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Posted (edited)
19 minutes ago, naaitsab said:

 can you try this version of the library script?

Works perfectly! :) ??

 

Edit:

Question, is the "You're ____ Horny" notice supposed to popup even when not wearing DD items? It's few and far between than when wearing DD.

Oh, and found the DD wearing dead body! :) I almost never go that way. hehehe

Edited by izzyknows
Posted
9 minutes ago, izzyknows said:

Works perfectly! :) ??

 

Edit:

Question, is the "You're ____ Horny" notice supposed to popup even when not wearing DD items? It's few and far between than when wearing DD.

Oh, and found the DD wearing dead body! :) I almost never go that way. hehehe

Good to hear. And the "horny indicator" is just a timer based message. I think I will add it to the MCM, Enable-Disable-Only when DD worn.

Posted
16 minutes ago, naaitsab said:

Good to hear. And the "horny indicator" is just a timer based message. I think I will add it to the MCM, Enable-Disable-Only when DD worn.

Personally, I think it adds a little something while not being overly intrusive. ?

 

Posted
On 7/26/2020 at 11:48 AM, EgoBallistic said:

@EgoBallistic  Mighty EgoBallistic, does this file still exist somewhere?
 

Quote

 

Here's a quick proof of concept for DD events.  The controller vibrates in synch with the moans and sounds from the DD events.  The intensity depends on the type of event, i.e. moaning/edged/orgasm/wind-down.

 

It's an esl-flagged esp that uses DD as a master, doesn't overwrite anything.  Install with mod manager or drag into Data folder and enable.

DD Vibrate.7z

 

Unavailable

 

Posted

Recently reinstalled all my mods including DD and for some reason now whenever an armbinder is equipped the arms don't go in, it more appears like wearing cuffs with the hands behind the back pointing out rather than in the binder, all my other DD Items are fine it's just the binder... any idea on a fix?

Posted
On 10/3/2021 at 7:11 AM, naaitsab said:

Next RC is ready for testing. Mainly the plug system needs testing. The "Inflatable Vibrator" has a custom script allowing interaction. The anal one does not currently.

 

Latest Torture Devices Beta is required.

https://www.loverslab.com/files/file/3341-torturedevices/

 

New hard requirements:
-AAF

Soft requirements:
-High Heel system (for slave heels)

Version Requirements:
TortureDevices. Minimum 2.2


-Reworked plug system. Added shock option and inflate system. Moddable on a workbench.
-Added Arousal system based on actor values
-Added aditional blocks for lockpicking, pickpocket, trap disarming and workbench use for armbinder and straitjacket
-Added protection against race condition on MT changes (yokes/hobble/armbinder etc). By EgoBallistic
-Added number of missing devices
-Added hobble variant of legcuffs (regular no longer lock legs by default)
-Added slave heels from https://www.loverslab.com/files/file/14521-devious-devices-slave-heels-cbbe-fusion-girl/ with permission of JB
-Fixed specular maps enabled on restrictive leather items.
-Added perk based activation restrictions for mittens, armbinders and straitjackets
-Added Catsuit zap edit by By Elsidia (zap boots and collar)
-Added alternative animations for the Hobble dresses and Armbinder By Gray User and Egobalistic
-Merged plug effects into 1 spell with conditions

 

RC2.7z 39.58 MB · 54 downloads

Obviously I'm just speculating here as this is very new and beta, but are there plans to integrate/make the mod compatible with Sex Attributes? All it would need is to be able to turn off the arousal system from this mod through MCM and allow Sex Attributes to do the work. :)
 

 

Posted
10 hours ago, Meladiator said:

Obviously I'm just speculating here as this is very new and beta, but are there plans to integrate/make the mod compatible with Sex Attributes? All it would need is to be able to turn off the arousal system from this mod through MCM and allow Sex Attributes to do the work. :)
 

 

I don't use the mod myself but if it's possible to implement it without creating a dependency using things like GetModSettingFloat it would be an option. 

 

3 hours ago, Dlinny_Lag said:

Vote for ability to disable aspects of DD functionality.

I will add an MCM option for the arousal dialogue and animations on high arousal (todo function)

Posted

I might just be an idiot, but where is the Devious Devices.esm supposed to be? I scrubbed my mods today to rebuild AAF/get Captive Tats and Tats after Rape working properly (they do!), but now DD won't work. I downloaded the MCM thing so there's a menu for it now, and when I accessed it, it said Devious Devices.esm wasn't found. When I checked my files though, (Fallout 4 > Data) the Devious Devices.esm file is in fact there. I'm using Vortex, have all the DLCs, and just today made sure I had all the requirements for everything.

I'm actually having the same issue with Rogg's DD Item Manager in terms of the MCM saying the .esp file is missing but me being able to look at it in the data folder.

Everything save these two is working fine.

Posted
9 minutes ago, ploort said:

I might just be an idiot, but where is the Devious Devices.esm supposed to be? I scrubbed my mods today to rebuild AAF/get Captive Tats and Tats after Rape working properly (they do!), but now DD won't work. I downloaded the MCM thing so there's a menu for it now, and when I accessed it, it said Devious Devices.esm wasn't found. When I checked my files though, (Fallout 4 > Data) the Devious Devices.esm file is in fact there. I'm using Vortex, have all the DLCs, and just today made sure I had all the requirements for everything.

I'm actually having the same issue with Rogg's DD Item Manager in terms of the MCM saying the .esp file is missing but me being able to look at it in the data folder.

Everything save these two is working fine.

Make sure they're enabled.

Posted
12 minutes ago, izzyknows said:

Make sure they're enabled.

Yup! I'm just an idiot lol downloaded Torture Devices but forgot to put it in Vortex. Thank you!

(lmao, I'm boo boo the fucking clown over here)

Posted
On 10/3/2021 at 2:11 PM, naaitsab said:
Added Catsuit zap edit by By Elsidia (zap boots and collar)

 

Did this include the hand clipping fix? It doesn't seem like the ESP edits for that are in yet, but just wanted to double check. Also trying to get it working with the FG conversion, I see the glove textures still have white patches. Oh, and for some reason the material swaps aren't being applied in first person, so if I end up with a blue catsuit, when I hold up my Pip-Boy the gloves are black instead.

Posted
4 hours ago, vaultbait said:

 

Did this include the hand clipping fix? It doesn't seem like the ESP edits for that are in yet, but just wanted to double check. Also trying to get it working with the FG conversion, I see the glove textures still have white patches. Oh, and for some reason the material swaps aren't being applied in first person, so if I end up with a blue catsuit, when I hold up my Pip-Boy the gloves are black instead.

It is and they are included. Did you run them trough bodyslide? The gloves are pointing to other textures now, which I forgot to upload in the patch... It's quite hard to make the patches as there are _alot_ of small changes. So for the later Release Candidate ones I'm tempted to just upload the entire mod so nothing is missing.

The first person thing will needs checking. It should change over with the applying of the material swap.

 

catsuit.7z 

Path: Devious Devices\Textures\DeviousDevices\CursedLoot\catsuit

Posted (edited)
1 hour ago, naaitsab said:

So for the later Release Candidate ones I'm tempted to just upload the entire mod so nothing is missing.

I'd say that's a very good idea! I know all to well how little tweaks can be totally missed. Then you spend more time trying to make sure you got all of them.... and still miss a couple! LOL

 

Edit:

Speaking of gags..

I seem to be missing the DuctTapeGag\DuctTapeGag_full.nif

 

Edited by izzyknows
Posted
2 hours ago, naaitsab said:

The gloves are pointing to other textures now, which I forgot to upload in the patch

The 3rd person works GREAT now!

1st person is always black, but at least they render correctly.. ie: no clipping.

Posted
1 hour ago, izzyknows said:

I'd say that's a very good idea! I know all to well how little tweaks can be totally missed. Then you spend more time trying to make sure you got all of them.... and still miss a couple! LOL

 

Edit:

Speaking of gags..

I seem to be missing the DuctTapeGag\DuctTapeGag_full.nif

 

 

DuctTapeGag_full.nif

 

35 minutes ago, izzyknows said:

The 3rd person works GREAT now!

1st person is always black, but at least they render correctly.. ie: no clipping.

 

It should swap as the new material swap "blueGloves" should be applied by the itemmod. Strange. Can you check other colors than blue?

Posted (edited)
2 hours ago, naaitsab said:

It should swap as the new material swap "blueGloves" should be applied by the itemmod. Strange. Can you check other colors than blue?

Checked them all. None of them in 1st person change from black.

 

Doesn't there need to be Armor Addon records for the different colors?

DD_Catsuit_Black_AA <--only current record

DD_Catsuit_Red_AA

DD_Catsuit_Pink_AA

DD_Catsuit_Blue_AA

Edited by izzyknows
sperlin
Posted
26 minutes ago, izzyknows said:

Checked them all. None of them in 1st person change from black.

 

Doesn't there need to be Armor Addon records for the different colors?

DD_Catsuit_Black_AA <--only current record

DD_Catsuit_Red_AA

DD_Catsuit_Pink_AA

DD_Catsuit_Blue_AA

I just tested it, the first person switches without issue in my game when I mod the color on the workbench.  Blue, black and Pink. Did you use a clean save?

Posted
4 hours ago, naaitsab said:

I just tested it, the first person switches without issue in my game when I mod the color on the workbench.  Blue, black and Pink. Did you use a clean save?

Yep new run, same thing. 3rd person, fine.. 1st person all versions black.

All the textures, materials & meshes are there too.  The black works fine, so it's not like it's missing anything, it's just not updating the 1st person nif.

Posted
22 hours ago, vaultbait said:

Did this include the hand clipping fix? It doesn't seem like the ESP edits for that are in yet, but just wanted to double check.

 

Scratch that, my fault. I didn't realize Devious Device Enchantings completely overwrites the Armor record for it, and was removing the hand biped slots. Disabling DDE, I no longer get hand meshes clipping through the gloves and the glove zap I'm adding to the FG conversion now correctly switches between gloves and bare hands in-game too.

 

I'm still seeing the lack of material swaps for the non-black catsuit gloves in first person though, DDE wasn't responsible for that (and I've confirmed nothing else is overriding the Armor and Armor Addon entries for it).

Posted
17 hours ago, naaitsab said:

I mod the color on the workbench.  Blue, black and Pink

I guess. Maybe you use different bgm material files what not included into release?

Posted
23 hours ago, izzyknows said:

Yep new run, same thing. 3rd person, fine.. 1st person all versions black.

All the textures, materials & meshes are there too.  The black works fine, so it's not like it's missing anything, it's just not updating the 1st person nif.

Can you start Fo4Edit with your normal load order and just load all the mods you normally run? Then check for the armor and armor-addon records of the catsuit and the materialswap "generic" like the blue. Perhaps you are running a mod that overwrites stuff like @vaultbait encountered.

 

10 hours ago, Elsidia said:

I guess. Maybe you use different bgm material files what not included into release?

I forgot the DDS files, those are posted above. I will make a full upload with all the files when I have the Sex Attributes integration ready.

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