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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
8 hours ago, Orpheusthewarrior said:

anyone know how to align the animations for when you are masturbating...i play a male character and whenever i use that animation his hand does not seem to grip the penis....his thumb is clipping through the shaft and the rest of the fingers are not even on the penis. 

If you're using SOS, the default key combinations are shift-PageUp to raise the shaft and shift-PageDown to lower it.

Posted
2 hours ago, Gulfwulf said:

If you're using SOS, the default key combinations are shift-PageUp to raise the shaft and shift-PageDown to lower it.

The PgUp/PgDn keys work without the any combo key (e.g. Shift) at the default setting. It may be that they also work with Shift (I'll go in-game later and test it) but the default settings don't need the Shift.

Posted
11 minutes ago, Vyxenne said:

The PgUp/PgDn keys work without the any combo key (e.g. Shift) at the default setting. It may be that they also work with Shift (I'll go in-game later and test it) but the default settings don't need the Shift.

Shift is to target the player and not an NPC.

Posted

Thank you so much for that! I guess the reason I didn't know that is I don't play male characters so I've never had a need to know it. Now I'm wondering if it would work on my strapon... :classic_biggrin:

Posted
16 hours ago, Orpheusthewarrior said:

anyone know how to align the animations for when you are masturbating...i play a male character and whenever i use that animation his hand does not seem to grip the penis....his thumb is clipping through the shaft and the rest of the fingers are not even on the penis. 

When tha animation is playing press pause and go to Mod Configuration > SexLab > Animation Editor. The current animation involving the player will be displayed and you can edit the SOS up/down and the position (up, down and sideways) for all invoved in the animation in each anim stage. The change will be saved for all gameplay.

Posted

Excuse me good sires, can someone help me or tell me if this problem occurs to you. I just installed the latest version of papyrusUtil SE from nexus and it happened that it overwrite some files for SExlab ver 6 to ver 7 mod. After that I started my current save and it instantly went CTD after the loading screen. I try starting new game but all the Sexlab mods wont load there. Can someone with good heart please help me? Thank you and sorry for bad my english.

Posted
56 minutes ago, WarAcez said:

Excuse me good sires, can someone help me or tell me if this problem occurs to you. I just installed the latest version of papyrusUtil SE from nexus and it happened that it overwrite some files for SExlab ver 6 to ver 7 mod. After that I started my current save and it instantly went CTD after the loading screen. I try starting new game but all the Sexlab mods wont load there. Can someone with good heart please help me? Thank you and sorry for bad my english.

You answered your own question.

 

Sexlab contains the correct version of PapyrusUtil. Always. No exceptions.

 

So, remove whatever you got from nexus.

 

Posted
25 minutes ago, Fotogen said:

You answered your own question.

 

Sexlab contains the correct version of PapyrusUtil. Always. No exceptions.

 

So, remove whatever you got from nexus.

 

Thank you! I downloaded the papyrusUtil in the nexus because of OSA and Osex. Can't I use both OSA and Sexlab then?

Posted
7 hours ago, WarAcez said:

Thank you! I downloaded the papyrusUtil in the nexus because of OSA and Osex. Can't I use both OSA and Sexlab then?

If SexLab is installed and working then you already have the correct version of PapyrusUtil for any other mod that needs it.

Posted
On 9/1/2019 at 3:11 AM, Gulfwulf said:

That I don't know. Can the strapons bend though?

Well, no, but neither can hardons- at least, not without a great deal of pain. :classic_confused:

Posted

I'm having a problem with ctd at the end of animations. The animation plays just fine, but the second it ends, the game completely crashes. Any ideas?

Posted

When I install Sexlab it overwrites some files on OSA and PapyrusUtil in Nexus and since then OSA and Osex won't work properly. Thats why I assumed that they cant both go together. Does my assumption is wrong?

Posted
4 hours ago, NoJoker said:

"Known issue: Animations take longer to start"

 

Can we get this fixed now? It's been YEARS!!!

There is no more certain way to spur a busy mod author into doing your bidding than to assume an attitude of entitlement about it. So "Great Job!" You probably just set the process back a year with your indignation and entitlement mentality.

Posted
22 hours ago, WarAcez said:

When I install Sexlab it overwrites some files on OSA and PapyrusUtil in Nexus and since then OSA and Osex won't work properly. Thats why I assumed that they cant both go together. Does my assumption is wrong?

I realize that your issue is about PapyrusUtil, but I had a similar issue with the other mod that is bundled with SexLab Framework- my Auto Hotkeys mod needs "JContainers SE" which (apparently) contains (or exposes) some things that the version bundled in SL doesn't do. I did have Jcontainers SE installed (in addition to the one in SL) but at some point I apparently did something to break it.

 

Here's how I fixed it:

  1. Re-install Jcontainers SE 4.7.1 (the standalone one outside of SL)
  2. Re-install SexLab Framework 1.63 Beta 5 (I'm holding at 2 game/SKSE versions behind current thanks to Bethesda's game-crushing marketing schemes)
  3. Resolve any conflicts in favor of SexLab (surprisingly, there weren't any)

Everything works again.

Posted

look I know the mod is in beta and such, but I can fix this little bug of facial expression or sync, works well in sex, but then when it ends, my character is "joker face" (I remembered the first batman movie of 89) and was open mouth constantly, the expression is not back to normal (ps: i always keep 1 option actived)

I ask that because in the version legendary edition I didn't have

20190905182506_1.jpg

20190905184236_1.jpg

Posted
On 8/21/2019 at 11:16 PM, 777sage said:

LOOT typically does handle this stuff well. I only use loot for when I want it to check for errors or mistakes on my part. I do not rely on it to do my load order personally, as my mod list contains things it may not know the context of fully. Try to create a new profile in MO so that you are not using your main load set. Then add mods you are having issues with. See if it works. Then add the other mods that are also relevant to it until you see something break. Once done you can just go back to your original MO profile. In the absolute worst case, it is possible that the mods that are breaking were corrupted at some point. I would also try redownloading the mod(s) and reinstalling them again to see if anything is fixed. By the way, when the animations start - did you check the console to see if any errors popped up?

 

If all else fails you may have to start over, but keep your mod load order backed up as a reference.

There are some esp's that are flagged as esm's and that is why they show up in your load order as they do.

Posted

Hello, I have a problem with the animations. I can't position the male character in position 1 which would theoretically be the active position in the animations.

 

 

1.thumb.png.ce2eb5d024019b3780cee59e2db33777.png2.thumb.png.ae8709c5739c131ec03337f1bd252a0f.png

Posted

I've got something weird going on with the animation registry. Some of the animations can't be called through the matchmaker function, even though they're enabled and registered. I can view them though the animation editor when targeting, so the system is definitely picking up that they're there. Is it some kind of tagging issue?
So far the creatures I've found with this problem are netches and seekers, but there may be others I haven't come across yet. Weirdly enough, when targeted through the matchmaker function, it calls the human animations list.

Posted
4 hours ago, mintira360 said:

Hello, I have a problem with the animations. I can't position the male character in position 1 which would theoretically be the active position in the animations.

 

 

1.thumb.png.ce2eb5d024019b3780cee59e2db33777.png2.thumb.png.ae8709c5739c131ec03337f1bd252a0f.png

Press the "+" key to swap to take male lead.

Posted
1 hour ago, Kain82 said:

Press the "+" key to swap to take male lead.

Worked, thank you! Another question, is it possible to leave this inversion permanently? Getting all the time using this swap feature is not good. Is there a body mod tip that works correctly with these animations?

 

20190907_005104.thumb.jpg.b94f74504622919706fcdb49f2fcc627.jpg

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