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Posted
1 hour ago, lee3310 said:

there is a cream in this mod !!! that's a new one. Does it act like a lube so you can wiggle out of restrains faster or remove plugs without key?.

 

No, there's not even an in-game object for it.

 

What happens when you have a tentacle parasite latched onto you is that activating it in your inventory (in an attempt to unequip) gives you a custom struggle menu and one of the options leads to a choice to apply a cream to the parasite to force it to let go. In reality it just checks your inventory for a list of junk items and then consumes them if you have enough, or tells you the "recipe" otherwise.

Posted
4 hours ago, vaultbait said:

 

D'oh! So the fact that I placed a lot of various items containing the right components doesn't really help players very much. I guess I'll stick the scrap versions somewhere, and see if I can come up with a patch that uses the proper GetComponentCount/RemoveComponents functions for inclusion in the next DD.

As long as they contain the base items, 1BF732, 1BF72D, 1BF72F it'll work fine. Even leaving the world versions laying around the area in question for pickup would work too, IF it's location specific.

Posted

With everything trying to move away from Armor Keywords, is it save to remove that from requirements, or does it do something that I really shouldn't.  or is there a version that doesn't require it?

Posted
3 hours ago, CirnoNeuron said:

With everything trying to move away from Armor Keywords, is it save to remove that from requirements, or does it do something that I really shouldn't.  or is there a version that doesn't require it?

 

DD RC8 does not require it.

Posted

i have a gag on the mouth of my poor lady!
i went to Kimy in memory den but she wont help me because i cant speak. is it bugged? how can i free myself?

Posted
2 hours ago, Mojsexy said:

i cant speak. is it bugged? how can i free myself?

There is cool-down time in 30 sec. Speak first time, that starts timer of 30 sec. Now you can 30 sec speak normally if speak again.

Posted (edited)
On 7/24/2023 at 6:46 PM, vaultbait said:

see if I can come up with a patch that uses the proper GetComponentCount/RemoveComponents functions for inclusion in the next DD.

 

@Elsidia: In case you're still working on rounding up fixes for an eventual new DD release, here's a proof-of-concept improvement to the tentacle parasite script so the player will automatically scrap the necessary junk to get the right components for the removal cream instead of having to use the scrap miscobjects. Obviously a proper fix would replace the MiscObject properties with Component properties and fill them from the CK, but for expedience I just used Game.GetForm to load in the right forms instead. This is the diff for DD_TentacleDevice.psc I used:

 

Spoiler
--- Fallout4/Data/Scripts/Source/User/DD/DD_TentacleDevice.psc	2021-10-28 18:42:56.885474900 +0000
+++ DD_TentacleDevice.psc	2023-07-27 20:59:29.076456900 +0000
@@ -51,9 +51,12 @@
 			If CreamOption == 0
 				if HasRemovalPaste() == true
 					libs.Notify("You mix the components to make the special cream. After aplying it to the creature it realeases it's grip and falls on the ground. Leaving your womb empty.", messageBox = True)
-					Libs.Player.RemoveItem(c_Acid_scrap,5)
-					Libs.Player.RemoveItem(c_Antiseptic_scrap,5)
-					Libs.Player.RemoveItem(c_Oil_scrap,1)
+					Component c_Acid = Game.GetForm(0x1FA8C) as Component
+					Component c_Antiseptic = Game.GetForm(0x1FA96) as Component
+					Component c_Oil = Game.GetForm(0x1FAB4) as Component
+					Libs.Player.RemoveComponents(c_Acid,5)
+					Libs.Player.RemoveComponents(c_Antiseptic,5)
+					Libs.Player.RemoveComponents(c_Oil,1)
 					Escape(100)
 				else
 					libs.Notify("You lack the required components to make the special cream.", messageBox = True)
@@ -86,7 +89,10 @@
 EndFunction
 
 Bool Function HasRemovalPaste()
-	if libs.Player.GetItemCount(c_Acid_scrap) >= 5 && libs.Player.GetItemCount(c_Antiseptic_scrap) >= 5 && libs.Player.GetItemCount(c_Oil_scrap) >= 1
+	Component c_Acid = Game.GetForm(0x1FA8C) as Component
+	Component c_Antiseptic = Game.GetForm(0x1FA96) as Component
+	Component c_Oil = Game.GetForm(0x1FAB4) as Component
+	if libs.Player.GetComponentCount(c_Acid) >= 5 && libs.Player.GetComponentCount(c_Antiseptic) >= 5 && libs.Player.GetComponentCount(c_Oil) >= 1
 		return true
 	else
 		return false

 

 

@someonenew333: Here's an installable hotfix compiled with that change you (or anyone) can use to patch your RC8 installation in the meantime: Devious Devices RC8 Parasite Cream Hotfix.7z

Edited by vaultbait
Posted (edited)
On 7/28/2023 at 6:27 AM, vaultbait said:

In case you're still working on rounding up fixes

I need take me in hands, spank me on butt and release a beta version. I°m a little over-burning doing this. Most things are done for that. Final release with leveled lists and clean mod will be later. Plus i plan do some updates.  In ideal need rework engine in third (???) time and add linked ref support. But 1) it's rework engine 2) will not work ideal as references can be deleted and knowing gamer it will happen 100%, so still need left backdoors for manipulate, if ref is deleted.  3) i still not good knowing how linked refs works 4) it takes many time again.

And what will be ideal fix for tentacles? Change esp?

Or those fix scripts are enough?  It will use materials from workshop? or if not, can be fixed it to do?

UPD: To add more motivation for my work - i reveal my plans seriously take this work and start on next week. probably if nothing goes wrong and i will win myself - next week will eta of beta version.

(i write new functions for modders - so it will need compile and test (if it do compile without errors - i write script outside fallout 4) and check simple functionality in game)

Edited by Elsidia
Posted
5 hours ago, Elsidia said:

And what will be ideal fix for tentacles? Change esp?

Or those fix scripts are enough?  It will use materials from workshop? or if not, can be fixed it to do?

 

A proper fix, as I said in my previous post, would be to replace the MiscObject properties in the script with Component properties and then adjust the plugin to fill those properties with the corresponding Component forms rather than the MiscObject scrap forms. The hotfix example/proof of concept patch I posted uses the Game.GetForm function instead for compatibility with the existing plugin, but if you change the script properties and adjust the plugin as described then you wouldn't need those inefficient Game.GetForm calls I used.

 

That patch uses crafting components from the player's inventory, not the workshop (the latter wouldn't make much sense anyway since this is an activity which could happen anywhere in the game world, not just at a workbench or in a settlement). Changing it to extract components from a workshop would require a reference to a specific workshop (like by identifying a settlement the player is inside and then finding its workshop container reference), but like I said I don't think that makes much sense.

 

The reason this fix is useful is that there's no straightforward way to turn junk into corresponding scrap materials in FO4 without mods that provide that functionality, unlike in FO76 where even in the vanilla unmodded game you can just click a button at a workbench to turn all your junk into scrap or deposit your junk into a special auto-scrapping workshop container.

Posted
2 hours ago, TantricJones said:

For whatever reason the settings tab in mcm is bugged out for me. no problem with any other tab tho

In post where you take DD 2.0 RC8 is added fixed MCM - you replace it properly in your game.

Posted (edited)

gonna go on a bit of a mini rant here, but I think the RNG system for unlocking restraints/chastity belts needs to be SEVERELY redone. While I get the whole walking to Goodneighbor thing kinda makes sense given the location, when you get there and purchase the keys, they break way too often and the waiting mechanic to try to unjam the lock or use a bobby pin as well as the random key breaking chance borders on aggravating. I had to spend a ton of caps just to get a key only for it to break, then I fail to unjam the lock, then I gotta wait 5 hours to try again and then I can't unjam it, gotta wait again, can't unjam it a 3rd time, wait again, finally unjam it, buy a new key, it breaks again, buy another one, finally it works. Move on to the next thing to unlock, process repeats itself. Like I get removing handcuffs being a struggle and all, but when you still gotta fight the lock on a gag or a belt with both hands free? It's just pain. And you need MULTIPLE KEYS to unlock a collar? Oh hell nah! It's to the point that when I see the body outside of Sanctuary, I literally go out of my way to avoid it because I refuse to fight with that shit. Yes, bondage is about the struggle, but the struggle shouldn't cause you anger and anxiety.

 

Also, TWB and Atomic Muscle refits would be nice, but that's neither here nor there.

Edited by TheHenshinGamer
Posted

Help, when I try to remove the items with the regular menu, they are not removed, regardless of whether or not I pick, struggle, cut or otherwise try to remove them. All this does is reopen the same menu when I succeed and not remove the item.

Posted
16 hours ago, TheHenshinGamer said:

I think the RNG system for unlocking restraints/chastity belts needs to be SEVERELY redone.

If you use DD 2.0 RC8 just simply set in MCM level 9 difficulty - it's more easy. In description is error: said that 0 is more easy, but in reality it's more complicated.  If you set this - cool down time is insane and key breaks in every second.  On level 9 keys broke very less and cool down time is 1 hour.

Posted
On 7/29/2023 at 1:17 PM, Elsidia said:

In post where you take DD 2.0 RC8 is added fixed MCM - you replace it properly in your game.

I’m not sure what you are saying can you reword it or super simplify it for me?

Posted
12 minutes ago, TantricJones said:

I’m not sure what you are saying can you reword it or super simplify it for me?

 

Completely uninstall Devious Devices 2.0 and any patches or extensions you may have for it, and install Devious Devices RC8 instead. It has a working MCM.

Posted
8 hours ago, vaultbait said:

Completely uninstall Devious Devices 2.0 and any patches or extensions you may have for it, and install Devious Devices RC8 instead. It has a working MCM.

Problem is there, if he have DD 2.0, then there by bug is most easy mode. So reinstal DD 2.0 RC8 not help with him problem

 

Posted
1 hour ago, Elsidia said:

Problem is there, if he have DD 2.0, then there by bug is most easy mode. So reinstal DD 2.0 RC8 not help with him problem

 

Sorry, I really can't figure out what you're trying to say. I was attempting to translate your earlier response, but I must have misunderstood whatever you said then too.

 

I'll leave it to the two of you to work it out.

Posted
4 hours ago, vaultbait said:

Sorry, I really can't figure out what you're trying to say.

In short he says that keys broke too often.

That's is, if it installed DD 2.0 RC8 and set difficulty 0. Or maybe default difficulty 4 too strong for him.

In DD 2.0 default difficulty is 9 by bug.  So, if him not installed DD 2.0 RC8, then most easy difficulty is too strong for him.

 

Posted (edited)
On 7/29/2023 at 10:20 AM, TantricJones said:

For whatever reason the settings tab in mcm is bugged out for me. no problem with any other tab tho

 

Did you install the MCM patch in naaitsab's post? I think that fixes the bugged settings menu & updates a thing or three, and was what Elsidia was referring to.

Edited by izzyknows
Posted
6 hours ago, vaultbait said:

I was attempting to translate your earlier response

Sometimes, I have to get high or drunk for it to make sense. LMAO!

Posted

I had a steel youke on my character, but I removed the item and unequipped, and I still cant use weapons and my character still has animation of being in yoke. Is there any command to force unequip everything? Normal unequipall doesnt work.

Posted
4 hours ago, Ewura said:

I had a steel youke on my character, but I removed the item and unequipped, and I still cant use weapons and my character still has animation of being in yoke. Is there any command to force unequip everything? Normal unequipall doesnt work.

There are scripts attached to restraints like the yoke, so, never try to use console commands to remove them as it wont terminate the scripts.

The best way is to craft another one (if you no longer have one) equip it while manipulating the locks, exit the Pip-Boy, re-enter and remove it via the Unlock menu.

Posted

So I'm trying to get back into FO4, and I have one problem and one question.

I downloaded and installed DD RC8 from page 137, and all the dependencies. Everything seems to work fine except the mouth not opening for the appropriate gags. I can confirm the Devious Devices Face Morphs ESP RC8 installs is active. Are there any other patches I'm missing, or perhaps known incompatibilities I missed? I remember it used to work fine for the old DD version I used a while back with the Devious Devices Face Morphs standalone mod installed.

 

Also I thought I remembered hobble dresses working more like the extreme hobble dresses from skyrim, now they're more like the relaxed ones. Has that been changed, or was that a cursed wasteland thing? I didn't install DCW this time, I'm trying out Cursed DD enchantings.

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