izzyknows Posted August 22, 2023 Posted August 22, 2023 2 hours ago, command88+ said: The inflatable and chain plugs are not visible when equipped. anyone know how to make them visible? (atomic plugs work). DD RC9 Did you build them in Body Slide?
command88+ Posted August 22, 2023 Posted August 22, 2023 1 hour ago, izzyknows said: Did you build them in Body Slide? yes i did, i even added humanRace with f4se
ETSubmariner Posted August 23, 2023 Posted August 23, 2023 (edited) edit: turns out I either missed Roggvir's Item Manager or it wasn't suggested. I saw one of the line items in the MCM in another mod mentioning it, and voila! LOTS of devices now! Does anyone have troubles with AAF Sexual Harassment not actually adding DD (RC9)? I am asking in that mod too, of course, but wondered what I could check. Violate definitely adds them, and my settings indicate they should. In all instances the game says DD were added by the NPC, but none have ever appeared. In several instances my character had no other items, so not duplicate-clearing. I built them in BS, and they do appear in other instances. Edited August 23, 2023 by ETSubmariner
ETSubmariner Posted August 23, 2023 Posted August 23, 2023 Turns out I have something odd now. A blindfold was put on, but it isn't active in pipboy, and clicking on it in pipboy does nothing, making removal impossible. What do I do?
Elsidia Posted August 24, 2023 Posted August 24, 2023 15 hours ago, ETSubmariner said: AAF Sexual Harassment not actually adding DD (RC9)? As i remember, Harassment needs Roggvir's Manager and some items from RC9 will be not in list and not used. Without manager harasment not work. What you mean by - add?
Elsidia Posted August 24, 2023 Posted August 24, 2023 8 hours ago, ETSubmariner said: What do I do? RC9 engine have protect from remove, so if some items missing there can be problem. Try to remove it by console, at least maybe it will trigger this system and repair restraint.
ETSubmariner Posted August 24, 2023 Posted August 24, 2023 4 hours ago, Elsidia said: RC9 engine have protect from remove, so if some items missing there can be problem. Try to remove it by console, at least maybe it will trigger this system and repair restraint. What would be the console command to use? Is it standard or specific to the device?
Elsidia Posted August 24, 2023 Posted August 24, 2023 (edited) player.removeitem id, 1 where id is blindfold rendered device id to found it use player.showinventory Be sure that it is exactly blindfold and not other equipped devices rendered item. Is there is triggered protection, it will add and equip blindfold automatically. Also if blindfold is removed in that way, put blindfold back with manipulate locks and remove it, to remove blindfold effect. Edited August 24, 2023 by Elsidia
ETSubmariner Posted August 25, 2023 Posted August 25, 2023 (edited) On 8/24/2023 at 12:50 PM, Elsidia said: player.removeitem id, 1 where id is blindfold rendered device id to found it use player.showinventory Be sure that it is exactly blindfold and not other equipped devices rendered item. Is there is triggered protection, it will add and equip blindfold automatically. Also if blindfold is removed in that way, put blindfold back with manipulate locks and remove it, to remove blindfold effect. Thanks, this worked for an item for sure. Leg irons, as in the set that actually go on the ankles and not the leather leg irons with a thigh band too, for some reason get "stuck" on my character whether or not they are in inventory still. Seems to be pretty often I'll notice that despite numerous devices being added, leg irons aren't. Using those commands I find something that's locked - worn, and it isn't one of the other items, then remove it. Voila! Leg irons can be added again for a short time before they get 'stuck' again even though they've been removed. Decided to just put on some and leave them on. lol In RC9 I noticed also that a vibrating anything won't stop even if the item is taken out during one of its cycles. It has to run its course, which can be quite a while! Would be nice if the taking out the item reset that vibrating event so it stops. Unrelated to all of that, are some of the items without a bodyslide? Institute chastity, gold irons, they don't appear to be one of the items in BS. Wearing them = invisible, so a bit confused. I did a batch build in addition just in case, but missing? Edited August 26, 2023 by ETSubmariner
Elsidia Posted August 26, 2023 Posted August 26, 2023 14 hours ago, ETSubmariner said: Leg irons, a Full answer will be later when i more research situation. As will be good is papyrus log after remove and id of items what you remove, list of inventory in console and how you know that is leg irons, if it not in inventory?
jbezorg Posted August 28, 2023 Posted August 28, 2023 In RC9. It looks like the wrist restraint script it preventing other devices from reequipping when they should. e.g. wearing both Institute wrist cuffs and a tape gag. In your inventory. Click the tape gag to unequip it. You get the dialog informing you that you must unequip the cuffs first. The tape gag script_item will reequip and then unequip. Subsequent attempts to reequip the tap gag while in wrist restraints will immediately unequip it. The tape gag rendered_item will remain equipped through out this entire process. Remove wrist restraints and this behavior doesn't happen.
Lautaro perez Posted August 28, 2023 Posted August 28, 2023 anyway so AAF doesnt unequip devious devices?
vaultbait Posted August 28, 2023 Posted August 28, 2023 8 hours ago, Lautaro perez said: anyway so AAF doesnt unequip devious devices? Use Devious Devices RC9 and that's already fixed, otherwise there's a patch for Devious Devices 2.0 which adds a no-strip keyword to AAF but I've lost track of where that was posted.
jbezorg Posted August 28, 2023 Posted August 28, 2023 17 hours ago, Lautaro perez said: anyway so AAF doesnt unequip devious devices? You may have to update the form IDs but create a file named "DeviousDevices_protectedEquipmentData.xml" with the XML info below and place it in a folder named "AAF". e.g. |- AAF <--- in this one |- Meshes |- Scripts ... <meta title="DeviousDevices_protectedEquipmentData.xml" version="1.0" dataSet="protectedEquipment"/> <defaults /> <condition> <protectKeyword form="4C5B" source="Devious Devices.esm"/> <protectKeyword form="4C5C" source="Devious Devices.esm"/> <protectKeyword form="4C5D" source="Devious Devices.esm"/> </condition>
Elsidia Posted August 29, 2023 Posted August 29, 2023 On 8/28/2023 at 6:54 AM, jbezorg said: In RC9. It looks like the wrist restraint script it preventing other devices from reequipping when they should. Yes i added this new check to devices, but seems as made engine changes, this engine relates on some other place to reequip inventory devices, what in new engine not happen. I was sure, that i was checked it, but seems miss it. Will fix. Old engine mostly was build in conditions when equip process runs a few times in one cycle. As new engine mostly checks it and prevent it from happening.
Elsidia Posted August 29, 2023 Posted August 29, 2023 Made fixes of bug was found by @jbezorg when restraint are unequipped when try to unequip with tied hands. Script are added to original post https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4159706 as archive. Lol. I just in last moment found bug and fixed it. But this fix made this bug) Now i check both versions and both works. 1
Elsidia Posted August 29, 2023 Posted August 29, 2023 On 8/26/2023 at 2:58 AM, ETSubmariner said: Thanks, this worked for an item for sure. Leg irons, as in the set that actually go on the ankles and not the leather leg irons with a thigh band too, for some reason get "stuck" on my character whether or not they are in inventory still. Can't reproduce this bug as if you don't have equipped inventory device it removes from console without problems. If you have equipped inventory device, it reequips both back. Still need ID or full name of item. You sure that those items not from old version of DD? Those have damaged properties and need deleted to work properly. On 8/26/2023 at 2:58 AM, ETSubmariner said: In RC9 I noticed also that a vibrating anything won't stop even if the item is taken out during one of its cycles. It has to run its course, which can be quite a while! Would be nice if the taking out the item reset that vibrating event so it stops. This is RC8 feature. Not change in RC9. How you can remove item while it's vibrating? i can try made a fix, what don't allow remove item while cycle not ended. On 8/26/2023 at 2:58 AM, ETSubmariner said: Institute chastity BodySlide name: Institute Chastity Belt - use filter to find it. Also it original this item not i nDD group (even in original DD 2.0) so group need cleared. i notice it a few time ago and will fix it in latest version. On 8/26/2023 at 2:58 AM, ETSubmariner said: gold irons CuffsPaddedLegs - to not in DD group. There no golds as gold and silver is get by replacing materials files by game.
jbezorg Posted August 29, 2023 Posted August 29, 2023 8 hours ago, Elsidia said: Made fixes of bug was found by @jbezorg when restraint are unequipped when try to unequip with tied hands. Script are added to original post https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=4159706 as archive. Lol. I just in last moment found bug and fixed it. But this fix made this bug) Now i check both versions and both works. Looks like wrist ropes don't allow the user to use weapons after they are removed. Even when manipulating locks, re-equipping, and then removing them again.
LynErso666 Posted September 2, 2023 Posted September 2, 2023 Iz it like totally necessary not to use the Outfit Redress Engine Fix??? Can Devious Devices incorporate that engine fix into it somehow? O plzzzz, because that mod is amazing, and I don't like peeps defaulting all the time. I can't run around changing everyone's outfit all over the game and expect them to stay for the whole playthrough like that without it. It's so fun! And an engine fix! lol but thanks for the updates. I appreciate u
Elsidia Posted September 2, 2023 Posted September 2, 2023 (edited) 3 hours ago, LynErso666 said: Iz it like totally necessary not to use the Outfit Redress Engine Fix??? Can Devious Devices incorporate that engine fix into it somehow? O plzzzz, You can try it. Nobody knows even me. In theory as programmer i can say, that engine will work without problems. Some NPC guard protect system will not work. But maybe this system not need if you have those mod and it works. Also sometimes it can decrease stress on papyrus, when this bug happen and trigger system. And if you use please share experience with DD, but don't forget mention about using this mod, if you run into some bug, it can be related to this. And theory is theory - sometimes i even don't know how works DD equip system) Edited September 2, 2023 by Elsidia 1
valcon767 Posted September 2, 2023 Posted September 2, 2023 (edited) usage report i have both Outfit Redress Fix and RC9 running in same game and so far have not hit any bugs. other than a single issue, which turned out to be a corrupted download i have not had any issues with RC9. i use MO2 and am including loadorder and plugins files for those who wish to see what else i have running. edit i do have Outfit Redress Fix loading before RC9. end edit loadorder.txt plugins.txt Edited September 2, 2023 by valcon767 1
jbezorg Posted September 3, 2023 Posted September 3, 2023 For RC9 When Sexlab Harassment removes all DD items not all the effects are being removed. Simple Ballgag - the gagged spell effect was still active after the script and rendered items were removed from inventory. Black Latex Armcuffs - Arms are free yet still cannot use a weapon. For both I tried re-equipping with manipulated locks and then removing them. Neither cleared the effects.
Elsidia Posted September 3, 2023 Posted September 3, 2023 (edited) 2 hours ago, jbezorg said: When Sexlab Harassment removes all DD items not all the effects are being removed. Seems that a culprit. Wrist ropes too was removed by Harassment? I haven't it. I tested with wrist cuffs and not found any chance to left spell _TDnofighting on Variants: 1) Craft wrist ropes 2) Activate a weapon 3) Put on wrist ropes with manipulate 4) Test, if i can shoot 5) Remove ropes by manipulate 6) Can shoot Put on wrist ropes without manipulate Unlock it Escape it UPD2: Got restraint by random trap - escape it No bug. I found another bug about i was warned, but silly me i test it on wrong item (what not bugged) Problem was there: Disarm spell was added in DD 2.0 for only latex mittens In DD 2.0 RC8 it was added to straits and Yoke (i test on latex straitjacket) I added this spell to all restraints, what have _TDnofightiing so now wrist restraints will work fine. Update will be later, when got something more clear on this situation. You can check papurys log: When you equip will be something like this: Spoiler [08/30/2023 - 08:45:41AM] [DD]: Event: OnEquipped - Actor: Test. Armor: Wrist Ropes. Reason: processing ... [08/30/2023 - 08:45:42AM] [DD]: Function: OnItemEquipped - Actor: Test. Armor: Wrist Ropes. Reason: running [08/30/2023 - 08:45:42AM] [DD]: Function: OnItemEquipped - Actor: Test. Armor: Wrist Ropes. Reason: Setting sleep anticheat [08/30/2023 - 08:45:42AM] [DD]: Difficulty modifier applied: 1.000000 [setting: 4] [08/30/2023 - 08:45:42AM] [DD]: Function: ApplyEffects - Actor: Test. Armor: Wrist Ropes. Reason: apply spell: Cuffed [08/30/2023 - 08:45:42AM] [DD]: Function: ApplyEffects - Actor: Test. Armor: Wrist Ropes. Reason: apply spell: TDNoFighting [08/30/2023 - 08:45:42AM] [DD]: Function: ApplyEffects - Actor: Test. Armor: Wrist Ropes. Reason: apply spell: Restrained Hands [08/30/2023 - 08:45:42AM] [DD]: 1 entries in database. When remove with manipulated: Spoiler [08/30/2023 - 08:45:46AM] [DD]: Event: OnUnequipped - Actor: Test. Armor: Wrist Ropes. Reason: processing ... [08/30/2023 - 08:45:46AM] [DD]: Event: OnUnequipped - Actor: Test. Armor: Wrist Ropes. Reason: inventory items count 1 [08/30/2023 - 08:45:46AM] [DD]: Event: OnUnequipped - Actor: Test. Armor: Wrist Ropes. Reason: call reequip menu if player are in menu. [08/30/2023 - 08:45:46AM] [DD]: Event: OnEquipped - Actor: Test. Armor: Wrist Ropes. Reason: triger exit from event, variable ve [08/30/2023 - 08:45:47AM] [DD]: Event: OnUnequipped - Actor: Test. Armor: Wrist Ropes. Reason: triger exit, variable vu [08/30/2023 - 08:45:47AM] [DD]: Script: DD_PlayerRefScript. Event: OnItemEquipped - Actor: Test. RenderedDevice: [Armor < (081455B9)>]. Reason: Trigger event! [08/30/2023 - 08:45:47AM] [DD]: Function: OnItemUnequipped - Actor: Test. Armor: Wrist Ropes. Reason: running [08/30/2023 - 08:45:47AM] [DD]: Function: OnItemUnequipped - Actor: Test. Armor: Wrist Ropes. Reason: remove sleep anticheat [08/30/2023 - 08:45:47AM] [DD]: Function: RemoveEffects - Actor: Test. Armor: Wrist Ropes. Reason: remove spell: Cuffed [08/30/2023 - 08:45:47AM] [DD]: Function: RemoveEffects - Actor: Test. Armor: Wrist Ropes. Reason: remove spell: TDNoFighting [08/30/2023 - 08:45:47AM] [DD]: Function: RemoveEffects - Actor: Test. Armor: Wrist Ropes. Reason: remove spell: Restrained Hands [08/30/2023 - 08:45:47AM] [DD]: 1 entries in database. [08/30/2023 - 08:45:48AM] [DD]: Remove keyword [Keyword <_TD_BoundHands (0700541F)>] Target actor:Test Caster actor:Test [08/30/2023 - 08:45:48AM] [DD]: Remove keyword [Keyword <_TD_InstituteCuffsFboundHandsFrontLow (07009871)>] Target actor:Test Caster actor:Test [08/30/2023 - 08:45:48AM] [DD]: Remove keyword [Keyword <_TD_InstituteCuffsFboundHandsFront (07009870)>] Target actor:Test Caster actor:Test [08/30/2023 - 08:45:48AM] [DD]: Remove keyword [Keyword <_TD_InstituteCuffsFboundHandsBack (07009872)>] Target actor:Test Caster actor:Test I mark spell, what interest us. If log is too big you can found it by search [DD] I will wait with push update esp, before your answer. I still can't no imagine why it happens, if Harasment use original scripts. And soo rare spells not removed. Sorry for soo late answer. UPD: I tested bug before added this fix, so test was fine. Edited September 3, 2023 by Elsidia 1
Elsidia Posted September 3, 2023 Posted September 3, 2023 And also i'm curious - if long save bug was fixed? For me in sanbox - yes. It can happen: 1) if you got hit by script, was equipped restraints on 2) always hit, if you equip restraints to NPC (after equip restraints (many) try save - it must save no longer as in other places. (in DD 2.0 it can hang up save or save about 15 minutes)
Elsidia Posted September 3, 2023 Posted September 3, 2023 15 hours ago, valcon767 said: i have both Outfit Redress Fix and RC9 running in same game and so far have not hit any bugs. I decide to reveal a secret - this bug mostly can hit, if there is illegal manipulation with rendered devices. If you use this fix in theory no illegal manipulations with rendered devices. This bug can hit if player have armbinder and try take from tied up NPC items - those will return back and trigger outfit reset - so there trigger my defense on illegal render device remove. But, if fix works fine, it will no touch rendered device. So not hit defense. Also my defense will not now work if you manipulate with rendered devices using console. So in that case, if you have Outfit fixer, you will got damaged restraints on NPC. If you use DD 2.0 CE9 only for player not hit this bug.
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