bicobus Posted August 29, 2017 Posted August 29, 2017 now that fallout 4 is 1.10 f4se wont work so fourplay mods dont run. any way to roll back to 1.9.4 Of for fuck's sake. I forgot to set the thing to never update. No way to roll back, not officially.
Vader666 Posted August 29, 2017 Posted August 29, 2017 https://forums.nexusmods.com/index.php?/topic/5945673-194-files/
bicobus Posted August 29, 2017 Posted August 29, 2017 They updated many b2a files too, the simple exe won't solve the issue. Also all of you FO4 players have downloaded the CC assets, even though you didn't bought them. Take a look in your Data folder.
Contessa Posted August 30, 2017 Posted August 30, 2017 I almost, almost believed and dared to hope that the Creation Club stuff would be worth my interest and possibly money but that was pretty much dashed today. These initial offerings are beyond pathetic and uninspired.
Kriegera Posted August 30, 2017 Posted August 30, 2017 Is it true their shitty update basically broke 90% of all Fallout 4 mods?
bicobus Posted August 30, 2017 Posted August 30, 2017 Is it true their shitty update basically broke 90% of all Fallout 4 mods? No, we just need an updated F4SE.
FauxFurry Posted August 30, 2017 Posted August 30, 2017 If Bethesda Game Studio were selling something like Feminized Assaultrons (now Humanoid Assaultrons), they'd have something worthwhile to bring to the table. Since they aren't, they don't for the time being.
vinfamy Posted August 30, 2017 Posted August 30, 2017 I kind of just laughed out loud at the Creation Club release until I started receiving reports that the patch that Bethesda and Steam forces on users in order to put Creation Club in the game breaks F4SE, any mods that rely on F4SE and tons of other mods that don't even use F4SE. What a PR disaster ... It's almost as if Todd Howard had a bet with Gabe on who would have the bigger paid mod fiasco. While I don't believe in the "Bethesda will kill free modding" speculations simply because it would a stupid move for Bethesda, it's quite clear from this experience that they don't give a shit about free modding either and would happily damage it without a second thought to push their own money-making venture.
Kriegera Posted August 30, 2017 Posted August 30, 2017 I kind of just laughed out loud at the Creation Club release until I started receiving reports that the patch that Bethesda and Steam forces on users in order to put Creation Club in the game breaks F4SE, any mods that rely on F4SE and tons of other mods that don't even use F4SE. What a PR disaster ... It's almost as if Todd Howard had a bet with Gabe on who would have the bigger paid mod fiasco. While I don't believe in the "Bethesda will kill free modding" speculations simply because it would a stupid move for Bethesda, it's quite clear from this experience that they don't give a shit about free modding either and would happily damage it without a second thought to push their own money-making venture. Well I hope they're ready for everyone to stop buying their shit. EA got cocky too with Mass Effect Andromeda thinking they were to big to fail and idiot consumers would mindlessly buy their crap and look how that turned out.
zzz72w3r Posted August 30, 2017 Posted August 30, 2017 The Creation Club is likely the only way to make modding palatable for Sony. However even Microsoft placed a hard cap on just how large a singular mod could be and also the amount of space in mods that could be allocated to a singular game. That being 900 Megs for one mod and 5 gigs total in mods for a game. It stands to reason from there that modding is being tightly controlled for the public on consol. From what I understand there are no similar limitations on paid content owned by the publisher. So whats it really about? Well it would be very hard to remain competitive for other companies that don't have modding tools on offer, if modding just showed up totally free on consol to the degree that we enjoy it on the PC it would change the entire financial landscape in ways that could potentially be harmful for a majority of companies that make money on their "dlc swimwear, whatever, etc,...stuff that we take for granted on PC" Consol's need companies to produce games and content to thrive.... Money gotta change hands, if no profit than there is no need to even make consol Sadly micro-transactions for pay-to-win, pay-to-progress and pay-to-showoff were all validated as massive money makers on PC first and then mobile. Consoles are only now starting to catch up in setting up the infrastructures and hardware. I don't like consoles but it's unfair to put this "innovation" on console players and their wallets.
lazaurus Posted August 30, 2017 Posted August 30, 2017 Looks like it's time for Bethesda to get taught a 'lesson' . . . . Ala the one taught in April of 1986, to a certain government 'installation', that wasn't even 'supposed' to have an internet connection. "Most secure, impregnable, survivable, installation/fortress in the world" in that day -Hah- Except I think this lesson needs to be considerably more . . . . well lets just say "catastrophic" Just "saying" <looking innocent> followed by Vincent Price laugh at the end of "Thriller"
RUD3DUD3 Posted August 30, 2017 Posted August 30, 2017 i don't know how many modders are contracted with bethesda for their Creation club thing but has anyone seen those modders on nexus or anywhere still supporting or making mods for free community ?? i seriously doubt that they have and after seeing current content on CC and all content that there will be on CC ( they are simply mods ) i seriously doubt that we will ever see them again in free community as every mod ever released or going to be released will be qualified content for CC.
SexyTop69 Posted August 30, 2017 Posted August 30, 2017 I'm concerned about the Hellfire Armor are they going to try and remove the one on the nexus that already exist?! I hope not that would be some major BS move and abuse of their position to remove free mods that challenge there profits of there "mini DLC' mods.
27X Posted August 30, 2017 Posted August 30, 2017 So remember that no porting from beth game to beth game even with valve curating the steam workshop, ever? The next batch of CC offerings are DooM weapons and armor. ffs. How in by the power of greyskull can you be this fucking tone deaf.
Guest Posted August 30, 2017 Posted August 30, 2017 So remember that no porting from beth game to beth game even with valve curating the steam workshop, ever? The next batch of CC offerings are DooM weapons and armor. ffs. How in by the power of greyskull can you be this fucking tone deaf. Wow seriously? I messaged Bethesda Game Studios asking if I can port Fallout 3 music into Fallout 4 and I was told that under no circumstances should I do that and make it publicly available. Yet this is allowed? I predict my experience will start to be common where modders can't do something but they themselves can. This is just the beginning of possible free modding limitations.
lord1122 Posted August 30, 2017 Posted August 30, 2017 A large problem with any kind of paid mods imo is that if money comes into play, people will want to get paid. Voice actors will demand money, people who'd like to help with scripts or modeling need to be hired, and that would likely damage the mod itself, since it's not a question of how much love and compassion the authors put in their mods, but more a question of how big their budget is. Then there is competition, eventually people get sued or need to pay a fee before they can use assets from a paid mod. And in the end, you'll support the mod author more if you just throw him some money on PayPal, or maybe Patreon. There are a couple of other very good points against paid mods, but it all has been said in the 2015 discussion. CC was a real dick move from Bethesda and a slap to the face to anyone who loves their games and the mods. And considering that in the beta of CC, they already have mods that were and are available for free, we can't trust them with their other promises regarding the topic. We can't let them be successful, paid mods need to die
Guest Posted August 30, 2017 Posted August 30, 2017 A large problem with any kind of paid mods imo is that if money comes into play, people will want to get paid. Voice actors will demand money, people who'd like to help with scripts or modeling need to be hired, and that would likely damage the mod itself, since it's not a question of how much love and compassion the authors put in their mods, but more a question of how big their budget is. Then there is competition, eventually people get sued or need to pay a fee before they can use assets from a paid mod. And in the end, you'll support the mod author more if you just throw him some money on PayPal, or maybe Patreon. There are a couple of other very good points against paid mods, but it all has been said in the 2015 discussion. CC was a real dick move from Bethesda and a slap to the face to anyone who loves their games and the mods. And considering that in the beta of CC, they already have mods that were and are available for free, we can't trust them with their other promises regarding the topic. We can't let them be successful, paid mods need to die The more I look into this the more this is just devoid of the expectations people are hoping for. People are saying "Let's wait, it's only in beta!" and "They'll have quest mods in the future!". But now I'm calling BS on all that. Why? Because mod authors who have experience with huge quest mods have been denied access to the CC or have not even heard from Bethesda yet. This to me seems that Bethesda has no interest in large scale quality content and just want small quick cash grabs.....evident by the small ass unworthy mods currently being pumped out. Here's a quote from the guy who developed Fusion City and the Dr. Nick Ways to Die Mod: I'm Recluse, author of 50 Ways to Die at Dr. Nick's and co-author of Fusion City Rising and Outcasts & Remnants, all reasonably large Fallout 4 quest mods that were voted first or second place in File of the Month on Nexus. I wanted to give you some additional info, if you're interested. I applied to Creation Club shortly after the E3 announcement and included links to my body of work. Bethesda has yet to even respond to me in any way. I certainly have no idea regarding their vetting process for applicants, however, the complete lack of response, along with the current list of available Creation Club content, suggests to me that they have little interest in the large project quest centered content that seems like the kind of stuff people might actually be interested in paying for. I don't expect I have the kind of name recognition of modders like Trainwiz or Elianora, but I do have well over a million downloads on the Nexus, including three Fallout 4 quest mods that have received a good bit of attention from users. I suspect the Creation Club business model is aimed mainly at PS4 players and will consist of sucking money out of console users a couple of dollars at a time using nickel and dime impulse buys like new armors, weapons, or other items, and maybe use some of their lower tier in-house modelers and texturers to crank the stuff out by the barrel full, while adding a few independent modders with name recognition to provide a veneer of modding credibility. Anyway, that's my perspective so far, make of it what you will. Regards, - Recluse I really want to see someone defend this one.
bicobus Posted August 30, 2017 Posted August 30, 2017 I kind of just laughed out loud at the Creation Club release until I started receiving reports that the patch that Bethesda and Steam forces on users in order to put Creation Club in the game breaks F4SE, any mods that rely on F4SE and tons of other mods that don't even use F4SE. What a PR disaster ... It's almost as if Todd Howard had a bet with Gabe on who would have the bigger paid mod fiasco. While I don't believe in the "Bethesda will kill free modding" speculations simply because it would a stupid move for Bethesda, it's quite clear from this experience that they don't give a shit about free modding either and would happily damage it without a second thought to push their own money-making venture. It's a zenimax move though, the todd probably had little to do with this.
RUD3DUD3 Posted August 30, 2017 Posted August 30, 2017 Beth doesn't care, beth knows it will bring hate but beth also knows it will bring shit ton of money from peasants.
The Pig Posted August 30, 2017 Posted August 30, 2017 I keep seeing so many positive comments and people asking for x or "Add wolfentstein armours and I will buy no matter the price!" It's sad that people are actually buying this and some youtubers are willing to sell it. Yay for the future of gaming!
RitualClarity Posted August 30, 2017 Posted August 30, 2017 I don't see them accommodating adult mods anyway...so screw 'em. And I prefer it that way. They'd just try to censor it anyway. Not sure how they could ever do so legally considering all the channels they would have to go through. Not to mention whenever you get the media and parents on another "video games are evil" crusade because there's virtual smut in a popular game. But yeah, I agree with you. Screw 'em. Witcher III a major game. has transvestites, homosexuality, bisexuality (Ceri is bi) multiple sex / romance options (Graphic Cut-scene) Prostitution (Graphic Cut-scene) extreme violence. (beheading quite often or cutting NPCs in half) Suicide mis adult content. (content I am currently forgetting ) etc. They (Bethesda) doesn't want to do that because they will have to get the higher rating. They want to market it to the younger and more general population. It is a business decision nothing more. Not any harder or easier. In fact it would be much easier for them because they wouldn't have to skirt the subjects (prostitution, drug use and other content) to a point where it can pass and be marketed at the level they want to giving them a broader market. Also they might not want to "tarnish" their rep as well but I believe the above is the main reason. If there was more money and rep in doing otherwise, I am confident that they would pursue that path.
vinfamy Posted August 30, 2017 Posted August 30, 2017 To be fair, FO4 and Skyrim has bisexual marriageable NPCs too. Most likely the result of laziness though I think the post referred to pretty much straight-up porn mods like we have here. Witcher 3 adult content is like Games of Throne - sex sells, but let's not overdo it. Don't think a mainstream game developer is gonna make an AAA game equivalent to Skyrim+SexLab anytime soon ...
RitualClarity Posted August 30, 2017 Posted August 30, 2017 To be fair, FO4 and Skyrim has bisexual marriageable NPCs too. Most likely the result of laziness though I think the post referred to pretty much straight-up porn mods like we have here. Witcher 3 adult content is like Games of Throne - sex sells, but let's not overdo it. Don't think a mainstream game developer is gonna make an AAA game equivalent to Skyrim+SexLab anytime soon ... yes, they touch on the content but only briefly and not in depth. yes, I do agree that they woudn't do a game like Sexlab... where you control the actions and pursue your wants and desires. Currently nudity and even sexuality and such is acceptable even if it is graphic in a game (NC17) however, active control over such acts is in the realm of porn. (Even if it shows the exact same content) I believe it is the stigma of controlling it and the lack of control the publishers have over the actions. Creating a sexy (explicit even) scene is part of the "art" or "Story" and can pass. So yes... If that is what was meant then it woudln't be made. Not a mainstream company like EA or Bioware etc.
DocClox Posted August 30, 2017 Posted August 30, 2017 "Second Verse, "Same As The First, "A Little Louder And A Little Bit Worse"
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