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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
10 hours ago, wg171 said:

Not totally crazy about the camera shake but...

go into freecam mode, that disables it for me.

 

edit: also i myself find that setting the camera speed to 3 works better for moving it around, not too fast, not too slow.

Posted

So, I clearly have no idea what I am doing, but I can't figure out how to trigger a scene.

My previous experience is with FO4, in which the wonderful AAF comes with a scene editor, so I have no idea what I am doing with SexLab.

Do I need to install a mod to do scene editing? Do I just have the wrong keybinds?

Everytime I press 'Home' (my keybind for SexLab Tools 'Matchmaker Queue') it tells me 'Receiver cannot be in queue', so I have no idea how that is supposed to work (I would assume all actors need to be in the queue).

Some help would be greatly appreciated.

Posted
3 hours ago, Agent_002 said:

Even tho it says [Matchmaker Light is] for the SexLab Light verson it works for the Beta7 framework version. I have not tried this with a new save game yet.

Hope this helps

It is generally a very bad idea to use any of the "xxxxx-Light" SexLab-related mods with SexLab 1.63 Beta x. All of the "light" mods were designed for a different Framework- SexLab Light.

 

According to the SSE Conversion Tracking Thread, "SexLab Light mods (eg, MatchMaker Light) do not work with SexLab. Use/convert the regular SexLab mods instead."

 

Please bear in mind that, statistically speaking, spinning the cylinder on a revolver with only one bullet and 5 empty holes and then aiming it at your head and pulling the trigger will work fine with no adverse consequences more than 83% of the time. However, is it worth the risk of blowing up your game to gamble on the substantial likelihood of the other 17% chance event occurring when there is no need or excuse for doing so since Matchmaker works perfectly with SexLab 1.63 Beta x?

 

Rolleyes.gif.26aa54b27e940aecfb0f789c8dd63ba9.gif

Posted
52 minutes ago, Vyxenne said:

It is generally a very bad idea to use any of the "xxxxx-Light" SexLab-related mods with SexLab 1.63 Beta x. All of the "light" mods were designed for a different Framework- SexLab Light.

 

According to the SSE Conversion Tracking Thread, "SexLab Light mods (eg, MatchMaker Light) do not work with SexLab. Use/convert the regular SexLab mods instead. "

 

Please bear in mind that, statistically speaking, spinning the cylinder on a revolver with only one bullet and 5 empty holes and then aiming it at your head and pulling the trigger will work fine with no adverse consequences more than 83% of the time. However, is it worth the risk of blowing up your game to gamble on the substantial likelihood of the other 17% chance event occurring when there is no need or excuse for doing so since Matchmaker works perfectly with SexLab 1.63 Beta x?

 

Rolleyes.gif.26aa54b27e940aecfb0f789c8dd63ba9.gif

Vyxenne you are 100% correct. I should of researched it more. But i could of swore that i tried the matchmaker link in the SSE Conversion Tracking Thread and vortex gave me a incompatible mod warning, not sure what happen there.

 

Canolathera use the matchmaker from the SSE Conversion Tracking Thread, works fine

Posted
12 hours ago, Matthriller said:

I’m getting an error that says I need to update Skyrim even though it is up to date. Anyone know what that is about?

That error indicates that you have installed the wrong version of SexLab Framework for your game and SKSE64 versions. Beta 7 is for runtime 1.5.80 only, and Beta 6 is for runtime 1.5.73 only.

 

You will also get that error if you install the SSE SexLab in an Oldrim game or vice-versa.

Posted

I updated to latest Skyrim SE and SKSE, and I am having issues with SLAL, none of the SLAL packs are showing up; I began troubleshooting.

 

I uninstalled all SL related mods including the Framework, SLAL, animation packs, etc. 

I ran FNIS after each uninstall and after installation of updated versions of each respective mod (SLAL has no update, but I re-downloaded and replaced current archive file).

Ran LOOT, ensured load order was optimal. 

Created a new save, let all MCM items load, installed SL via MCM, yet when I viewed SLAL in MCM none of the animation packs were listed.

 

Sample Screenshots:

Spoiler

489830_20190731201740_1.thumb.png.d4e7d89bbfe80e9f67cf0c4ce15e5529.png

 

489830_20190731201858_1.thumb.png.3134cfef5f7e1390435486a12c3817e6.png

 

489830_20190731201926_1.thumb.png.aac538bf97227d3c8ea8f2944e88715a.png

 

489830_20190731201947_1.thumb.png.2479acbad6db7c58cc42b3b166eb5de9.png

 

489830_20190731201956_2.thumb.png.dce14157fa37acccc9b96912d59ec876.png

 

I'm going to guess that I goofed up somewhere or missed a necessary update. I'd be appreciative for help in finding a resolution, thanks. 

Posted
17 minutes ago, Anguished said:

I'm going to guess that I goofed up somewhere or missed a necessary update. I'd be appreciative for help in finding a resolution, thanks. 

Jcontainers. You're using a wrong version or missing that dependency entirely. The one on Nexus works fine.

Posted
28 minutes ago, Sternum said:

Jcontainers. You're using a wrong version or missing that dependency entirely. The one on Nexus works fine.

Looks like that did the trick. ?

Posted

Toggling auto-advance off will flake out on you. After a few  hours of play it will no longer work. This makes adjusting animations all but impossible...unless you set all stages to run for a 5 minute duration (300 seconds).

 

Probably as an effect of the auto advance not working... advance stage won't work either.

 

Posted
15 hours ago, Malphias said:

Toggling auto-advance off will flake out on you. After a few  hours of play it will no longer work. This makes adjusting animations all but impossible...unless you set all stages to run for a 5 minute duration (300 seconds).

 

Probably as an effect of the auto advance not working... advance stage won't work either.

 

I am not sure about your particular situation (not saying it is not happening).    I recommend giving it 30 seconds or so before repeating advance stage.  Maybe changing the position if you can (Default O key as in Oh not zero) that can sometimes get it unstuck.  I advise against multiple spamming the command in frustration, it only makes it worse.  Every CC update makes this problem worse (not just on Sexlab Mods).  I can't prove Bethesda is intentionally Messing things up, but I can build a case for Malpractice.

Posted
On 7/18/2019 at 4:28 AM, Criaa said:

Okay there are over a hundred pages on this thread so I'm probably asking a question that has been asked before. What MatchMaker should I be running for this. MatchMaker Lite does not seem to trigger the animations or actors. Should I be using the old MatchMaker or is there one related to this Beta version of the full SexLab Framework? 

I've been trying to figure out the same thing myself, wish I could help. If I figure anything out I'll tell you.

Posted

Sexlab will not install. MO2 tells me • papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE v163 BETA7) reported as incompatible during query.

in game its has an X by papyrus in sexlab and cause sexlab to not install. this ia on a fresh install of skyrim SE 1.5.80 skse 2.0.16. i have even went to nexus and downloaded the newest version of papyrus from there and still get the error.

 

 

Posted

Any idea what could be cuasing this? I have ran SLAim Loader and watch it in console do its job.  everything is turned on. So i cant really....figure out whats up. Fnis is good and s o onScreenshot_49.png.ec56a4b33c6073be24c224d74067965d.png

Posted
9 hours ago, BrickWall said:

I've been trying to figure out the same thing myself, wish I could help. If I figure anything out I'll tell you.

Oldrim Matchmaker is the only one that works with SexLab 1.63 Beta x. You can find this and much more info on the SSE Conversion Tracking Thread.

Posted

If this isnt the right page let me know. So here is the issue i am having, i start up my sse and open my save. then i get a message saying i have an outdated version of sse and i need version 1.9.32 or newer however after some digging i find that the latest version of sse is 1,5,80,0,8. What am i missing? Any help would be much appreciated.

 

Posted
1 hour ago, V1105 said:

If this isnt the right page let me know. So here is the issue i am having, i start up my sse and open my save. then i get a message saying i have an outdated version of sse and i need version 1.9.32 or newer however after some digging i find that the latest version of sse is 1,5,80,0,8. What am i missing? Any help would be much appreciated.

Since you asked, this isn't the right page unless you know that your issue is with SexLab Framework 1.63 Beta x for SSE. There are Tech Support pages on LL for both Oldrim and SSE. (Telling you this only because you asked, not to be a jerk.)

 

I suspect that your error message is NOT telling you you have an outdated version of "sse." Rather, I would bet money it is telling you that you have an outdated version of Skyrim. These details are important when you are reporting an error message and asking for help with it. :classic_wub:

 

1.9.32 is the latest (current) version of Skyrim LE ("Oldrim.") There has never been a version 1.9.32 of SSE. One of your mods is an Oldrim mod, and it is telling you it can't find the version of Oldrim that it was made for. The fix is to install the SSE version of the mod.

Posted
1 hour ago, V1105 said:

If this isnt the right page let me know. So here is the issue i am having, i start up my sse and open my save. then i get a message saying i have an outdated version of sse and i need version 1.9.32 or newer however after some digging i find that the latest version of sse is 1,5,80,0,8. What am i missing? Any help would be much appreciated.

I think 1.9..x  is an LE version number.  Is it possible that  you installed and LE version of Sexlab (or maybe some other mod is giving you the error)?

Posted
5 hours ago, JaydaKidd said:

Why are the animations so clunky? Did do something wrong with installtation?

If you ran GenerateFNISforUsers.exe that's pretty much all you can do. You didn't define "clunky" so it's difficult to say anything intelligent that might help you. :classic_wacko:

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