MyNameIsnt Posted January 6, 2018 Posted January 6, 2018 Is there a release time-frame when 3.0 is expected to be finished? I want to start a full playthrough of Slaverun Reloaded but if 3.0 is near on the horizon I'll probably just wait for it instead.
fred200 Posted January 6, 2018 Posted January 6, 2018 Please don't make DCL a prerequisite. That would about finish this mod for me...
Nazzzgul666 Posted January 6, 2018 Posted January 6, 2018 Back again to throw an idea i had, this time it might be longer, though. Either a series of sidequests or a longer story or both combined. The main idea is... some people in Skyrim don't like slavery, and they blame you as the willing agent despite beeing a slave. -Whiterun: Aela*, Uthgerd, Irileth ambush and torture you. Might be a great option to use some furniture from ZAP 8. -Windhelm: Even with their bad situation, the dark elves (+ argonians maybe?) were happy to be in a country without slavery, at least. -Markarth: the miners lost their jobs... maybe combined with beggars who lost their hope to get jobs. They will torture you anyways, but maybe you can convince them that you want to end slavery as much as you. Possibly they offer help during one of the ends? Alternativly they plan to attack the slavers and interrogate you, they might even attack but fail. Survivors ending as amputated fuck toys, breeding/milking sows, in the arena or something like that. Would also work for the slavers way i guess, with some slight changes for the dialogues. *I remember Aela was removed from the gangbang in v1 because using her caused problems with vanilla quests. Honestly i don't care, i have no intentions to play slaverun within a vanilla playthrough... imho a warning/option to disable the quest would be enough for "compatibility". *edit: On 5.1.2018 at 6:10 AM, Kenjoka said: One goal I wanted to achieve in my mod with the most brutal slave trainings I could imagine was to totaly break the mind of the player character... and I am still trying but hey she's the Dragonborn... at least in my game... and there is always hope :-) I appretiate your goal and think you did well, nevertheless i'd appretiate it even more if i wouldn't be the only one suffering all the time. Especially regarding Ivana, the amputation at the beginning is brutal, but after that she doesn't really seem to be involved that much... similar to other slaves. Even if it's just a line of dialogue about how they are doing that changes with progress fitting to the first time you did it, imho it would add a lot of atmosphere. And i want some creature sex for NPC slaves. One "wrong dialogue" i've noticed and remember: when you ask Kleppr for Valentina the whole dialogue is about "you're already a slave and i can fuck you anyways", but Markarth isn't enslaved yet. Even if you are already a slave, rape is still illegal there i'd assume... I guess putting Markarth earlier would be better anyways, the whole thing with the Sisters of Dibella "learn to enjoy beeing fucked/whipped" doesn't make that much sense after you went through the whole painslut training and everything.
jfraser Posted January 6, 2018 Posted January 6, 2018 Sort of piggybacking off of Rinnnngwraith's thought, i do think some very few women should be exempt from the law, either because they're wealthy enough to pay not to be naked, they're in a position if power like a Jarl (or, you know, Elsif), or they're a Jarl's favoured person (ie Irileth).
Nazzzgul666 Posted January 6, 2018 Posted January 6, 2018 I agree about Elisef, Irileth on the other hand... i just want to see her fucked, so i have to disagree. But adding a scene where she argues with the Jarl about allowing slavery and become less favoured would make a lot of sense imho. For powerful/rich persons i kinda agree. Maven won't run out of money, but i haven't played Rifton yet in v2 and can't really remember v1, just that it was kind of special for her anyways. For some other nobles, well... another alternative to collect money for Pike without just saying "give me". Player gets tasks to collect the money, at some point the rich women might run out of money, which offers more possibilities. Either they just lose their privilege to wear clothes, or they ask the player for advice how to earn money (and at least my character knows nothing but kinky ways if at all), or it turns out they've borrowed money from somebody or owe it to Pike for the last week or something... Also an "I'm a rich noble and my wife refuses to obey" scene might be nice, help him to tame his wife. Or be bribed and turn the tables, sell Nazeem as a mining slave.
Lupine00 Posted January 6, 2018 Posted January 6, 2018 Why so much hate for DCL? What specifically makes it such a deal breaker for certain people? I don't think you need to worry though, the odds of it becoming a requirement seem slim indeed, Kenjoka has never mentioned such a thing, and my remark on device options in the MCM was just idle observation that DCL already has all those detailed options, and may others besides. Possibly, making a mod a requirement just to leech off it's MCM would be a first, I think.
jfraser Posted January 6, 2018 Posted January 6, 2018 2 hours ago, Lupine00 said: Why so much hate for DCL? What specifically makes it such a deal breaker for certain people? I don't think you need to worry though, the odds of it becoming a requirement seem slim indeed, Kenjoka has never mentioned such a thing, and my remark on device options in the MCM was just idle observation that DCL already has all those detailed options, and may others besides. Possibly, making a mod a requirement just to leech off it's MCM would be a first, I think. Its mcm is huge and it takes forever to turn off all the things I don't want to use. It does have a "save settings" button, so at least you only have to do it once.
Nazzzgul666 Posted January 6, 2018 Posted January 6, 2018 I don't want DCL as a requirement because even with half of the optional mods, my PC is at it's limit script wise... DCL is certainly well done for what it offers, but all in all not exactly light. Just because it has some features that would fit slaverun... i don't want to strip my load order even further. An option to add stuff without adding script load: https://www.nexusmods.com/skyrim/mods/81568 Some nice animations that might add to atmosphere, permission to use them is given by default as long as you give credit. But in case of doubt i'd still prefer to make (more) use of some ZAP animations.
WaxenFigure Posted January 6, 2018 Posted January 6, 2018 8 minutes ago, Nazzzgul666 said: I don't want DCL as a requirement because even with half of the optional mods, my PC is at it's limit script wise... DCL is certainly well done for what it offers, but all in all not exactly light. Just because it has some features that would fit slaverun... i don't want to strip my load order even further. An option to add stuff without adding script load: https://www.nexusmods.com/skyrim/mods/81568 Some nice animations that might add to atmosphere, permission to use them is given by default as long as you give credit. But in case of doubt i'd still prefer to make (more) use of some ZAP animations. This is a ridiculous fear, look at the mod already. Kenjoka is one of the modders that has already mastered the art of using other mods optionally. If you don't have the optional mod then you don't get the content based on having that mod and what do you know, it appears that DCL is already being checked for in the current version. I suggest you stop beating this dead horse and move on to real concerns.
Nazzzgul666 Posted January 6, 2018 Posted January 6, 2018 8 minutes ago, WaxenFigure said: This is a ridiculous fear, look at the mod already. Kenjoka is one of the modders that has already mastered the art of using other mods optionally. If you don't have the optional mod then you don't get the content based on having that mod and what do you know, it appears that DCL is already being checked for in the current version. I suggest you stop beating this dead horse and move on to real concerns. As an optional requirement i don't care, i was only talking about hard requirement ofc. If it can be done as optional dependency, no worries.
WaxenFigure Posted January 7, 2018 Posted January 7, 2018 8 hours ago, Nazzzgul666 said: As an optional requirement i don't care, i was only talking about hard requirement ofc. If it can be done as optional dependency, no worries. And the overlap between DCL and Slaverun is so little as to be almost non-existant. Now with the all the logic for handling devices in the DDA,DDI and DDX mods it's possible that DCL may not even be needed at all even to support what DCL formerly brought to Slaverun. Slaverun should be able to implement any devices it wants completely independent from DCL now.
Lupine00 Posted January 7, 2018 Posted January 7, 2018 It would certainly be a novel use of an optional soft dependency mod, to check it's MCM for configuration, and then use it to customise your own mod - so if a player turned off gags for DCL events, it would also stop Slaverun putting gags on you when it generates an outfit for a scene that needs one. As for load and size... DCL is not script heavy. Further, if you aren't using the loot events, you can turn them off entirely, so none of the loot hooks are fired at all. Every single Flora-fixes mod installs hundreds of scripts, but that doesn't mean they have heavy script loading, but it could if you also install an auto-gatherer ... now there's script heavy. It's a large install, but most of the size is textures for assets, which will never hurt you unless you use them. Devious Equip has even more extreme issues in this regard: it's enormous, but it's hardly script heavy. It's a design aspect of DCL that you can turn off every part of it, mostly individually. But it's fair to say that finding the specific option to turn off the thing you want to turn off can be difficult or non-intuitive in cases. Enthusiasts get past this learning curve, but I think the DCL MCM would benefit from a minor reorganisation. For example, without reading the forum you'd never know what options turns off the "Smoking hot" dialogues that NPCs sometimes throw at you. But surely, such issues don't make DCL a deal breaker mod? OTOH, some other Slaverun deps create much more loading than DCL, but I won't point fingers. But I suspect that script loading in Skyrim is a an overstated issue. The idea that a modern PC can't run a few checks against a random number when you activate a device, is a bit off base. Most of the problem comes down to calling expensive AI processes without understanding they are expensive, even if only when you start them. Quest mods are more likely to be guilty of that, because they create unique circumstances that are only lightly tested. In contrast, gameplay / immersion mods run the same few scripts over and over, and those scripts get tested a lot, and if they're heavy, they get picked up and fixed. Eventually.
Lupine00 Posted January 7, 2018 Posted January 7, 2018 4 hours ago, WaxenFigure said: And the overlap between DCL and Slaverun is so little as to be almost non-existant. Now with the all the logic for handling devices in the DDA,DDI and DDX mods it's possible that DCL may not even be needed at all even to support what DCL formerly brought to Slaverun. Slaverun should be able to implement any devices it wants completely independent from DCL now. Though DD has changed, sure, I can't quite see what Slaverun would "need" DCL for to begin with. It doesn't use any functionality of it that I know of. Probably it can, optionally, use some device assets? DCL has extra assets in it, but I'm pretty sure Slaverun could have managed without them. I've never even had Slaverun put me in a rubber suit, a heavy collar, a silencer gag, or obsidian gear, so the main bonus would be what? Hobble dresses? I like hobble dresses, but I wouldn't install DCL just for that, even if I knew it was necessary (and the main page of Slaverun does not mention this requirement, so a lot of people wouldn't know). Now, if Slaverun is going to rely on Zaz 8, which is ABSOLUTELY ENORMOUS, and adds a vast number of new animations, any complaints about the size of assets in DCL vanish into absurdity. And of course, for DD4 to bring you the assets that DCL brought you, and more, DD4 has to be much larger than its predecessor (strictly, it's the expansion that's larger). The pair are a big download. Zaz 8 is not much shy of 1 GB larger than 7, and the same with DD assets 4 vs 3. That's approaching 2 GB of new assets coming in there, at least 1.5 GB anyway. So anyone who thought the textures in DCL were a problem for their PC, can rule out Zaz 8 or DD4. Really. Zaz 8 has a lot of animations, and they are much bigger issue than textures. OTOH, I have about 12,000 animations with no issues, so if you have a normal gaming PC instead of a laptop from the last decade, it's probably a non-issue. But anyway, if DD4 now has the assets from DCL, DCL is due to get a lot smaller in a future release, because about three-quarters of it is textures right now, and almost all of the rest is ... meshes and morphs. DCL without those assets is incredibly tiny. As an update, I checked to see if DD4 has all the assets from DCL in it, and it's hard to be sure without flattening everything, but maybe give or take a couple of items, it looks like it does. A quick check seemed to suggest the gasmask, and the less restrictive corset/dancer's outfit are probably missing. I've never seen either in Slaverun. DCL also has some KS hairdos in it, but only a few, and clearly Slaverun uses Apachii for hair.
Nazzzgul666 Posted January 7, 2018 Posted January 7, 2018 8 hours ago, WaxenFigure said: And the overlap between DCL and Slaverun is so little as to be almost non-existant. Now with the all the logic for handling devices in the DDA,DDI and DDX mods it's possible that DCL may not even be needed at all even to support what DCL formerly brought to Slaverun. Slaverun should be able to implement any devices it wants completely independent from DCL now. Pretty sure DCL isn't necessary for items since making custom items easy was somehow the point for a lot of changes in DD4. Something i had in mind was making Slaverun change some misogny features, like forbid public sex in unenslaved cities but allow it in enslaved cities. If that can be done as soft dependency, though.... 4 hours ago, Lupine00 said: But I suspect that script loading in Skyrim is a an overstated issue. The idea that a modern PC can't run a few checks against a random number when you activate a device, is a bit off base. You may suspect this, but for me it's experience. DCL has a clock tick script running every few seconds even with "weak PC" enabled and even if you disable everything else. "Script heavy" is relative and considering all the features it offers it's rather light and i still use it occasionally and especially if i want several of it's features it is lighter than the alternative to install several other mods to get similar features, but that doesn't mean it's impossible to push a game over the edge even if you disable all items, it did so with a few of mine. That's why it isn't in my "minimum must have" list anymore. I do not care about the amount of assets, it's the script load that bothers me. And modern PCs don't really improve that, i suspect my old single core CPU from 2006 or something could have done this even better than my i5 now. Games in general and especially Skyrim are pretty bad at using multiple cores which is the feature of modern CPUs.
Lupine00 Posted January 7, 2018 Posted January 7, 2018 3 hours ago, Nazzzgul666 said: You may suspect this, but for me it's experience. Perhaps, you wish to elaborate on how you measured this? Spoiler I'm guessing, you perceived script lag in the order of several seconds, (in some circumstance) and felt that enabling/disabling DCL made a large perceptible difference. Personally, I do not see a perceptible difference turning DCL on or off. Not even a tiny difference. I have run Skyrim on various CPUs, and DCL never seemed to impact any of them. It certainly makes no difference on this one. Now, dropping the entire SexLab stack, does make a perceptible difference for me, to overall game performance, dialog pop-up times, and various other things that are easy to notice. Also the SLA monitor widget makes a small difference I think I can perceive. If allowed to do LOS checks for arousal in a busy area. But I stopped enabling those, for that reason. (If you want to see a really busy area, install HSG and then go to the weird sex-cult cave, NW of Whiterun). But even with this, I doubt the perception to some extent. Without real measurements, I'm inclined to distrust gut feels. I've spent many years optimising game engine, and massively parallel networking applications, and I've learned that gut feels are usually wrong, and performance bottlenecks are often far more complex than initial speculation suggests. But I am prepared to speculate that Skyrim scripts rarely lag because of work done in the script VM, scripts almost always lag because they context switched, and have not been rescheduled. They are usually blocked from running, by a mutex. Another cause of blockage could be cascading new script instantiation, but such would definitely be a bug. When I say speculate here, I don't mean, I had a thought bubble inspired by some ill-informed forum posts I read some time, that I didn't really understand. Rather, I'm drawing many experiences with this exact kind of system, demonstrating the same kinds of problems. And let's not confuse Papyrus (virtual machine) threading with actual Windows threading. They aren't the same things. Alluding to threading as relevant without really explaining how is just obfuscation. Papyrus threading is not concurrent execution. However, scripts can make calls that are costly, such as path-finding, line-of-sight tests, actor instantiation ... you name it. All those things require calls back into native code that does the heavy lifting, and it may not do it on demand, but on a queued or rota basis, depending on the call. In any of these cases, the Papyrus "thread" is stopped until the answer comes back, but may be stopped for far longer - though these threads are closer to .Net tasks than actual threads. In contrast, modifying a list of loot items, or checking if a timer has rolled over and you're due for a self-bondage event, are not costly, and occur primarily within the DCL code itself, without recourse to costly native code collision tests, LOS, pathing, loading a "4K" texture into VRAM, etc. A clock tick every few seconds amounts to eternity as far as the CPU is concerned, even in a poorly optimised VM. (And I believe most mods tick every 10 to 20 seconds, unless doing something special, which DCL isn't). However, if you can provide measurements in a properly controlled environment that shows human perceptible lag (and that means seconds, for the kind of events we're talking about, this isn't a frame-locked fighter) from switching off only DCL, in a normal context (you're not opening a chest). Feel free to show the difference of enabling disabling DCL events and compare. Post the results in the DCL forum so that DCL can improve. The only way I can conceive of DCL having a performance load of the kind you describe is if it causes overly frequent arousal recalcs, and LOS based arousal is enabled. I've never had a problem with this, but then I don't turn on LOS arousal checks now. I won't continue this any further in public. It's off topic for Slaverun, and overly time consuming to answer properly. I've said my piece, believe what you will. 1
Lupine00 Posted January 7, 2018 Posted January 7, 2018 Had time to work on the "bad ending" today. Did Solitude quests. Hilarious. Loved it. One of my favourite parts. Slaverun still surprising with fun stuff, so far into it. One little bug there: they talk about what colors everyone is going to wear, but then the PC gets dressed in a mix of red and black, instead of black. It wouldn't matter, but they make such a big deal about the colors in the dialog. And something else small that niggles at me every time I arrive in a city: Is the "You quickly remove your clothes to complain the nudity law" typo fixed in new alpha? Obviously, should read "You quickly remove your clothes to comply with the the nudity law." Looks like spellchecker knifed you in the back.
master151194 Posted January 7, 2018 Posted January 7, 2018 Hey I'm stuck in the slv_windhelmracism quest where I'm supposed to talk to the argonians, stage 3000 i think. Talking to him does not progress the quest, so I skipped with setstage until i finish the racism quest til i met back up with the Jarl and got stuck there again. Any help? or I'll just need to keep on skipping em. EDIT: alright found out that SD+ somehow reset the player slavery status with the new update. Just loaded back abit and everything is cool
Nazzzgul666 Posted January 7, 2018 Posted January 7, 2018 Found that earlier but forgot to report, wasn't sure if intentional but now i think it isn't. I wouldn't amputate whole legs, only feet or upper legs since there is no animation for movement with whole legs missing... and at least for the player, not beeing able to move at all has limited use. It's still possible to move with arms, but i'd rather remove lower legs only, did that myself now with the amputator editor. Makes more sense imho.
Kenjoka Posted January 7, 2018 Author Posted January 7, 2018 4 hours ago, Lupine00 said: Had time to work on the "bad ending" today. Did Solitude quests. Hilarious. Loved it. One of my favourite parts. Slaverun still surprising with fun stuff, so far into it. One little bug there: they talk about what colors everyone is going to wear, but then the PC gets dressed in a mix of red and black, instead of black. It wouldn't matter, but they make such a big deal about the colors in the dialog. And something else small that niggles at me every time I arrive in a city: Is the "You quickly remove your clothes to complain the nudity law" typo fixed in new alpha? Obviously, should read "You quickly remove your clothes to comply with the the nudity law." Looks like spellchecker knifed you in the back. thank you and fixed in 3.0 On 6.1.2018 at 7:37 AM, fred200 said: Please don't make DCL a prerequisite. That would about finish this mod for me... DCL will never be a hard dependency for slaverun, so don't worry On 6.1.2018 at 5:28 AM, 222304 said: Is there a release time-frame when 3.0 is expected to be finished? I want to start a full playthrough of Slaverun Reloaded but if 3.0 is near on the horizon I'll probably just wait for it instead. Don't wait here is a short timeline 3.0 alpha1 is finished and I will upoad it tomorrow (yeah), I am to tired to write some kind of release letter which is necessary alpha1 means that everything is in that I wanted for the alpha but still a lot of parts are missing for a 3.0 official release there will be an alpha2 in about ... 4-6 weeks maybe, where I - want to let slavers play the colosseum quest (slave only at the moment) - will add ZAP 8 furnitures for decoration - small fixes and maybe the Free Windhelm quest (Free Solitude is finished) then there will be a Beta version where I want add some of the animal and gladiator quests so at the moment I think a finished official 3.0 release will in about 3 months the alpha is not for a full 'good' playthrough' but for people who want to see what's coming and getting some feedback 3
ChaoSoul Posted January 7, 2018 Posted January 7, 2018 Sudden idea, so I'll keep it short. Sth to extend male slaver playthrough. Taking control of businesses which were run by women, and maybe add a bit of business maintenance where you can order a slave to work somewhere providing an income to the organization and yourself. Possible soft dependency on SL Defeat's surrendered enemy mechanism as you can already enslave a bandit there. Maybe female bandits could be then picked up by Bellamy or Pike instead of the slave trader from SL Defeat. (If it's not SL Defeat I'm talking about, then sorry, I've got a lot of mods from loverslab in my non-special edition skyrim) This would add both some length to the playthrough and also it would make a little more sense for Pike to be able to break 'The Dragonborn' in some playthroughs if he could force at least the influential women who were not a part of a prophecy. Some suggestions... Cities: - Bannered Mare - Enslave Hulda and take control of the money that comes from the biggest inn in the Whiterun Hold. Enslave Saadia as well, unless she is dead (optional: A different way to enslave Hulda if Saadia owes you for having finished the Alik'r quest beforehand, in her favor of course. Maybe she gets to rule over bannered mare for two cities (weird measurment of time, I know) and then a quick follow-up where you get to enslave her too. Using this option could be seen as a slight failure by the Slavers if PC-Slaver is female, and a big failure if PC-slaver female chooses not to do the follow-up quest). - Riverwood - Help the husband put his wife (Grelka) in her new place. Additionally teach Delphine a lesson since we're already in Riverwood and pay a visit to Lucas's beautiful sister with some training, of couse. We work for Daedra: - Temple of Kynareth in Whiterun - It doesn't make much monetary sense... but it does when we acknowledge that Pike has deals with the Daedra. Let's corrupt a priestess of Kyne and make the temple a place of beastial debauchery in the name of Hircine. - Temple of Dibella in Markarth - 1st of Dibella is not really about animal nor painful sex and she doesn't like rape. She is about lover's comfort, tenderness and so on. It doesn't really fit when her Priestess seems to be more depraved than your animal-pain-slut from a slave playthrough. It would make much more sense to be the ones corrupting her and the temple in the name of Sanguine. - Temple of Mara in Riften - Wedding for free people is such a beautiful thing... Molag Bal would rather it became an act of Man's control of a woman. Corrupt the Priest (he is male, but I'm sure even a male slaver could think of something (like... breaking him with female slaves for example). Other ideas: - Alchemists - (about Arcadia) Whiterun was also her city, she lived there all her life... Now she gets to do so in Slaverun! Go around the world and get the alchemists to work for you, enslaving women, and providing some help to men. - Let the dead Rest - Go around the world and provide slaves to take care of undead in houses of the dead. The male priests would be very thankful for making their job easier, and the female priests would simply have to learn that once they are enslaved, men can use them even in death. And I'm sure there are thousands more. The sky is the limit!
Nazzzgul666 Posted January 8, 2018 Posted January 8, 2018 Something that bothered me already in v1, not sure if it was mentioned and intentional... neither Bellamy nor Igor fight when you travel with them, not even if i make Igor an follower and/or he's attacked. One thought i had that would work at least for creatures: part of or extended creature training. Learn how to calm creatures, bending over (there are animations in ZAP (any version) and here too. Get fucked calms them for something like 1 minute, Defeat isn't really helpful here since they won't fuck me as long as there is another target like Igor standing. I remember in v1 was a quest for non-hostile creatures, not sure if that was removed... i would appretiate to get it back if possible. Another option would be that amputated legs (or pet girl training?) make dogs & horses (& wolves)... use what is offered. I usually don't walk that much around, but at least the two wolves between Slaverun and Riverwood would be solved that way. More creatures adds more dogs and horses into the world, including cities to have fun with that feature. If there are worries about compatility, maybe making it optional. Advanced training is only added if you talk to Bellamy or Igor that you're afraid of wild creatures and if they will defend you. Then they will teach you how to "defend" yourself. @TheSpirit At least for Hulda, just keep playing.
Lupine00 Posted January 8, 2018 Posted January 8, 2018 Regarding amputation. It might just be me, but Slaverun could easily fit in more crawling generally. And cages! Sorry to rattle that can again, but it's a neat feature in SD+. It has some problems with animations, but so other things. I can only think of PoP that doesn't turn you into a frozen mannequin on an ice-rink once the whipping starts. At the end of the Solitude takeover, the sods left me in devices, and I decided I was better taking my chances and running back to Slaverun blindfold, plugged, pierced and belted, in a full harness, rather than take the chance that some NPC would put an armbinder or yoke on me, if I asked for help. It was actually an easy run. I had more attempted masturbation events than I had creature attacks, though one creature was a blood dragon, and the other the frost troll in Labyrinthine. The big issue is whether you can wear armor or not. The harness allowed armor, as did the blindfold, but the cuffs stopped gloves or boots. If you really want to gimp the PC, make sure the devices they're in block armor. When it comes to Bellamy and Igor, I guess slaves just aren't worth fighting for to protect I can just imagine Igor laughing. I'm guessing that the original intent was use Defeat, DA, or DCL, and set the surrender threshold at 50% health or so, to be sure you give in easily. Then you can set the consequences of the surrender to whatever you like. Rape seems most Slaverun-appropriate, and least likely to break anything. I think DA might let you ignore followers, and DH has another way to be defeated, so that might be worth a try. I hadn't noticed Bellamy and Igor break this, because I just killed stuff myself (as I'd gone down that path) but it seems odd they don't fight when "escorting" you. Bellamy fights when standing outside Whiterun, so it seems like a bug that he won't fight elsewhere. It seemed reasonable he wouldn't help me end slavery, so I overlooked it on that occasion, though he did keep standing in the way.
Nazzzgul666 Posted January 8, 2018 Posted January 8, 2018 2 hours ago, Lupine00 said: Regarding amputation. It might just be me, but Slaverun could easily fit in more crawling generally. And cages! Sorry to rattle that can again, but it's a neat feature in SD+. Personally i'd prefer some ZAP 8 furnitures, i've seen a lot of cages already... we have new shiny things, i wanna try them. At the end of the Solitude takeover, the sods left me in devices, and I decided I was better taking my chances and running back to Slaverun blindfold, plugged, pierced and belted, in a full harness, rather than take the chance that some NPC would put an armbinder or yoke on me, if I asked for help. You're playing with cursed loot or which other mod do you use to ask for help? I'm still hesitating to use any mods released without explicit DD4 support. It was actually an easy run. I had more attempted masturbation events than I had creature attacks, though one creature was a blood dragon, and the other the frost troll in Labyrinthine. The big issue is whether you can wear armor or not. The harness allowed armor, as did the blindfold, but the cuffs stopped gloves or boots. When it comes to Bellamy and Igor, I guess slaves just aren't worth fighting for to protect I can just imagine Igor laughing. That's why i suggested the advanced creature training. If it's done by slaverun Igor would be actually aware that you're raped by a wolve and can start laughing instead of throwinga random comment. I'm guessing that the original intent was use Defeat, DA, or DCL, and set the surrender threshold at 50% health or so, to be sure you give in easily. Then you can set the consequences of the surrender to whatever you like. Rape seems most Slaverun-appropriate, and least likely to break anything. I think DA might let you ignore followers, and DH has another way to be defeated, so that might be worth a try. I'm using Defeat with DA. Since DA doesn't have any rape options, no point in using it without defeat, and the problem here is that all creatures who already defeated you go on to the next thing still standing if you enter bleedout instead of raping you. That may be just a deer, or any other NPC, but in this case... Igor/Bellamy are always around and even with legendary difficulty, it takes ages until they get defeated by some wolves. Plus i don't want them to get raped too, that would make even less sense. DH might work but afaik it only supports draugr, no other creatures like the wolves. I hadn't noticed Bellamy and Igor break this, because I just killed stuff myself (as I'd gone down that path) but it seems odd they don't fight when "escorting" you. Bellamy fights when standing outside Whiterun, so it seems like a bug that he won't fight elsewhere. It seemed reasonable he wouldn't help me end slavery, so I overlooked it on that occasion, though he did keep standing in the way.
Lupine00 Posted January 8, 2018 Posted January 8, 2018 I'm not using DD4, this playthrough is old. I notice the front page of Slaverun says what it does with DCL. You can ask a master for a cursed collar. Fun! I wonder if it would make sense to raise the maximum submissive level to 100 (or even 200), without any changes to other things, so stuff that tests against 20 still tests against 20, just to give a ton of headroom, for new things triggered at higher levels. Then, things like asking for a devices, or a cursed collar could give bonuses.
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