LesboIsBesto Posted August 15, 2017 Posted August 15, 2017 No mod ever requires AddItemMenu, it's just a small little, but very useful mod. You can also use console, but especially with DD that more complicated. Like mentioned, the not-talking is due to ME and it's really not recommended to use that mod with any mods using DDi. Without ME there is no reason for a save word, if you mix them it's your own risk. Console might help here either, but again not that easy. No idea how it's actually called, restrictions, filters, something like that. A menu with 3 points, aggressive animations is in the middle, turn the other two off if you want sex with belts equipped. And you don't need a detailed video how to build devices - it won't help you. What you need to do is installing bodyslide properly, there is no way around that. Found it, it was under Filters and the buttons you described are there. But because there's no other way for me to test it properly besides Kidnapped for now, I had to try it that way. Didn't receive a belt after being kidnapped 3 times at all so no idea if it worked but my character's breasts stopped shrinking from that first setting change you mentioned so that's 1 problem down. But the devices themselves are still invisible so I'm looking at an article I managed to find from here that talks about how to build the outfits into BodySlide http://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/?p=1780842 so I'm hoping this will help. Thanks for your replies also, I prefer people actually responding whether they can help or not over nothing at all so I appreciate it.
HevadeWe Posted August 17, 2017 Posted August 17, 2017 Bumped into an issue in which the kidnappers will be aggressive immediately after you get teleported to the kidnap location, the revenge quest is triggered simulteneously. I have tried toggling some mod settings in defeat and kidnapped, but I can't figure out what causes this. MO currently overwrites none of the 'sexlab kidnapped' files maybe a mod conflict I'm unaware of? This is the load order I use: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espPubicMeshColorRE.esmSexLab.esmCreatureFramework.esmSexLabAroused.esmJSwords.esmZaZAnimationPack.esmRSkyrimChildren.esmMiasLair.espBeeingFemale.esmFNIS.espSkyUI.espKS Hairdos - HDT.espSexLab_SOS-Stapon.espRaceMenu.espRaceMenuPlugin.espXPMSE.espdD - Realistic Ragdoll Force - Realistic.espRaceMenuMorphsUUNP.espDifferently Ebony.espMoreNastyCritters.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espSLAnimLoader.espNibblesAnimObjects.espSLAL_AnimationsByLeito.espSlaveTats.espApropos.espSexLabDefeat.espTheEyesOfBeauty.espTheCoenaculiUNP.espBS-TheHag_Overlays.espBS-TheHag_WarPaints.espiHUD.espDual Sheath Redux.espNonSexLabAnimationPack.espUtopiumUtilities.espUIExtensions.espJexTats.espSchlongs of Skyrim - Light.espDark Fantasy Overhaul.espVerdant - A Skyrim Grass Plugin.espRealisticWaterTwo.espAOS.espZaForswornStory.espGroundup.espBook of UUNP Iron And Steel.espAMB Glass Variants Lore.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espaMidianborn_Skyforge_Weapons.espAOS2_EBT Patch.espEstrusChaurus.espSexLab-Stories.espanimal_mansion_redux.espRealisticWaterTwo - Legendary.espRSChildren - Complete.espSexLab_DibellaCult.espSkyrim Better Roads and Bridges - All In One - Merged.espCloaks.espSMIM-Merged-All.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espWhiterunExterior.espFNISspells.espComplete Pack.espRealisticWaterTwo - Waves.espJSwordsDistributionBalancePlugin.espSexLab-AmorousAdventures.espRealisticWaterTwo - Dragonborn.espRealisticWaterTwo - Waves - Dawnguard.espRealisticWaterTwo - Dawnguard.espApocalypse - The Spell Package.espDesyncBirdsOfPrey.espWolfbikini.espHighHrothgarWindowGlow.espSolitudeExterior.espCloaks - Dawnguard.espIllustrious HDT Cloaks.espRSChildren_NonPlayableOverride.espdc-untamed-000.espEstrusSpider.espSexCrime.espSexLab_DibellaCult_Sisters.espSLALAnimObj.espBeeingFemaleBasicAddOn.espBeeingFemale_RS_Patch.espSexLab Sound FX Replacer.espChesko_WearableLantern.espSL_Kidnapped_Redux.espAlternate Start - Live Another Life.espDynDOLOD.espDual Sheath Redux Patch.esp
shadowknyght Posted August 17, 2017 Posted August 17, 2017 I recently downloaded the mod and I love the idea behind it. However I do have some problems with the execution. This might just be me though. I love the idea of random bandits or whatnot showing up to kidnap you. That part is pretty great, the one part that I'm not overly fond of is the 1 shot knock kidnap thing. You can possibly tank a shot from a dragon or giant but one random bandit can just knock you down whenever. I think it would be great if it ran in such a way that it would take whatever system you have in place if any for knock downs. So it would scan for mods like Death Alternative or Defeat and the like. If it locate those or similar mods it would defer to them as far as the knock down portion, but then intercept the rape script after knock down and instead inject itself, so you'd be knocked down and then taken to whatever dungeon the attackers take you. If it doesn't detect these mods or something similar than it would work as per normal. If you were to do this, there is one mod you'd need to pay attention to. That is Devious Loot. Because although it doesn't mention anything about a defeat system, it actually does have one in there. ***********So apparently I need to shut my whore mouth. I was about to uninstall the mod, then I looked into the menu a little more thoroughly and I saw the option to turn the dodge timer to 0, which I'm hoping means that it will trigger only if I'm defeated. So my bad. Shutting whore mouth now.
Rooker Posted August 18, 2017 Posted August 18, 2017 Fallout ticked me off, so I'm back to Skyrim for a bit and playing around with this. I notice it's tending to send either me or kidnapped NPCs to quest-locked dungeons, like Dustman's Cairn and Potema's Catacombs. How do the sliders work for perversion / exhaustion? Sliding them to the right means it takes more rounds? I'd rather disable perversion entirely, but the sliders look like the only way to control that.
Levrette Posted August 22, 2017 Posted August 22, 2017 This mod really keeps me on my toes, the first kidnap took me completely by surprise while I was negociating entry to an orc stronghold and more or less oblivious to the small band of draugr creeping up on me. Since then I'm always alert for odd sounds or Meeko's barks of anger. Really REALLY fun addition to the life of a struggling heroine. Thank you vinfamy! The party of draugr just happened to come from Reachwater Rock cave so in order to get my stuff back I was obliged to do the Gauldur amulet quest. 15 levels later and finally arrive at the 'boss' room, take down the 3 sons and receive my super shiny amulet and..and..the 'Get your stuff back' quest marker points to empty space! It was Gauldur himself who was the ringleader of the rapey band of draugr and he's been disabled (I'm guessing, since there at least 2 versions of him during the quest). The tl;dr - the Revenge quest points to a non existant entity, is there a console command I can use to get all my stuff back?
Foxcrest Posted August 24, 2017 Posted August 24, 2017 Bumped into an issue in which the kidnappers will be aggressive immediately after you get teleported to the kidnap location, the revenge quest is triggered simulteneously. I have tried toggling some mod settings in defeat and kidnapped, but I can't figure out what causes this. MO currently overwrites none of the 'sexlab kidnapped' files maybe a mod conflict I'm unaware of? This is the load order I use: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp PubicMeshColorRE.esm SexLab.esm CreatureFramework.esm SexLabAroused.esm JSwords.esm ZaZAnimationPack.esm RSkyrimChildren.esm MiasLair.esp BeeingFemale.esm FNIS.esp SkyUI.esp KS Hairdos - HDT.esp SexLab_SOS-Stapon.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuMorphsUUNP.esp Differently Ebony.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SLAnimLoader.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp SlaveTats.esp Apropos.esp SexLabDefeat.esp TheEyesOfBeauty.esp TheCoenaculiUNP.esp BS-TheHag_Overlays.esp BS-TheHag_WarPaints.esp iHUD.esp Dual Sheath Redux.esp NonSexLabAnimationPack.esp UtopiumUtilities.esp UIExtensions.esp JexTats.esp Schlongs of Skyrim - Light.esp Dark Fantasy Overhaul.esp Verdant - A Skyrim Grass Plugin.esp RealisticWaterTwo.esp AOS.esp ZaForswornStory.esp Groundup.esp Book of UUNP Iron And Steel.esp AMB Glass Variants Lore.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp aMidianborn_Skyforge_Weapons.esp AOS2_EBT Patch.esp EstrusChaurus.esp SexLab-Stories.esp animal_mansion_redux.esp RealisticWaterTwo - Legendary.esp RSChildren - Complete.esp SexLab_DibellaCult.esp Skyrim Better Roads and Bridges - All In One - Merged.esp Cloaks.esp SMIM-Merged-All.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp WhiterunExterior.esp FNISspells.esp Complete Pack.esp RealisticWaterTwo - Waves.esp JSwordsDistributionBalancePlugin.esp SexLab-AmorousAdventures.esp RealisticWaterTwo - Dragonborn.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp Apocalypse - The Spell Package.esp DesyncBirdsOfPrey.esp Wolfbikini.esp HighHrothgarWindowGlow.esp SolitudeExterior.esp Cloaks - Dawnguard.esp Illustrious HDT Cloaks.esp RSChildren_NonPlayableOverride.esp dc-untamed-000.esp EstrusSpider.esp SexCrime.esp SexLab_DibellaCult_Sisters.esp SLALAnimObj.esp BeeingFemaleBasicAddOn.esp BeeingFemale_RS_Patch.esp SexLab Sound FX Replacer.esp Chesko_WearableLantern.esp SL_Kidnapped_Redux.esp Alternate Start - Live Another Life.esp DynDOLOD.esp Dual Sheath Redux Patch.esp I'm Having the same issue. They knock me down, then continue attacking me until I'm teleported to their base. Then they immediately start attacking me again and the revenge quest is triggered. The MCM options don't seem to work either, I set it to abandoned cabin only and it still takes me to their base.
Eskella Posted August 24, 2017 Posted August 24, 2017 The tl;dr - the Revenge quest points to a non existant entity, is there a console command I can use to get all my stuff back? Just guessing, but: sqv xx0031E4 might give you the ID of the quest target - with that... prid targetID (to select them) moveto player (this might need to be "targetID".moveto player) enable
HevadeWe Posted August 24, 2017 Posted August 24, 2017 Bumped into an issue in which the kidnappers will be aggressive immediately after you get teleported to the kidnap location, the revenge quest is triggered simulteneously. I have tried toggling some mod settings in defeat and kidnapped, but I can't figure out what causes this. MO currently overwrites none of the 'sexlab kidnapped' files maybe a mod conflict I'm unaware of? This is the load order I use: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp PubicMeshColorRE.esm SexLab.esm CreatureFramework.esm SexLabAroused.esm JSwords.esm ZaZAnimationPack.esm RSkyrimChildren.esm MiasLair.esp BeeingFemale.esm FNIS.esp SkyUI.esp KS Hairdos - HDT.esp SexLab_SOS-Stapon.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuMorphsUUNP.esp Differently Ebony.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SLAnimLoader.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp SlaveTats.esp Apropos.esp SexLabDefeat.esp TheEyesOfBeauty.esp TheCoenaculiUNP.esp BS-TheHag_Overlays.esp BS-TheHag_WarPaints.esp iHUD.esp Dual Sheath Redux.esp NonSexLabAnimationPack.esp UtopiumUtilities.esp UIExtensions.esp JexTats.esp Schlongs of Skyrim - Light.esp Dark Fantasy Overhaul.esp Verdant - A Skyrim Grass Plugin.esp RealisticWaterTwo.esp AOS.esp ZaForswornStory.esp Groundup.esp Book of UUNP Iron And Steel.esp AMB Glass Variants Lore.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp aMidianborn_Skyforge_Weapons.esp AOS2_EBT Patch.esp EstrusChaurus.esp SexLab-Stories.esp animal_mansion_redux.esp RealisticWaterTwo - Legendary.esp RSChildren - Complete.esp SexLab_DibellaCult.esp Skyrim Better Roads and Bridges - All In One - Merged.esp Cloaks.esp SMIM-Merged-All.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp WhiterunExterior.esp FNISspells.esp Complete Pack.esp RealisticWaterTwo - Waves.esp JSwordsDistributionBalancePlugin.esp SexLab-AmorousAdventures.esp RealisticWaterTwo - Dragonborn.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp Apocalypse - The Spell Package.esp DesyncBirdsOfPrey.esp Wolfbikini.esp HighHrothgarWindowGlow.esp SolitudeExterior.esp Cloaks - Dawnguard.esp Illustrious HDT Cloaks.esp RSChildren_NonPlayableOverride.esp dc-untamed-000.esp EstrusSpider.esp SexCrime.esp SexLab_DibellaCult_Sisters.esp SLALAnimObj.esp BeeingFemaleBasicAddOn.esp BeeingFemale_RS_Patch.esp SexLab Sound FX Replacer.esp Chesko_WearableLantern.esp SL_Kidnapped_Redux.esp Alternate Start - Live Another Life.esp DynDOLOD.esp Dual Sheath Redux Patch.esp I'm Having the same issue. They knock me down, then continue attacking me until I'm teleported to their base. Then they immediately start attacking me again and the revenge quest is triggered. The MCM options don't seem to work either, I set it to abandoned cabin only and it still takes me to their base. Sounds identical to my problem. Noticed more recently that this is true only for the human encounters, the creature encounters happen somewhat different. They also keep attacking after knocking you out, then act somewhat as supposed after teleportation, though they will assoult the player only once. The revenge quest seems still triggered early. Is that also similar to what you experienced?
Foxcrest Posted August 25, 2017 Posted August 25, 2017 Bumped into an issue in which the kidnappers will be aggressive immediately after you get teleported to the kidnap location, the revenge quest is triggered simulteneously. I have tried toggling some mod settings in defeat and kidnapped, but I can't figure out what causes this. MO currently overwrites none of the 'sexlab kidnapped' files maybe a mod conflict I'm unaware of? This is the load order I use: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp PubicMeshColorRE.esm SexLab.esm CreatureFramework.esm SexLabAroused.esm JSwords.esm ZaZAnimationPack.esm RSkyrimChildren.esm MiasLair.esp BeeingFemale.esm FNIS.esp SkyUI.esp KS Hairdos - HDT.esp SexLab_SOS-Stapon.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp dD - Realistic Ragdoll Force - Realistic.esp RaceMenuMorphsUUNP.esp Differently Ebony.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SLAnimLoader.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp SlaveTats.esp Apropos.esp SexLabDefeat.esp TheEyesOfBeauty.esp TheCoenaculiUNP.esp BS-TheHag_Overlays.esp BS-TheHag_WarPaints.esp iHUD.esp Dual Sheath Redux.esp NonSexLabAnimationPack.esp UtopiumUtilities.esp UIExtensions.esp JexTats.esp Schlongs of Skyrim - Light.esp Dark Fantasy Overhaul.esp Verdant - A Skyrim Grass Plugin.esp RealisticWaterTwo.esp AOS.esp ZaForswornStory.esp Groundup.esp Book of UUNP Iron And Steel.esp AMB Glass Variants Lore.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp aMidianborn_Skyforge_Weapons.esp AOS2_EBT Patch.esp EstrusChaurus.esp SexLab-Stories.esp animal_mansion_redux.esp RealisticWaterTwo - Legendary.esp RSChildren - Complete.esp SexLab_DibellaCult.esp Skyrim Better Roads and Bridges - All In One - Merged.esp Cloaks.esp SMIM-Merged-All.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp WhiterunExterior.esp FNISspells.esp Complete Pack.esp RealisticWaterTwo - Waves.esp JSwordsDistributionBalancePlugin.esp SexLab-AmorousAdventures.esp RealisticWaterTwo - Dragonborn.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp Apocalypse - The Spell Package.esp DesyncBirdsOfPrey.esp Wolfbikini.esp HighHrothgarWindowGlow.esp SolitudeExterior.esp Cloaks - Dawnguard.esp Illustrious HDT Cloaks.esp RSChildren_NonPlayableOverride.esp dc-untamed-000.esp EstrusSpider.esp SexCrime.esp SexLab_DibellaCult_Sisters.esp SLALAnimObj.esp BeeingFemaleBasicAddOn.esp BeeingFemale_RS_Patch.esp SexLab Sound FX Replacer.esp Chesko_WearableLantern.esp SL_Kidnapped_Redux.esp Alternate Start - Live Another Life.esp DynDOLOD.esp Dual Sheath Redux Patch.esp I'm Having the same issue. They knock me down, then continue attacking me until I'm teleported to their base. Then they immediately start attacking me again and the revenge quest is triggered. The MCM options don't seem to work either, I set it to abandoned cabin only and it still takes me to their base. Sounds identical to my problem. Noticed more recently that this is true only for the human encounters, the creature encounters happen somewhat different. They also keep attacking after knocking you out, then act somewhat as supposed after teleportation, though they will assoult the player only once. The revenge quest seems still triggered early. Is that also similar to what you experienced? Yes, animals have only triggered once so far. Wolves. I teleported to a random field outside whiterun and a troll was there that triggered a scene. The wolves came running up and just stood there not attacking. I still haven't found the cause.
LesboIsBesto Posted August 27, 2017 Posted August 27, 2017 Felt like sharing this for kicks: Finally managed to get a kidnapping to work without a hitch (apart from devices still being on me after it ends & not being able to remove them til the Revenge quest ends) & to my preferences also! A group that I didn't set to 0% chance of coming for me came & all of them were women, no men/Khajiit/Argonians, my 2 favorite girls from Whiterun (Olfina & Ysolda) kidnapped alongside me, DD gear equipped properly & not restricting animation choices, & the kidnappers didn't stop after too many devices were on me or the others. Still wish I could stay in their hideout as an alternate way of being enslaved instead of going back to them & using SD+ on the head kidnapper. Here's a screengrab of how it went for me case others are curious of how a kidnapping can go with this mod ( ͡° ͜ʖ ͡°) (PS: It can go real gud if no glitches happen) 1
43deadwood Posted August 29, 2017 Posted August 29, 2017 I managed to get this mod working well after I actually read the instructions! Removed the old mod, cleaned the save then re-installed. One query I have - if magicka and stamina are both at zero when kidnapped, will there be a problem? I'm thinking about the number of turns until exhaustion. Oh - and thanks for such an entertaining mod - I find its a great way to start a new game.
evilpancake Posted September 3, 2017 Posted September 3, 2017 Had a question, not sure if its been asked before, 85 pages is a bit much to look through. The whole mod seems to be working fine, except one thing i can't figure out whats happening, or if its working as intended. What normally happens is i'll be out in the wilds, and while i'm crouching, sneaking up on something...BAM!...sneaky fucks, i do love it. But then i get taken to some hideout, get fucked by some main person who says 'its about time i'm awake" or something, and even though there are like 6 more people standing around watching, clapping, making comments, once that first person is done. The rest just stand around and i'm stuck in bleedout state... once in the while a second person takes a turn, but that's it, so far no more than 2 turns and i'm again just stuck in bleedout. Ya i could jump and run away...but it seems a waste of even using the mod if i'm going to go through all this just to be used once hehe
XarisZ Posted September 4, 2017 Posted September 4, 2017 Is there a way to make friendly npcs stop ambushing?It's becoming annoying that you have to kill them
vinfamy Posted September 4, 2017 Author Posted September 4, 2017 Is there a way to make friendly npcs stop ambushing?It's becoming annoying that you have to kill them Those ambushing you are duplicates, not the real original NPCs
XarisZ Posted September 4, 2017 Posted September 4, 2017 Is there a way to make friendly npcs stop ambushing?It's becoming annoying that you have to kill them Those ambushing you are duplicates, not the real original NPCs Then why are they essential? Actually not the npcs that ambush you the npcs after the blackout.
vinfamy Posted September 4, 2017 Author Posted September 4, 2017 Is there a way to make friendly npcs stop ambushing?It's becoming annoying that you have to kill them Those ambushing you are duplicates, not the real original NPCs Then why are they essential? Actually not the npcs that ambush you the npcs after the blackout. Yeah the ones after the blackout are the real npcs. Well, just set all the category for 'civilian' kidnappers to zero. Or you don't have to kill them - can just escape, then negotiate via the Thieves Guild
XarisZ Posted September 4, 2017 Posted September 4, 2017 Is there a way to make friendly npcs stop ambushing?It's becoming annoying that you have to kill them Those ambushing you are duplicates, not the real original NPCs Then why are they essential? Actually not the npcs that ambush you the npcs after the blackout. Yeah the ones after the blackout are the real npcs. Well, just set all the category for 'civilian' kidnappers to zero. Or you don't have to kill them - can just escape, then negotiate via the Thieves Guild There is no civillian slider. Anyhow this is how i have my settings http://prntscr.com/gh19tf
Corsec Posted September 5, 2017 Posted September 5, 2017 I'm getting CTDs whenever a kidnap event triggers. I can isolate this directly by just hitting the trigger event MCM button and getting the CTD after a few seconds. Since this doesn't seem to be happening for other people, I'm assuming this is due to an issue with my own install or modlist. I'm as certain as I can be that I have properly set up my loverslab mods. Any ideas what I should be looking for before I begin the tedious pocess of debugging my entire modlist? This mods looks amazing and I would really, really like to make it work for me. EDIT: Fixed it, after only 6 hours of testing. It wasn't an issue with this mod. Basically I was using Requiem with a crosshair mod that modifies hudmenu.swf, so whenever I entered combat the game would CTD. EDIT: Holy crap, Requiem + ASIS with this mod is terrifying. I just got mobbed by a dozen high level necromancers plus their summons. Insane. Great job, Vinfamy. If I could make a suggestion for this mod, it would be compatibility with Hydra's Slavegirls mod, so that slavers from that mod can attack the player. It has multiple slaver bases that have no gameplay/quest content but would be perfect to send abducted players to.
tedii Posted September 8, 2017 Posted September 8, 2017 Hi Vinfamy, What are the update instructions going from 4.02 to the latest 4.1?
oreosaurus Posted September 10, 2017 Posted September 10, 2017 Tested it and havent been able to get kidnapped, even with the timer to dodge is put to 0 seconds I still dodge absolutely every attempt at getting kidnapped
afa Posted September 10, 2017 Posted September 10, 2017 I thought the lower the number the easier it is to dodge...
wwweneihu Posted September 11, 2017 Posted September 11, 2017 Had a question, not sure if its been asked before, 85 pages is a bit much to look through. The whole mod seems to be working fine, except one thing i can't figure out whats happening, or if its working as intended. What normally happens is i'll be out in the wilds, and while i'm crouching, sneaking up on something...BAM!...sneaky fucks, i do love it. But then i get taken to some hideout, get fucked by some main person who says 'its about time i'm awake" or something, and even though there are like 6 more people standing around watching, clapping, making comments, once that first person is done. The rest just stand around and i'm stuck in bleedout state... once in the while a second person takes a turn, but that's it, so far no more than 2 turns and i'm again just stuck in bleedout. Ya i could jump and run away...but it seems a waste of even using the mod if i'm going to go through all this just to be used once hehe I'm having exactly the same issue with this post. Whenever pc got kidnapped, she will be fucked for two times. Then attackers stops doing nasty stuffs to her and went back to their position. Any hint for this problem? Thanks.
Starfire12 Posted September 12, 2017 Posted September 12, 2017 Had a question, not sure if its been asked before, 85 pages is a bit much to look through. The whole mod seems to be working fine, except one thing i can't figure out whats happening, or if its working as intended. What normally happens is i'll be out in the wilds, and while i'm crouching, sneaking up on something...BAM!...sneaky fucks, i do love it. But then i get taken to some hideout, get fucked by some main person who says 'its about time i'm awake" or something, and even though there are like 6 more people standing around watching, clapping, making comments, once that first person is done. The rest just stand around and i'm stuck in bleedout state... once in the while a second person takes a turn, but that's it, so far no more than 2 turns and i'm again just stuck in bleedout. Ya i could jump and run away...but it seems a waste of even using the mod if i'm going to go through all this just to be used once hehe I'm having exactly the same issue with this post. Whenever pc got kidnapped, she will be fucked for two times. Then attackers stops doing nasty stuffs to her and went back to their position. Any hint for this problem? Thanks. Same for me. Can't even leave, as my Dragonborn seems to be stuck forever in bleedout state.
G0ldSil3nce Posted September 14, 2017 Posted September 14, 2017 hi im having a problem where the npc i saved doesnt climb up the ladder (pass through loading screen) to get outnpc: geraldine shoal from aslallocation: moldering ruins edit: i fixed it via the "moveto player XXXXX" command. doh the problem still doesnt resolve even via loading or other means
wishbone346 Posted September 15, 2017 Posted September 15, 2017 I'm having the same issue as stated above by a few people. Kidnappings happen, but then I'm only used once, maybe twice, and then I'm either stuck there or I can jump and then run away. Seems this mod might be broken at the moment which is disappointing. Hope we see a fix soon.
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