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Posted
10 hours ago, Elsidia said:

Fusion girl convert 1.45 works perfect too with physics.

But maybe i change physics configuration file manually. Don't remember.

 

I too remember the 1.45 conversion having appropriate physics when used with FG 1.45. Of course if you try to use a conversion which was made for the wrong FG version, you'll have non-working physics (like DD converted for FG 1.45 with a FG 1.80 body).

Posted

Is there a way to disable the way DD locks these outfits to the character? I have the keys and lockpicks and sometimes it still keeps me trapped in the outfits like it's bugged. I'd like Violate to equip the items to my character but not have the locking scheme. This way my character can run away after Violate and remove the items without the hassle of having to unlock the items. I just like the aesthetics of the outfits mostly and not the locking scheme included with DD. Is there a way in the game to disable the locking scheme or is there a mod that has MCM support that allows you to disable the DD locking scheme? Thanks 

Posted
36 minutes ago, ReaperBlade said:

Is there a way to disable the way DD locks these outfits to the character? I have the keys and lockpicks and sometimes it still keeps me trapped in the outfits like it's bugged. I'd like Violate to equip the items to my character but not have the locking scheme. This way my character can run away after Violate and remove the items without the hassle of having to unlock the items. I just like the aesthetics of the outfits mostly and not the locking scheme included with DD. Is there a way in the game to disable the locking scheme or is there a mod that has MCM support that allows you to disable the DD locking scheme? Thanks 

 

You could use the console to get them, then when you wear them there's an option not to lock them so you can take them off when you want.

 

Another option is using the mod Sex Attributes, that has an option to remove them with willpower

Posted (edited)
3 hours ago, Slorm said:

 

You could use the console to get them, then when you wear them there's an option not to lock them so you can take them off when you want.

 

Another option is using the mod Sex Attributes, that has an option to remove them with willpower

 

Okay thanks, I'll look into Sex Attributes! 

 

 

Edit - Sex Attributes works pretty good for my needs. Thank you! 

Edited by ReaperBlade
Posted

Hey, Im having a problem where my companions are stuck in the restraint poses after the devices have been removed, stopping them from combat. Iv found i can fix it by telling them to equip a weapon in their inventory but it resets whenever i load a save or a new cell and puts them back into the pose. Any Ideas?

Posted
6 minutes ago, trekkie said:

Hey, Im having a problem where my companions are stuck in the restraint poses after the devices have been removed, stopping them from combat. Iv found i can fix it by telling them to equip a weapon in their inventory but it resets whenever i load a save or a new cell and puts them back into the pose. Any Ideas?

 

Depending on how you remove devices from NPCs, the effects can remain. The usual solution is to reequip them with an identical device to the one which they had on originally, and then unequip it and remove the associated "remove me before closing" item too.

Posted

hey is installing devious devices going to work for mods that require devious devices integration and expansion? if not are devious devices and expansion and integration compatible with each other? if not is there an all-in-one installer?

Posted
29 minutes ago, nonofyodambiznes said:

hey is installing devious devices going to work for mods that require devious devices integration and expansion? if not are devious devices and expansion and integration compatible with each other? if not is there an all-in-one installer?

 

Which expansion are you asking about? There are a few expansions for DD, some done as patches, others as complete add-on mods.

Posted
1 hour ago, nonofyodambiznes said:

hey is installing devious devices going to work for mods that require devious devices integration and expansion? if not are devious devices and expansion and integration compatible with each other? if not is there an all-in-one installer?

Any mod that alters Devious Devices or uses the Devious Devices framework will not work without Devious Devices. So your question is rather cornfusing.

Posted
1 hour ago, nonofyodambiznes said:

hey is installing devious devices going to work for mods that require devious devices integration and expansion? if not are devious devices and expansion and integration compatible with each other? if not is there an all-in-one installer?

That's for the Skyrim version of Devious Devices, not this Fallout 4 version.

Posted
1 minute ago, naaitsab said:

That's for the Skyrim version of Devious Devices, not this Fallout 4 version.

That explains it. And here I thought maybe my coffee hadn't kicked in yet. LOL

Posted (edited)
2 hours ago, vaultbait said:

 

Which expansion are you asking about? There are a few expansions for DD, some done as patches, others as complete add-on mods.

some mods require devious devices other require devious devices assets and some require devious devices integration

can you run all 3 of them at once? do you have to merge them? like what do you do for deviously cursed loot? do you install dd integration without the dd? does it require assets too?

oh wait... this is the fallout page... how did i end up here... nevermind

421.PNG

Edited by nonofyodambiznes
Posted
14 hours ago, nonofyodambiznes said:

some mods require devious devices other require devious devices assets and some require devious devices integration

Sorry for off topics, but i see you run Skyrim SE. In list you have installed 3 LE version mods what not need and break a Skyrim

You need remove a mods:

DDa-3.0e

expansion 4.3a

integration 4.3a

Those are form LE version

also all those are included into Devious Devices SE & VR 5.1 (DDA, DDi, DDX) - this is installer AIO. And you don't need install separate mods. All mods what requires any of it will find it into Devious Devices SE & VR 5.1

If mods are old it can be incompatible with newest version of DD 5.1

 

also after uninstall those mods i recommend remove DD 5.1 and reinstall for new to avoid damage from wrong installed DD 4.3 from LE version.

Posted
6 hours ago, Elsidia said:

Sorry for off topics, but i see you run Skyrim SE. In list you have installed 3 LE version mods what not need and break a Skyrim

You need remove a mods:

DDa-3.0e

expansion 4.3a

integration 4.3a

Those are form LE version

also all those are included into Devious Devices SE & VR 5.1 (DDA, DDi, DDX) - this is installer AIO. And you don't need install separate mods. All mods what requires any of it will find it into Devious Devices SE & VR 5.1

If mods are old it can be incompatible with newest version of DD 5.1

 

also after uninstall those mods i recommend remove DD 5.1 and reinstall for new to avoid damage from wrong installed DD 4.3 from LE version.

thanks!

Posted
On 8/31/2021 at 2:31 AM, vaultbait said:

 

Depending on how you remove devices from NPCs, the effects can remain. The usual solution is to reequip them with an identical device to the one which they had on originally, and then unequip it and remove the associated "remove me before closing" item too.

Thank you.

Posted
On 6/22/2021 at 11:35 PM, EgoBallistic said:

Here is a patch that enables proper DD animations on the AAF body double.   If it detects that the player has started an AAF scene, it will check for DD and TD animation keywords on the player and apply any that are found to the body double, then set the double's Animation Archetype to kick off the animations.  This is more efficient than trying to find the inventory device for each worn rendered device, but has the same effect.  It works for me, please give it a test and let me know.

 

image.png

 

 

Devious Devices AAF Support.7z 4.21 kB · 177 downloads

 

I was searching this topic for something else, but found this post of yours by chance. Thanks for sharing! It's a shame that this file is buried in here.

Posted
10 hours ago, Tanglin said:

 

I was searching this topic for something else, but found this post of yours by chance. Thanks for sharing! It's a shame that this file is buried in here.

 

I tried to provide an index of DD fixes/patches/enhancements (including that one) in this post, hopefully someone (maybe me but no promises) can try to combine some of them into something which can be integrated in an update for the mod itself:

 

 

Posted (edited)

I'm trying to edit bones for chastity belts to remove that deformation near the crotch. The thing is I can't find them anywhere after a long tedious search by opening each of the .nif files. Can someone point me to where the golden chastity belt (and Jack's if it uses a different .nif) and steel chastity belt are? Or if a patch for that already exists? Much appreciated. 

 

*edit: One more question, is it possible to tweak what items may be used in a cursed loot event? I personally can't stand how that iron mask looks so I'm looking to remove it from the cursed loot list. I use Rogg's (spelling?) DD manager but it seems to only affect Violate and Harassment events.

Edited by kirryus
Posted
13 hours ago, vaultbait said:

 

I tried to provide an index of DD fixes/patches/enhancements (including that one) in this post, hopefully someone (maybe me but no promises) can try to combine some of them into something which can be integrated in an update for the mod itself:

 

 

 

Even if an update for the mod is not possible, it'll still help a lot if your list of links could be added to the first post or somewhere prominent. 

Posted (edited)
8 hours ago, kirryus said:

Jack's if it uses a different .nif) and steel chastity belt are? Or if a patch for that already exists? Much appreciated. 

In bodyslide beltironpadlock or beltironpadlockopen if lower part is open.

Any others belts with red, white into name not used into game but left from import from Skyrim.

Golden is only a material pack what's selected by game for that nif

 

 

Edited by Elsidia
Posted (edited)
8 hours ago, kirryus said:

One more question, is it possible to tweak what items may be used in a cursed loot event?

Miss second question

 

In devious devices inside is leveled lists with all items. If you remove iron mask from single match leveled items list it's never select as random item in any mod what uses standard DD random item pick up.

Need use CK or FO4edit.

 

UPD: I recommend use FO4edit.

 

Edited by Elsidia

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