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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, faggotshit said:

encountered a small problem, do i load sexlab framework before or after the papyrusutil?

 

Instead.

  • 2 weeks later...
Posted

Ngl i have no idea why non of the mods from here (SE SexLab mods) work.(as in non of the npc, models, or player will have any sort of intercourse). Ive tried probably everything i can think of but non of them work the way i want them to work. Ive even tried the ones that get to the point but nothing will activate or go through. IDK how to fix or possibly fix it. If theres anyone that can help me I would appreciate it. 

Posted
1 hour ago, Aste1 said:

Ngl i have no idea why non of the mods from here (SE SexLab mods) work.(as in non of the npc, models, or player will have any sort of intercourse). Ive tried probably everything i can think of but non of them work the way i want them to work. Ive even tried the ones that get to the point but nothing will activate or go through. IDK how to fix or possibly fix it. If theres anyone that can help me I would appreciate it. 

 

Help yourself by reading some tutorials, few you can find already on this site. Start by learning how to properly report issues (also there) so readers will actually have a chance to understand the nature of problem reported. This thread is for SLF specific issues, not for reporting ignorance and asking for handouts.

Posted

I am able to get the framework installed in-game, but when I exit and restart the game I have to go through the installation process again. Is this because I added new mods/ran the FNIS? Or is it normal to have to re-install it in game every time I boot the game? (Takes less than a minute but I don't want it to affect my saves...)

Posted (edited)

One of the requirements for FSMP: https://www.nexusmods.com/skyrimspecialedition/mods/57339 is PapyrusUtil but that seems to conflict with the one that ships with SexLab.

 

So which one should take precedence in MO2's left pane?  Will SexLab still function if i place PapyrusUtil below it, for example?

 

*Edit* I compared the files and they seem identical?  That wasn't the case in previous versions of SexLab but i'm not complaining.  Does this mean i can remove the Nexus Mods PapyrusUtil because those files are redundant?

Edited by PegasusKoga
Posted
2 hours ago, PegasusKoga said:

I compared the files and they seem identical?  That wasn't the case in previous versions of SexLab but i'm not complaining.  Does this mean i can remove the Nexus Mods PapyrusUtil because those files are redundant

 

If files are binary-wise the same... highlighter the answer already is.

Posted (edited)

heelo gays so how the current patch going on yall? 
i was on beta8 working flawwesly
just yesterday tried the official 163 and looks like the diary ,animation filter tag(tag not working its showing all animation available) and most of the key not working 
is it just me ? 
or is theres something i need to do to fix those ?
recently read the changelog and its too good not to update  
edit : nvm beta9 solved all , i think something is broken on 163

Edited by Kang Colly
Posted

I was going kinda nuts with the OAR mod downloads on Nexus when it occurred to me that i might have a potential conflict on my hands with SexLab down the line.

 

More exactly, will the idles from mods like https://www.nexusmods.com/skyrimspecialedition/mods/63471?tab=description and https://www.nexusmods.com/skyrimspecialedition/mods/47670?tab=description interfere with the sex scenes from SexLab?  Or will they be paused for as long as the scene is running?

 

(admittedly, it would be rather realistic to have such a disinterested bedding partner, lol)

Posted
21 hours ago, PegasusKoga said:

I was going kinda nuts with the OAR mod downloads on Nexus when it occurred to me that i might have a potential conflict on my hands with SexLab down the line.

 

More exactly, will the idles from mods like https://www.nexusmods.com/skyrimspecialedition/mods/63471?tab=description and https://www.nexusmods.com/skyrimspecialedition/mods/47670?tab=description interfere with the sex scenes from SexLab?  Or will they be paused for as long as the scene is running?

 

(admittedly, it would be rather realistic to have such a disinterested bedding partner, lol)

 

I don't think either of those will conflict with SexLab, i.e. I use oar all the time and have random conditional idles on arousal values.

 

When a scene starts SexLab generally locks down the npcs/pc into the animations it's using, you have some key control over the scene but you can't really interact with the world until the scene ends - one of the nicest features of sexlab is for modders it has functions to track actors and of course by using events you can tell when a scene starts/ends and some points in the middle. 

Posted
On 7/24/2026 at 3:10 PM, eflat01 said:

 

I don't think either of those will conflict with SexLab, i.e. I use oar all the time and have random conditional idles on arousal values.

 

When a scene starts SexLab generally locks down the npcs/pc into the animations it's using, you have some key control over the scene but you can't really interact with the world until the scene ends - one of the nicest features of sexlab is for modders it has functions to track actors and of course by using events you can tell when a scene starts/ends and some points in the middle. 

That's reassuring, thanks.

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