Jump to content

Paid mods and Bethesda announcement on the E3


Guest

Recommended Posts

Posted

 

 

Here's something new I found in the SkyrimSE and FO4 EULA:

 

You agree not to:

 

(g) Reverse engineer, decompile, disassemble or modify the Software, in whole or in part;

 

Bye bye script extenders!!!

 

This is just spreading FUD. While Beth -would- have a right to ban script extenders using this clause (which is a part of almost ANY close-source software license I am aware of, and has been for ages), they have always tolerated the script extenders. There is not a single reason to believe that this will change in the future. People need to stop suggesting that Beth is out to kill free modding with CC, unless there is reasonable grounds for this accusation. Right now there isn't any, so this is just a silly attempt to vilify them.

 

 

Yup, this is also part of the reason BethSoft do not want to get involved with the modding community. If they get involved, a lot of stuff are going to burn because of some legal point here or there. They won't make a statement other than: "here are some tools and have fun". And that's all we will ever get as a community. Nothing supportive is coming, but nothing bad either.

 

i REALLY REALLY hope this is true. Cuz i'm scared out of my wits right now with the direction they're taking. I dont wanna see Loverslab go away and all the adult modding to go away in the future.

 

I can't imagine playing the next elder scrolls without a sexlab or skimpy armor/big ass titty mods anymore.

Beyond Bruma is out now in the Nexus...and it's a DLC-sized free mod...

 

testing it out now to see if it would be worth to throw money at...

 

what does it have to do with this topic?

 

maybe nothing...

 

it goes to show that people are still able to make "quality content" in free modding so don't lose hope... CC won't be the "go to" place to get "quality content" I think...

but the bad news is the future updates to beyond skyrim mod will be Skyrim special edition only.

 

And guess who also believes skyrim special edition is the future? Bethesda. They dont sell skyrim LE anymore on steam and is no longer supported.

 

How the fuck are we gonna get all these sex mods and skimpy armor/vagina/big-ass/big-tits mods into SE? I can't play SE cuz there is no ass and tiddies. And I can't image playing skyrim without sexlab.

Posted

Hmmm. professional modding. as a supplement to free modding this might work. I would be more interested in a bug free "Jiggle and Bounce" mod. However Political Correctness might kill that.

Posted

nah fuck that shit

it would make the

community into a

market

Posted

Something that hasn't been mentioned: As far as i can see, modders always produced some more powerful tools than Bethesda without even touching CK. Things like SKSE, or FNIS. And if i get the description right, there is no way to publish a mod in CC that requires those tools. So... i don't see it as a threat for the stuff we like. Maybe i can't get a really cool outfit for free, but i think i can live with that, the one way or the other.

And i hope they won't do something that stupid as blocking people from creating content. Imho mods are the main reason to buy Beth games, if they remove those... at least for me, they won't be really relevant anymore.

 

If they want mods in the same quality and numbers, they would have to build those mods on their own from scratch, or imho more likely: every modder would have to write his own SKSE version if he wants to make a mod needing scripts. I don't see that happen. Maybe for stuff in the size like Enderal, and i guess there it's fair to put it beyond a paywall. 

 

Werent things like SKSE and FNIS created due to beth not providing a way to do what they do? Assuming any dialogue is two way between the peeps in CC and the dev making any actual game then required functionality could be added in at source - obviously not for sex content but skse and fnis arent exclusively for those

 

There probably will always be a need for stuff like those (if only for adult content) but i'd think beth would be under using there own staff if they didn't try to build that sort of stuff in to future games rather than have someone bolt it on

 

Posted

 

Something that hasn't been mentioned: As far as i can see, modders always produced some more powerful tools than Bethesda without even touching CK. Things like SKSE, or FNIS. And if i get the description right, there is no way to publish a mod in CC that requires those tools. So... i don't see it as a threat for the stuff we like. Maybe i can't get a really cool outfit for free, but i think i can live with that, the one way or the other.

And i hope they won't do something that stupid as blocking people from creating content. Imho mods are the main reason to buy Beth games, if they remove those... at least for me, they won't be really relevant anymore.

 

If they want mods in the same quality and numbers, they would have to build those mods on their own from scratch, or imho more likely: every modder would have to write his own SKSE version if he wants to make a mod needing scripts. I don't see that happen. Maybe for stuff in the size like Enderal, and i guess there it's fair to put it beyond a paywall. 

 

Werent things like SKSE and FNIS created due to beth not providing a way to do what they do? Assuming any dialogue is two way between the peeps in CC and the dev making any actual game then required functionality could be added in at source - obviously not for sex content but skse and fnis arent exclusively for those

 

There probably will always be a need for stuff like those (if only for adult content) but i'd think beth would be under using there own staff if they didn't try to build that sort of stuff in to future games rather than have someone bolt it on

 

 

You are right, of course they have their own tools. But i don't think one can just replaced by another - if they want to offer or patch a mod that requires SKSE, this mod will still require SKSE. To change that you'd probably have to rewrite that mod from scratch, at least it would be faster. It would be easier for FNIS i think, but still some work.

Posted

All content available on CC will be available on all platform, so no, no script extender. Also all products provided by the CC will be made for it, so none can be already dependent on any script extender.

People should really stop thinking of what the CC will sell as mods as they are not. If a mod author contract with Beth to produce something for CC it won't be a mod. It will be OFFICIAL content available in game.

Posted

As far as my knowledge goes, there will be no magic on these mods, they will never change the exe or add anothing to it, will be just esp like basic mods, don't think bethesda will update all games because some mod that people may or may not buy, is different when you have some DLC's that most people will have it soon or later.

Posted

 

Something that hasn't been mentioned: As far as i can see, modders always produced some more powerful tools than Bethesda without even touching CK. Things like SKSE, or FNIS. And if i get the description right, there is no way to publish a mod in CC that requires those tools. So... i don't see it as a threat for the stuff we like. Maybe i can't get a really cool outfit for free, but i think i can live with that, the one way or the other.

And i hope they won't do something that stupid as blocking people from creating content. Imho mods are the main reason to buy Beth games, if they remove those... at least for me, they won't be really relevant anymore.

 

If they want mods in the same quality and numbers, they would have to build those mods on their own from scratch, or imho more likely: every modder would have to write his own SKSE version if he wants to make a mod needing scripts. I don't see that happen. Maybe for stuff in the size like Enderal, and i guess there it's fair to put it beyond a paywall. 

 

Werent things like SKSE and FNIS created due to beth not providing a way to do what they do? Assuming any dialogue is two way between the peeps in CC and the dev making any actual game then required functionality could be added in at source - obviously not for sex content but skse and fnis arent exclusively for those

 

There probably will always be a need for stuff like those (if only for adult content) but i'd think beth would be under using there own staff if they didn't try to build that sort of stuff in to future games rather than have someone bolt it on

 

 

 

Whole Bethesda modding is like

 

"Here are tools , go and figure it out XD"

" Also btw no official scripts and plugins for various 2d/3d tools "

" Haven fun XD make money for us though "

 

*patch incoming*

*breaks many crucial things*

 

"Whoops we broke it , thanks god we have modders they will fix it XD"

"No point in wasting resources xdd "

 

 

 

You would think after so many years, they would be able at least to make a proper mod loader thingy. But nahh.

 

Posted

 

..." Also btw no official scripts and plugins for various 2d/3d tools "...

 

Just as a side note, the Fallout 4 CK is shipped with an official export plugin for 3dsmax.

In addition to that, the plugin contains the Havok exporter for animations too.

Posted

 

Just as a side note, the Fallout 4 CK is shipped with an official export plugin for 3dsmax.

In addition to that, the plugin contains the Havok exporter for animations too.

 

 

Thats good. Haven't played a lot of or modded Fallout4 at all. Just like 6 years late, we had to endure it and use clunky scripts before.

 

Too bad there is nothing like that for Skyrim. Which should be done from day 1.

 

SE , won't mention it here to derail thread but so many things is wrong with it. Which clearly shows that they do not care at all.

Posted

 

 

..." Also btw no official scripts and plugins for various 2d/3d tools "...

 

Just as a side note, the Fallout 4 CK is shipped with an official export plugin for 3dsmax.

In addition to that, the plugin contains the Havok exporter for animations too.

 

 

Which version? 2014 and above?

Posted

 

 

 

..." Also btw no official scripts and plugins for various 2d/3d tools "...

 

Just as a side note, the Fallout 4 CK is shipped with an official export plugin for 3dsmax.

In addition to that, the plugin contains the Havok exporter for animations too.

 

 

Which version? 2014 and above?

 

 

Sadly 2013 only.

Some people say its  working with 2014, but i havent got it (fully) working with it so...

 

Posted

 

My point is they've been planning this for a long time in the legal aspect.

 

Here's what the oldrim CK Eula says about ownership of new materials modders make:

 

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials. If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.

 

In other words, you still retain ownership but automatically grant bethesda the right to use it anyway they want.

 

Here's what the new EULA says:

 

(a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software;

 

 

See this is what I was thinking would happen. As soon as modding would move more into commercialism, control of any and all creative works made by anyone that makes anything for an game under them would be at their mercy and control. They will probably target this site one day and deem it unworthy to exist and anything else they believe to be theirs because it's all about the money and rep for them. You participate in the CC you forfeit anything you make over to them to do as they wish with it. If it becomes something special to them and they want to screw you over from the creative direction of your mod or deny adaptability or anything connecting patches to mods on or off of CC or anything they can.

 

This is why modding started back in the day, to escape the control that comes with commercialism to express full and total creative freedom outside of the control that comes with the addition of money and business. Because without money involved big businesses and companies don't care what you do as long as that commercial connection is never met. In a perfect world where you wouldn't have to worry about the above trickery being paid for making mods would be awesome, but sadly that's not the case, you can't trust beth they will abuse and use this modding community till it is nothing, just like their vanilla Fallout's and Elder Scrolls games it will be dry. It's going full circle folks they will attempt to gain and take creative control back from the modding community and it will be a husk of it's former self.          

 

Posted

 

 

My point is they've been planning this for a long time in the legal aspect.

 

Here's what the oldrim CK Eula says about ownership of new materials modders make:

 

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials. If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.

 

In other words, you still retain ownership but automatically grant bethesda the right to use it anyway they want.

 

Here's what the new EULA says:

 

(a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software;

 

 

See this is what I was thinking would happen. As soon as modding would move more into commercialism, control of any and all creative works made by anyone that makes anything for an game under them would be at their mercy and control. They will probably target this site one day and deem it unworthy to exist and anything else they believe to be theirs because it's all about the money and rep for them. You participate in the CC you forfeit anything you make over to them to do as they wish with it. If it becomes something special to them and they want to screw you over from the creative direction of your mod or deny adaptability or anything connecting patches to mods on or off of CC or anything they can.

 

This is why modding started back in the day, to escape the control that comes with commercialism to express full and total creative freedom outside of the control that comes with the addition of money and business. Because without money involved big businesses and companies don't care what you do as long as that commercial connection is never met. In a perfect world where you wouldn't have to worry about the above trickery being paid for making mods would be awesome, but sadly that's not the case, you can't trust beth they will abuse and use this modding community till it is nothing, just like their vanilla Fallout's and Elder Scrolls games it will be dry. It's going full circle folks they will attempt to gain and take creative control back from the modding community and it will be a husk of it's former self.          

 

 

 

Agreed, but i don't think they will target LL so soon.

 

For their "contract", is BS, they cannot own nothing, even if they can, this have no legal power, a contract cannot be bigger them the law, the contract fill the gaps that don't have law for it, so they can say they own you, just because you play their games, but they don't, in fact, for what i remember, they cannot even own the ESP extension, Adobe had a great fight over PSD format and lost if i remember write.

 

What they are doing, knowing or not, is cultural appropriation, but i am no one to judge if this is good or bad, we have examples were the culture die because of this, and others were they grown...

Posted

Personally I fall under the opinion of NOPE. 

But one thing that I hope doesn't happen but probably will is that it will up some modders egos and make them feel more entitled to treat others pretty harsh. Im not naming any names because I don't have any names to be honest or websites, but just in general it tends to happen XD. But through my days of searching for mods through many websites not just here and Nexus, there is usually a few authors I see where they are treated like a celebrity. High egos. Seeming very entitled. They usually have the support and stuff behind them ect. 

 

Basically my point is I have a feeling not even on the point of business and morality of "should mods be free or not" its just gonna open more drama and stir up some crap even more. I hope bethesda is ready for the monster they created. You wait, somehow theres gonna be lawsuits and stuff somewhere down the line, some how, no matter how dumb it is since money is involved. I mean here has been some crazy lawsuit thing with a author trying to sue MXR for showcasing a mod in a video right? 

 

On the other hand it would make for some interesting situations but jeez. I just got a horrible feeling about all this..

Posted

 

 

 

My point is they've been planning this for a long time in the legal aspect.

 

Here's what the oldrim CK Eula says about ownership of new materials modders make:

 

If You distribute or otherwise make available New Materials, You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit. You also waive and agree never to assert against Bethesda Softworks or its affiliates, distributors or licensors any moral rights or similar rights, however designated, that You may have in or to any of the New Materials. If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.

 

In other words, you still retain ownership but automatically grant bethesda the right to use it anyway they want.

 

Here's what the new EULA says:

 

(a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software;

 

 

See this is what I was thinking would happen. As soon as modding would move more into commercialism, control of any and all creative works made by anyone that makes anything for an game under them would be at their mercy and control. They will probably target this site one day and deem it unworthy to exist and anything else they believe to be theirs because it's all about the money and rep for them. You participate in the CC you forfeit anything you make over to them to do as they wish with it. If it becomes something special to them and they want to screw you over from the creative direction of your mod or deny adaptability or anything connecting patches to mods on or off of CC or anything they can.

 

This is why modding started back in the day, to escape the control that comes with commercialism to express full and total creative freedom outside of the control that comes with the addition of money and business. Because without money involved big businesses and companies don't care what you do as long as that commercial connection is never met. In a perfect world where you wouldn't have to worry about the above trickery being paid for making mods would be awesome, but sadly that's not the case, you can't trust beth they will abuse and use this modding community till it is nothing, just like their vanilla Fallout's and Elder Scrolls games it will be dry. It's going full circle folks they will attempt to gain and take creative control back from the modding community and it will be a husk of it's former self.          

 

 

 

Agreed, but i don't think they will target LL so soon.

 

For their "contract", is BS, they cannot own nothing, even if they can, this have no legal power, a contract cannot be bigger them the law, the contract fill the gaps that don't have law for it, so they can say they own you, just because you play their games, but they don't, in fact, for what i remember, they cannot even own the ESP extension, Adobe had a great fight over PSD format and lost if i remember write.

 

What they are doing, knowing or not, is cultural appropriation, but i am no one to judge if this is good or bad, we have examples were the culture die because of this, and others were they grown...

 

I hope they don't target it at all, I love this site. I agree with you.

Posted

 

Tell ya, before mi pay a mod slave, mi go asking for bucks for sex, ey!

A hundred fifty bucks, pops. For two hundred, the wife can watch woot.gif

 

 

Damn Jazzman that is to laugh but not too noisy laugh.  :lol: 

An evil scenario: Bethesda released The Elder Scroll 6 but no construction kits, these only get selected modders, the for the Creations Club work.

Then begins for normal modders and many free websites the great dying.  ;)

Posted

 

 

Tell ya, before mi pay a mod slave, mi go asking for bucks for sex, ey!

A hundred fifty bucks, pops. For two hundred, the wife can watch woot.gif

 

 

Damn Jazzman that is to laugh but not too noisy laugh.  :lol: 

An evil scenario: Bethesda released The Elder Scroll 6 but no construction kits, these only get selected modders, the for the Creations Club work.

Then begins for normal modders and many free websites the great dying.  ;)

 

No great dying, Bethesda will just sell some more Skyrims and FO4 and much less TES 6. And everything else will stay as it is. :P

Posted

 

 

 

Tell ya, before mi pay a mod slave, mi go asking for bucks for sex, ey!

A hundred fifty bucks, pops. For two hundred, the wife can watch woot.gif

 

 

Damn Jazzman that is to laugh but not too noisy laugh.  :lol: 

An evil scenario: Bethesda released The Elder Scroll 6 but no construction kits, these only get selected modders, the for the Creations Club work.

Then begins for normal modders and many free websites the great dying.  ;)

 

No great dying, Bethesda will just sell some more Skyrims and FO4 and much less TES 6. And everything else will stay as it is. :P

 

 

Sorry in German.

 

legst du deine hände ins Feuer?

andere Spieleentwickler gibts auch keine Kits und die verkaufszahlen sind gut!

Bethesda will profitieren, daß können sie nur wenn sie mods verkaufen.

und The Elder Scroll 6 wird genau so heufig gekauft, weil die Menschen von dieser Serie besessen sind ;)

 

also verbrenne dich nicht.  :lol:  :lol:  :lol:

Posted

 

 

 

 

Tell ya, before mi pay a mod slave, mi go asking for bucks for sex, ey!

A hundred fifty bucks, pops. For two hundred, the wife can watch woot.gif

 

 

Damn Jazzman that is to laugh but not too noisy laugh.  :lol: 

An evil scenario: Bethesda released The Elder Scroll 6 but no construction kits, these only get selected modders, the for the Creations Club work.

Then begins for normal modders and many free websites the great dying.  ;)

 

No great dying, Bethesda will just sell some more Skyrims and FO4 and much less TES 6. And everything else will stay as it is. :P

 

 

Sorry in German.

 

legst du deine hände ins Feuer?

andere Spieleentwickler gibts auch keine Kits und die verkaufszahlen sind gut!

Bethesda will profitieren, daß können sie nur wenn sie mods verkaufen.

und The Elder Scroll 6 wird genau so heufig gekauft, weil die Menschen von dieser Serie besessen sind ;)

 

also verbrenne dich nicht.  :lol:  :lol:  :lol:

 

Das es sich gut verkauft mag sein - die modding Gemeinschaft wird deswegen aber nicht untergehen. Single player Spiele ohne mods (und ich sehe keinen großen Unterschied zwischen keine vs bezahlte mods) werden paar Monate gespielt. Danach gehen alle zurück zu Skyrim oder sogar Oblivion, das ist inzwischen 11 Jahre alt und dafür gibts immer noch neue mods. FO4 ist für Skyrim viel gefährlicher als ein TES6 ohne CK, dafür leg ich meine Hand ins Feuer. ;)

Ob mit oder ohne mods freu ich mich auf Dishonored 2, wenns an den ersten Teil rankommt machts bestimmt viel Spaß. Wenns genauso gut ist wie der erste, spiel ichs evtl. sogar ein 2. mal durch, insgesamt könnte es mich durchaus 4 Wochen beschäftigen. Und dann spiel ich wieder paar Jahre Skyrim. Oder evtl. raff ich mich endlich mal zu FO:NV auf. ;)

 

English: i don't see much difference between paid mods and no mods. If Dishonored 2 is as good as the first part, there is a chance for even 2 playthroughs, so... it might be a nice 4-week break between playing Skyrim. :) It doesn't matter how much copies of TES6 they'll sell, the modding communities won't die because of that, if there is a CK or not.

  • 3 weeks later...
Posted

it goes to show that people are still able to make "quality content" in free modding so don't lose hope... CC won't be the "go to" place to get "quality content" I think...

 

What worries me is that the Creation Club, among other things, seems to be a rather clever way of getting around Sony's PS4 mod restrictions. By pulling everything inhouse for testing, curation, and compatibility, they can move custom assets onto the PS4 as if it were official DLC. The PS4 is a fairly large market, with over 60 million consoles - many of them hungry for mods they see the Xbox One and PC communities enjoying, and more willing to pay extra for mods through the CC than deal with the meager .esp-only restricted offerings.

 

That could be a huge market for them, and a significant draw to many of the communities more talented and ambitious modders. To a degree, as the practice gets normalized, I wonder how much of a brain-drain it will have on the community if Bethesda poaches the best talent from the existing mod communities. Will protecting their revenue stream cause more people to disengage from the competition of free mods on the PC and Xbox One? Will Bethesda offer special perks and rates for popular modders to sign up with them exclusively? Will the schism end up widening the disconnect between and modders who sign up for CC and those who remain in the "always free" camp?

 

At the end of the day, I can't see where Bethesda gives two shits about their mod communities beyond the revenue stream they can draw off of them... and I don't trust them to allow a free alternative to paying them money to subsist long after their payed mods infrastructure is in place and secured behind the walled gardens of consoles. Rockstar put the screws to the mod community the moment they felt it was interfering with their microtransactions, and now Bethesda wants to set up their own microtransaction model... and I'm too jaded at this point to see them just leaving it at that. There is always "more wood to chop", as Mr. Zelnick (CEO of Take Two) put it.

 

Posted

 

 

..." Also btw no official scripts and plugins for various 2d/3d tools "...

 

Just as a side note, the Fallout 4 CK is shipped with an official export plugin for 3dsmax.

In addition to that, the plugin contains the Havok exporter for animations too.

 

 

Yes, and I suspect it was due to the backlash the modding community gave to the problems that not having these tools available on the previous games. They (Bethesda) worked out a deal this time to get these available.

 

The only real upside ... and only if the "team" (those working with Bethesda and the Bethesda associates) work together and try to resolve some of the issues like what was caused above when the Havok exporter wasn't included in the previous games. Perhaps.. if they were smart, some of the script extensions would be added as well to further expand the "functionality" of the game and allow the CC people greater tools to do their work and expand the content given.

 

I doubt this will happen. I think it will essentially be a one way street and not a give and take for future games but if it did happen there would be a great benefit to this program. Future games will have more essential tools needed for the mod author to use to create content. Which if Bethesda was smart, would also benift them and their CC teams as it would allow more to be given there as well.

 

Posted

 

 if they were smart, some of the script extensions would be added as well to further expand the "functionality" of the game and allow the CC people greater tools to do their work and expand the content given.

 

 

What i have seen in 3ds max 13 + the official exporter leads me to the assumption that we got exactly the same tools Beth used to create the game.

I couldn´t imagine why it should not be like that, it just wouldn´t make sense to me though i haven´t tried everything there if its really working.

 

That HCT wasn´t shipped with Skyrim CK is most likely because HCT was freely available at that time.

Why they haven´t released their nif toolset ? thats a question we won´t get answered.

 

If they will release an official exporter for their next game ? we´ll see...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...