vaultbait Posted October 11, 2021 Posted October 11, 2021 (edited) 1 hour ago, naaitsab said: Can you start Fo4Edit with your normal load order and just load all the mods you normally run? Then check for the armor and armor-addon records of the catsuit and the materialswap "generic" like the blue. Perhaps you are running a mod that overwrites stuff like @vaultbait encountered. When I pull it up, I have no other plugins overwriting the Armor Addon record for DD_CatSuit_Black_AA, but looking at the Female 1st Person section the MOD5 - Model FileName entry with DeviousDevices\1stPersonHandsBlack.nif has no corresponding MO5S - Material Swap entries at all, that line is greyed out and empty. Is it possible you only added them to the ESP after the most recent RC patch upload? Edit: Just to be completely sure, I removed all of these so there is now nothing touching any of the records in the Devious Devices.esm from the RC2 patch: DD_Enchantings.esp Devious Devices Blindfold Effect Remover.esp Devious Devices NoRun Patch.esp DD_Vibrate.esp Devious Devices Face Morphs.esp recursive_dd_patch.esp RealHandcuffs_DD_Compatibility.esp Then I started a new game from a previously unmodded save just inside the Vault 111 exit and used the console to placeatme a catsuit, which came up red. When I picked it up and put it on, and then raised my Pip-Pad, the first-person gloves were rendered in the black material even though they're red when I switch back to third person. Edited October 11, 2021 by vaultbait
naaitsab Posted October 11, 2021 Posted October 11, 2021 42 minutes ago, vaultbait said: When I pull it up, I have no other plugins overwriting the Armor Addon record for DD_CatSuit_Black_AA, but looking at the Female 1st Person section the MOD5 - Model FileName entry with DeviousDevices\1stPersonHandsBlack.nif has no corresponding MO5S - Material Swap entries at all, that line is greyed out and empty. Is it possible you only added them to the ESP after the most recent RC patch upload? It's been there for longer so that would be odd. The gloves are added to the material swap (generic_color) so if the let's say red one is applied by the objectmod, it changes the suit and also the gloves via the same replacer.
vaultbait Posted October 11, 2021 Posted October 11, 2021 (edited) 29 minutes ago, naaitsab said: It's been there for longer so that would be odd. The gloves are added to the material swap (generic_color) so if the let's say red one is applied by the objectmod, it changes the suit and also the gloves via the same replacer. Interesting, I still don't entirely understand the mechanism (seems to be done with color keywords and object properties somehow), but regardless it's only changing the glove color for me in third person, never in first person. Edit: Also looks like the edit on my previous post crossed your reply, so not sure if you saw it, but complete from-scratch tested a new game with nothing else touching the plugin and it's still not working. Edited October 11, 2021 by vaultbait
naaitsab Posted October 11, 2021 Posted October 11, 2021 25 minutes ago, vaultbait said: Interesting, I still don't entirely understand the mechanism (seems to be done with color keywords and object properties somehow), but regardless it's only changing the glove color for me in third person, never in first person. Edit: Also looks like the edit on my previous post crossed your reply, so not sure if you saw it, but complete from-scratch tested a new game with nothing else touching the plugin and it's still not working. I will try to finish implementing Sex Attributes tomorrow. Will upload a full copy of my working directory to rule out missing files etc. 1
izzyknows Posted October 11, 2021 Posted October 11, 2021 2 hours ago, naaitsab said: Can you start Fo4Edit with your normal load order and just load all the mods you normally run? Then check for the armor and armor-addon records of the catsuit and the materialswap "generic" like the blue. Perhaps you are running a mod that overwrites stuff like @vaultbait encountered. Getting the same results as @vaultbait. Rather interested to what is missing, casue like I said before, all the materials, meshes and textures are in place and correct. A mystery that's in need of solving!
naaitsab Posted October 11, 2021 Posted October 11, 2021 Upload and implementation went a bit faster than expected. So here is the next RC as full upload. Also changed some material files as the leather outfits also had Specular enabled so it's almost identical to Ebonite. https://mega.nz/file/6WRzXS7B#YjL8JVPmmgFQ5VY9CIV_JgdZUi7nkRtxgYiTPLq05FY 1
izzyknows Posted October 11, 2021 Posted October 11, 2021 24 minutes ago, naaitsab said: Upload and implementation went a bit faster than expected. So here is the next RC as full upload. Also changed some material files as the leather outfits also had Specular enabled so it's almost identical to Ebonite. Will break errr... TEST it after a nap.
vaultbait Posted October 12, 2021 Posted October 12, 2021 (edited) 6 hours ago, naaitsab said: here is the next RC as full upload. That seems to have solved my first person material swap problem with the catsuit, thanks! I've redone an update of Elsidia's "fixed" version of the catsuit for FG 1.75+, and also added NoGloves and NoSocks zap toggles to it because I could while I was in there. I should hopefully be pushing up a new v1.3.2 of the FG+HHS conversion with that as well as incorporating JB's FG version of Slave Heels, since you've already included them in RC3. Edit: it's here now. Edited October 12, 2021 by vaultbait
naaitsab Posted October 12, 2021 Posted October 12, 2021 4 hours ago, vaultbait said: That seems to have solved my first person material swap problem with the catsuit, thanks! I've redone an update of Elsidia's "fixed" version of the catsuit for FG 1.75+, and also added NoGloves and NoSocks zap toggles to it because I could while I was in there. I should hopefully be pushing up a new v1.3.2 of the FG+HHS conversion with that as well as incorporating JB's FG version of Slave Heels, since you've already included them in RC3. Edit: it's here now. Nice one. I also think I know where the problem was located. I modified the first person nif file to use the glove material file. I think I forgot to add that file in the delta patch..
izzyknows Posted October 12, 2021 Posted October 12, 2021 3 hours ago, naaitsab said: Nice one. I also think I know where the problem was located. I modified the first person nif file to use the glove material file. I think I forgot to add that file in the delta patch.. Yeper.. all 5 work as intended.
naaitsab Posted October 12, 2021 Posted October 12, 2021 7 hours ago, izzyknows said: Yeper.. all 5 work as intended. Good to hear. I'm nearing "feature locked" phase but if anyone has ideas for small addons or changes let me know. If no further bugs surface the current upload is a candidate for a full release.
oldestman Posted October 12, 2021 Posted October 12, 2021 (edited) @naaitsab FYI, each time I load the save or equip/unequip device - blindfolded vision state changes to opposite (blurred/clear). Edited October 12, 2021 by oldestman
vaultbait Posted October 12, 2021 Posted October 12, 2021 52 minutes ago, naaitsab said: Good to hear. I'm nearing "feature locked" phase but if anyone has ideas for small addons or changes let me know. If no further bugs surface the current upload is a candidate for a full release. Things I miss, which will probably need updated patches to work correctly with the new DD if not incorporated: nipple piercings/clamps/vises force removal of and prevent equipping of torso and chest armor (feature from devious enchantings I think) ballet heel restrictive boots prevent running (patch based on can't run in high heels, maybe should apply to the slave heels too) Also, will the DD compatibility plugin from Real Handcuffs need adjusting? It overrides some records from DD's main plugin. I'll need to play around with RC3 a bit more to make sure other stuff I think is in there really is (face morphs for gags? controller vibration? item weights and values? fixed/rigid steel yoke?).
naaitsab Posted October 12, 2021 Posted October 12, 2021 1 hour ago, oldestman said: @naaitsab FYI, each time I load the save or equip/unequip device - blindfolded vision state changes to opposite (blurred/clear). When wearing a blindfold? So if you equip something the blur effect is removed and then applied again? 9 minutes ago, vaultbait said: Things I miss, which will probably need updated patches to work correctly with the new DD if not incorporated: nipple piercings/clamps/vises force removal of and prevent equipping of torso and chest armor (feature from devious enchantings I think) ballet heel restrictive boots prevent running (patch based on can't run in high heels, maybe should apply to the slave heels too) Also, will the DD compatibility plugin from Real Handcuffs need adjusting? It overrides some records from DD's main plugin. I'll need to play around with RC3 a bit more to make sure other stuff I think is in there really is (face morphs for gags? controller vibration? item weights and values? fixed/rigid steel yoke?). The slot system in Fallout 4 is absolute dogsh*t so there are a lot of thing that don't work as they should (e.g. in Skyrim). So I don't think I can change a lot with body type items. The no-run effect should apply to all items with a heel, so the new metal slave heels and the regular tall boots. Or did I miss one of them? If I recall correctly the RH plugin is mainly for cuffs and collars but indeed that might need some updating. So let me tag @Kharos for a headsup. Face morphs are bundled, controller vibration not, it's quite niche so don't see much need for this, so might be a separate ESP if somebody can make it. Same goes for weight, it's a ton of work for a very minor detail, so I don't have that on the list but people are welcome to provide patches like this. And the yoke thing is fixed by EgoBallistic by merging the Grayuser patches into the latest version of Torture Devices.
vaultbait Posted October 12, 2021 Posted October 12, 2021 (edited) 43 minutes ago, naaitsab said: The slot system in Fallout 4 is absolute dogsh*t so there are a lot of thing that don't work as they should (e.g. in Skyrim). So I don't think I can change a lot with body type items. Yeah, I can probably try to update the plugin/scripts for that from Enchantings after the fact to be compatible with the new DD. 43 minutes ago, naaitsab said: The no-run effect should apply to all items with a heel, so the new metal slave heels and the regular tall boots. Or did I miss one of them? Oh, I bet the difference I noticed was that the patch I had been using forced a "slow walk" for the ballet heeled restrictive boots rather than merely preventing running. 43 minutes ago, naaitsab said: controller vibration not, it's quite niche so don't see much need for this, so might be a separate ESP if somebody can make it. I'll take a look at the existing DD Vibrate mod and see what updating it might need. 43 minutes ago, naaitsab said: Same goes for weight, it's a ton of work for a very minor detail, so I don't have that on the list but people are welcome to provide patches like this. Yeah, I think there are existing weight and value overrides in Enchantings and/or Recursive's patch I could probably clean up. Edited October 12, 2021 by vaultbait
vaultbait Posted October 12, 2021 Posted October 12, 2021 (edited) 6 hours ago, vaultbait said: 7 hours ago, naaitsab said: controller vibration not, it's quite niche so don't see much need for this, so might be a separate ESP if somebody can make it. I'll take a look at the existing DD Vibrate mod and see what updating it might need. A quick peek at the current version indicates that it only updates 13 Sound Descriptor LNAM - Values to set nonzero Side Chain and Rumble Send Value integers, so probably works fine as-is with RC3 (I'll test later when I have time, just to confirm). Edit: Yep, tested in-game and it does rattle the controller whenever there's a vibrator/plug event, as expected. Edited October 13, 2021 by vaultbait
naaitsab Posted October 12, 2021 Posted October 12, 2021 1 hour ago, vaultbait said: Oh, I bet the difference I noticed was that the patch I had been using forced a "slow walk" for the ballet heeled restrictive boots rather than merely preventing running. Checked the heels. The high-heels keyword codewise results the same effect as the slave heels mod. So EnableRunning(false) EnableSprinting(false) Can't find any other movement speed modifiers.
Dlinny_Lag Posted October 12, 2021 Posted October 12, 2021 2 hours ago, naaitsab said: So I don't think I can change a lot with body type items. Nipple wearing items could be changed in a way to not occupy biped slots at all. Probably it will be acceptable from backward compatibility point of view.
oldestman Posted October 12, 2021 Posted October 12, 2021 (edited) 2 hours ago, naaitsab said: When wearing a blindfold? So if you equip something the blur effect is removed and then applied again? Yes. My PC is wearing Black Latex Balloon Hood and when I equip another device (i.e. bra) the blur effect disappears. And reappears again when I equip another device - i.e. plug (or unequip bra). Also the effect is removed on save load. Edited October 12, 2021 by oldestman
vaultbait Posted October 12, 2021 Posted October 12, 2021 (edited) 5 hours ago, naaitsab said: Checked the heels. The high-heels keyword codewise results the same effect as the slave heels mod. So EnableRunning(false) EnableSprinting(false) Can't find any other movement speed modifiers. Aha, found the problem. The HighHeels keyword is missing from the Restrictive Latex Corset and Restrictive Leather Corset, so they don't get the movement restrictions nor sound effects. Skimming other records, looks like maybe the booted straitjackets you added are also missing it (I didn't test them to confirm)? Edited October 13, 2021 by vaultbait
vaultbait Posted October 12, 2021 Posted October 12, 2021 5 hours ago, vaultbait said: 5 hours ago, naaitsab said: Same goes for weight, it's a ton of work for a very minor detail, so I don't have that on the list but people are welcome to provide patches like this. Yeah, I think there are existing weight and value overrides in Enchantings and/or Recursive's patch I could probably clean up. Here's a patch plugin with the weights extracted from recursive's patch plus a handful I made up to fill in the gaps (based on relative estimates from similar items which already had them declared). Roughly half the armor inventory items in RC3 already have weights set anyway, so this is just adding them to the remainder to keep things consistent. Devious Devices Weights.esp
vaultbait Posted October 13, 2021 Posted October 13, 2021 Digging deeper into the old Devious Devices Enchantings mod, I realized one other nifty feature it had (besides the scripts which removed/blocked torso armor when in nipplewear or harnesses)... it added jingling sound effects to things like the chain harness, and cowbell for the bell plug and vibrator. No idea if any of that's worth recreating, but just mentioning it for completeness. Unfortunately, Adetu deleted their account and files, so the only lingering public record of it is the support thread, and there's no longer anyone to ask for permission to directly reuse anything from it for those of us who do still have a copy.
DrStoney Posted October 13, 2021 Posted October 13, 2021 On 10/11/2021 at 3:28 PM, naaitsab said: Upload and implementation went a bit faster than expected. So here is the next RC as full upload. Also changed some material files as the leather outfits also had Specular enabled so it's almost identical to Ebonite. https://mega.nz/file/6WRzXS7B#YjL8JVPmmgFQ5VY9CIV_JgdZUi7nkRtxgYiTPLq05FY Is this intended to replace DD or do I need the mod on the front page along with it?
vaultbait Posted October 13, 2021 Posted October 13, 2021 2 minutes ago, DrStoney said: Is this intended to replace DD or do I need the mod on the front page along with it? It's a complete replacement for DD 2.0, you can just install it by itself. 1
DrStoney Posted October 13, 2021 Posted October 13, 2021 Just now, vaultbait said: It's a complete replacement for DD 2.0, you can just install it by itself. Cool, thank you!
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