PippinTom Posted May 21 Posted May 21 (edited) Any idea why each time I open some savefile with resaver it reports unattached instance of InputEnableLayer referring to dd:dd_library: *Devious Devices.esm:XX004c50 ? I clean it each time but it always return. And my PC does not wear any device, and didn't for quite some time now. Is there any way to stop this from happening/fix this by IDK - stopping this disoriented script somehow? edit: I'm using DD v2.0 RC9 Beta2 with HotFix and PlugFix and all on FG platform Edited May 21 by PippinTom
Elsidia Posted May 22 Posted May 22 6 hours ago, izzyknows said: Why not set it up like the latex hood? It hides the gags. it's set up to hide. Secret, don't tell anyone) I work on hoods and gags to remove hider system. Also this system works bad on NPC. Mask of Shame and latex hood now fit better with any gag in DD. Also for that was need rework some of gags to fit better on head. I'm not start work with balloon hood, but mostly all gags fits inside nice, except pears, but even if it looks wrong, it acceptable. Also some problem will be with gas mask, what i'm not touch today. penis gag is very different accept of gags, so i even made it look outside on latex hood so it's still nice, but for balloon hood it's not work of course) 1
Elsidia Posted May 22 Posted May 22 6 hours ago, PippinTom said: InputEnableLayer referring to dd:dd_library: I see that part of script, but not remember why. Possibly it's not DD problem as this input enable layer is from torture devices script, what DD just uses. And concept of this made in that way, that physically can't be closed.
ThunderLightning19 Posted May 29 Posted May 29 On 12/14/2025 at 3:09 PM, ThunderLightning19 said: hmm everytime i got devices applied, then it looks like this. i use DD 2.0 + Devious Devices 2.0 RC9 Beta2 HotFix is there maybe something wrong with the load order? i reinstalled them and builded the batches. oh and i play on the og version (1.10.163) if this has to mean something oh god... testing after testing, i have found the problem.. i totally have forgot that i have a mod installed called "discrete female skeleton" and after uninstalling it, it works fine again :'D
kziitd Posted May 29 Posted May 29 (edited) 2 hours ago, ThunderLightning19 said: oh god... testing after testing, i have found the problem.. i totally have forgot that i have a mod installed called "discrete female skeleton" and after uninstalling it, it works fine again :'D Your screenshot shows the FG version of the KFG yoke device. The DFS has overlaid the ZEX skeleton, which is why the body looks distorted. Huh? Have you been in the wrong place from the start? Edited May 29 by kziitd
ThunderLightning19 Posted May 29 Posted May 29 that was for every device, i just made a screenshot with that what i have last on and now i tested all again but without the other skeleton mod and now is all fine.
sirlanzeshort Posted May 30 Posted May 30 I have a savefile thats a lot of hours in. I did read the note "MUST USE new or clean savefile". I never start another new game from scratch in games like skyrim or fallout. So has there been a way discovered to make the DD 2.0 work without having to replay 200 hours of the game? I read about clean savefile being rather dangerous to do for various reasons. So far I gave it a try anyways. Works perfectly fine. But I think I know why you need a clean savefile. NPC aren´t able to use DD devices on you. They probably get the ability on being spawned for the first time IF the mod is at hand?
Elsidia Posted June 6 Posted June 6 (edited) On 5/30/2026 at 8:22 AM, sirlanzeshort said: MUST USE new or clean savefile Sorry for latest answer. If you migrate from DD 2.0 to RC9 clean save need only for old devices, all other mechanics works fine. Clean save need only to remove old devices with old properties, what will not work in RC9. So because if not need clean save i made plugin DD_item remove what delete all devices in container, inventory (if not equipped) when this item shows up in that container. In that case you don't need clean save as RC9 itself changes not so much only fix bugs and improve item equip engine. Clean save must be need because Kimi can sell old devices from DD 2.0 in old save - i don't know how exactly traders work. As about NPC not equip devices on player - DD 2.0 RC9 is framework and itself it not equip anything. You need other mods, what uses DD 2.0 RC9 to it work. Edited June 6 by Elsidia 1
draconnos Posted June 17 Posted June 17 my game just keeps crashing on start up with RC9 installed for some reason not sure why, works perfectly fine once deactivated
Elsidia Posted June 18 Posted June 18 14 hours ago, draconnos said: up with RC9 installe Crash log, mod list, you possibly mot have RC9 requirement mods
draconnos Posted June 19 Posted June 19 ok looked through my mods more carefully and figured it out it was the F4z Ro D-oh mod had slightly wrong version thanks Elsidia thought i had double checked that already but apparently not.
JohnyBurner Posted June 21 Posted June 21 The locking dialogue (where it asks if you want to lock it or manipulate the locks) stopped appearing on my save. I doesn't work on any item. I have kziitd toolset and the compatibility file, but the dialogue only appears when I don't have that installed. It also spams the dialogue when I try to put heels, for instance. With the compatibility file, it doesn't ask anything, but the device only applies the effect the second time I equip it. I also had the idea you could use this mod to ask people to remove a gag if you asked enough times, but the file don't seem to have any release dialogue, just dialogue to talk with vendors.
XSupremeFrogX Posted June 28 Posted June 28 On 5/3/2026 at 6:43 AM, siqueiradaniel said: kimy and the dead girl's head are invisible for me but my chracter can still use the devices. it's' not a game breaking bug but i really want to see kimy's face lol Same have you found a solution?
Deplicable Posted June 29 Posted June 29 I'm sure I'm an idiot for not knowing how to figure this out, but after fresh installs I'm getting a popup in Bodyslide for "The following sets will override the same files." and I can't find any examples of this happening to anyone else. Any tips?
Elsidia Posted June 29 Posted June 29 35 minutes ago, Deplicable said: Any tips? It's my work or fault. Think as you prefer. IF you use CBBE body i made changes of some restraints, not to clipping with each other and better look. (For fusion girl those files not work) Example Beltblack is original not modified smaller item, but clipping with others. BeltBlackLarge is my own modified larger item, what can looks more freely on body, but it not clip with others restraint like catsuit. So you decide by own - use original version or enlarged without clipping. There is group named something devious devices enlarged or something in bodyslide, so you can choose this group only and rebuild items without rebuild all. 1
JohnyBurner Posted July 8 Posted July 8 Is there a way to reset DD main quest? I have an issue with equipping DD devices. They only fully equip the second time I click on them and there's no message box to change your mind. They also equip regardless of what I am already wearing, and conflicting slots aren't even unequipped. I have no idea since when this is happening in my game. I tried deactivating it, saving, and reactivanting it, and things start working again, but at the cost of one other mod (latex dreams) also resetting. There's also the possible risk of breaking my save by doing this (would love to be corrected on this, since I allows me to fix things, even if it's not in the prefered way). Using in-game commands of stop/reset quest don't work either. Do I need to save and restart the game after stopping the quest? Would that work?
Elsidia Posted July 8 Posted July 8 (edited) 1 hour ago, JohnyBurner said: Is there a way to reset DD main quest? You have high conflict in your mod list. DD quest does nothing it only contains variables and scripts. What version of DD you have? So i assume you DD quest variables not initialized properly because of some other mod. Edited July 8 by Elsidia
JohnyBurner Posted July 8 Posted July 8 8 hours ago, Elsidia said: You have high conflict in your mod list. DD quest does nothing it only contains variables and scripts. What version of DD you have? So i assume you DD quest variables not initialized properly because of some other mod. I have the RC 9 from the thread, with the modified restraints script you shared. The thing is, it was working when I started this playthrough by doing the Commonwealth Slavers quest. I was already usng RC9 when I started this. Somewhere around the end of that quest, it stopped working. I made no changes to DD apart from that script and the blindfold imagespace. Could Latex Dreams or one of the compatibility patches be messing with it? I also use High Heel Training, but I'm almost certain that one doesn't mess with this. I'll test it anyway. Beyond just using the items, the only mods I know that actually change things in DD are compatibility patches and it's just keywords. Latex and Fetish Dreams has an option to rebuild its databases. I will try that and see how it works.
Elsidia Posted July 9 Posted July 9 14 hours ago, JohnyBurner said: in DD are compatibility patches It can mess up as already keywords. Can you send papyrus log, when it works and when it stop works. If there is active DD scripts in logs will be lines, what tell was really go on.
JohnyBurner Posted July 11 Posted July 11 On 7/9/2026 at 6:13 AM, Elsidia said: It can mess up as already keywords. Can you send papyrus log, when it works and when it stop works. If there is active DD scripts in logs will be lines, what tell was really go on. I activated papyrus log and did some experiments. Once in game, I went to home plate for some quiet and discovered a set of unlocked ring heels from a while back. I tried them on, and they work as intended. They remove whatever shoes I'm currently wearing and place the heels effects. For the record, I don't think it's DD applying the effects, since I have other mods that use these heels and apply their own effects. I can remove the shoes. I then used console to spawn a fresh set of slave heels. When I click on them, there's no question about locking them or not, but the equipping sound plays. The equip square icon appears next to it. My current heels stay on, and when I exit the pip-boy, the slave heels are not shown, and don't have any effects. I removed my current heels. When I click on the slave heels again, the equip sound plays again. They are now shown, and the effects are active. The menu to remove them appears when I try to remove them. From previous experience, I can equip a set of slave heels when I already have a set of regular heels on, but I can't equip any other shoe once the slave heels appear on the character. This time I tried to struggle away, and managed to remove them. Here's the log: Papyrus.0.log
Elsidia Posted July 13 Posted July 13 (edited) On 7/11/2026 at 4:17 AM, JohnyBurner said: I activated papyrus log and did some experiments. Fast answer. It's compatibility problem with another mods. In your log no one line contains DD log, so technically DD not work completely. But there is a ton of other mods errors what related to DD items. Later i will analyze more carefully and send possible mod errors. UPD: maybe many those errors happen because DD not initialized in game, don't know. Need seen clean log, where DD works. Edited July 13 by Elsidia
Elsidia Posted July 13 Posted July 13 (edited) On 7/11/2026 at 4:17 AM, JohnyBurner said: I activated papyrus log and did some experiments. Ok, take more care look on papyrus, and i decide, that in your save DD is completely broken, there no such files and scripts that can be run, [Item 12 in container playerRef (00000014)].dd:dd_restraintscript.OnItemEquipped() - "<unknown file>" Line ? There is clue, where boots try call onitemequiped but not found pex file of that. So all log file is full of missing dd scripts lines. So check your dd installation files, your game not found those. Edited July 13 by Elsidia
Elsidia Posted July 13 Posted July 13 Solution: remove all patches, what rewrites dd files, then reinstall dd and check how it works. If all work fine, then those patch files rewrite old scripts, what can't be used in DD 2.0 RC9.
Elsidia Posted July 13 Posted July 13 More then, many properties from different mod can't be initialized as those not found in your scripts. I have no clue what you have done to your save.
JohnyBurner Posted July 14 Posted July 14 13 hours ago, Elsidia said: More then, many properties from different mod can't be initialized as those not found in your scripts. I have no clue what you have done to your save. I don't know what I did either! 😅 It might have been one of many mods. I added a couple during Commonwealth Slavers quest and a bunch after it ended. Some of them can use DD items, but I don't think any of them are hard requirements. I played for a long while without interacting with the shoes, so I have no idea which mod broke it. I do have older saves, and will try to find a working one to get the logs. In any case, disabling the mod (and the patches that need it), saving, exiting the game and re-enabling DD again seems to make things work again. Do you think it's safe enough to do this?
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