using MatchMaker Light isn't working. 

 

This is where you ef it up. Matchmaker light was designed to work with sexlab light, that won't work for the full framework, as nearly all of the "light" mods won't work with the non-light sexlab. Check the conversion tracking thread for more info, a little spoiler for you: matchmaker for LE should work fine with skyrim and sexlab SE.

 

Posted
On 8/21/2019 at 12:40 AM, Martimius said:

Would it be possible to implement a fade-to-black transition between sex scenes which is compatible with ENB? 

Is there a way to do this which is efficient and compatible for the framework? I know that Campfire for a fact has a fade-to-black transition compatible with ENB. The records can be accessed through the CK or xEdit, at the _Camp_FadeUp EditorID.

Posted
On 8/20/2019 at 5:06 PM, 777sage said:

Ah I see, I am use to the way it was originally(non redux i think) where things worked differently. But I noticed odd behaviors when coupled with Milk Mod Economy as orgasms wouldnt trigger. I'll test it some more to see what is going on. What I think is happening is that the time rate was so high while the exposure rate was so low that certain things just didnt happen. Thanks for the help!

Each animation has a tag (or rather a set of tags) which determines if arousal is affected.  Not at all sure if Milk Mod Economy has them set right.

Posted

Hey my Skyrim crashes around Meeko's Shack, Dead Men's Respite and around that general area once I have enabled my Sexlab in MCM. I can walk into those areas and play through it just fine without Sexlab enabled but once my Sexlab is activated and I'm in that area then it's CTD. I need some assistance with this cause it's been going on for weeks.

Posted

I've been using the matchmaker mod to trigger the sex scenes, and whenever the animation begins the characters would just stand there either being on top of each other or standing far apart with a decent amount of gap. However, when I keep pressing O to change animation and it goes into for example AP animations the animation will then begin to work. I've tried updating my FNIS and I did press on rebuild / clean system in the MCM menu, but there may have been something I missed since I would still consider myself a beginner at modding. 

20190822183426_1.jpg

Posted
22 hours ago, TheGreatWellsy said:

The beta seems like it loaded, but using MatchMaker Light isn't working. 

 

The SexLab menu shows up, the spells are there, they impact and have the written que popping up saying the actor is affected, but no animations are playing. What am I missing?

Matchmaker Light does not work with SexLab 1.63 Beta x. You must uninstall it and install Oldrim Matchmaker.

Posted
On 8/22/2019 at 11:50 PM, Noore said:

Hey my Skyrim crashes around Meeko's Shack, Dead Men's Respite and around that general area once I have enabled my Sexlab in MCM. I can walk into those areas and play through it just fine without Sexlab enabled but once my Sexlab is activated and I'm in that area then it's CTD. I need some assistance with this cause it's been going on for weeks.

Have you tried clean your save with this tool? https://www.nexusmods.com/skyrimspecialedition/mods/5031

Might be a broken script in your save

Posted
On 8/21/2019 at 2:41 AM, JaydaKidd said:

I am even noticing this now know matter which way I use a sexlab animation it's just stuck in a loop even if I try to use sex lab tools to change the animation it just won't work even the sound effects and voices are not working can some one help me with this please

IMG_20190821_024815.jpg

IMG_20190821_024700.jpg

loadorder.txt 6.65 kB · 2 downloads modlist.txt 14.38 kB · 1 download

Is it possible if someone can help me with this, I tried cleaning sexlab but it still wont help

Posted
1 hour ago, JaydaKidd said:

Is it possible if someone can help me with this, I tried cleaning sexlab but it still wont help

Did you try running FNIS again?  I had this problem before, but don't remember how I quite fixed it.  Try running FNIS again and see.

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