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Posted
10 hours ago, Kimy said:

If you guys find somebody willing to donate some bound animations to DD, I would definitely NOT mind getting rid of the dependency on Torture Devices. I wanted to do that for years now. :D

There are still quite a few "poses" (MT animations) depended on TD at the moment. I only have the hobble animation and armbinder alternatives. There are a couple of extra idles so that's nice to have.

TD is now more actively maintained so that a little bonus :P  The poses are fine but the hobble effect for some reason is slowed down even more now. It too much.

 

2 hours ago, Dlinny_Lag said:

Forcing camera to 3rd person working well in my environment. I have implemented it in my own. Moreover I've enabled arousal animation for NPCs as well.

There are a couple of issues that need to be solved

1) Sometimes animation won't start on PC and PC is able to walk instead of playing animation.

2) 3rd person camera distance is not restored to initial value after animation. 

Both issues are solvable, but I had no time for them.

If anyone intersted in a) 3rd camera forcing and b) applying DD_Event_Vibrate to NPCs then I can change my priorities and provide complete solution.

 

Second thing I want to see in DD_Event_Vibrate - configurable ability to disable sound and animation. I don't care about activity of magic effect, but want an option to avoid DD effects. It will be necessary if some mod will try to apply similar effects (sound and animation) caused by other reason than timer in DD_Event_Vibrate.

Could you send them to me? I'm currently working on the same things. And want to implement animations next.

 

I've seen the requests more so I will also add an option to the MCM to prevent the applied magic effect for timed events.

Posted

There's a lot of pages here, so sorry if this is an already established topic, but are we gonna see any reverse pickpocketing with devious devices?

Would make a pick pocket build much more fun. Go around an enemy camp, slapping on cuffs to them to make them unable to attack.

Wouldn't even have to be a devious devices only mod. Just a mod that makes it so you can equip the enemy with items while pickpocketing them.

 

Would be hard to determine how the enemy would react. Like should they just alert everyone that they have been handcuffed. Maybe make it so if you handcuff and gag someone, they will not be hostile anymore, since they can't fight or alert others. Shouldn't be too hard for that, just check if those two armor slots are taken.

Posted
5 hours ago, naaitsab said:

There are still quite a few "poses" (MT animations) depended on TD at the moment. I only have the hobble animation and armbinder alternatives. There are a couple of extra idles so that's nice to have.

 

Are you just replacing the hkx files in the TD folders, or are you adding them as proper MT animations in DD?  I can add the new animations to TD, with new keywords, if you want.

Posted (edited)
1 hour ago, EgoBallistic said:

 

Are you just replacing the hkx files in the TD folders, or are you adding them as proper MT animations in DD?  I can add the new animations to TD, with new keywords, if you want.

It would be great if you could merge the changes, I'm now half hackjobbing the MT's as Gray Users mod is designed more as a update for TD so it's not standalone. Shall I DM the files to you?

Edited by naaitsab
Posted
17 minutes ago, naaitsab said:

It would be great if you could merge the changes, I'm now half hackjobbing the MT's as Gray Users mod is designed more as a update for TD so it's not standalone. Shall I DM the files to you?

 

Sure.  I also am using Gray User's replacement stuff in my game, but let me see what you have to be sure we're talking about the same things.

Posted
35 minutes ago, oldestman said:

@naaitsab Another suggestion for inclusion - vibration moans with actual vibration sounds.
 

https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3097469

That should already be taken care off in the revised plug mechanics. It should play vibration sounds and PC "sounds" simultaneous. But thanks for mentioning it. it's quite a large thread so things might be overlooked.

Posted (edited)
2 hours ago, EgoBallistic said:

 

Sure.  I also am using Gray User's replacement stuff in my game, but let me see what you have to be sure we're talking about the same things.

I remember something I wanted to ask you before,

If you don't want to rely on any previous Animation: like gray user animation, let me do it. In other words, the new framework can be completely new content. It hardly takes much time.

Just give me a list of requirements

Edited by kziitd
Posted
4 hours ago, kziitd said:

I remember something I wanted to ask you before,

If you don't want to rely on any previous Animation: like gray user animation, let me do it. In other words, the new framework can be completely new content. It hardly takes much time.

Just give me a list of requirements

 

DD doesn't use THAT many animations from TD. If I remember right, they all start with a "DD_" prefix. I didn't touch the code in a long time, but I think it was less than a dozen bound animations overall, probably less. If these could be replaced by new ones and directly merged in DD, these would be fantastic! :)

Posted
9 hours ago, Kimy said:

 

DD doesn't use THAT many animations from TD. If I remember right, they all start with a "DD_" prefix. I didn't touch the code in a long time, but I think it was less than a dozen bound animations overall, probably less. If these could be replaced by new ones and directly merged in DD, these would be fantastic! :)

I think kziitd meant with framework the new mod (or large addition to TD) they are working on with EgoBallistic. Animations in the form of idles are not very widely used in DD true, those can easily be replaced by the ones provided by 'Gray User'. But there are quite a few supporting MT animations missing then and as I have absolutely 0 clue about how those are made. So I don't know how much work it would be to make a full set for DD. Also I found out it's quite a handful to get them working ingame without some shing going wrong... If EgoBallistic can merge the few fixed MT's and add the hobbleskirt keyword I think that would be best for the short term. Unless somebody steps up and want's to make things. But I (we?) do also need help in getting them working ingame.

Posted (edited)

I don't know if you still check this board, but if you do, is it possible to make or apply a pre existing physics mod to this?

 

*post edit* specifically for the nipple piercings etc.

Edited by Aleksi
Posted
7 hours ago, Aleksi said:

I don't know if you still check this board, but if you do, is it possible to make or apply a pre existing physics mod to this?

 

*post edit* specifically for the nipple piercings etc.

 

I have no idea what you're trying to ask, but for example if you're using a Fusion Girl conversion of the nipple piercings with a matching version of the replacement body, the physics work as expected and the piercings move right along with the nipples. If that's not happening for you, then you have a mismatch somewhere (e.g. slider conversion for the wrong body/version).

Posted
On 9/16/2021 at 1:45 PM, naaitsab said:

Could you send them to me? I'm currently working on the same things. And want to implement animations next.

 

Here is the sample script how to invoke arousal animation. It works more or less stable. 

sample.psc

In this sample animation can be started during dialogue and even during battle. 

This sample does not check if animation applicable for Actor's race/skeleton. It should be checked outside. As well as other desired conditions.

Idle animations are not guaranteed to be be started. Animation will not start if Actor sit on a chair, for example.

Posted
4 hours ago, Dlinny_Lag said:

 

Here is the sample script how to invoke arousal animation. It works more or less stable. 

sample.psc 3.14 kB · 1 download

In this sample animation can be started during dialogue and even during battle. 

This sample does not check if animation applicable for Actor's race/skeleton. It should be checked outside. As well as other desired conditions.

Idle animations are not guaranteed to be be started. Animation will not start if Actor sit on a chair, for example.

That's quite nice work. What we have now is a simple "just play an idle and see what happens" procedure :P 

Do you mind if I merge it with some name changes to the function? If you would like I can also send the WIP file with the plug logic.

 

 

I've almost completed the shock function and inflate function and will implement them on the plugs. As there are unused plug colors I will add one of those. Perhaps name the shock plug the Tesla plug?

Posted
2 hours ago, naaitsab said:

Do you mind if I merge it with some name changes to the function?

Proceed, please. I would like to share code of this sample with mods authors.

Posted

I've done a first pass at upgrading the FG+HHS conversion to work with Fusion Girl 1.75 and later. It still needs some polish, but should be generally usable:

 

 

Posted

Little update post

 

-With help of @EgoBallistic the hobble animations are implemented (many thanks) and it is selectable via MCM. Either bunny or hobble. Does require a version of Torture Devices which is yet to release.

-Added leather variant of the armbinder. All 3 colors of course.

-Added some new events (trip when wearing leg cuffs and collar animation)

-Added system to mod plugs with different settings

-Added very beta stage rewrite of the plugs. now with vibration sounds and better animation handling by @Dlinny_Lag

 

ToDo

-Make more events

-Make plugs less beta

-Add more devices. Like the slave heels and perhaps Tao's catsuit? (tips are welcome. Please check permissions before mentioning mods)

-Make FoMod installer. If possible merge @vaultbait Fusion Girl conversion to make a AIO installer. May contain optional mod files but this is stil on the table.

Posted

And BTW if anyone with more artistic skills want to contribute to the MCM logo that would be great.

392x302 32bit png with transparant background.

 

Currently I have a bodyslide screenshot of a chastity belt

 

Capture.JPG.d09fa91e4d9d56ce2d924f562d21c026.JPG

Posted
6 hours ago, naaitsab said:

Little update post

 

-With help of @EgoBallistic the hobble animations are implemented (many thanks) and it is selectable via MCM. Either bunny or hobble. Does require a version of Torture Devices which is yet to release.

-Added leather variant of the armbinder. All 3 colors of course.

-Added some new events (trip when wearing leg cuffs and collar animation)

-Added system to mod plugs with different settings

-Added very beta stage rewrite of the plugs. now with vibration sounds and better animation handling by @Dlinny_Lag

 

ToDo

-Make more events

-Make plugs less beta

-Add more devices. Like the slave heels and perhaps Tao's catsuit? (tips are welcome. Please check permissions before mentioning mods)

-Make FoMod installer. If possible merge @vaultbait Fusion Girl conversion to make a AIO installer. May contain optional mod files but this is stil on the table.

 

Great progress, thanks! I've been using your RC1 patch from a couple of weeks back to replace a bunch of the bugfix patches I'd been previously relying on, so far so good.

 

On the FG conversion, I've been using my v1.3.0 test from the thread I linked above, and it's mostly good. I noted some TODO items for it there, but the biggest thing to keep in mind is that the converted meshes are going to increase the size of the mod by a little over 100MB, it's not insignificant anyway, so might still be better as a separate download but worth discussing further. Hopefully I'll find time to push up a v1.3.1 this weekend with better body zaps on more of the dresses/skirts, also maybe reconform some of the tops to a uniboob reference mesh so they don't dip quite as unnaturally. Also I noticed that morphs aren't correctly building for the rusty nipple clamps, suspecting the project has the wrong output filename on it but I need to doulbe-check when I get a moment.

Posted
On 9/24/2021 at 5:13 PM, vaultbait said:

Hopefully I'll find time to push up a v1.3.1 this weekend with better body zaps on more of the dresses/skirts, also maybe reconform some of the tops to a uniboob reference mesh so they don't dip quite as unnaturally. Also I noticed that morphs aren't correctly building for the rusty nipple clamps, suspecting the project has the wrong output filename on it but I need to doulbe-check when I get a moment.

 

The 1.3.1 update is available there now. I didn't do any more work on improved body zaps yet, but I did correct a couple of items which had mistyped output directories in the original conversion as well as reconformed a few outfits to the uniboob reference where it was warranted.

Posted
1 hour ago, EgoBallistic said:

I uploaded a beta release of Torture Devices v2.2 which includes the hobble animation, new armbinder and yoke animations, and some fixes. 

 

Thanks! I love it when a plan comes together. ?

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