izzyknows Posted August 10, 2023 Posted August 10, 2023 (edited) 1 hour ago, serranna said: I can confirm the Devious Devices Face Morphs ESP RC8 installs is active. RC8 doesn't install that. Remove ALL patches/mods that effect Devious Devices as many are already incorporated into RC8. You can still run Rogg DD Items Manager, it just wont manage the new items. which isn't an issue. Remember, RC8 is a total replacement for Devious Devices 2.0, so uninstall DD2.0 completely, then install RC8, build the outfits and play. I forget, but I think DD Enchanting causes issues. But don't quote me on that! LOL Oh, and install/overwrite the MCM config file, it fixes the MCM display issue. Edited August 10, 2023 by izzyknows
Elsidia Posted August 10, 2023 Posted August 10, 2023 8 hours ago, serranna said: Everything seems to work fine except the mouth not opening for the appropriate gags. AAF mod is installed and work? Face morphs functions are inside this mod. So without AAF mouth not open. AAF: https://www.nexusmods.com/fallout4/mods/31304
izzyknows Posted August 10, 2023 Posted August 10, 2023 1 hour ago, Elsidia said: AAF mod is installed and work? Face morphs functions are inside this mod. So without AAF mouth not open. AAF: https://www.nexusmods.com/fallout4/mods/31304 You don't actually need AAF, only the LLFP F4SE Plugin is required.
serranna Posted August 10, 2023 Posted August 10, 2023 11 hours ago, izzyknows said: RC8 doesn't install that. 4 hours ago, Elsidia said: AAF mod is installed and work? Initially I installed all the old mods I was using, but then decided to look for the updated stuff. Not quite sure why the face morphs file lingered, but I removed it and it didn't help. I tried to uninstall everything, but one of the mods I have installed caused save corruption when I removed it to test. Below is the lost of mods I'm trying to use. I have the LLFP mod, and AAF installed. Spoiler
izzyknows Posted August 10, 2023 Posted August 10, 2023 1 hour ago, serranna said: I have the LLFP mod, and AAF installed. AAF 103 & above have the LLFP so no need to have a separate version. Load up a new game & see how things go. With DD Enchantings disabled. Also, never use ESP Explorer on Devious Devices, it will break your game as it will load every script for every item multiple times with no way to terminate them. And this probably go without saying, but I'm gonna anyway. Never disable/uninstall mods mid run, this goes double for scripted mods. Disable/uninstall them then start a new run to test/debug.
serranna Posted August 10, 2023 Posted August 10, 2023 44 minutes ago, izzyknows said: Disable/uninstall them then start a new run to test/debug. I've been testing on an existing save for convenience. If I start over I have to go through the entire opening cutscene all over again because I don't have any alternate start mods, and have to keep playing until I get a hold of a gag because I don't know how to just add an item to my inventory because this game doesn't have additemmenu like Skyrim has. I'll try it out after removing LLFP and DDE later tonight.
naaitsab Posted August 10, 2023 Posted August 10, 2023 8 minutes ago, serranna said: I've been testing on an existing save for convenience. If I start over I have to go through the entire opening cutscene all over again because I don't have any alternate start mods, and have to keep playing until I get a hold of a gag because I don't know how to just add an item to my inventory because this game doesn't have additemmenu like Skyrim has. I'll try it out after removing LLFP and DDE later tonight. There is: https://www.nexusmods.com/fallout4/mods/56922
vaultbait Posted August 10, 2023 Posted August 10, 2023 1 hour ago, Elsidia said: AAF: https://www.nexusmods.com/fallout4/mods/31304 Note that's a relatively ancient version of AAF. Modern AAF releases are published at https://www.moddingham.com/viewtopic.php?f=9&t=2 since abandoning Nexus Mods years ago. 1
izzyknows Posted August 10, 2023 Posted August 10, 2023 (edited) 2 hours ago, serranna said: I've been testing on an existing save for convenience. If I start over I have to go through the entire opening cutscene all over again because I don't have any alternate start mods, and have to keep playing until I get a hold of a gag because I don't know how to just add an item to my inventory because this game doesn't have additemmenu like Skyrim has. I'll try it out after removing LLFP and DDE later tonight. You can craft them at the Restraints workbench. And all you need for quick testing is a vanilla un modded save like Ms Vault 111 Or make you own. This will allow for testing while not proking your current save, just make sure to wait a couple minutes after loading for all your mods to fully load. Keep in mind, scripted mods are baked into the save, so removing one will cause even more errors, in turn creating a never ending hunt for what is actually the cause of the original issue. Edited August 10, 2023 by izzyknows
Elsidia Posted August 10, 2023 Posted August 10, 2023 1 hour ago, vaultbait said: Note that's a relatively ancient version of AAF. I always use AAF from Nexus. Is it better to install AAF version from your link? Note: i'm not playing Fallout 4, just need AAF for testing new DD, what i try to fix.
vaultbait Posted August 10, 2023 Posted August 10, 2023 17 minutes ago, Elsidia said: I always use AAF from Nexus. Is it better to install AAF version from your link? Note: i'm not playing Fallout 4, just need AAF for testing new DD, what i try to fix. If you're not using AAF then sticking to an older version is probably fine. I wouldn't recommend outdated AAF versions to other players who are expecting to use it though, since they may want bug fixes and performance improvements.
lee3310 Posted August 11, 2023 Posted August 11, 2023 2 hours ago, Elsidia said: Note: i'm not playing Fallout 4, just need AAF for testing new DD, what i try to fix. I admire your dedication.
Kaniee Posted August 12, 2023 Posted August 12, 2023 I run in to a problem when the animation of AAF play, the device is not being removed and I am using the sexual harassment mod.
Elsidia Posted August 13, 2023 Posted August 13, 2023 (edited) 14 hours ago, Kaniee said: I run in to a problem when the animation of AAF play, the device is not being removed and I am using the sexual harassment mod. If you use DD 2.0 RC8, there is AAF fix included, what in sex not remove DD items. In other way, if those will be removed, it will destroy restraints. If you want, find this list and delete in mod. But then all restraints will be destroyed after sex. AAF folder file name DeviousDevices_protectedEquipmentData.xml into DD 2.0 RC8 Edited August 13, 2023 by Elsidia 2
Popular Post Elsidia Posted August 14, 2023 Popular Post Posted August 14, 2023 (edited) RC9 download link: Link to Mega Download DD 2.0 RC9 Fusion Girl Conversion 0.4 - for Fusion Girl body by @stas2503 Devious Devices RC9 beta Mod author: @Kimy RC8 version: @naaitsab RC9 version: full changelog and authors list will be in release version, now i will just count some authors. Thanks for fixes to: @Tron91, @jbezorg, @vaultbait, @feralbyte, @edinburg. Armbinder new animation to hide hands is made by @kziitd and need install separately, as it's part of torture devices. Link Here. Special thanks to @Dlinny_Lag and @naaitsab for moral and technical support. Requirements: Hard: F4SE as least version version 0.4.0 or higher. Necessary for removedevices correctly work. Torture Device 2.21 - necessary for new animations. MCM - for easy configure settings. Soft: AAF: without it can stay mouth close, if not installed special plugin. High Heels - for normal slave boots work. F4z Ro D'oh - for easy skip dialogues. UPD: 21.08.2023. Beta1: Player now exit from battle pose if wear a straitjackets and arm restraints. Fixed possible stuck into menu when F4SE test is failed. Added prebuild meshes to archive, what i deleted as no need. UPD: 29.08.2023. Beta1: Fixed restraints inventorydevice to unequip, if restraint are equipped and can't removed as arms are tied. Fixes are added as separate archive in this post. There are only DD_RestraintScript as no more changes. You just replace this pex file into your mod. Changes are included in Beta2. UPD: 20.01.2024. Beta2: Removed archive Restfix as it now included in Beta2 Added Gas Mask (from meshes included in DD 2.0 with updated textures (by me)): Spoiler Post psd file, where is new gas mask textures with chance to change orange ring. Added to all DD 2.0 RC8 items leveled lists and formlists. Added all items to Kimy vendor list: Spoiler This seems not shows still all items as items are too many. Will be updated in next version by adding new dialogue to Kimy, where items will be split into 4 categories (Head, Body and Boots, Arms and Chastity items (Including Plugs)) Added remove blindfold effect when AAF sex scenes working (need AAF) Added extra free hands after remove items, what add torture spell - _TDnofight. In test version i add most immersive text about it as system message. Will be moved to log entries in latest version of mod. Small DD 2.0 RC8 item fixes. Removed from restricted latex and leather corsets boots (new meshes is added to Devious devices Caysuit Fit group. (CBBE only!). Now corset can wear with any body item and also different boots. Test version, if you not like later will restore back. There maybe clipping i not fix most items as test version. You can request those fixes in post, if you like new corset. CBBE only! Maybe in final version i will contact with most popular Fusion girl conversation author to update those files for fusion girl. All changes are in CBBE group Devious devices Caysuit Fit. Removed linked refences in quests DD_Library and DD_ConfigQuest to avoid those variables shown as none. Duplicate some functions from DD_Library to DD_ConfigQuest to allow correctly work DD_Config quest without call those functions from DD_Library. Updated DD20CE09_changelog.docx in that post, where are added more detail about new changes. Updated MCM: added new entries and new section, where you can check your active plugins, what DD can use: Spoiler Maybe some small changes about what i forget, but all changes is in updated doc file. UPD: 21.01.2024. Beta2 HotFix: Updated mega link with new hotfix as i found some logical problems in archive build. Updated DD_Library and DD_Restraint scripts - some logical issue Leather Corset have wrong keyword (i forgot to change to new) - fixed Removed from EquipDevice and RemoveDevice CheckDependencies possibility to be false - it will lead to damaged restraints. (will start discussion about it) UPD: 31.01.2024. Beta2 PlayerRef Script HotFix: Try to still fix some possible not initialize variables due to crosslink. Added to post archive DD20RC9PlayerRefHotfix_Beta2. You can overwrite files in DD 2.0 CE9 Beta2 archive or install as separate mod. In MO2 be sure that this archive rewrites original mod. Files goes to DATA folder. Link to Mega Download Clean save not necessary, but highly recommended. If you use old save, before update, unlock all DD items from player and NPC. As those have old scripts and properties and will work wrong. And delete from game. I made some easy tool, what deletes all DD items from container, NPC, or player. Just need put this item into container. Item name is DD item remover and can be crafted in Chemistry station or DD restraint bench in Miscellaneous Items section. Plugin will be added to this post. To update mod, first delete old DD and install new. What's new: Catsuit update is included in this version, so i will delete separate archive from here (changelog is active): https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3953007 Improved equip engine. Idea by @Dlinny_Lag and @Kharos, most best mod Real handcuffs, where i got some ideas for that. Fixed: (i hope) save bug, better performance as not load into memory custom events, BUT more papyrus stress as i need cheat original Fallout 4 engine (not necessary tools to operate references), fixed some old DD engine bugs. Silent equip system. If you are in pipboy and some script will equip device, no more shows equip menu, but device equips automatically. (no more cheating =_=) This system fixes in DCW blank screen bug. Now if device have conflict and equips with script it send error in papyrus log (if it activated) NPC still not supported (if you use restraints, still can be bugged NPC AI), but: Easy operate NPC equip unequip system. No more annoying Remove me before close armor. Correctly update NPC animations and spells. You can equip and unequip in one time many restraints. Note: if you try equip items what conflicts between, it will add more stress to papyrus. Possible fixed bug of wrong animations. it recalculate animations from equipped items and remove keywords if item not persists. UPD: Please not use outfit dress mod: https://www.nexusmods.com/fallout4/mods/72657 - it can damage DD equip system (not hard, but soft, not tested) UPD: Fixed some grammatical errors in texts by @edinburg Improved MCM menu. Difficulty change now as menu with names (names is experimental, you can offer your versions) For extreme lovers added wait anticheat (default disabled) - not recomended as there no normal remove systems and when your hands is tied, you can't nothing to do as wait in game stay on place. It's boring. if you have mods with NPC helpers. then yes. For survival mode players are hidden menu disable sleep anticheat system. Reveals only if you are in survival mode. Added new menu - destroy keys - it will consume keys if you open restraints - default off. Filter for dresses - it's only filter as i added to DD and will disable random spawn of non restrictive dresses. (corsets and dresses) Not included Restrictive corset as it counts as restraint. Default on. As i added to this version high papyrus logging for search of errors, so i added chance to disable all DD logging. Note still need turn on papyrus logging in Fallout 4 to work it. Also there is variant outcome log as system messages. Not recommend as it spawns many system messages. But in short time you can turn it on and see what's happens. Default - papyrus logging. Reworked tentacles - now you need craft item in Chemical station to remove it. For mod makers is added some new functions 9old functions will be compatible with other mods - i hope): Will count a few (others will be described in full version). RemoveGenericDeviceByKeyword works now with NPC too (thanks to F4SE) It works faster if inventory is empty and slower as more items in inventory as it needs go through all inventory. Functions not tested much, so can be some bugs. New functions: Spoiler Form Function GetEquippedGenericInventoryDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) Returns inventory device form equipped by parameters. You can set only one keyword or biped slot. Biped slot can be set as biped slot or index (there is check of it) it reads keywords from rendered devices too, so you can use keyword not only as devicekeyword in inventory device. If you set keyword it will return first found device. If you set both (keyword and biped slot) - it will return only device what is equipped in biped slot and have this keyword. If device is equipped in biped slot, but keyword not match, it will return none. Note: if you use biped slot, use main biped slot as F4SE can't read not main. For hoods it 46 headband, for boots it 44 {4] - left slot. Bool Function RemoveGenericDeviceByKeywordAndOrBipedSlot(actor akactor, Keyword DeviousKeyword = none, int bps = -1) - the same as previous, but instead of return form it unequips this device. All functions work with NPC too and speed is depend on inventory items count. DD database is not used (but i not remove it) As i know only one mod uses it. For Fishnet dress texture was low resolution, so i don't know if can use hires texture from Skyrim, because i made my own texture (not very good, but work): Spoiler Feedback and bug reports is welcome - this version have high level of papyrus logging for easy check errors. If you have patient and read to this line: my future plans of release. Add new device with colors from DD secret item collection (as tentacles was added) Rework textures and colors of non restraint corsets and dress. Continue fixed leveled lists and constructible objects. Remove unnecessary bodyslide files and reorganize folders in bodyslide. Fix some bugs (if you report it and it can be fixed) Good luck in game! UPD: Add item remover and short changelog in docx DD_Item_Remover.7z DD20CE09_changelog.docx orange_Mask_Boot_Collar_d.psd DD20RC9PlayerRefHotfix_Beta2.7z Edited August 16, 2024 by Elsidia 65
jbezorg Posted August 14, 2023 Posted August 14, 2023 Experimental addon. When wearing DD_Blindfold_Rendered or DD_Blindfold_Cloth_Rendered -75% VATS accuracy -1000 action points -5 agility Devious Devices Addon - Enchantments.esp 3
vaultbait Posted August 14, 2023 Posted August 14, 2023 6 minutes ago, jbezorg said: Experimental addon. When wearing DD_Blindfold_Rendered or DD_Blindfold_Cloth_Rendered -75% VATS accuracy -1000 action points -5 agility Devious Devices Addon - Enchantments.esp 1.44 kB · 0 downloads This is begging for a Blind Master martial arts perk. ? 3
izzyknows Posted August 14, 2023 Posted August 14, 2023 (edited) 14 hours ago, Elsidia said: Devious Devices RC9 beta Once I fixed all the missing textures and a couple broken scripts it "seems" to be working correctly, at least for now. Just kidding, it's working pretty well so far. I keep getting F4SE Version 6 notifications (top left). Did you forget to remove a debug notice? Edited August 15, 2023 by izzyknows
jbezorg Posted August 15, 2023 Posted August 15, 2023 10 hours ago, vaultbait said: This is begging for a Blind Master martial arts perk. ? ?... perhaps ... every time the player crits the effects are reduced until they are eliminated.
Elsidia Posted August 15, 2023 Posted August 15, 2023 9 hours ago, izzyknows said: I keep getting F4SE Version 6 notifications (top left). Did you forget to remove a debug notice? I forgot and not forgot. First i forgot, but then decide left it as it is to remember player that F4SE is running) Recompiled script without it Still, if you haven't necessary F4SE, will be big warning with press ok every time, when you load a game. DD_Library.pex 1
serranna Posted August 15, 2023 Posted August 15, 2023 Not sure if this is a DD or DCW question, but who do you talk to if you have a jammed lock to get it unjammed?
Elsidia Posted August 15, 2023 Posted August 15, 2023 Just now, serranna said: Not sure if this is a DD or DCW question, but who do you talk to if you have a jammed lock to get it unjammed? In Fallout 4 no one. Maybe are some mod about what i don't know. In Fallout 4 is technically hard change NPC dialogues.
izzyknows Posted August 15, 2023 Posted August 15, 2023 (edited) 3 hours ago, Elsidia said: I forgot and not forgot. First i forgot, but then decide left it as it is to remember player that F4SE is running) Recompiled script without it Still, if you haven't necessary F4SE, will be big warning with press ok every time, when you load a game Kool. But at this point, I think it's highly unlikely there's anyone that is not running F4SE. But a big popup warning that the mod is broke due to lack of a required master is a good idea. Edited August 15, 2023 by izzyknows
izzyknows Posted August 15, 2023 Posted August 15, 2023 3 hours ago, serranna said: Not sure if this is a DD or DCW question, but who do you talk to if you have a jammed lock to get it unjammed? Wait until you can attempt to escape again, clear the lock, then try to pick/unlock it.
vaultbait Posted August 15, 2023 Posted August 15, 2023 34 minutes ago, izzyknows said: Kool. But at this point, I think it's highly unlikely there's anyone that is not running F4SE. But a big popup warning that the mod is broke due to lack of a required master is a good idea. Agreed, anyone should feel free to look at/steal examples from the main scripts in Unhealthy Craving or Milking Human Kindness. They check for presence of F4SE, any required F4SE plugins, and any direct or transitive masters of the mods' plugins when loading the game, popping up detailed messageboxes explaining what was missed. Too many users who can't/won't read mod descriptions kept reporting "bugs" because they didn't have DLCs, SUP F4SE, etc. 2
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