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Slaverun Reloaded (03-June-2018)


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Posted

Btw, kenjoka, I'd suggest just continuing your work on 3.x. don't worry about trying to support the 2.x versions. 

Posted
On 8.1.2018 at 7:47 PM, Kenjoka said:

 

- when playing a slave all members of Diamonds family and the other women you enslaved got new dialogues; go speak with them... they feel lonely in the dungeon :heart:

 

P.S. if you do the hardest arena fight mode with apropos and slavetats mod installed and enabled to be beheaded you will probably get a CTD. I patched my local apropos mod and now I get no CTDs anymore. Either gooser will upload a new apropos version or I will apload the patched script here

 

Love all additions, but this especially. :smile:

 

Question about the change/patch here: does that disable face tatoos? I totally love those, to me they are more important than getting beheaded. If both is possible, great job. :smile:

 

I hope you don't mind me throwing out more ideas. ;)

An idea i had earlier but wanted to see first if it fits, which imho it totally does:

Before the "care about the military camps" quest, learn how to deal with injured at the temple of Kynareth. I have a couple of possible ideas here, for example Danica wants you to learn first hand how it is to be sick. Possibly amputating parts of your body the old fashioned way, then teaching you how to preserve your body parts so Farengar can add them again. Or maybe another soft dependency for skyrimLLs parasite mod. Or she really dislikes you and the slavers and will teach you  because of fear, but will make you suffer for it other ways (i.e. ZAP 8 furnitures or something). And if you consider my idea of other angry women like Aela, they might get a chance to lay hands on you too. Or combinations of that. :smile:

 

Soft dependency quest "breakfast": The Jarl wants fresh eggs... really fresh! Get cursed via egg factory and he can get some directly out of your pussy.

 

And since we're going that road already... when Ivana is assfucked by her Daddy, some comments (about his dick too big or something) would be really great. ;) 

 

*Edit: oh, and one thought about the arena. What about some.. audience points? Your performance in arena is jugded and ofc the more dirty it gets, the more points you get. 

And maybe a "increased difficulty" part (for low points?) you're plugged and the audience gets spells to make them vibrate... if fighting human enemies, maybe for both. Or you're forced to fight with magic to make them vibrate or something. DD has some books to learn spells which trigger vibration, but only short range and they cost a lot of mana with little effect... probably something own would be better.

Or a fight which isn't about killing but make the enemy orgasm, whoever cums first has lost, not in general but as a kind of special event. With Ivana as opponent? :smiley:

 

*edit2: Wip and didn't try yet, but looks very promising: https://www.loverslab.com/files/file/4930-interactive-bdsm/

Some animations for ZAP 8. :smile:

Posted
6 hours ago, jfraser said:

Should be fine without it.

 

 

Okay, thanks for the reply :smile:

 

Any idea why its listed under hard dependencies if its optional?

 

I'm curious too, in "64k string limitation of Skyrim" is that string as in the data type string?

Posted

Hi Kenjoka, thanks for your hard work on this mod!

I am having trouble with the slv_animalmain quest, at the horse stage (2500) Roan's dialogue options for this quest disappears. I have tried to advance the stage using console commands but the result is that animals don't get added to the kennels and I can't do any of the shows beyond horses. Is there any quick way to skip this quest but still have the dialogue options for caesar for doing all the shows?

Posted

sigh i guess i just will have to stay with Slaverun Reloaded version 2.x 

 

version 3.x requires ZAZ 8.0 by T'ara (which is available but as of the time of this post no longer has a support topic), which breaks mods in 

my setup.  personal choice (mine) is that i will stay with the ZAZ 7.0 and as i run into mods that require the 8.0 i will either keep older versions or

end up dropping them.

 

Kenjoka has done some amazing work and i will keep version 2.x in load order and wish all those using 8.0 the best of luck with their load orders and setups.

 

 

Posted
On 1/8/2018 at 1:47 PM, Kenjoka said:

- added 5 different outfits for free woman which the enforcer will give them in an enslaved city and 7 different for slaves when you enslave a woman

Would be great if the player can customize these through the MCM, like being able to use outfits from other mods

 

On 1/8/2018 at 1:47 PM, Kenjoka said:

- when slavery starts in whiterun in every town gets two slave patrols who will walk through the towns (even free cities!), they have different dialogues for you depending if you are a slave, a slaver or still free

Neat! Did you happen to be inspired by my suggestions posted earlier in this thread? Do you think it is doable?

 

Thanks for your hard work! I don't have my gaming rig atm so I can't test the new version but I still wanted to say thank you!

 

Posted

So I'm playing Story mode through 3.0, and I'm at the part where a slave guard is assigned to you. I just have to say:

 



 

Finn is a really good addition to this mod. I really like how his insecure and shy personality contrasts the usual "you're such a dumb slave and we hate you" personalities that the slavers have.

 

I think it would be really cool to have different slave guards that the player could have, each with their own personalities. For example, once you reach a certain point in the story, maybe you could swap Finn for Igor and have Finn return to a specific place (for example, the Slaver camp). Igor would be much more demanding and hateful to the PC, but the player could always have the option to drop Igor and pick Finn back up, just as long as there's always a slave guard watching over the PC.

 

This would let the player choose a bodyguard that suits their personal preference. Maybe there could be a slave guard that really enjoys whipping the PC every chance they get, or maybe there could even be a guard dog that's been trained to never let the PC out of its sight and wants to assert itself over the PC through dialog.

 

In any case, that's just my two cents on an already incredible ever-expanding mod. Your updates are always welcome Kenjoka :smile:

Posted

Random thought, is it possible to trigger walk of shame as a free woman?

 

Sorry if this is something obvious, I haven't mess around with the latest beta yet.

Posted

Finally finished the bad end in 2.X

Spoiler

 

Elisif was hilarious once again.

Maven less so, and Maria didn't even have a line of dialogue, which was a pity.

 

It seemed to me that the obvious thing to do was to feed Maven Viagrix, long before the ending.

And then I was sure she'd get fed it at the ending. And again no. Whyever not?

 

I was quite disappointed that I didn't get to take my revenge personally, by spiking her drink with it back in Riften.

 

That would be more appropriate than the Maven overthrow that happens, more humiliating for her, and more agency for the player.

 

 

I'm not now onto testing the new version.

Posted

In latest alpha, I noticed a few kinks in the MCM:

 

The help text for the 1000 payment every 7 days gets cut off, what was it going to say?

Was it trying to say it disables cash/item removal?

 

You could cut the text to just say that, because the paying part is obvious, and implicit in the option name.

The help text for the 'days' item could provide the essential info there.

 


Seems to make no sense for pay 1000 and confiscate cash from slave not to be mutually exclusive.

How can you pay 1000 if you're not allowed to have money (or possibly other things).

 

Fantastic that all those options are in there now though.

 

Crawl in cities! Yay! I got my wish.

 

But... Could we have a box to make it indoor only (or inns and jarl halls only) or something like that?

Crawling is a bit awkward with shopkeepers, and I'm not sure it feels right outside everywhere. So any additional control would be great.

 

 

Also the word 'wipping' occurs, perhaps more than once in the MCM, and definitely in the 'problems' section.

Should be 'whipping', obviously. I guess CK spellcheck can't help with script files.

 

 

I'm going to test out female slaver a bit.

Posted

Is the new slave guard an actual follower? Just a question of how AFT would affect him if so. I take Igor out all the time on travels and AFT plays nice with him in 2.0.

Posted
39 minutes ago, Lupine00 said:

Finally finished the bad end in 2.X

  Reveal hidden contents

 

I'm not onto testing the new version.

I assume you mean you're now onto testing the new version? ;)

Posted

Have you thought of making it so that certain existing NPCs become enslaved automatically when slavery comes to their area? You know, like beggars and other poor women?

Posted
8 hours ago, Lupine00 said:

In latest alpha, I noticed a few kinks in the MCM:

 

The help text for the 1000 payment every 7 days gets cut off, what was it going to say?

Was it trying to say it disables cash/item removal?

 

You could cut the text to just say that, because the paying part is obvious, and implicit in the option name.

The help text for the 'days' item could provide the essential info there.

 


Seems to make no sense for pay 1000 and confiscate cash from slave not to be mutually exclusive.

How can you pay 1000 if you're not allowed to have money (or possibly other things).

 

Fantastic that all those options are in there now though.

 

Crawl in cities! Yay! I got my wish.

 

But... Could we have a box to make it indoor only (or inns and jarl halls only) or something like that?

Crawling is a bit awkward with shopkeepers, and I'm not sure it feels right outside everywhere. So any additional control would be great.

 

 

Also the word 'wipping' occurs, perhaps more than once in the MCM, and definitely in the 'problems' section.

Should be 'whipping', obviously. I guess CK spellcheck can't help with script files.

 

 

I'm going to test out female slaver a bit.

You can now be compelled to crawl? How awesome!
I have to get a 3.0 testing profile up and running fast I guess....

 

I had one point for the enforcer in Slaverun, tho...

 

Would be cool if there was a working option to ONLY make the enforcer check for the player to be randomly raped. 

I noticed the enforcer is sometimes just breaking things, especially immersion, when they guy you just talk to or who was just going to do whatever to you just leaves and teleports away to rape some slave, hehe.

 

Would also be nice if there was an option to only make the PC be forced to crawl in cities. would solve some issued with NPCs probably. 

 

PLUS: 
I noticed I can use the mod "https://www.loverslab.com/files/file/1255-ill-take-the-display-model/

to "customize" my Slaverun experience quite well...

 

I just picked up all the annoying naked bitches in Dragonsreach and put them in all kinds of bondage next to the yarls throne and down in the entrance hall with the pillars.

Enforcer will break the "ornament", tho, so I had to deactivate it. 
Would just be a fun addition if that kind of compatibility would exist with other mods like the display model. 

 

Posted
16 hours ago, Lupine00 said:

In latest alpha, I noticed a few kinks in the MCM:

 

The help text for the 1000 payment every 7 days gets cut off, what was it going to say?

Was it trying to say it disables cash/item removal?

 

You could cut the text to just say that, because the paying part is obvious, and implicit in the option name.

The help text for the 'days' item could provide the essential info there.

 


Seems to make no sense for pay 1000 and confiscate cash from slave not to be mutually exclusive.

How can you pay 1000 if you're not allowed to have money (or possibly other things).

 

Fantastic that all those options are in there now though.

 

Crawl in cities! Yay! I got my wish.

 

But... Could we have a box to make it indoor only (or inns and jarl halls only) or something like that?

Crawling is a bit awkward with shopkeepers, and I'm not sure it feels right outside everywhere. So any additional control would be great.

 

 

Also the word 'wipping' occurs, perhaps more than once in the MCM, and definitely in the 'problems' section.

Should be 'whipping', obviously. I guess CK spellcheck can't help with script files.

 

 

I'm going to test out female slaver a bit.

mcm menu corrected and added a checkbox for interior crawling only

 

the crawling works for you? because it doesn't out of the box

 

at least for me I needed to add the following lines

 


AAprefix zbx
AAset _mtidle 1
AAset _mt 1
AAset _mtx 1
AAset _sneakidle 1
AAset _sneakmt 1
AAset _sprint 1

 

in the file FNIS_ZaZAnimationPack_List.txt of ZAP 8.0 and then ran FNIS again.

I asked t.ara to maybe add that in the next version, but she denied it (but this is lost in the old deleted forum thread of zap 8.0)

 

 

16 hours ago, divinefire said:

Is the new slave guard an actual follower? Just a question of how AFT would affect him if so. I take Igor out all the time on travels and AFT plays nice with him in 2.0.

yes he is a follower in skyrim definition of a potential follower, but he also has some AI packages that will let him follow you and join a fight even if you don't make him a follower

Posted
On 10.1.2018 at 4:27 AM, woodenstick said:

Hi Kenjoka, thanks for your hard work on this mod!

I am having trouble with the slv_animalmain quest, at the horse stage (2500) Roan's dialogue options for this quest disappears. I have tried to advance the stage using console commands but the result is that animals don't get added to the kennels and I can't do any of the shows beyond horses. Is there any quick way to skip this quest but still have the dialogue options for caesar for doing all the shows?

yes the slv_animalmain quest is implemented maybe only 2%

at stage 0 I added a cheat function when talking with Roan that you can unlock all or at least most of the child (animal specific) quests... like dog, horse, bear, draugr...

So you can setstage back to 0 and use that cheat.

But you won't get much difference

 

The effect of having these animal specific quest completed is that Caesar the Game master will offer you animal shows for them. At the moment he can offer 6 or 7 animal shows, if you have used the main cheats. So you will get only a few more in alpha1

 

I hope in alpha 2 you can play at least one of the animal quests (with real content), unlock all of them by cheating and then will have the full option from Caesar to get all 15 animal types

 

On 10.1.2018 at 6:08 AM, AWHA said:

Would be great if the player can customize these through the MCM, like being able to use outfits from other mods

 

Neat! Did you happen to be inspired by my suggestions posted earlier in this thread? Do you think it is doable?

 

Thanks for your hard work! I don't have my gaming rig atm so I can't test the new version but I still wanted to say thank you!

 

I think Zaira has done some outfit management for maria eden, but papyrus und construction kit offer very few functions to work with outfits. So at the moment I have no plans to build something like that... maybe some day Zaira will build a framework for that

 

for your suggestions? can you give me a link where they are?

 

23 hours ago, afa said:

Random thought, is it possible to trigger walk of shame as a free woman?

 

Sorry if this is something obvious, I haven't mess around with the latest beta yet.

no, it isn't. I think it would be a too hard punishment, as the walk of shame is realy tough

On 10.1.2018 at 6:25 AM, 222304 said:

So I'm playing Story mode through 3.0, and I'm at the part where a slave guard is assigned to you. I just have to say:

 

 

  Reveal hidden contents

 

 


 

Finn is a really good addition to this mod. I really like how his insecure and shy personality contrasts the usual "you're such a dumb slave and we hate you" personalities that the slavers have.

 

I think it would be really cool to have different slave guards that the player could have, each with their own personalities. For example, once you reach a certain point in the story, maybe you could swap Finn for Igor and have Finn return to a specific place (for example, the Slaver camp). Igor would be much more demanding and hateful to the PC, but the player could always have the option to drop Igor and pick Finn back up, just as long as there's always a slave guard watching over the PC.

 

This would let the player choose a bodyguard that suits their personal preference. Maybe there could be a slave guard that really enjoys whipping the PC every chance they get, or maybe there could even be a guard dog that's been trained to never let the PC out of its sight and wants to assert itself over the PC through dialog.
 

 

 

 

In any case, that's just my two cents on an already incredible ever-expanding mod. Your updates are always welcome Kenjoka :smile:

I am a big fan of Baldurs gate and so I have a companion mod Viconia DeVir which I realy like. She has some kind of progression and gets a new dialogue line every day. She was my inspiraton for doing that with this slave guard. He will get a new (blocking) dialogue every few hours (my first version had it every 24h but I reduced it to 6h I think), where he will make some progression from his attituded towwards the player...

I think what I have done yet for his progression in alpha 1 is about 25% what he will get, when he completed his 'progression as a junior slaver' :-)

 

 

Posted

3.0 Alpha1b

 

Kenjoka, after playing through this version I have one primary comment: You are having way too much fun with the Creation Kit!

Your new coliseum is a work of art - I saw no gaps or misalignment anywhere. As far as I could tell, it was perfectly navmeshed. Nice use of Hearthfires building tools.

Rest of my comments may be meaningless, since it is an Alpha:

Trying to skip forward multiple main Quests was a loss. Kept ending intermediate tasks the wrong way. Like it decided I was an Abolitionist if I skipped Morthal.

I could not enslave Riften - because I could not find Vaul (formId Slv_maul). I have done this Quest a few times and never had a problem with him before. Tried every trick I know to get his refid - as far as I can tell he does not exist in my save. That includes "save funclist 1". He is just not there. So I went back and cheated through the Quest.

I could not complete the Bondage Device Factory subtask in Riften because Maven calls "Maul Saul" and nothing happens. No Saul, who I expect is Vaul misspelled As I recall, I should have been ported to a prison cell. I just stood in front of her, looking at her. Again, I went back and cheated through the Quest.

White Wedding is still perfect. I like the new dialogs from dungeon tenants. I do hope to see more of Dragonborn's relatives there in a future release.

Thanks again for all your hard work bringing us fun content! It took me a full day, even using cheats and no scenes or animations, to get to the new coliseum. This mod is huge for it's size...

 

Edited to add:  Finn never gets beyond oral sex. His love variable, slv_factionFinnLove, never gets above 0. Is he just not fully developed yet?

Posted

Regarding crawling...

 

First, I believe the option "as is" (already) only enforces crawling in cities under slaver control, not in wilderness, or free cities.

 

I didn't get to try it last night, so didn't run up against the FNIS issue, but I'm going to have a go now.

 

I'm curious:

1) how it's forced, and what happens when animation contends with it.

2) or is it optional? ... didn't see keys for changing pose

I guess I will find out in a few minutes...

 

 

If forced crawling can be turned on or off now, potentially, it can turn on or off with story events and progress.

 

 

So, how about you don't crawl unless it's given as a punishment, where you have to crawl for a number of days? For example.

 

And maybe, there's a harsher punishment, for naughtier slaves, "crawl training," a brief session with Fang, where crawling + doggy style happens.

Maybe it opens you up to doggy rape prior to the main story event, but not all animals?

 

And if you're punished with crawl training, then you DO have to crawl in all slave cities. Indefinitely. Unless you complete one of those "make Pike like you" type quests.

 

Or, it could depend on your submissiveness rating? When you raise submissive to 15+, you can't walk any longer.

 

Except in Jarl halls, where slaves must always crawl, right?

 

 

There are so many possibilities, using it as a punishment, or a progression feature.

 

 

And speaking of the submissiveness ranking. I'd love to see a high submissiveness make more dialog changes.

Yes, still keep options that will let you be less submissive, so you can still lower your ranking, but start to bury them deeper and deeper in topic chains.

 

The line I'd most like to see change is "...look like an evil slaver..." one. See next post. Yes, it's changed, but there's a bug.

 

It was odd that at 20 submissive for most of the game, I was continually the "evil" slaver line, when obviously I should only have been able to say things like:

 

"Master, you're looking especially handsome today."

  Which would lead to:

     "This filthy slave is so wet for you Master. Could this slut beg to be fucked?"

     "Is that big package in your pants for me?"

     "I'm sorry I spoke. This slave will be silent now."

     "It's a good thing you've got looks, because those two tiny brains between your legs sure don't make you smart."

(Guess which option earns you a drink of Viagrix?)

 

Well, anyway, whatever the changes, submissiveness bringing progression in dialog would be another thing to discover and explore.

(And another thing for Kenjoka to do, but that's fine, he has infinite time right?)

 

Which brings me to a repeat of "why not extend the top end of the submissiveness ranking?"

 

Currently, I think you can hit 20 before training is complete, certainly not long after. Even if you started with nothing. If it had more range, it could offer more incentives and more "hidden" stuff and easter eggs.

 

If it basically had no cap, and you could raise and raise it by asking for devices, asking for punishments, asking for unnecessary re-training, doing extra-credit quests, and kissing up to masters shamelessly, there would be more room to lose it when punished for real "crimes", and more room to lock or unlock content. I guess that applies at the rebellious end too.

 

And if you are determined to be naughty, with endless rebelliousness, you might also unlock some nice new horrors. Master Pike loves the challenge of a difficult slave.

 

Which brings me to gags. I noticed back in 2.X, there were several times when Pike personally complained about your unwanted talking. A very odd thing for a slaver to say, when he could just ram a gag in your mouth if you keep picking annoying dialogue choices. It's reasonable you don't get gagged in those cases... because you didn't get a choice about the dialogue, the lines are forced on your regardless, as part of the story. No player choice there. Making single response dialogues (or auto dialogues played in scenes) a lot rarer would increase the feeling of player involvement in the story, I think.

Posted

As I was so keen to see what was going on with the crawling, I put the slaver aside, will go back to that save later.

 

Noticed a few minor bugs and issues:

Spoiler

 

I used cheat to get past initial slave training.

Afterwards I was told to go talk to Pike, and Finn was there.

 

Pike doesn't introduce Finn, but perhaps that bit was skipped, if it wasn't and he doesn't introduce Finn, it's strange that you get a quest target to talk to him, when as a slave you are not supposed to be chatting and asking questions of everybody, you are supposed to shut up except to follow the Pike's "Make this slave cum" script.


Went into the slave dungeon, and when I went into the back room near Fang, a slave on a luxury wooden punishment horse, with the hanging stocks, drove past me, like a car. Carried by her furniture, she moved all the way into the room with Titus, and parked herself on top of the girl on the roasting spit.

 

 

I talked to Fang and discovered that the "evil slaver" dialog line has had "evil" removed from it. Probably a good move.

 

However, the slavers still seem to think it was there, and still ask why I think they look evil. Their responses probably need an update there.

 

 

I spoke to the girls in the furniture, who now have better dialog options, but still not quite right. The Jarl's slave has the best. You can let her out, or leave her in.

 

If you let her out, she jumps back in immediately. This is probably not what was intended?

 

Also, if you are seen letting her out, shouldn't you be punished?

 

 

The girl opposite gave me the option to [CHEAT] You are now a free woman. 

I'm not sure why this cheat would come up, when I am a slave. What would be there if cheats were off?

 

This is the problem with the cheats of course; they peturb the system significantly, but they sure are helpful.

 

 

I chatted to Finn later, outside, it's strange that I only have submissive dialog, even though I am 0 submissiveness (as that's what the cheat gives you).

 

There's a typo in the dialog too, but it I can't remember exactly what it was now, broken grammar and a spurious "to" I think.

 

 

I've skipped the initial slave training, and I got a message saying I've started Basic sex training, but I'm not crawling.

I console myself some clothes and put them on to see if enforcement will occur. It doesn't. Finn doesn't seem to notice either.

 

PC strips her clothes when passing OUT of the Whiterun gate, even though auto strip for forgetful people is turned OFF.

Maybe related to "Enforced automatically strips you"?

 

The MCM item relating to getting a fine for enforcer violations mentions PO, yet PO isn't listed in soft deps, and clearly isn't a hard-dep.

What IS the situation with PO? Do I need it? What happens if I have it? What if I get a fine and it's missing?

Why is it referred to in the MCM if it isn't needed? Confusing.

 

When Bellamy rants on about how he'll punish me for any harm that comes to Finn, there is a typo "...any failure of you." Probably should be "...failure of yours." ?

Again, I miss that I don't have a non-submissive response available to earn harsher treatment still (even though I am 0 submissive).

 

When Bellamy is ranting about how you are just a fuckslut, he has a couple of dialog lines that are riddled with typos, there are four or five typos per line. Maybe this is his "style" and he can't quite conjugate a verb, or pluralize properly, but given how this comes and goes, I'm thinking more likely it was simply typed in a rush in the small hours of the morning by a very tired developer. It shot past so fast that I can't remember the specific errors. Wish there was some way to go back and replay them easily.

 

The bit where she is mmmfffing is pretty good though.

 

Afterwards the dialog option "Sorry that you did see me like that... So filthy."

Guessing this was intended to be "Sorry that you saw me like that... So filthy." Or is it supposed to be an archaic/fantasy style of speaking? I'm not sure.

However, the common idiom is "Sorry that you had to see me like that..."  Which is so neutral and familiar, it slips past the conscious, and we immediately intuit the feeling.

 

Finn responds. "I'm sorry. I know that you are not like that on your own will. (and I forget the exact words here, as I only had a moment to see them)"

Could be cleaned up to: "I'm sorry. I know you aren't like that out of choice. They've made you like this."

or "I'm sorry. I know you didn't choose to be this way."

or "I'm sorry. I know that they make you do filthy things against your will. You have no choice."

or "I'm sorry. I know you can't help that they force you to do these things."

or "I'm sorry. I know you didn't want me to see that. You didn't want to do it."

or "I'm sorry. I know they debase you, against your will."

or ... I could go on. I can see the original typo was simply "on" instead of "of", but even with that correction, it would still be ... a little peculiar.

 

 

Then I carefully put my clothes back on and walked into Slaverun. I stand there, fully dressed, in front of the guard. He does nothing.

 

I engage him conversation, and he says "Wait I know you..." and the usual prison dialogue pops up.

"You will rot in the Dragonsreach dungeon" ... actually I'm not sure he doesn't say Whiterun. Need to double check that.

 

I get ported to a cell, with a dead bandit in it, and now I'm wearing prison rags. I click the bed and serve my time.

I'm put outside the Dragonsreach door, dressed in the foresword furs I got arrested for wearing.

 

Seems reasonable to me that you should get stripped any time you are caught, and if you have that box ticked about slave items getting taken, that check should run and steal your cash, items and clothes again.

 

I check the time. I have been a slave for 1d and 8h, so spent about a day in the dungeon, and the time has ticked off my report to Bellamy clock.

What happens if I spend a month in prison? 

 

Finn has a new chat:

 

"Did I told you how I came to Skyrim?" he says. Presumably, he means "Did I tell you how I came to Skyrim?" but of course, he knows he didn't tell me. Sadly Skyrim crashed after that, apparently having a think about dialogue.

 

After that, he makes it through the story of wonder without any typos worth mentioning.

 

A guard runs up and rapes me. When my clothes vanish, I see a message "You are now complying with the new slavery laws."

After sex, the guard walks off, and I see a message. "...anyone who see you may turn you in." This could be working as intended if it hadn't put my clothes on when I was ejected from prison... But shouldn't guards be a bit more attentive to this crime? Maybe it's because I have he amount set low... But I'm a slave. I can't pay it one way, or the other.

 

I'm going to try it with a much bigger bounty... I cranked up the bounty. Another guard ran up and raped me. Then immediately as the scene ends I was ported to the stables outside Slaverun. Naked. A "kind soul" saved me?

 

I run back into town and put my clothes on again. The message about not complying with the law scrolls past.

I stand around in front of a guard for a minute or two, and a slave agent shows up and force greets me.

He is reeling of some dialogue, but it gets cut off by the guard starting a sex scene. I never see what he was going to say.

The agent walks off. The guard finishes sex and my clothes return. The guard walks off. Then a few second later decides to fuck me again.

 

Finn plays some random comment dialogue, which is highly sexist and jars with his current persona.

He probably shouldn't be allowed generic comments.

The same with Bellamy, when he "likes" you. He'll say one thing in his dialogue, then the exact opposite in a random comment.

Finn played the smoking hot request from DCL. Almost fit the mood, but I haven't done devious training yet, so I said no :smile:

 

 

 

One thing, I don't have appropos in for these tests, and it might be my imagination, but sex scenes are running a lot more reliably, and with much less lag in the initial setup, than back in 2.X when I had appropos in. Separate Orgasms also seems to be working more reliably. In 2.X, scenes often seemed to run indefinitely unless I spaced out of them, or finished abruptly, or had weird timing/speed. Not happening now. Maybe it's a Zap 8 thing, but afaik, there are no changes to code from 7 for sex scenes?

 

 

 

As far as the various dialogue typos go, and I think this is probably still the tip of the iceberg, I could export the dialog from the CK and go through and help fix this stuff up, but I'm not sure if that's wanted? Clearly Ken relishes writing his dialogue, and does come up with some gems. Telling the story is a joy for him, and it shows through.

 

But there are so many typos and odd grammar moments, which distract, and lower the overall impression of quality or polish.

I'm guessing he types a lot of into the CK as he goes, and that's not a great place to read and edit your text.

 

 

Back in Slaverun... Still no crawling happening. Was it because I cheated slave training, or because I have to finish more advanced training stuff?

(I put the extra anims in the file, and re-ran FNIS).

 

On that topic, I notice you included a couple of anims that are commented out in SD+: sprint and sneak.

Clearly, SD+ toyed with them, and then pulled them, so there might be a pitfall there.

Posted

Returning to 2.X for a moment. I got good, medium and bad ends, but never got any wedding or family content, despite saying the right things when Pike asked about my family.

 

I had 20/20 scores. Why wouldn't I have seen any of the wedding/family stuff?

Posted

In mysterious delivery quest(In prologue prequest),I can't found stranger in sleeping giant inn

i told with inn keeper to solve quest before, and he just said that stranger will give you the answer

but nowhere the strager was...

should I reinstall the mod? my version is 2.1.3 for using translation.

If you have to know, I don't even start Civil war, anyway.

Posted

Hello, i use the version 3 and i think i have an issue. I am at whiterun as a free female and i am 20/20 submissive so i guess i should be enslaved, but how does this happen?(maybe i am doing something wrong but i am not getting enslaved from that).Do i need any other mod for the enslavement maybe or it might be just a bug?

Also from the two jobs as a free woman only the one with the guards work for me. The other for the vampire doesnt seem to work, i dont get any quest when talking for this quest.
Also i saw a dialogue saying about paying for a living or something like that and thought it would be a good idea, if you are forced to pay for a living as a free woman to keep your freedom. Otherwise you get enslaved again.
 

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