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Posted (edited)
44 minutes ago, chsien5 said:

Sorry if this sounds like a noob question as I'm new to bodyslide and the like,

 

what have I done wrong that causes my character to have 2 sets of breasts when wearing devices like the harness?

Should i be batch building differently?

 

Can you explain what you mean by "two sets of breasts" (or add a screenshot of it)? If you're saying that the chest part of some devious device is larger than the actual breasts on the body inside it and there's a noticeable gap between the clothing and the body, that's usually a sign that the clothing was not built with or not designed for the body you're using.

 

What base body mod do you use (CBBE, FG, et cetera) and are you using a BodySlide conversion of DD (for example, one of the ones for the Fusion Girl body)?

Edited by vaultbait
Posted
45 minutes ago, chsien5 said:

Sorry if this sounds like a noob question as I'm new to bodyslide and the like,

 

what have I done wrong that causes my character to have 2 sets of breasts when wearing devices like the harness?

Should i be batch building differently?

Here this should fix it.

Extract it overwriting the current files. Then rebuild the outfits.

DD Reference Mesh Fix.zip

Posted
On 7/3/2021 at 9:18 AM, izzyknows said:

Well, ya got something mucked up a bit.

Disable all your mods except DD and it's dependencies.

Load the game>start a new run and make sure everything works. If it crashes on load you have a bad install. If it doesn't crash....

Enable 1/2 of your mods... load the save... No crash.. you know it issue is in the remaining disabled mods.

Enable 1/2 of the disabled mods and repeat.

 


Well I did that and game crashed before I could get into the starting menu
I'm gonna reinstall the game and NMM

Posted

Just wondering,

has anyone converted weight bones to this set or is there a lot of issues from doing that?

I am just assuming it is very tedious.

Posted
5 hours ago, Nexodus said:

Just wondering,

has anyone converted weight bones to this set or is there a lot of issues from doing that?

I am just assuming it is very tedious.

 

Can you explain what you mean by "weight bones"? Like cloth bones for the long dresses, or something else entirely?

Posted
On 6/25/2021 at 11:03 PM, claiomhsolais said:

in combat, npc or follower wearing arm restraints automatically free themselves and join the fight, but then back to being restrained after that. how can i keep them permanently restrained?

 

The problem was in the AI packages from Torture Devices that DD uses.  I updated Torture Devices so bound NPCs won't do that.

 

@Elsidia@izzyknows@vaultbait

Posted

I was wondering if you could make the keys droppable. I would like to store some keys in various places just in case my things get stolen. That way I have backups without having to go all the way back to the Memory Den. I love this mod and thanks for your time!

Posted (edited)
1 hour ago, NewtoMods96 said:

I was wondering if you could make the keys droppable. I would like to store some keys in various places just in case my things get stolen. That way I have backups without having to go all the way back to the Memory Den. I love this mod and thanks for your time!

You can. Kimy has pretty much abandoned this mod. Just not "officially" said so.

 

Drop the attached file in your Fallout4 folder, change the first 2 digits to match your load order for each key (d044e9f). Then in game run bat keys.

Tip: easy way to find the prid, help chastity 4 keym. The txt files are not loaded like normal game files, so you can edit them while running the game.

keys.txt

Edited by izzyknows
Posted (edited)
8 hours ago, NewtoMods96 said:

I was wondering if you could make the keys droppable.

As for i think keys not droppable because it's makes life so easy in DD.

Also note that DD not works on full strength. By engine bug it's always use easiest difficulty 9. In default need be 4.

So you run DD in easy mode.

As example when you are locked into any restraint cool-down mode is 1 hour.

In original difficulty 4 it was planned 3 or 4 hours. Also in game not work half of DD mechanics, because those are disabled in difficulty 9.

Edited by Elsidia
Posted
On 7/11/2021 at 10:12 PM, izzyknows said:

You can. Kimy has pretty much abandoned this mod. Just not "officially" said so.

 

Drop the attached file in your Fallout4 folder, change the first 2 digits to match your load order for each key (d044e9f). Then in game run bat keys.

Tip: easy way to find the prid, help chastity 4 keym. The txt files are not loaded like normal game files, so you can edit them while running the game.

keys.txt 46 B · 5 downloads

Thank you for this. Got used to vanilla DD, but it needs to be fun for everybody. Also for an abandoned mod, it still seems to work very well, wish there were more events though where you wiggle in restraints.

Posted
On 6/22/2021 at 11:35 AM, EgoBallistic said:

Here is a patch that enables proper DD animations on the AAF body double.   If it detects that the player has started an AAF scene, it will check for DD and TD animation keywords on the player and apply any that are found to the body double, then set the double's Animation Archetype to kick off the animations.  This is more efficient than trying to find the inventory device for each worn rendered device, but has the same effect.  It works for me, please give it a test and let me know.

 

image.png

 

 

Devious Devices AAF Support.7z 4.21 kB · 74 downloads

This patch works or is a damn good placebo. I've had no issues with AAF animations and Devious Devices since.

Posted
5 hours ago, run4loki2 said:

Thank you for this. Got used to vanilla DD, but it needs to be fun for everybody. Also for an abandoned mod, it still seems to work very well, wish there were more events though where you wiggle in restraints.

You're Welcome.

Ya, don't be putting restraints on settlers. It ends badly. LOL

Posted
7 hours ago, run4loki2 said:

This patch works or is a damn good placebo. I've had no issues with AAF animations and Devious Devices since.

 

Thanks.  It's definitely not a placebo :)  I've been working with those kinds of animations a lot recently and realized I could just apply them directly to the AAF body double by script.

Posted
On 7/10/2021 at 1:52 AM, vaultbait said:

 

Can you explain what you mean by "weight bones"? Like cloth bones for the long dresses, or something else entirely?

The weight paint tool that changes colour by higher the weight(Might be visa versa)

I was trying to convert/copy the weight from a CBBE bodymesh to another CBBE mesh, trying to synergize the femalebody mesh physics with the outfit replacer/body.

 

But whatever I seem to export is far from what I expected, I've tried several different ways, from exporting the nif, tried every copy bone weight function it had to offer.

I tried loading a reference, but the weight paint distribution is not identical at all and generally results with stretched skin sucked through space-time.

 

Sorry for the slow response, if you need screenshots, I can always provide that to elaborate.

 

Posted

I saw one person mention this but i didnt see a solution for it. 

 

I keep having the issue of trying to put the devices on myself but they simply dont appear but (most) of the devices appear on the NPC's i apply them too. 

Im using CBBE body (Chubby) and have tried it on the default CBBE (Curvy). 

Ive created batch builds (including morphs) numerous times making sure to build all of the different outifts. 

 

can someone help me figure out what im doing wrong?

Posted
1 minute ago, Person1 said:

I saw one person mention this but i didnt see a solution for it. 

 

I keep having the issue of trying to put the devices on myself but they simply dont appear but (most) of the devices appear on the NPC's i apply them too. 

Im using CBBE body (Chubby) and have tried it on the default CBBE (Curvy). 

Ive created batch builds (including morphs) numerous times making sure to build all of the different outifts. 

 

can someone help me figure out what im doing wrong?

I just realized im also not able to remove the devices from the NPC's inventories even tho i have the keys to be able to do so. 

Posted
1 hour ago, stone99990 said:

I have bodyslide but some of the stuff is still invisible what do I do 

Did you batch build the outfits?

Posted
4 hours ago, Person1 said:

I have a similar problem and yes i have 

What's invisible?
Have you manually re-installed overwriting the current files?

Posted (edited)

image.png.e47659000b4118923f603902d0dec913.png

Can someone walk me through on how to add pipboy to the exclusion list? I couldn't find anything about it after searching the entire thread and I'm not sure how do I go about it from here, but I did manage to set master and whatnot.

Edited by placeh0ldr
Posted
2 hours ago, placeh0ldr said:

Can someone walk me through on how to add pipboy to the exclusion list?

Add it to exclusion list

Spoiler

Clipboard.jpg.799ec4c8a7fd97e67063e7385af38d73.jpg

 

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