LynErso666 Posted September 10, 2023 Posted September 10, 2023 (edited) 3 minutes ago, izzyknows said: Does it look like the pic below? If so, you have a mod that's messing with the race change on PA exit. ie; from power armor race back to human race. The pic below was caused by a slaver mod I had installed.. back in 2017. LOL O no it's the physics, my 3BBB body parts are stretching 2 feet away from my body all to the left whenever I put on any outfit now. It appears to be permeant too, so Ima have to load. Only happens with Devious Devices on I just confirmed. I guess no using Power Armor with Devious Devices installed is the safest bet for now for me. I swear to hell I saw something about this bug in the reqs for Devious Devices or somewhere on the Loverslab. There's a fix included with one of these mods somewhere but I just can't find it. Edited September 10, 2023 by LynErso666
izzyknows Posted September 10, 2023 Posted September 10, 2023 5 minutes ago, LynErso666 said: I guess no using Power Armor with Devious Devices You shouldn't be able to use PA while wearing restraints. But then again, I haven't used PA in 5+ years. LOL
LynErso666 Posted September 10, 2023 Posted September 10, 2023 (edited) 6 minutes ago, izzyknows said: You shouldn't be able to use PA while wearing restraints. But then again, I haven't used PA in 5+ years. LOL I know it's a known issue with some mod, I just can't for the life of me place it. I remember downloading a mod and it saying "Use this if your body stretches when exiting power armor" and nope can't recall more than just thinking "Why would I ever need that!?" like a dumbass lol But not being able to use Power Armor with just like a harness on? I can understand cuffs and whatnot but I just had a slave harness on. Edited September 10, 2023 by LynErso666
izzyknows Posted September 10, 2023 Posted September 10, 2023 20 minutes ago, LynErso666 said: But not being able to use Power Armor with just like a harness on? I can understand cuffs and whatnot but I just had a slave harness on. None of the items. As you well know they will cause issues when changing races. But IF I remember right, it's just items that restrain movement "should" block PA usage. At least with RC8 & RC9. 1
Copr5 Posted September 10, 2023 Posted September 10, 2023 Where do you go to find the RobCo Hacked Shock Collars?
Elsidia Posted September 10, 2023 Posted September 10, 2023 Hmm. I remember i use power armor long time ago with restraints and nothing wrong happens. In belted quest you need use it with restraints at game start. It was DD 2.0 and FG i think
vaultbait Posted September 11, 2023 Posted September 11, 2023 On 9/10/2023 at 1:14 AM, Copr5 said: Where do you go to find the RobCo Hacked Shock Collars? To the support topic for the Real Handcuffs mod. 1
jbezorg Posted September 11, 2023 Posted September 11, 2023 On 9/9/2023 at 9:14 PM, Copr5 said: Where do you go to find the RobCo Hacked Shock Collars? That's a Real Handcuffs question. But I believe you can make them at a chemistry workbench and modify them at an armor workbench.
cockroach666 Posted September 14, 2023 Posted September 14, 2023 could you add ropes that bind the arms to the torso? maybe some chains.
vaultbait Posted September 14, 2023 Posted September 14, 2023 2 hours ago, cockroach666 said: could you add ropes that bind the arms to the torso? maybe some chains. The original author doesn't seem to be developing new content for this, and the community maintenance work has focused on fixing bugs and polishing existing features rather than adding net new items. You probably want to keep an eye on this instead.
Elsidia Posted September 15, 2023 Posted September 15, 2023 (edited) 10 hours ago, cockroach666 said: you add ropes that bind the arms to the torso? maybe some chains. For that you need 3D animator to made new animations. DD uses TD animations for this. Chains already need 3D artist, what made it and add bones for physics animations. I'm just write program. Edited September 15, 2023 by Elsidia
Senick Posted September 16, 2023 Posted September 16, 2023 Does anyone know if there's a way to modify the mod so leg devices don't slow you down quite so much, really just makes it unplayable for me with them on ?
valcon767 Posted September 16, 2023 Posted September 16, 2023 7 hours ago, Senick said: Does anyone know if there's a way to modify the mod so leg devices don't slow you down quite so much, really just makes it unplayable for me with them on ? yes and no in the MCM there is a setting to determine how much they slow you down in 1st person view mode (and to choose bunnyhop or classic). in 3rd person view mode you will still suffer the slowdown.
Elsidia Posted September 16, 2023 Posted September 16, 2023 7 hours ago, Senick said: the mod so leg devices There is two types of leg devices: boots, what slow you down and skirts, what change animation to bunny walk. What devices you mean?
Senick Posted September 17, 2023 Posted September 17, 2023 23 hours ago, Elsidia said: There is two types of leg devices: boots, what slow you down and skirts, what change animation to bunny walk. What devices you mean? leg and ankle restraints
Elsidia Posted September 17, 2023 Posted September 17, 2023 1 hour ago, Senick said: g and ankle restraints You can change it to classic hop it's faster.
Elvenlover Posted September 20, 2023 Posted September 20, 2023 For some reason the Plug Event does not trigger (using RC9). Is that a known issue?
M.BISON Posted September 21, 2023 Posted September 21, 2023 quick question. Does the "strange body" de-spawn or meant to just stay there? (after investigating body)
vaultbait Posted September 21, 2023 Posted September 21, 2023 50 minutes ago, M.BISON said: quick question. Does the "strange body" de-spawn or meant to just stay there? (after investigating body) Currently it never goes away. It would probably make sense to set it to delete when able after the note is read, or something along those lines. In my mods I set unique loot corpses with quest items as aliases, so I can simply call Alias_WhicheverCorpse.GetReference().DeleteWhenAble() in the last stage fragment.
LynErso666 Posted September 22, 2023 Posted September 22, 2023 (edited) I notice there's a "Refresh Device Effects" feature that never seems to...refresh any of the effects at all???? Like the hobble skirt never goes away until I remove the spell from the player manually. Almost none of the cuffs seem to even have an arms bound anim most of the time, and then sometimes they do! It's so weird. I pretty much have all the spells memorized I'm so used to doing this myself now. lol. Idk whaz all going on with this, but a working Refresh Device Effects feature would be the absolute shizzle! I can't express how much I'd love that feature. And removing the hobble skirt effect manually results in no 1st person usage until u save and load again fyi! in case someone tries it. O lord...IM definitely never allowing those to be used again. lol But I hope the refresh feature gets some luv! It doesn't even display a message confirming anything. Still worlds better than the Skyrim DD, which felt like some kind of mod-user hell, with the illusion of control but so many features that couldn't be controlled it felt pointless. I certainly would love to remove all the time-shields and whatnot, but Idk how yet. Edited September 22, 2023 by LynErso666 1
Elsidia Posted September 22, 2023 Posted September 22, 2023 On 9/20/2023 at 11:21 PM, Elvenlover said: For some reason the Plug Event does not trigger (using RC9). Is that a known issue? https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4006756
Elsidia Posted September 22, 2023 Posted September 22, 2023 55 minutes ago, LynErso666 said: I notice there's a "Refresh Device Effects" I have no clue what is Refresh Device Effects
LynErso666 Posted September 22, 2023 Posted September 22, 2023 5 hours ago, Elsidia said: I have no clue what is Refresh Device Effects It's like...the setting called "Refresh Device Effects" word-for-word in the Debug menu of the "Devious Devices" Mod-Configuration-Menu.
Elsidia Posted September 22, 2023 Posted September 22, 2023 4 hours ago, LynErso666 said: "Devious Devices" Mod-Configuration-Menu. Ahh.... this.... technically it does nothing. At least not fix broken things just try to restore animation and apply blindfold and update some perks. 1
M.BISON Posted September 22, 2023 Posted September 22, 2023 19 hours ago, vaultbait said: Currently it never goes away. It would probably make sense to set it to delete when able after the note is read, or something along those lines. In my mods I set unique loot corpses with quest items as aliases, so I can simply call Alias_WhicheverCorpse.GetReference().DeleteWhenAble() in the last stage fragment. Yeah thought it might delete after a day from reading the note. Well, guess now there's another permanent dead body after Sanctuary bridge. Is it safe to use the "markfordelete"
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