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jaam

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About jaam

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  1. NG = No Gore, for German censured version only. This is not an error. The TTW one probably is.
  2. FYI: The current version, v38, is also compatible with F4SE v0.6.21
  3. Yes striping is handled by F4SE , so you need to strip first if you don't use it.
  4. This works WITHOUT F4SE, But the DLL used for advanced functions will not work with F4SEVR.
  5. The mod is totally not runtime neutral. You need v38 today. And those messages are harmless. You can ignore them or delete the referenced DLL.
  6. v38 = compatible with runtime v1.10.163 Untested but no offsets changed, so it should work once everything else updates. Tested ok.
  7. v37 has been tested successfully with the new 0.6.19 release of F4SE.
  8. Updated test plugin function to test the new functions, provided by EgoBallistic.
  9. Edited bevcuse I just realized I forgot to change some date and version on the first post.
  10. I have something dated 2018 (sexlab.esm was 2018 01 16) PM sent
  11. new in v35: new MFG morph functions and Scaleform integration by EgoBallistic. ; MFG morph function provided by EgoBallistic ; Apply a MFG Morph to the actor bool Function MfgMorph(Actor akActor, int morphID, int intensity) native global ; Set all MFG Morph values to zero on an actor bool Function MfgResetMorphs(Actor akActor) native global ; Save an actor's MFG Morph values to an array of float Float[] Function MfgSaveMorphs(Actor akActor) native global ; Restore an array of saved MFG morph values to an actor bool Function MfgRestoreMorphs(Actor akActor, Float[] values) native global ; Copy the MFG morph values from one actor to another bool Function MfgCopyMorphs(Actor a0, Actor a1) native global ; Apply a set of MFG morphs to an actor. Morph ID morphIDs[x] will be set to values[x] bool Function MfgApplyMorphSet(Actor akActor, int[] morphIDs, int[] values) native global
  12. I uploaded the correct source for v34. Thank you EgoBallistic for catching that.
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