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Posted

Due to changes to the scripts, a clean save is needed. if the MCM still shows errors on a new game then let us know.

 

The issue is occurring for me on new characters.

Posted

Due to changes to the scripts, a clean save is needed. if the MCM still shows errors on a new game then let us know.

 

The save I've been using when taking the screenshot never has seen SL Kidnapped before 4.1

Don't tell me I have to use a totally fresh playthrough, please don't :(

Posted

Nah... there's something else wrong.

Need to investigate.

 

 

Edit:
Ok i know what it is. Needs a constructor function for the string. MCM limitation i forgot about. Will be fixed asap.

i stand corrected because that's not caused by my edits. This needs to be fixed by vinfamy.

Posted

 

Due to changes to the scripts, a clean save is needed. if the MCM still shows errors on a new game then let us know.

 

The save I've been using when taking the screenshot never has seen SL Kidnapped before 4.1

Don't tell me I have to use a totally fresh playthrough, please don't :(

 

Same.

:(

Nah... there's something else wrong.

Need to investigate.

 

 

Edit:

Ok i know what it is. Needs a constructor function for the string. MCM limitation i forgot about. Will be fixed asap.

i stand corrected because that's not caused by my edits. This needs to be fixed by vinfamy.

kk :)

Posted

Is the update safe to use despite the MCM issues? I'm alright with the default settings if it means I can use it without the constant ambushes.

Posted

The MCM issue is now addressed in 4.1.1 just released.

 

Sorry, I copied the wrong script file for the MCM into the uploaded package for 4.1 hence why the version on my PC works fine, but the uploaded file has a broken MCM. The flipside of using Mod Organizer lol :)

Posted

The MCM issue is now addressed in 4.1.1 just released.

 

Sorry, I copied the wrong script file for the MCM into the uploaded package for 4.1 hence why the version on my PC works fine, but the uploaded file has a broken MCM. The flipside of using Mod Organizer lol :)

I am almost embarrased to admit I had not tried this one on Skyrim before. 

After being involved with your FO4 series, I had to go back and see what this one was all about. 

 

Excellent.  :cool: 

Posted

Really quick bug report; you may want to put a flag on the quest givers so that they aren't chosen to be kidnapped themselves. Went to the innkeeper in Dragon Bridge for a rescue quest, only to find out that it was, in fact, the innkeeper herself who got kidnapped. (Said kidnapped innkeeper got locked up underneath the Temple of the Divines in Solitude behind a gate that needed a key to enter; don't really see how you could fix that though).

Posted

I ran into an issue today. Luckily, it doesn't seem to be game-breaking.

 

I don't know how much of this is relevant, but here's what happened.

  • While traveling past Whiterun, Farengar, Adrianne, and some dunmer ambushed me
  • I avoided the ambush, but was defeated (via defeat) shortly after by Adrianne
  • Then Farengar hit the dunmer with a fireball
  • Farengar and the dunmer start fighting, presumably this is what causes Adrianne to lose interest in raping me
  • I get up from the defeated state
  • Farengar puts the dunmer into bleedout and hostilities cease
  • All three ambushers proceed to walk amiably to the Whiterun gates, even stopping to chat up my character as if nothing odd has happened

At this point, I went off to Brittleshin Pass to farm bone meal for the stinky salve to get the tentacle parasite off me

 

  • When I return to Whiterun, there are two Adriannes at the forge and two Farengars in Dragonsreach. The doppelgangers are indistinguishable from the originals in appearance, behavior, and dialogue options.

I  tried triggering an ambush in Whiterun, one that I evaded and one where I stood there and got taken. In neither situation did either Adrianne's or Farengar's doppelganger despawn.

Posted

I think I messed something up. When I start a kidnapping quest with an NPC, it reads something like "$SKLR_NEEDTORESCUEHulda" in the top left corner (where Hulda was the npc i needed to rescue). Does anyone know what I did wrong? I tried a fresh game and it still did the same thing. I noticed it started happening after I installed 4.1.1 (was using 4.0.2 before).

Posted

So I havent updated Kidnapped here yet because I'm wary to do so with any mods (same case on Fallout) and while playing I ran into something great! I finally managed to get a group of all women kidnappers to properly take me! It was the necromancers from Hobs Fall Cave in Dawnstar so I think the all female npc mod I have was finally able to pick only women from there which is why it worked. I get taken to their hideout & raped by a few of them, while getting Devious devices placed on me (gag, anal plug, & leg cuffs but the leg cuffs aren't visible) and since I finally got a kidnapping scenario to work, there are some things I need help understanding:

 

1. Can my kidnappers enslave me through SD+ or Maria Eden by itself? Or do i have to use their respective submit buttons to do so?

 

2. How do the perversion/exhaustion mechanics work here? The FO4 one was easier to understand but the ones here are a little trickier for me.

 

3. I wasn't able to move & was in the downed state between sex animations, is that normal? I was only able to move after jumping.

 

4. After I think 4 animations, I was spawned outside their hideout with none of my gear & the devious devices still on me. So how do I get them removed? With the gag on, I can't talk to a blacksmith to remove them & I'd prefer not to use Devious' safeword for immersion sake. Also the NPC I'm guessing is their leader doesn't have a key in her inventory to remove the devices & killing her didn't remove them either.

 

5. How do I make it so my character stays a victim at their hideout for the longest time possible? Is it through the exhaustion mechanic alone? Or is slavery an option to do that as well?

 

Since the mod finally worked for me, I can say it's a pretty good one. There are still issues like the kidnappers being essential & still calling on male actors or using groups I have set to 0 but other than that, I still like what you got here.

Posted

I am finding  the out door orgies are really messy to the point of unworkable.  Random hordes of NPCs from different factions show up and end up fighting each other while the orgy is going on, so it ends up a lagged out, soon to CTD mess.

 

EDIT: and the indoor ones aren't much better - got kidnapped, dumped into a falmer cave were a bunch of stuff attacked and killed me.  The earlier versions didn't have these problems.

Posted
This is awesome~~ Great work! I think it's better than "dangerous night". And I followed for a long time. I'm a Chinese and I failed to find an updated version of the 3.1 on Chinese website. maybe……The former interpreter may have disappeared……So,Can I take over?  Translated it into Chinese and share it to other players? of course link to this page, link patreon.

 

oh……I'm sorry,I searched for MOD and didn't find the full MCM menu.Where are they……?

 

Posted

Really enjoy your mod so far but i have a few questions ( I'm probably just missing something ).  After my character is captured they just hobble on the floor.. A message pops up that I can ask for help from two guilds, but how ? Unless a follower is armed and nearby im basically stuck until the abuse ends ( not that this is necessarily a bad thing ). Also , it seems some of the scenes leave me in a tight place where the animations do not flow well. Lots of clipping through floors, etc.. Any way to change this ? 

Posted

 

oh……I'm sorry,I searched for MOD and didn't find the full MCM menu.Where are they……?

 

 

 

 

Its's Quest > SLKR_MCM_Quest

 

Really enjoy your mod so far but i have a few questions ( I'm probably just missing something ).  After my character is captured they just hobble on the floor.. A message pops up that I can ask for help from two guilds, but how ? Unless a follower is armed and nearby im basically stuck until the abuse ends ( not that this is necessarily a bad thing ). Also , it seems some of the scenes leave me in a tight place where the animations do not flow well. Lots of clipping through floors, etc.. Any way to change this ? 

 

You can stand up at any time by pressing Jump. Then you can move a bit so that you're in a good position for sex Or attack your kidnapper  to fight back. Once you kill them all, you'll get an escape event

Posted

Laufe seid einer Woche nur noch Nachts durch Skyrim. Nichts passiert keine Enführung und Keine Vergewaltigung. Haben alle Angst vor mir? Es passiert also garnichts. Was ist das ein Witz ?

Posted

I love this mod and the MCM menu has just gotten better with each update.  But I am having some issues with the outdoor sex scenes.  Last time I got kidnapped, I had a dragon just plop down and watch, the area was then overrun with Mammoths, wolves, foxes, and horses.  It makes it somewhat of a hassle when a scene triggers.  Other than the massive amounts of animals that just show up randomly, I like this mod and can't wait to see where you go with it. :)

Posted

Yeah, forgot to add a maximum radius for finding violators in the local area, which is actually quite easy to do. 

 

Next update ...

Posted

I ran into an issue today. Luckily, it doesn't seem to be game-breaking.

 

I don't know how much of this is relevant, but here's what happened.

  • While traveling past Whiterun, Farengar, Adrianne, and some dunmer ambushed me
  • I avoided the ambush, but was defeated (via defeat) shortly after by Adrianne
  • Then Farengar hit the dunmer with a fireball
  • Farengar and the dunmer start fighting, presumably this is what causes Adrianne to lose interest in raping me
  • I get up from the defeated state
  • Farengar puts the dunmer into bleedout and hostilities cease
  • All three ambushers proceed to walk amiably to the Whiterun gates, even stopping to chat up my character as if nothing odd has happened

At this point, I went off to Brittleshin Pass to farm bone meal for the stinky salve to get the tentacle parasite off me

 

  • When I return to Whiterun, there are two Adriannes at the forge and two Farengars in Dragonsreach. The doppelgangers are indistinguishable from the originals in appearance, behavior, and dialogue options.

I  tried triggering an ambush in Whiterun, one that I evaded and one where I stood there and got taken. In neither situation did either Adrianne's or Farengar's doppelganger despawn.

 

That's very relevant. If I were you, I would disable Farengar and Adrianne with the console, since they are copies. It's not very likely that they would ambush anyone, so it's just bad for immersion. I would also disable ambushes in and near cities.

 

Posted

 I got ambushed in Stormcloak camp by Imperials who began battling the Stormcloaks.

I was then teleported to the wilderness where I was assaulted by animals with no humans

in sight. My kidnapper was a rabbit. No, this is not a bizarre dream :P

 

 I've noticed a tendency for myself and other NPCs to be raped by only one type of animal

during a session.

Posted

Hello, I am having some issues with installation. I have the tried to install 4.1 version, and I had no problem with the 3.1 version. But every time an ambush is triggered the game crashes immediately. I also installed crash fixes as stated in the description. Am I missing something? What can I do to fix this and experience the new update?


 

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