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Posted
42 minutes ago, vietthai96 said:

we have the slave latex version but it doesn't have collar 

I always thought that was silly, so I added the collar to the harness and removed the separate latex collar data. A leather version would be VERRY nice too! :)

Posted

Hey, i'm new to modding in fallout 4. When i eqquiped a hobble dress, i noticed that it still seems to use standart animation, or at least it's not really noticeable like in skyrim, so i was wondering if there's any mod i need to install for that like it was the case in skyrim. I did install all requirements and one patch, as well as most animationspacks from this guide:

By the way, is there any good modlist for a bondage/BDSM oriented game? So far i've found DD, Just Business, and Raider Pet. Are there any other good Quest mods?

Thanks for any help in advance.

Posted
3 hours ago, izzyknows said:

@JB. @naaitsab

IF.. you talk to NPC's while wearing a gag, (with JB.'s patch above) they will lose their voice files for normal dialogue. This seems to be persistent until the NPC is reloaded... ie. leaving and returning.

And before ya ask... waiting or removing the gang and trying again doesn't fix it. It's like the NPC needs to be removed from the VoiceType _DD_Lines at the end of the gag dialogue.

You will probably need to add an on-unequip script to reset the alias. Or .. just delete that dialogue, it's so silly. ?

Posted
4 minutes ago, JB. said:

You will probably need to add an on-unequip script to reset the alias. Or .. just delete that dialogue, it's so silly. ?

LOL I prefer the latter. ;)

 

Posted (edited)
2 hours ago, emikrax said:

Hey, i'm new to modding in fallout 4. When i eqquiped a hobble dress, i noticed that it still seems to use standart animation, or at least it's not really noticeable like in skyrim, so i was wondering if there's any mod i need to install for that like it was the case in skyrim. I did install all requirements and one patch, as well as most animationspacks from this guide:

By the way, is there any good modlist for a bondage/BDSM oriented game? So far i've found DD, Just Business, and Raider Pet. Are there any other good Quest mods?

Thanks for any help in advance.

Devious devices mod has not been updated in a long time, but the community helped out and updated it, in this thread, couple pages back you will find devious devices RC3 mega link, download that and install it, remove your original devious devices first, then you need to install RC4 and make sure it overwrites RC3 and then RC5 and again make sure it overwrites RC4, they are like patches. Basically RC3 is the updated version of the mod which adds MCM menu among other things and RC4 and RC5 are patches for that.

 

If you followed the AAF setup guide correctly, and then installed these three devious devices files from here, it all should work correctly.

 

As for other mods, Boston Devious Helper is like devious followers for skyrim, also quite good.

 

 

Btw if you are using fusion girl, here are bodyslides for DD, if you're gonna download these

make sure to go to the last page of the thread as there is the most updated version  of 

these bodyslides.

 

Edited by NiX10
Posted

Thanks a lot! So because you have to go back a lot to find the links, let me gather the comments for other people here real quick.

RC3:

RC4:

RC5:

 

And do i only need the requirements for DD? Or are there additional?

 

And it would be great to make a sepperate mod page, so it can be found by searching and have a "mod post" that can be eddited.

 

And @NiX10, thanks a lot for the other mod suggention, i'm using CBBE.

Posted (edited)
6 hours ago, izzyknows said:

@JB. @naaitsab

IF.. you talk to NPC's while wearing a gag, (with JB.'s patch above) they will lose their voice files for normal dialogue. This seems to be persistent until the NPC is reloaded... ie. leaving and returning.

And before ya ask... waiting or removing the gang and trying again doesn't fix it. It's like the NPC needs to be removed from the VoiceType _DD_Lines at the end of the gag dialogue.

 

(The following bit is slightly off topic) That sounds similar to a thing I've noticed with the Sexual Harassment mod, where NPC's will be doing Vanilla voice lines, and the audible dialogue stops when the Harassment scene triggers, but you can still see the Vanilla subtitles.  I wonder if the concept is the same...

 

Anyway, I guess I need to dig back in the thread for the here is the instructions on removing the gag talk.  Thanks to JB. for the effort (and to izzyknows for the instructions!), maybe it could still turn into a better solution.  Having the option in the MCM to disable gag talk or make it happen less frequently would be nice, rather than removing the dialogue manually (some people might really like it... for immhmmhmersion!) but at least it is better than it used to be.  I don't hate the feature completely, it just got super annoying with original DD + Raider Pet since I leave the Tape Gag on the whole time and you would literally have to activate an NPC several times to get the actual Pet mod dialogue you wanted ?

Edited by Marg597
Added link to instructions
Posted
50 minutes ago, emikrax said:

And do i only need the requirements for DD? Or are there additional?

 

Not that i can recall other than what's already been listed on AAF or DD page, if you got face morphs downloaded, RC3 already comes with them if im correct.

 

You're using cbbe and i think DD already comes with cbbe bodyslides.

 

53 minutes ago, emikrax said:

And it would be great to make a sepperate mod page, so it can be found by searching and have a "mod post" that can be eddited.

 

I agree, its prob gonna be done once its gets updated more, there are probably going to be more patches and updates for this so keep an eye on this thread.

 

This might be useful, i think you can do this through console but this mod adds MCM menu where you can change probability of DD you can get

 

And obviously if you haven't seen you got DCW which is basically DCL from skyrim

As far as i know there are no updates like here, but i might be wrong.

Posted
7 hours ago, vietthai96 said:

But iirc it also different from Skyrim. Fallout 4 i checked the plug vibration, when event first start with vibration sound, i unequip the plug; well the plug is not equiped anymore, but the event still playing (sound, animation, etc...) until the last stage, after it end there the box "the plug vbirating or something similar, stop" that is the end despite i unequiped the plug long ago, that mean the event script somehow still running. In Skyrim iirc unless the animation occur which disable player control, when you unequip the plug the event will immediately stop.

 

Well that the thing, other than that i hope the will be more animation type in the future, and the orgasm event look slightly underwhelming compare to Skyrim one

 

Also did the current version have a leather harness, i like to us this harness in Skyrim, we have the slave latex version but it doesn't have collar 

Yeah that is one of the problems. The function is not stoppable. Can't do much about that as the scripting language doesn't work with interrupts.

 

6 hours ago, izzyknows said:

I always thought that was silly, so I added the collar to the harness and removed the separate latex collar data. A leather version would be VERRY nice too! :)

I've fixed/added some leather items by modifying the material file. On the leather items there was a checkmark that results in being  nearly identical to latex :P  If the texture files are there it could be possible. But adding all the color variants, mods and formlists is a big pain in the butt. And tbh I'm looking into rounding it all off.

Posted (edited)
2 hours ago, emikrax said:

And do i only need the requirements for DD? Or are there additional?

 

And it would be great to make a sepperate mod page, so it can be found by searching and have a "mod post" that can be eddited.

You don't need Armor Keywords..or face morphs.

But you need RC3 +RC4 + RC5

 

Once Naaitsab is done, Kimy is going to update the original mod with the new and improved  version. (still think Kimy should just hand it off to naaitsab... just sayn)

Edited by izzyknows
Posted (edited)
9 hours ago, naaitsab said:

For the plug system it came to mind that I perhaps need to explain how it's designed (like Skyrim)

...

My major issues probably are:
A) An unanimated (and pretty long) gap between vibration animation and orgasm animation. If we disable player control - PC just stands there while player is listening for not-so-exiting-to-be-considered-a-worthy-standalone-feature vibration sounds. But this is almost negligible as long as script returns player control after the first animation.
B) Player control being disabled second time during orgasm animation.  From the "immersion" point of view I understand desire to animate orgasm. But from gameplay pov it quickly becomes mostly an irritating feature (idk, probably it should be ?)

Edited by oldestman
Posted

@naaitsab 
I'm working on a small patch that will allow me to return to the old vibration code, while still utilizing new arousal feature and need some help as I'm not an experienced coder. So question - to read Sex Attributes arousal state from DD_Event_Vibrate should I use "FPA_Value_Arousal" or "libs.FPA_Value_Arousal" or just plain "Game.GetFormFromFile(0x0001E80D, "FPAttributes.esp")"?

Posted
22 minutes ago, izzyknows said:

Kimy should just hand it off to naaitsab

Don't know if naaitsab would like that. See above: "... I'm looking into rounding it all off"

Posted
28 minutes ago, izzyknows said:

You don't need Armor Keywords..or face morphs.

But you need RC3 +RC4 + RC5

 

Once Naaitsab is done, Kimy is going to update the original mod with the new and improved  version. (still think Kimy should just hand it off to naaitsab... just sayn)

It's her mod and I'm currently not looking into adopting something of this size ;) Especially as Fallout modding is far inferior to Skyrim regarding DD I think I'm going to wrap work on DD up soon and get back to Skyrim. I'm working on a small side mod but nothing close to release.

Also finalizing a job swap so that will take up a lot of free time.

 

15 minutes ago, oldestman said:

@naaitsab 
I'm working on a small patch that will allow me to return to the old vibration code, while still utilizing new arousal feature and need some help as I'm not an experienced coder. So question - to read Sex Attributes arousal state from DD_Event_Vibrate should I use "FPA_Value_Arousal" or "libs.FPA_Value_Arousal" or just plain "Game.GetFormFromFile(0x0001E80D, "FPAttributes.esp")"?

FPA is an external mod so without adding it as a dependency you would need to use the Getform. You need to read it as a global so check the line I used in the DD_library script.

 

20 minutes ago, oldestman said:

My major issues probably are:
A) An unanimated (and pretty long) gap between vibration animation and orgasm animation. If we disable player control - PC just stands there while player is listening for not-so-exiting-to-be-considered-a-worthy-standalone-feature vibration sounds. But this is almost negligible as long as script returns player control after the first animation.
B) Player control being disabled second time during orgasm animation.  From the "immersion" point of view I understand desire to animate orgasm. But from gameplay pov it quickly becomes mostly an irritating feature (idk, probably it should be ?)

A, are controls disabled between the animations? That should not be the case. The long "uneventful" vibrations are by design. Like in real time a woman (or man for that case) does not directly go into a "fondling frenzy" when a vibrator goes brrr :P But you should be able to move.

B I'm going to implement a toggle so you can disable the 'control disable'. 

Posted
6 minutes ago, naaitsab said:

are controls disabled between the animations

As far as I recall - no, that's why I said it's almost negligible (will take notice next time, though).

Posted (edited)

Well i think we can add a minor feature to plug like when it start vibrating, player will slow down or even being forced to walk and can't run or sprint (i doubt any woman can run with a plug that vibrating inside her)

 

Also you guys need to pay more attention to old equipments like latex and leather, when i look at wrist cuff and legs cuff, no distinction between a connected one and disconnected one unlike newer device like vault-tec cuffs or institute cuffs

Edited by vietthai96
Posted

@naaitsab I think i've found a bug in the new mod: Using the Chastity Belt start from Deviously Cursed Wasteland 1.4, after escaping the hobble dress, it doesn't remove the slowdown effect. Also, with or without the hobble dress, you can walk at normal speed in first person. I believe this is a bug of DD and not DCW, since the bondage gear and it's mechanics are handled by DD. Can you replicate the bug? Or should i post more information about my setup?

Posted
9 hours ago, emikrax said:

it doesn't remove the slowdown effect.

This is main DD equip system bug and can't resolves so easy. To fix it just put back this hobble dress, manipulate a locks walk a little and take it off.

 

Posted
9 hours ago, emikrax said:

@naaitsab I think i've found a bug in the new mod: Using the Chastity Belt start from Deviously Cursed Wasteland 1.4, after escaping the hobble dress, it doesn't remove the slowdown effect. Also, with or without the hobble dress, you can walk at normal speed in first person. I believe this is a bug of DD and not DCW, since the bondage gear and it's mechanics are handled by DD. Can you replicate the bug? Or should i post more information about my setup?

Could you try and replicate it with the hobble dress from DD and then DCW? There could be a wrong spell for the DCW dress applied as there was a modification made to the movement node in Torture Devices.

Posted

How "required" is AWKCR? I'm trying to avoid using it for my next playthrough, due to an abundance of people warning me against it (spaghetti code, broken beyond repair etc.) What would break if I did this?

Posted
51 minutes ago, MysticDaedra said:

How "required" is AWKCR? I'm trying to avoid using it for my next playthrough, due to an abundance of people warning me against it (spaghetti code, broken beyond repair etc.) What would break if I did this?

If you use the original mod it wouldn't load.

You can remove the master with xEdit since it doesn't actually use AWKCR.

If you use RC3>RC4>RC5 you don't need to worry about it.

Posted (edited)

Hello,

 

I have some DD items, like the boots, that I want to remove the lock's, because in all AFF scenes, they are depositioning the actor, in this case the player, because he's wearing a boot with DD, that AAF can't remove because are locked, and I'd like to wear these boots very.

 

I know how to use fo4edit, but I don't know where to edit to remove the lock's, because when the animation starts, the boots would be removed, and after the scene, placed again.

 

 

 

Thanks A lot

Moacir Jr.

 

Edited by Moacir Jr
Posted
3 minutes ago, Moacir Jr said:

I have some DD items, like the boots, that I want to remove from the lock's, because in all AFF scenes, they are depositioning the actor, in this case the player, because he's wearing a boot with DD, and I'd like to wear these boots very.

 

I know how to use fo4edit, but I don't know where to edit to remove the blocks, because when the animation starts, the boots would be removed, and after the scene, placed again.

 

Are you using the Fusion Girl conversion built for High Heels System? If so, you need to turn on AAF support in HHS when you install it.

Posted (edited)
8 hours ago, naaitsab said:

Could you try and replicate it with the hobble dress from DD and then DCW? There could be a wrong spell for the DCW dress applied as there was a modification made to the movement node in Torture Devices.

I'm sorry but i'm not quite sure what excactly you are asking. I have TortureDevices v2.2 Beta installed. Without DCW installed, equip > unequip an hobble dress, and check if it's still the case? Also, while playing some more yesterday, after about 2 minutes of running in first person, i could walk normally in 3rd person again. Later on the roof with the powerarmor, when loading the core it goes into hobble dress again, but only as long as you are not in the armor, in there you can walk normally.

On another note, somehow when i died and DCW activated the feature that the raiders put me into restraints, and moved me somewhere, i got an infinite loading screen.

Edited by emikrax

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