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Posted
1 hour ago, asdt123123 said:

The plug vibration effect is stuck on even though the plug was removed. ugh

Put back this plug with manipulate a device, then wait for next vibration, after that remove item by unlock.

 

Posted
On 9/5/2021 at 4:49 PM, Elsidia said:

In bodyslide beltironpadlock or beltironpadlockopen if lower part is open.

Any others belts with red, white into name not used into game but left from import from Skyrim.

Golden is only a material pack what's selected by game for that nif

 

 

 

On 9/5/2021 at 4:57 PM, Elsidia said:

Miss second question

 

In devious devices inside is leveled lists with all items. If you remove iron mask from single match leveled items list it's never select as random item in any mod what uses standard DD random item pick up.

Need use CK or FO4edit.

 

UPD: I recommend use FO4edit.

 

 

Got it, thanks.


 

 

Posted (edited)

Hiho, I have a quick question: for some reason these lovely outfits only support a small minority of my installed CBBE-presets, anyone have an Idea why that is? I'm stuck with a rather limiting selection, and I'm not much for gag boobs or massive asses... my other presets work just fine with any given CBBE outfit (vtaw for instance), I'm not sure what's going on here.

Edited by Cornoholio
added info
Posted

@EgoBallistic Just looked into DD Vibrate mod. Could you explain (or point to some kind of guide/documentation) why you used different values for "Sidechain" & "Rumble Send Value" in Sound Descriptor? Asking because other mods I've checked (Gray's Animations) seem to always use Sidechain = 100 and Rumble Send Value = 255. Looks like you know better.

Posted
38 minutes ago, oldestman said:

@EgoBallistic Just looked into DD Vibrate mod. Could you explain (or point to some kind of guide/documentation) why you used different values for "Sidechain" & "Rumble Send Value" in Sound Descriptor? Asking because other mods I've checked (Gray's Animations) seem to always use Sidechain = 100 and Rumble Send Value = 255. Looks like you know better.

 

I kind of figured it out through trial and error.  Basically the rumble intensity varies with the sound amplitude.  The sliders act as a multiplier, so the higher the slider values, the harder the motors will rumble at a given sound level.  But there is an upper limit where the motors won't run any harder.  As I recall, using really high slider values made the rumbling feel too uniform.  The values I used made it pretty subtle at first, then build up as the sounds build in intensity.

Posted (edited)
On 8/19/2021 at 12:50 AM, vaultbait said:

 

I'd like to think I'd find time to round all these up and make a suitable patch archive, as well as get around to updating wdaigle's FG 1.45+HHS conversion to work with FG>=1.75, but I doubt that will be this week or even next so would be thrilled if someone else has the time. For fixes and alterations, here's what I'm using so far:

 

 

I tried to combine the fixes I deemed most important for gameplay. So mainly the script changes people have submitted on the thread.

If people could let me know if these work it could be a first step for the patch.

 

Due to the changes made to the core of the scripts that are most of them running all the time I would recommend a save without DD or a new game when testing.

 

ArmorKeyword does not seem to be used anymore so in a later stage it will be removed as a dependency. AAF however is now required for the proper handling of sex scenes with DD.

 

Changelog:

AAF is now a soft requirement.

DD_Libary
-Added Database rework by Tron91
Source: https://www.loverslab.com/topic/138017-boston-devious-helper-alpha/page/39/?tab=comments#comment-3146057
-Added fixes for wrong timer type call and comparison problem on actor check is player. By Elsidia
Source: DM
-Added setting to show or hide database messages ingame (DD_Config_ShowDBMessages 0 or 1). By Naaitsab


DD_RestraintScript
-Fixed difficulty always set to 9. By Elsidia
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3482864
-Fixed sleep tracking. By Elsidia
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3482864
-Alternative checks if player is in a menu, pipboy, containter etc. By EgoBallistic
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3458705


DD_PlayerRefScript
-Removed database init call to DD_Libary
-Fixed AAF animations in devices. By EgoBallistic
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3417483


Devious Devices.esm
-Added Global DD_Config_ShowDBMessages. Default is set to false. Console 'set DD_Config_ShowDBMessages to 1' to display the notifications ingame
-Changed gag talk to be less anoying (requires player NPC activation and can be exited from) by Recursive
Source: https://www.loverslab.com/topic/73925-devious-devices/page/101/?tab=comments#comment-3284988

 

Community patch 0.1.zip

 

@EgoBallistic if you are fine with it I would also like to implement your 'face morphs' fixes into DD itself in a later stage. As it's kinda mandatory for a decent look.

@Kimy my idea is to start with the most important things and later add nice to haves. Like more advanced vibration events and some mesh fixes. Let me know how you feel about it. Small extras like carry weight could always be bundled as optional ESL/ESP files with a FOmod installer.

Edited by naaitsab
Posted
40 minutes ago, naaitsab said:

if you are fine with it I would also like to implement your 'face morphs' fixes into DD itself in a later stage. As it's kinda mandatory for a decent look.

 

By all means, I am totally fine with it.

Posted
6 hours ago, naaitsab said:

AAF however is now required for the proper handling of sex scenes with DD.

 

It looks like the script is intended to degrade gracefully when the AAF plugin is absent. It only strictly requires AAF's script sources at compilation, right? Or am I misunderstanding the implementation there?

Posted
8 hours ago, vaultbait said:

 

It looks like the script is intended to degrade gracefully when the AAF plugin is absent. It only strictly requires AAF's script sources at compilation, right? Or am I misunderstanding the implementation there?

It's a soft dependency method. So neither is required. I've edited the post to clarify it as a soft requirement. But it's a hard requirement if you want the fix. On the other hand don't think many users load sex mods without the sex framework (AAF) :P 

Posted
9 hours ago, naaitsab said:

It's a soft dependency method. So neither is required. I've edited the post to clarify it as a soft requirement. But it's a hard requirement if you want the fix. On the other hand don't think many users load sex mods without the sex framework (AAF) :P 

 

Thanks! So just to clarify, this patch would not make AAF a hard requirement for Devious Devices if added, so people using DD on its own or with other non-AAF-oriented mods (does Deviously Cursed Wasteland initiate sex animations, for example?) wouldn't be required to suddenly get AAF working in order to upgrade DD and get the other bug fixes included.

Posted
13 hours ago, vaultbait said:

does Deviously Cursed Wasteland initiate sex animations, for example?

This fix is for DD, and DCW itself not use AAF animations, that means after fix it not start using AAF animations

 

Posted
29 minutes ago, theneophoenix said:

im having an issue with locking and unlocking things even if i have kays the restraint key and chastiy key like i cant remove items at all

What issue you have?

You use Fallsouls?

Posted
2 minutes ago, theneophoenix said:

i do use fallsouls and even if i have the keys i cant removed certian items

Fallsouls not compatible with DD.

But here is your opportunity:

https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3502144

 

There is made community patch and in theory this patch includes Fallsouls compatibility.

But no one not tested it. You can install it and see if it helps you.

If you do it will be nice if you share info about if this patch works and DD items with fallsouls can be equiped and unequiped.

Posted
42 minutes ago, Elsidia said:

Fallsouls not compatible with DD.

But here is your opportunity:

https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3502144

 

There is made community patch and in theory this patch includes Fallsouls compatibility.

But no one not tested it. You can install it and see if it helps you.

If you do it will be nice if you share info about if this patch works and DD items with fallsouls can be equiped and unequiped.

sure ill give it a test run and let you know if it works

 

Posted
19 hours ago, Elsidia said:

This fix is for DD, and DCW itself not use AAF animations, that means after fix it not start using AAF animations

 

 

Right, it was more of a rhetorical question. I was looking for an example of a mod which uses DD but does not need AAF, indicating that making AAF a hard dependency of the next version of DD could end up with people who aren't using AAF suddenly needing to work out how to get it correctly installed. In this case it's not (yet) relevant because the requirement was clarified as a "soft" one (i.e. not really a requirement at all, just an option).

Posted
10 hours ago, Elsidia said:

Fallsouls not compatible with DD.

But here is your opportunity:

https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3502144

 

There is made community patch and in theory this patch includes Fallsouls compatibility.

But no one not tested it. You can install it and see if it helps you.

If you do it will be nice if you share info about if this patch works and DD items with fallsouls can be equiped and unequiped.

so from what ive played with the patch the ui now work fine no issues from what ive seen

 

Posted
On 9/8/2021 at 1:02 AM, naaitsab said:

 

I tried to combine the fixes I deemed most important for gameplay. So mainly the script changes people have submitted on the thread.

If people could let me know if these work it could be a first step for the patch.

 

Due to the changes made to the core of the scripts that are most of them running all the time I would recommend a save without DD or a new game when testing.

 

ArmorKeyword does not seem to be used anymore so in a later stage it will be removed as a dependency. AAF however is now required for the proper handling of sex scenes with DD.

 

Changelog:

AAF is now a soft requirement.

DD_Libary
-Added Database rework by Tron91
Source: https://www.loverslab.com/topic/138017-boston-devious-helper-alpha/page/39/?tab=comments#comment-3146057
-Added fixes for wrong timer type call and comparison problem on actor check is player. By Elsidia
Source: DM
-Added setting to show or hide database messages ingame (DD_Config_ShowDBMessages 0 or 1). By Naaitsab


DD_RestraintScript
-Fixed difficulty always set to 9. By Elsidia
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3482864
-Fixed sleep tracking. By Elsidia
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3482864
-Alternative checks if player is in a menu, pipboy, containter etc. By EgoBallistic
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3458705


DD_PlayerRefScript
-Removed database init call to DD_Libary
-Fixed AAF animations in devices. By EgoBallistic
Source: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3417483


Devious Devices.esm
-Added Global DD_Config_ShowDBMessages. Default is set to false. Console 'set DD_Config_ShowDBMessages to 1' to display the notifications ingame
-Changed gag talk to be less anoying (requires player NPC activation and can be exited from) by Recursive
Source: https://www.loverslab.com/topic/73925-devious-devices/page/101/?tab=comments#comment-3284988

 

Community patch 0.1.zip 129.84 kB · 22 downloads

 

@EgoBallistic if you are fine with it I would also like to implement your 'face morphs' fixes into DD itself in a later stage. As it's kinda mandatory for a decent look.

@Kimy my idea is to start with the most important things and later add nice to haves. Like more advanced vibration events and some mesh fixes. Let me know how you feel about it. Small extras like carry weight could always be bundled as optional ESL/ESP files with a FOmod installer.

On 9/5/2021 at 1:11 AM, vaultbait said:

 

I tried to provide an index of DD fixes/patches/enhancements (including that one) in this post, hopefully someone (maybe me but no promises) can try to combine some of them into something which can be integrated in an update for the mod itself:

 

 

 

Bah, that's reminded me I wanted to find a better 'solution' to the 'bunny hop' than my 'removal mod' :sweat_smile:

Kinda buried dealing with other shit right now, but will try and find time to dig around in that 'community patch', and my own DD alterations and see if I've anything I'd wanna add/suggest.
Probably some things, like swapping the auto-surrender to default to disabled, and reworking the item handling (which would likely also solve some of the NPC issues with DD), but need to go poke again and remind myself how shit worked first :joy:

Posted
47 minutes ago, Nebuchadnezzer2 said:

 

Bah, that's reminded me I wanted to find a better 'solution' to the 'bunny hop' than my 'removal mod' :sweat_smile:

Yeah there are no other animations available so it's either bunnyhop or slow walk :P  Perhaps one of the things that make it a bit more playable is apply the bunnyhop (or slow effect) only to the tight hobble dresses? None of the leg cuffs have chains as the 'zaz cuffs' are not ported over as I recall. So they shouldn't slow a player down.  The regular dress could have the slow effect applied.

 

51 minutes ago, Nebuchadnezzer2 said:

Kinda buried dealing with other shit right now, but will try and find time to dig around in that 'community patch', and my own DD alterations and see if I've anything I'd wanna add/suggest.
Probably some things, like swapping the auto-surrender to default to disabled, and reworking the item handling (which would likely also solve some of the NPC issues with DD), but need to go poke again and remind myself how shit worked first :joy:

 

Let me know if you find something. And surrender and equipping, isn't part of the framework as far as I know. Perhaps you are referring to Devious Cursed Wasteland?

Posted
1 hour ago, naaitsab said:

Yeah there are no other animations available so it's either bunnyhop or slow walk :P  Perhaps one of the things that make it a bit more playable is apply the bunnyhop (or slow effect) only to the tight hobble dresses? None of the leg cuffs have chains as the 'zaz cuffs' are not ported over as I recall. So they shouldn't slow a player down.  The regular dress could have the slow effect applied.

 

On a related note, I'm using an expanded version of this patch to make it so the ballet heel restrictive boots (with or without the corset) and some of the high-heeled dresses as well prevent running, and also make clomping heel walk sounds:

 

Spoiler

 

 

It needs HHS, but as I'm also using the FG+HHS slider conversion for DD that's not been a concern for me.

Posted
1 hour ago, naaitsab said:

Yeah there are no other animations available so it's either bunnyhop or slow walk :P  Perhaps one of the things that make it a bit more playable is apply the bunnyhop (or slow effect) only to the tight hobble dresses? None of the leg cuffs have chains as the 'zaz cuffs' are not ported over as I recall. So they shouldn't slow a player down.  The regular dress could have the slow effect applied.

Yeah, it's a bit of a conundrum.
I know Skyrim's DD has crawlin anims, and I could've sworn I looked around for something similar in DD/TD a while back, but I forget if I found anything to use...

Ideally, I'd simply swap it to something else, like a shorter-stride walk, crawling, etc., but anim related crap is not my 'expertise' :joy:

1 hour ago, naaitsab said:

Let me know if you find something. And surrender and equipping, isn't part of the framework as far as I know. Perhaps you are referring to Devious Cursed Wasteland?

Will do, and yes, it is part of DCW, which is what I was thinking of there...
I've made quite a few personal alterations, alright? :P
Which reminds me, A: an MCM, and B: ability to adjust/disable shit like the 'gagged moans' in it, will be top of my 'to-do list', when I finally get around to looking at/poking stuff

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