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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
On 8/11/2019 at 12:55 AM, kickman1227 said:

So I installed the mod with vortex with all the requirements but it wont show up in game at all please help

I am having this problem also, and I am running it through SKSE Version 2.0.16, it isn't appearing through the McM menu even though the mod is fully installed properly.

Edit: I just tried what Nemo said and I received no success

20190813153835_1.jpg

Posted
On 8/11/2019 at 7:55 AM, kickman1227 said:

So I installed the mod with vortex with all the requirements but it wont show up in game at all please help

i deletet vortex installed nexux mod manager now in my game no proplems

Posted

I've been having an issue with the game freezing once a sex scene starts(screen goes black with the UI still present, sound stuck in a loop), it happens usually after hours of gameplay and I haven't really figured out a solution except going back to a previous save(which, is usually a very previous save). The problem will persist even after a uninstall/clean save/reinstall and the Papyrus log reveals nothing, as the last thing logged are minutes before the game freezes. I'm guessing some script is stuck running in the background, is there maybe a solution in the console to clear it out? Or some log from sexlab that I can produce to get more info on what's causing it?

Posted

Would there be any way to decrease the load time of the scene animations?

 

Also, is there a consensus on how heavy the script load of this framework is, and if it has scripts running in the background even when scenes aren't happening?

Posted
On 8/10/2019 at 11:55 PM, kickman1227 said:

So I installed the mod with vortex with all the requirements but it wont show up in game at all please help

Despite the naysayer above, it worked fine for me with Vortex. I would suggest that you guys are making some error somewhere along the line, and throwing Vortex under the bus instead of finding your error.

 

20 hours ago, Martimius said:

Would there be any way to decrease the load time of the scene animations?

@Ashal has repeatedly acknowledged that he is aware of this issue and plans to work on shortening scene load times. So yes, "there would be a way to reduce the load time", as soon as Ashal gets around to it. There's nothing we as users can do.

20 hours ago, Martimius said:

Also, is there a consensus on how heavy the script load of this framework is, and if it has scripts running in the background even when scenes aren't happening?

A consensus? So should we, like, vote on it? :classic_tongue: Maybe we should make this a poll! All in favor of SexLab being script-heavy, click here... :classic_wacko:

 

Rather than a consensus, we could just ask Ashal, or (radical thought) simply apply logic to it: what would SL Framework be doing when it's not running sex scenes, since running sex scenes is its only function? Hmmm.... *adopts a fake quizzical pose and scratches her head*

 

The Sexlab Framework doesn't do anything until some mod calls upon it to do something. So its script load is nil, zip, zero, nada until Matchmaker, Amorous Adventures, TDF Prostitution or any of the myriad other sex-scene-initiating mods you may have rings it up and asks it to play a scene.

 

Both of the Birds mods can swamp your CPU all by themselves because every bird's movement is scripted and there may be literally hundreds of them on-screen at once. SexLab Aroused scans the area constantly for horny NPCs, so there's a script load there- increasing scan intervals, enabling line-of-sight-only and decreasing scan range can help with that. My AutoHarvest mod is similar in that it scans the area around me constantly. Sometimes when I see my fps dropping (I run full body and cloth physics on myself and my followers), I disable AutoHarvest and it helps. You may have other mods scanning the area for whatever reason, and all of them are necessarily script-heavy.

 

But not the SexLab Framework. It's sound asleep until something kicks it awake.

Posted
9 hours ago, Vyxenne said:

Despite the naysayer above, it worked fine for me with Vortex. I would suggest that you guys are making some error somewhere along the line, and throwing Vortex under the bus instead of finding your error.

 

@Ashal has repeatedly acknowledged that he is aware of this issue and plans to work on shortening scene load times. So yes, "there would be a way to reduce the load time", as soon as Ashal gets around to it. There's nothing we as users can do.

A consensus? So should we, like, vote on it? :classic_tongue: Maybe we should make this a poll! All in favor of SexLab being script-heavy, click here... :classic_wacko:

 

Rather than a consensus, we could just ask Ashal, or (radical thought) simply apply logic to it: what would SL Framework be doing when it's not running sex scenes, since running sex scenes is its only function? Hmmm.... *adopts a fake quizzical pose and scratches her head*

 

The Sexlab Framework doesn't do anything until some mod calls upon it to do something. So its script load is nil, zip, zero, nada until Matchmaker, Amorous Adventures, TDF Prostitution or any of the myriad other sex-scene-initiating mods you may have rings it up and asks it to play a scene.

 

Both of the Birds mods can swamp your CPU all by themselves because every bird's movement is scripted and there may be literally hundreds of them on-screen at once. SexLab Aroused scans the area constantly for horny NPCs, so there's a script load there- increasing scan intervals, enabling line-of-sight-only and decreasing scan range can help with that. My AutoHarvest mod is similar in that it scans the area around me constantly. Sometimes when I see my fps dropping (I run full body and cloth physics on myself and my followers), I disable AutoHarvest and it helps. You may have other mods scanning the area for whatever reason, and all of them are necessarily script-heavy.

 

But not the SexLab Framework. It's sound asleep until something kicks it awake.

Alright, thanks for the response, @Vyxenne. Wasn't aware of Ashal's intentions to get around the load times, that's a good thing. 

 

As for the script load, I'm just very careful not to exacerbate Skyrim's fragile papyrus even more, since my game is pretty heavily modded already. I uninstalled the Skybirds mod for example because that was causing a crazy amount of active scripts in my game and was delaying other scripts from firing off. 

Posted
13 hours ago, Vyxenne said:

Despite the naysayer above, it worked fine for me with Vortex. I would suggest that you guys are making some error somewhere along the line, and throwing Vortex under the bus instead of finding your error.

 

I take offense to that, I never said it was Vortex's problem. I'm trying to see if there are any know problems or suggestion on what can be done. The mod installed just fine for me, I cannot get it to appear in the MCM menu along with any of the other SL mods.

 

 

Edit: Solved the problem doing what Nemo had said. I just didn't type in the console command right.

Posted
On 8/13/2019 at 12:28 PM, Alabaster_Stone said:

I am having this problem also, and I am running it through SKSE Version 2.0.16, it isn't appearing through the McM menu even though the mod is fully installed properly

When I had this problem it turns out i downloaded and installed the UPDATE version and not the FULL.

Posted
8 minutes ago, woopmaster said:

When I had this problem it turns out i downloaded and installed the UPDATE version and not the FULL.

Yeah, I thought I had did that too for a second, it was the right version. I had to do what Nemo said, and wait about 5 minutes for it to register everything. (Plus I entered the command wrong last time, I missed an underscore)

Posted
16 hours ago, Vyxenne said:

Both of the Birds mods can swamp your CPU all by themselves because every bird's movement is scripted and there may be literally hundreds of them on-screen at once. SexLab Aroused scans the area constantly for horny NPCs, so there's a script load there- increasing scan intervals, enabling line-of-sight-only and decreasing scan range can help with that. My AutoHarvest mod is similar in that it scans the area around me constantly. Sometimes when I see my fps dropping (I run full body and cloth physics on myself and my followers), I disable AutoHarvest and it helps. You may have other mods scanning the area for whatever reason, and all of them are necessarily script-heavy.

 

Not so.  Aroused Redux scans the area every X seconds and if you turn it down, it's load is minuscule.   Even at the default setting it is very low. The original Aroused is as you describe it.  

 

Watch out for mods that put spells on everyone in an area.   Or, those that do something when an item is equipped or unequipped.  Those can crash your game if you are carrying lots of stuff. 

Posted
On 8/10/2019 at 5:03 AM, Bluegunk said:

Slight CTD issue.  My player is using OV Leather Armor and does not strip it during sexual activities.

So I went to the Sexlab MCM Menu, Strip Item Editor and set the OV Leather Armor parts as Always Remove items.

[ Picture  https://i.postimg.cc/PJXtNzbJ/Strip-Item-Editor-CTD.jpg ]

Now, sometimes Sexlab will CTD after finishing entering the OV Leather Armor information, or will CTD on exiting the menu, or seconds later.

And if I try to Export the Sexlab profile to save the information - that is instant CTD.

 

Is there anything I can do at my end to find out why it is crashing, please?

 

PS - all mods up to date, including the SKSE, Papyrus ones, etc. The rest of the game and Sexlab seem fine.

 

 

First thing I'd do if run Falrim tools resaver on my save.  https://www.nexusmods.com/skyrimspecialedition/mods/5031/

you need to have Java installed.    Then after cleaning up any unattached/undefined instances, try reloading the save.

Still CTD?    Try it on a fresh game.   Either do the cart ride, or I like to just ~ coc riverwood from the main menu.

Let stuff load up, then if you want ~ showracemenu to switch to different race/sex.  For testing like this, I just grab a preset, its throw away anyhow.

For your problem, it seems to be related to a custom armor?   I'd use AddItemMenu and grab it so I can equip it.  https://www.nexusmods.com/skyrimspecialedition/mods/17563/

Now do whatever it is that triggered the CTD on your real save.  Does it happen?   No it works! -- your save game is busted.   Concentrate on fixing it up better.

Yes it still CTD on this "fresh" game.  Then your game save is probably okay.

Concentrating on the armor mod, id look at the meshes with NIF Optimizer. https://www.nexusmods.com/skyrimspecialedition/mods/4089  Run that against the armor mods meshes and read the logfile to figure out if they are already SSE or needed converting.  Then load up the save and try it again.

Still crashed?  What happens if on that same save/load order game you do the sexlab stuff without *that* armor.  Does it work?  The armor mod is broken in some way.   Still breaks without the armor mod?  something is weird with the actors (maybe skeleton, maybe custom things like hair?, eyes?, I've seen this happen).  or something is wrong with your animations/fnis/sexlab.    Easy is to try running FNIS again, click on the button to deinstall creatures first if you have it, then run FNIS with the checkboxes for arms and HKX checking and any others you need for your mods.   FNIS will go through all of em and reinstall creatures if you have it.    Retry the save game and see what happens.   Still crashing?

Okay, you've tried everything.   With your current setup, either the armor mod is bad and causing things to CTD, or the mods, load order and or order of installation is.

 

Time to decide how badly you REALLY want that 1 custom armor mod?...

 

Before deciding... uninstall that armor mod.  Then load up the game.. Say 'Y' to not using that mod.   Test again.   Working?   great.   You could stop here and live without the armor mod.  (really, you could do that!).  Not totally convinced yet?  Make a new save game.  run Falrim tools resaver again on that new save *without* the armor mod in it.  Load up that save.  Make a new save again.   Load that save into Falrim Tools resaver.  (There should not be any issues this time I hope!).    If no issues were found, you can try to add that armor mod back into your game.  I'd leave it sorted at the bottom of the list.   Do not use Loot to reorder your load order.  (Loot is one of the best and worst tools in existence for getting things right with your load order.  Trust me.)   Load up the last save you made and then reaquire that armor. (AddItemMenu, link above).   Try it out with your animation again.    Did it work?  If not, it is definitely that armor mod.   Can you get an update?  If it did work, the problem this whole time might have been the load order.  *unless* that armor mod is already at the bottom of your order, which I doubt.)

 

And so another thing you might try before uninstalling and reinstalling that armor mod is to put it at the very end of your load order and retest.

 

Good Luck?  :)

 

Posted

Restart computer always works for me. :D

 

Has anyone heard if the rumor of a SE update is true or not? It seems due since everything is running fine on my machine.

Posted
5 hours ago, fishburger67 said:

Not so.  Aroused Redux scans the area every X seconds and if you turn it down, it's load is minuscule.   Even at the default setting it is very low. The original Aroused is as you describe it. 

Please re-read my statement. I said nothing about Aroused Redux. Thanks.

Posted

The only Birds mod that is script heavy is Steve40's Skybirds Airborne Perching Birds.  The mod itself is well crafted, but the spawn points require a lot of scripts. It is safe to use in a light game, but can become heavy in a game running a lot of scripts.  A user can adjust the amount of spawning to reduce load. I have tried it many times but avoid it now because I tend to have a 'heavy' game.

 

The other bird mods don't appear to load the game.

 

Posted
13 hours ago, tarotfan said:

   Did it work?  If not, it is definitely that armor mod.   Can you get an update?  If it did work, the problem this whole time might have been the load order.  *unless* that armor mod is already at the bottom of your order, which I doubt.)

 

And so another thing you might try before uninstalling and reinstalling that armor mod is to put it at the very end of your load order and retest.

 

Good Luck?  :)

 

Having much experience of most armour issues like wonky NIFs and missing parts (ad nauseam) load orders and conflicts, I'll try a test game which is easy for me to do. Thanks for that suggestion.

 

Posted

I have FNIS XXL installed and whenver the animation starts both characters strip naked and literally stand together, like on top of eachother, and do nothing. Eventuall;y i have to end the animation. Tried reinstallking FNIS and Sexlab Beta, but nothing. Does it for npc vs npc as well. The only animations that work are Creature ones.

 

Please help :(

ScreenShot2.png

Posted

So I'm a bit confused after reading all the different Arousal mods. Is there arousal calculations in SexLab? Or is it separate in the completely separate mods?
What does the checkbox for Separate Orgasm do?

Posted

I have FNIS XXL installed and whenver the animation starts both characters strip naked and literally stand together, like on top of eachother, and do nothing. Eventuall;y i have to end the animation. Tried reinstallking FNIS and Sexlab Beta, but nothing. Does it for npc vs npc as well. The only animations that work are Creature ones.

 

Posted
12 minutes ago, Emris18 said:

I have FNIS XXL installed and whenver the animation starts both characters strip naked and literally stand together, like on top of eachother, and do nothing. Eventuall;y i have to end the animation. Tried reinstallking FNIS and Sexlab Beta, but nothing. Does it for npc vs npc as well. The only animations that work are Creature ones.

 

Post a copy of your FNIS output.

Posted
On 8/15/2019 at 4:16 PM, pburnt said:

Has anyone heard if the rumor of a SE update is true or not? It seems due since everything is running fine on my machine.

Updates are for CC stuff, and Bethesda tends to post a preview of the mods in the CC forums a week before the update. There have been no preview threads.

 

There is some speculation that the next update will be in September.

Posted
9 hours ago, Halstrom said:

So I'm a bit confused after reading all the different Arousal mods. Is there arousal calculations in SexLab? Or is it separate in the completely separate mods?
What does the checkbox for Separate Orgasm do?

SexLab doesn't do any arousal calculations. But it does calculate/track some "statistics" things, such as sexuality (based on partner history) and lewdness/purity (generally based on animations, actors, and relationships).

 

SexLab Aroused (SLA) was a mod for arousal calculations, and was superseded by Aroused Redux (SLAR, but is often called SLA too) which did basically the same thing but more efficiently. Completely different mod from SexLab.

 

For separate orgasms, IIRC the normal non-separate method has actors climaxing at the final stage, but with the separate option their "enjoyment" is calculated a little differently to support the ability to climax before the final stage. Unless you have a mod that needs it (eg, SLSO) the feature doesn't really matter a whole lot - mostly inconsequential stuff like sound and visual effects.

Posted
2 hours ago, bandygirl1 said:

Post a copy of your FNIS output.

FNIS Behavior V7.5 Beta-6 XXL   8/18/2019 3:01:08 PM
Skyrim SE 64bit: 1.5.80.0 - K:\Steam Games\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"  
Patch: "HKX File Compatibility Check Skyrim/SSE"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%)

Reading Defeat V5 ...     ChAnims:43     CTD:0.5%     pOpt:0.2%
Reading FNISBase V7.5 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSpells V5.0.1 ...     ChAnims:94     CTD:1.2%     pOpt:0.6%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2.2%     pOpt:0.6%
Reading PAHE V5 ...     ChAnims:14     CTD:0.2%     pOpt:0.1%
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading SexLabTDFAggressiveProstitution V?.? ...     ChAnims:25     CTD:0.2%     pOpt:0.1%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading SexLabCreature V1.63 ...

 2719 animations for 13 mods successfully included (character)
ChAnims: 2719  CTD:18.8%  pOpt:3.7%  max: 26162  LC: 4927 (max. 26162)

 957 animations for 2 mods and 38 creatures successfully included.

 

Assuming this is what you meant? Also ill post another picture showing exactly what is also happening.

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