izzyknows Posted October 13, 2021 Posted October 13, 2021 1 hour ago, vaultbait said: Digging deeper into the old Devious Devices Enchantings mod, I realized one other nifty feature it had (besides the scripts which removed/blocked torso armor when in nipplewear or harnesses)... it added jingling sound effects to things like the chain harness, and cowbell for the bell plug and vibrator. No idea if any of that's worth recreating, but just mentioning it for completeness. Unfortunately, Adetu deleted their account and files, so the only lingering public record of it is the support thread, and there's no longer anyone to ask for permission to directly reuse anything from it for those of us who do still have a copy. LePiercings adds bells to his bell piercing. It's pretty simple, and as long as credit is given, it seems you could use the 2 scripts.
Elsidia Posted October 13, 2021 Posted October 13, 2021 (edited) 10 hours ago, oldestman said: My PC is wearing Black Latex Balloon Hood and when I equip another device (i.e. bra) the blur effect disappears. This is problem of main DD equip system. I fix this problem by completely rework DD equip system but this system now not compatible with current DD WIP. Also even with main DD this system still have some bugs and work slower as original. And i can't remember what fixes this problem - full rework or some small fixes in blindfold system. UPD: OK, i found and remember blindfold function. When i be home (after 4 - 8 hours) i will check this function and if there is changes and it helps i will publish there this changes. Edited October 13, 2021 by Elsidia 1
serranna Posted October 13, 2021 Posted October 13, 2021 I'm about to play FO4 for the first time. I just downloaded DD and DCL as well as the listed dependencies on the mod pages. If I have learned anything from Skyrim, there are likely patches I should be getting as well. Is there a link to any additional downloads or are these mods ready to go as is? Also are there any other recommended mods that make good use of restraints that are recommended?
izzyknows Posted October 13, 2021 Posted October 13, 2021 2 hours ago, serranna said: I'm about to play FO4 for the first time. I just downloaded DD and DCL as well as the listed dependencies on the mod pages. If I have learned anything from Skyrim, there are likely patches I should be getting as well. Is there a link to any additional downloads or are these mods ready to go as is? Also are there any other recommended mods that make good use of restraints that are recommended? Here is the current RC version of DD. It replaces the entire mod, so install it instead of the original. Mods that use DD.. that I'd recommend anyway.. Violate Boston Devious Helper Sexual Harassment Barbarous Continent
serranna Posted October 13, 2021 Posted October 13, 2021 14 minutes ago, izzyknows said: Here is the current RC version of DD. It replaces the entire mod, so install it instead of the original. Mods that use DD.. that I'd recommend anyway.. Violate Boston Devious Helper Sexual Harassment Barbarous Continent I'll try that one out. Is there a new page for it, or just a download link amongst the 122 pages in this thread? I know this isn't the correct thread but is Deviously Cursed Wasteland good to go as is? I'll have a look at the other mods as well. I might have to keep my mods to a minimum as it seems my PC might not be up to par. The game runs but is a little choppy.
izzyknows Posted October 13, 2021 Posted October 13, 2021 1 hour ago, serranna said: I'll try that one out. Is there a new page for it, or just a download link amongst the 122 pages in this thread? I know this isn't the correct thread but is Deviously Cursed Wasteland good to go as is? I'll have a look at the other mods as well. I might have to keep my mods to a minimum as it seems my PC might not be up to par. The game runs but is a little choppy. It's just the dl link as it's to big to attach to a post. And it's 1 page back. Yeah, DCW is good to go... for the most part. At least it's a bit less buggy than the original DD. LOL If you wan to keep things to the minimum, Savagecabbage & leito's animations will pretty much cover the animations for most mods. And, no you do not need Fusion Girl.. the animations work just fine without it. If you already have it.. kool, if not skip it, to keep things lite. I also wouldn't use body physics, bouncing boobies eat up FPS. hehe
Elsidia Posted October 13, 2021 Posted October 13, 2021 15 hours ago, oldestman said: My PC is wearing Black Latex Balloon Hood and when I equip another device (i.e. bra) the blur effect disappears. Ok i found my scripts for blindfold and this is changed. And yes those changes must help. need test on your version maybe blindfold strength can be added stronger as new devices equipped. I hope it will help. Original plart of dd_library: Spoiler Function ApplyBlindfold() If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) && !BlindFoldApplied DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf EndFunction Changed part: Spoiler Function ApplyBlindfold() If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) ; && !BlindFoldApplied DD_BlindfoldImageSpace.Remove() DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf EndFunction i removed variable check part because somehow it's works wrong. i have idea why, but need serious test and check. Probably because of many effects apply at one time and previous effect still hang in air. Also rendered device equipped only when you exit from inventory because of utility.wait - in fallout4 it's resolves only when you are not in pipboy. That means if you equip a blindfold and then leg restraints in pipboy at same moment it removes blindfold effect because keyword not equipped. it resolves only when you exit from pipboy. That's my theory and also i still not understand completely why this check not work. @naaitsab maybe you can add this fix and check a little how it works? Or other people will check how now work blindfold? I add mention only to get your attention. 1
izzyknows Posted October 13, 2021 Posted October 13, 2021 3 hours ago, Elsidia said: Or other people will check how now work blindfold? Well that works pretty darn well! Here's what I did.. Manually: equip blindfold>>exit Pip-Boy, equip 1 item>>exit, equip 2 more items>>exit, equip 3 more items>exit. Result: a very quick flash (effect removed and re applied) when exiting each time, but blindfold effect was always applied. Removal had the same effect. Mod added items: Used Violate to equip DD items. After blindfold was equipped, had a couple quick flashes... Used Boston Devious Helper to remove 1 item at a time. Same result as manual. Conclusion: Bloody works for me!!
vaultbait Posted October 13, 2021 Posted October 13, 2021 13 hours ago, izzyknows said: LePiercings adds bells to his bell piercing. It's pretty simple, and as long as credit is given, it seems you could use the 2 scripts. Yep, I have that (it used to be a separate patch, later incorporated into one of the BodySlide conversions). I was more concerned about sourcing replacement audio clips for the rattling chains and cowbell which are included in the Devious Device Enchantings mod.
izzyknows Posted October 13, 2021 Posted October 13, 2021 @naaitsab Just thought of a much needed missing "feature". Silent voice files!! I normally delete the quest dialogue, but forgot and got nailed trying to talk with a gag. Bloody hell that's annoying!!! Not to mention trying to talk to Kimy... there's a 10 minute sink hole just to buy a key. Sorry... non skippable dialogue is a pet peeve. LOL
izzyknows Posted October 13, 2021 Posted October 13, 2021 (edited) 26 minutes ago, vaultbait said: Yep, I have that (it used to be a separate patch, later incorporated into one of the BodySlide conversions). I was more concerned about sourcing replacement audio clips for the rattling chains and cowbell which are included in the Devious Device Enchantings mod. There's all kinds of royalty free sounds one could use. Soundstripe has a pretty good selection... Edited October 13, 2021 by izzyknows
naaitsab Posted October 13, 2021 Posted October 13, 2021 7 hours ago, Elsidia said: Ok i found my scripts for blindfold and this is changed. And yes those changes must help. need test on your version maybe blindfold strength can be added stronger as new devices equipped. I hope it will help. Original plart of dd_library: Reveal hidden contents Function ApplyBlindfold() If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) && !BlindFoldApplied DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf EndFunction Changed part: Reveal hidden contents Function ApplyBlindfold() If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) ; && !BlindFoldApplied DD_BlindfoldImageSpace.Remove() DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf EndFunction i removed variable check part because somehow it's works wrong. i have idea why, but need serious test and check. Probably because of many effects apply at one time and previous effect still hang in air. Also rendered device equipped only when you exit from inventory because of utility.wait - in fallout4 it's resolves only when you are not in pipboy. That means if you equip a blindfold and then leg restraints in pipboy at same moment it removes blindfold effect because keyword not equipped. it resolves only when you exit from pipboy. That's my theory and also i still not understand completely why this check not work. @naaitsab maybe you can add this fix and check a little how it works? Or other people will check how now work blindfold? I add mention only to get your attention. Would be a bit strange to remove the check in my eyes. It should not remove and reapply when there is already a imagespace for the blindfold active and the keyword is detected. Wouldn't this result in it being replied (and thus flickering) every time?
Elsidia Posted October 13, 2021 Posted October 13, 2021 (edited) 1 hour ago, naaitsab said: Wouldn't this result in it being replied (and thus flickering) every time? I now do some serious tests and have another solution what can satisfy you. First explanation. This line: If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) && !BlindFoldApplied - never work!! Oh my .... only now, when write this, i found while this line not work!))) It's so silly!))) Lets see how it work: no blindfolds. Equiping blindfold. true false going to green part, apply blindfold and variable BlindFoldApplied set true. If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) && !BlindFoldApplied DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf Have blindfold. Equipping wrist cuffs. Or other DD item. Function ApplyBlindfold() trigered. true true Triggering blue part because first part is true, but second part is true because blindfold already equipped. Blindfold effect removed, but blindfold in place. Then same for unequip - if you unequip a device it's trigger ApplyBlindfold() and remove a effect. In Spoiler are solution what i now tested in FO4 and satisfy all tastes): Spoiler Function ApplyBlindfold() If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) If !BlindFoldApplied DD_BlindfoldImageSpace.Remove() DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True EndIf Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf EndFunction UPD: @izzyknows if you test this solution no more flickering effect I think. Edited October 13, 2021 by Elsidia 1
izzyknows Posted October 13, 2021 Posted October 13, 2021 29 minutes ago, Elsidia said: if you test this solution no more flickering effect I think. That's better! The flicker is gone.
naaitsab Posted October 14, 2021 Posted October 14, 2021 8 hours ago, Elsidia said: I now do some serious tests and have another solution what can satisfy you. First explanation. This line: If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) && !BlindFoldApplied - never work!! Oh my .... only now, when write this, i found while this line not work!))) It's so silly!))) Lets see how it work: no blindfolds. Equiping blindfold. true false going to green part, apply blindfold and variable BlindFoldApplied set true. If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) && !BlindFoldApplied DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf Have blindfold. Equipping wrist cuffs. Or other DD item. Function ApplyBlindfold() trigered. true true Triggering blue part because first part is true, but second part is true because blindfold already equipped. Blindfold effect removed, but blindfold in place. Then same for unequip - if you unequip a device it's trigger ApplyBlindfold() and remove a effect. In Spoiler are solution what i now tested in FO4 and satisfy all tastes): Reveal hidden contents Function ApplyBlindfold() If Player.WornHasKeyword(DD_kw_EffectType_Blindfold) If !BlindFoldApplied DD_BlindfoldImageSpace.Remove() DD_BlindfoldImageSpace.Apply(BlindfoldStrength) BlindFoldApplied = True EndIf Else DD_BlindfoldImageSpace.Remove() BlindFoldApplied = False EndIf EndFunction UPD: @izzyknows if you test this solution no more flickering effect I think. Read over it once again myself and indeed it will always trigger the else part, will change it. Thanks
izzyknows Posted October 14, 2021 Posted October 14, 2021 @naaitsab How hard would it be to have DD use the settings from Roggvir's DD Manager?
JonX67 Posted October 14, 2021 Posted October 14, 2021 On 10/13/2021 at 11:01 AM, izzyknows said: Here is the current RC version of DD. It replaces the entire mod, so install it instead of the original. .... I'm sorry, but I just have to aks: Would you mind to explain your nooby side-kick (yours truly, just in case) what "RC version" means and what is meant with "the entire mod"? At the moment I have the DD version installed that is linked in the original mod-page here, plus some patches (like "DD AAF Support", "DD Facemorphs", "DD Vibrate") Is the "RC Version of DD" a replacement for all of those or "only" for the original "Devious Devices 2.0.7z" that's still hosted here? Thanks already for helping me out again
izzyknows Posted October 14, 2021 Posted October 14, 2021 (edited) 33 minutes ago, JonX67 said: I'm sorry, but I just have to aks: Would you mind to explain your nooby side-kick (yours truly, just in case) what "RC version" means and what is meant with "the entire mod"? At the moment I have the DD version installed that is linked in the original mod-page here, plus some patches (like "DD AAF Support", "DD Facemorphs", "DD Vibrate") Is the "RC Version of DD" a replacement for all of those or "only" for the original "Devious Devices 2.0.7z" that's still hosted here? Thanks already for helping me out again Sorry.. RC is Release Candidate. It replaces the original DD completely, and includes the face morphs, and I 'think" vibrate. The Face Morphs for sure are now integrated. I'd disable vibrate and see what you think... seems pretty good now. naaitsab is giving DD the major dose of TLC it's needed for a looooong time. Be nice if Kimmy would just had it off to him.. hint hint! Edited October 14, 2021 by izzyknows
naaitsab Posted October 14, 2021 Posted October 14, 2021 7 hours ago, izzyknows said: @naaitsab How hard would it be to have DD use the settings from Roggvir's DD Manager? What settings are you referring to? It's a device equip mod so don't think there should be any overlapping settings.
naaitsab Posted October 14, 2021 Posted October 14, 2021 Implemented the blindfold fix by @Elsidia thanks @izzyknows do you have experience with generating the silent voice files? 1
izzyknows Posted October 14, 2021 Posted October 14, 2021 30 minutes ago, naaitsab said: What settings are you referring to? It's a device equip mod so don't think there should be any overlapping settings. Sorry.. had a brain fart there! It's an Devious Cursed Wasteland issue. 4 minutes ago, naaitsab said: do you have experience with generating the silent voice files? No, but @EgoBallistic explained how to use very few files for a lot of dialogue lines. But in this case, there really isn't that many, and being silent, you wouldn't need different ones for different NPC's. I probably could scrape some lipsync files together. Not sure how many is needed.
JB. Posted October 14, 2021 Posted October 14, 2021 (edited) For lip files. In CK: Go to the Quest that contains the dialogues. On the "Quest Data" tab, tap the "Export Quest Dialogue" button. This will generate a txt file in the root folder of Fallout 4. Download this and install it. https://sourceforge.net/projects/silent-voice-generator/files/Silent Voice Generator 1.0.0.0/ Open "Silent Voice Generator.exe". Adjusts: Game: Fallout 4 Audio File Output: WAV Check the box; "Generate Lip Synch" Select "Add Files" and add the txt generated by Creation Kit. In a few seconds you will have it finished. The files will be generated in the Output folder (it is in the same folder where Silent Voice Generator.exe is.). Enter and copy the entire "Sound" folder and paste it into your main folder of your mod. Data / Sound Or just send me the txt file that CK generated and I'll do it for you. ? This is done by Tentacus and I do it too because our dialogues are almost biblical lol. Edited October 14, 2021 by JB. 2
vietthai96 Posted October 14, 2021 Posted October 14, 2021 hmm, did the new version have leather harness, i really like this item back in Skyrim, the current version while have latex, but it missing the collar part Also what workbench i can customize the DD item (the Armor Workbench doesn't show plug, it only show thing like cuff and chastity belt but have no customization
JonX67 Posted October 14, 2021 Posted October 14, 2021 3 hours ago, izzyknows said: Sorry.. RC is Release Candidate. It replaces the original DD completely, and includes the face morphs, and I 'think" vibrate. The Face Morphs for sure are now integrated. I'd disable vibrate and see what you think... seems pretty good now. naaitsab is giving DD the major dose of TLC it's needed for a looooong time. Be nice if Kimmy would just had it off to him.. hint hint! Great! Thanks for the clarification. I'll give it a try next time I run Fallout (at the moment I'm having "fun" with the originals in Skyrim ) On a different note (while somewhat related): Is there some kind of index or list available of all the abbreviations that are most commonly used in the modder's community? It's quite often that someone like me - who is rather new to all this - spends a lot of time time searching the net for stuff like "TLC" and "DCW" and "XDI" (in relation to mods, of course) while reading through support threads like this one. If not, I'm seriously thinking about creating one.
naaitsab Posted October 14, 2021 Posted October 14, 2021 2 hours ago, izzyknows said: Sorry.. had a brain fart there! It's an Devious Cursed Wasteland issue. No, but @EgoBallistic explained how to use very few files for a lot of dialogue lines. But in this case, there really isn't that many, and being silent, you wouldn't need different ones for different NPC's. I probably could scrape some lipsync files together. Not sure how many is needed. You can use this patched MCM file for DCW. Will be part of the FoMOD. config.json 1 hour ago, JB. said: For lip files. In CK: Go to the Quest that contains the dialogues. On the "Quest Data" tab, tap the "Export Quest Dialogue" button. This will generate a txt file in the root folder of Fallout 4. Download this and install it. https://sourceforge.net/projects/silent-voice-generator/files/Silent Voice Generator 1.0.0.0/ Open "Silent Voice Generator.exe". Adjusts: Game: Fallout 4 Audio File Output: WAV Check the box; "Generate Lip Synch" Select "Add Files" and add the txt generated by Creation Kit. In a few seconds you will have it finished. The files will be generated in the Output folder (it is in the same folder where Silent Voice Generator.exe is.). Enter and copy the entire "Sound" folder and paste it into your main folder of your mod. Data / Sound Or just send me the txt file that CK generated and I'll do it for you. ? This is done by Tentacus and I do it too because our dialogues are almost biblical lol. Thanks for the explanation. Added the voice files to the build.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now