Jump to content

Slaverun Reloaded (03-June-2018)


Recommended Posts

Posted
22 hours ago, galgat said:

   T, ara, messed up zaz so bad, that the original Author of ZAz had to come back, and make Zaz 7.0. to correct the error's T,ara made.

 

  Now T,ara, is back taking it again, and as best I can tell without the permission of Chris, so Yes I am Leary of everything he does in 8.0.

 

      I stand by what I said, he could easy have done all he wanted, by making his own mod, and keeping Zaz as a dependency, this would always allow backward compatibility, and no one would have to be worried, about it being messed up again, as it was last time T,ara grabbed it, and tried modding it.

 

   This is not meant as a slight to T,ara, but in my opinion of what I think would have been the best choice, and would have cause Myself, and many other Modders I work with the least concern.

 

   I like T,ara, and i like much of what they do very, very Much!, but grabbing a Back bone mod, is a very worrisome thing.  When your Track record is, or has been bad in the past.

 

   I am sorry I have high jacked this thread.. It was only a concern, I did not expect anyone to write a book about it.

T,ara built Zaz 8.0 with the original Zaz team's permission.  The earlier mistakes and drama were all worked out, bringing it back up here is doing a major disservice.

Posted

I got this glitch that animations are getting skipped when enslaved , the enslaver only plays single animation and everything else is skipped, this is on console :

[CRDE] crde SexHook reached ,running post-sex

[CRDE] sexlabhook: player not victim , not started by DEC ,mcm override is off ,ignoring ....

if someone can help  ...

Posted
4 hours ago, WaxenFigure said:

T,ara built Zaz 8.0 with the original Zaz team's permission.  The earlier mistakes and drama were all worked out, bringing it back up here is doing a major disservice.

Dead right.  Let's not do all this again.

Posted
5 hours ago, WaxenFigure said:

T,ara built Zaz 8.0 with the original Zaz team's permission.  The earlier mistakes and drama were all worked out, bringing it back up here is doing a major disservice.

   Yes back when Zaz was 6.0, and when it was patched with 6.10, Chris did allow it, but after He messed it up, Chris, came back.

 

    I was invited into the thread or team where 7.0 was created with some help, from Fore, and others 7.0 was born, which fixed most all of the more troublesome error's in ZazAnimation.

 

   As far as I know Chris has never written off on 8.0, which is another creation by T,ara. ( Who T,ara after all the problems caused by his first attempt with taking over Zaz 6.0, started another Mod that had all his stuff in it, and made it to have a dependency on zaz, which I think was a good Idea ). I was truly happy to have more Bondage furniture, and I thought this was the best Out come.

 

     If he has a God Speed ahead from the Zaz team for 8.0, I never got word of it, and the posting in 8.0 Download, did not seem to acknowledge, any okay from the Zaz team, or Chris.

 

   I do not know for sure, And I said, as far as I know He never got permission or and Okay from them for 8.0.  He may well have, but I never got word of it.

 

  But you may well have better Knowledge than I do on the subject.

Posted

There is no workbench for me in the Slaverun colosseum main hall so I cannot continue the quest as Caesar claims I didn't decorate. The outside crafting bench by the mines has no options to enable anything, only to remove the workbench. 

Posted
2 minutes ago, papawashere said:

There is no workbench for me in the Slaverun colosseum main hall so I cannot continue the quest as Caesar claims I didn't decorate. The outside crafting bench by the mines has no options to enable anything, only to remove the workbench. 

I only had trouble finding the workbench in the outside arena. Took me forever - but I did find it. Inside one was no problem to find.

The outside crafting bench will not show any items to build until you use the drafting table. May or may not be your problem.

Posted
5 minutes ago, fred200 said:

I only had trouble finding the workbench in the outside arena. Took me forever - but I did find it. Inside one was no problem to find.

The outside crafting bench will not show any items to build until you use the drafting table. May or may not be your problem.

The drafting table by the entrance to the mines has no options, and the workbench only has the option to remove 2 mine workbenches and 1 main hall workbench. I didn't see any other drafting tables anywhere.

Posted

I don't think discussing Zaz in this support topic would be welcomed by Kenjoka. I suggest moving the off topic discussion into it's own forum thread.

6 hours ago, Sajo444 said:

I got this glitch that animations are getting skipped when enslaved , the enslaver only plays single animation and everything else is skipped, this is on console :

[CRDE] crde SexHook reached ,running post-sex

[CRDE] sexlabhook: player not victim , not started by DEC ,mcm override is off ,ignoring ....

if someone can help  ...

This is a Deviously Enslaved Continued error. Without more information we cannot help you.

Posted
1 hour ago, bicobus said:

I don't think discussing Zaz in this support topic would be welcomed by Kenjoka. I suggest moving the off topic discussion into it's own forum thread.

This is a Deviously Enslaved Continued error. Without more information we cannot help you.

Kenjoka kinda started it himself with mentioning Zap 8.0 and the problems he had.

 

And I just replied, that I would be happy to see the new features from ZAP 8.0 integrated. 

EDIT: I did some research and I honestly do not know what changed in ZAP 8.0 anymore, lol... seems I mixed up some stuff, hehe. 
DD 4 has all the funny stuff, tho... 

 

And I heard alot about keyword problems in other mods. 

Posted
5 hours ago, galgat said:

   Yes back when Zaz was 6.0, and when it was patched with 6.10, Chris did allow it, but after He messed it up, Chris, came back.

 

    I was invited into the thread or team where 7.0 was created with some help, from Fore, and others 7.0 was born, which fixed most all of the more troublesome error's in ZazAnimation.

 

   As far as I know Chris has never written off on 8.0, which is another creation by T,ara. ( Who T,ara after all the problems caused by his first attempt with taking over Zaz 6.0, started another Mod that had all his stuff in it, and made it to have a dependency on zaz, which I think was a good Idea ). I was truly happy to have more Bondage furniture, and I thought this was the best Out come.

 

     If he has a God Speed ahead from the Zaz team for 8.0, I never got word of it, and the posting in 8.0 Download, did not seem to acknowledge, any okay from the Zaz team, or Chris.

 

   I do not know for sure, And I said, as far as I know He never got permission or and Okay from them for 8.0.  He may well have, but I never got word of it.

 

  But you may well have better Knowledge than I do on the subject.

 

Yes, I obviously have better knowledge on the subject.  The issue is closed, please stop trying to restart that conflict, you do no one any favors by repeating old issues.

 

 

 

Posted

Managed to fix my previous error , but now I got new with quest - it restarts itself from previous point ( doesn't finish slavery walk in whiterun).And btw sexlab fame should be added in requirements as it is required...

Posted

The Zaz 8 topic sort of started with somebody worrying about how many animations would be required for Slaverun 3 with extra furniture, and all the creature stuff, after which Kenjoka mentioned some trepidation about building further reliance on Zaz 8, as the support forum had vanished once again, which is kinds of suspicious.

 

Surely, people are not out of place voicing concerns about Zaz 8+ future dependability, or a desire for more furniture (or less)?

 

 

The furniture does add quite a lot of extra animations, but probably not as many as the creature stuff, and 2.1 has plenty of creatures in it too, so most people were probably coping with that.

 

Take a look at how many animations are in Estrus for Skyrim. Estrus Chaurus relies on them, but doesn't need the esp (or is it an m?) Lots of people have EC, and don't even think about how many animations are being added, just so they can a tentacle rape once in a blue moon.

 

Getting rid of that one thing saved me from needing FNIS XXL.

 

It would be great, if Kenjoka could come up with a list of what animations to install, minimally, to get a working 3.X arena. What tags do you need? What actions?

I have nearly all of FB for SLAS installed. Should I get rid of it and install Anub and Billy?  Or will FB cover me for the arena anyway? 

Are the Billy creature animations all you need to add? What's missing from MNC that we need Billy for?

 

Kenjoka, could you at least tell us what your "QA" LO looks like?

Posted

I have a Suggestion!

 

How about adding 'Player Only' option to enforcer(nudlity law)?

My computer is so slow that cannot stand the load that all people is processed to be stripped or be rapped. :frown: 

Posted
37 minutes ago, retrev said:

I have a Suggestion!

 

How about adding 'Player Only' option to enforcer(nudlity law)?

My computer is so slow that cannot stand the load that all people is processed to be stripped or be rapped. :frown: 

I second that.

NPC animations are missaligend so often anyway :tongue:
Plus, I love to put the female stuff in dragonsreach in furniture with Display Model Mod :smiley: 

Posted

Slaverun 2.X (latest before 3.0)

Script Lag in Dragonsreach & Slave Dungeon.

 

I noticed, that in those 2 locations, the script lag almost tripples. 

I have 450 saves, just enslaved winterhold and I noticed that the amount of lag in dragonsreach increased over the time of the playthrough.

 

I use Elephant Mod to see the Script lag. Its usually 60-80 ms, in Dragonhold and the Slave Dungeon there it spikes from 120-160 ms.

Animations take quite some time to start that way...

I already tried a savegame cleaner (removed 170 orphan scripts), but it didnt change notably.

 

Can you suggest something else? Is Delete# in Savegame Cleaner a way to use on Slaverun? Didnt want to break stuff...

 

Posted
2 hours ago, Nymra said:

Slaverun 2.X (latest before 3.0)

Script Lag in Dragonsreach & Slave Dungeon.

 

I noticed, that in those 2 locations, the script lag almost tripples. 

I have 450 saves, just enslaved winterhold and I noticed that the amount of lag in dragonsreach increased over the time of the playthrough.

 

I use Elephant Mod to see the Script lag. Its usually 60-80 ms, in Dragonhold and the Slave Dungeon there it spikes from 120-160 ms.

Animations take quite some time to start that way...

I already tried a savegame cleaner (removed 170 orphan scripts), but it didnt change notably.

 

Can you suggest something else? Is Delete# in Savegame Cleaner a way to use on Slaverun? Didnt want to break stuff...

 

In Dragonsreach (I guess you mean that with Dragonhold?) the slaverun enforcer script is running but you can disable it

and then slaverun should produce nearly no script stress

In the slaverun dungeon the enforcer is not running at all, so slaverun produces no or nearly no script lag

 

BUT

 

in both areas the effect of slaverun having stripped a lot of women or in the dungeon just having those naked women... letting them wear devious devices should let other mod produce a lot of stress on your system

I am not sure if disabling (by using the console) some of this women (for example in the dungeon) will reduce this, but of course you would have lost them forever

 

 

Posted
3 minutes ago, Kenjoka said:

..., but of course you would have lost them forever

 

 

Why is that? Just write down their ID and Enable them whenever you want. What is in the game, stays in the game. Doesn´t matter if you disable them. They are still there, but not active. Database logic....If you delete the entry, it is gone, but if you filter the entry, it is still there. And disable IS a filter, nothing more. Why do you think is a difference between base ID and ID?

I did this with mobs, I made the mistake to make them follow me, before I built my shelter. Because I was lazy to do everything again, I simply disabled the mob and enabled it many days (meaning lots of SKSE cleaning the save automaticaly) later, just by using the ID again. Nice and bound she appeared in my back, and was complaining about being bound...

Posted

In the 2.1.3 version If you start the slaverun questline with a submissive female character, can you later become the "head" slave master?

 
Posted

I'm current at this quest: Bring slavery to Windhelm  and my character is now being offically sold to the Jarl of Windhelm, but he just keeps saying 'i'm busy with the war now, come back when i'm along, what do i do ? thank you

Posted
7 hours ago, Lupine00 said:

The Zaz 8 topic sort of started with somebody worrying about how many animations would be required for Slaverun 3 with extra furniture, and all the creature stuff, after which Kenjoka mentioned some trepidation about building further reliance on Zaz 8, as the support forum had vanished once again, which is kinds of suspicious.

 

Surely, people are not out of place voicing concerns about Zaz 8+ future dependability, or a desire for more furniture (or less)?

 

 

The furniture does add quite a lot of extra animations, but probably not as many as the creature stuff, and 2.1 has plenty of creatures in it too, so most people were probably coping with that.

 

Take a look at how many animations are in Estrus for Skyrim. Estrus Chaurus relies on them, but doesn't need the esp (or is it an m?) Lots of people have EC, and don't even think about how many animations are being added, just so they can a tentacle rape once in a blue moon.

 

Getting rid of that one thing saved me from needing FNIS XXL.

 

It would be great, if Kenjoka could come up with a list of what animations to install, minimally, to get a working 3.X arena. What tags do you need? What actions?

I have nearly all of FB for SLAS installed. Should I get rid of it and install Anub and Billy?  Or will FB cover me for the arena anyway? 

Are the Billy creature animations all you need to add? What's missing from MNC that we need Billy for?

 

Kenjoka, could you at least tell us what your "QA" LO looks like?

First of all fighting in the arena or doing animal shows will be completely optional. For a slave it is just another way to convince Pike that you shouldn't be spitroasted and continue to serve him. Well and for a free woman or slaver... it may just be some fun and risk to being enslaved when you loose.

 

For the animal shows you will get one animal with rank one, two for rank two...

If you have >= 4 animals the script will search with the Sexlab function GetCreatureAnimationsByRaceTags for an animation with the player and 4 creatures (4 is max) and tag 'Sex'

If it finds an animation this animation will be used, if not the script will search with 3 creatures... 2 creatures... 1 creature...

If no animation for the player and one creature , for example dwarven centerion, can be found at all then nothing will be done, but then it maybe would also be a good idea that you don't enable this creature type in MCM, as it would not be offered to you.

 

So if you don't have any animations for some creature types or maybe hate spiders :-) , there shouldn't be any problem or that is at least what I try to achieve.

 

As a note for slaverun in general when triggering sex with humans in most cases a sexlab animation is searched with tags... like 'boobjob' or 'blowjob'...

But in some quests or scenes my script is searching for a specific animation by name and as a fallback if it's not found a normal search by tag will be done.

I will try to do a search on my scripts and provide a list of named animations (for example some of Funnybizness), but there always will be the fallback to do a tag search if you don't have this one

 

 

And as a second note :-)

in the MCM problems tab is a checkbox to skip all sexlab calls. This checkbox was checked at the lowest script level before all sexlab calls so it should have been probiting all sexlab calls.

The second option to skip animal sex calls was not implemented this way. It was done at a very highlevel and I guess I missed a lot of places where I should have done this check too.

I moved the check now for v3.0 to the lowest script level too, so you will never see an sexlab call with an animal from slaverun again when you check this.

For a little bit more realism I also added some short fade to black and back in and a message that some sex happened near you , but that you closed your eyes in disgust to not witness this... obscenity :-)

 

Posted
1 hour ago, Kenjoka said:

In Dragonsreach (I guess you mean that with Dragonhold?) the slaverun enforcer script is running but you can disable it

and then slaverun should produce nearly no script stress

In the slaverun dungeon the enforcer is not running at all, so slaverun produces no or nearly no script lag

 

BUT

 

in both areas the effect of slaverun having stripped a lot of women or in the dungeon just having those naked women... letting them wear devious devices should let other mod produce a lot of stress on your system

I am not sure if disabling (by using the console) some of this women (for example in the dungeon) will reduce this, but of course you would have lost them forever

 

 

I already disabled the enforcer. But ok, I didnt know that stripped women and devices can bring that level of stress.

Explains why it is more with the continued game, since more women are idle in chains :smiley:

 

On the upside, I can still play the game. No additional crashes, just a little lag (20 FPS) and the delay with starting scenes. 

For my 3.0 playthrough I will check more thorougly which mod might cause script lag.

 

Thx so far! 

Posted

Asking here because it's a soft dependency and hopefully somebody has it:

Has anybody still the zdd.esp? Nooblet123 posts which included it was deleted, appearently accidently or due to a forum bug since nooblet himself wasn't on since may. According to mods it's ok to reupload files that were included in a post and mentioning the author. Grateful for anything.

Posted
24 minutes ago, Nazzzgul666 said:

Asking here because it's a soft dependency and hopefully somebody has it:

Has anybody still the zdd.esp? Nooblet123 posts which included it was deleted, appearently accidently or due to a forum bug since nooblet himself wasn't on since may. According to mods it's ok to reupload files that were included in a post and mentioning the author. Grateful for anything.

Copied from the mod folder, hope this helps?

Mod author is "nooblet123" :smile:

zdd.esp

Posted
2 hours ago, Kenjoka said:

in the MCM problems tab is a checkbox to skip all sexlab calls. This checkbox was checked at the lowest script level before all sexlab calls so it should have been probiting all sexlab calls.

LOL. As if I would install Slaverun and disable the sex. But thanks for the answer regarding Arena animations. Basically, creature group scenes.

 

Maybe you could use that code to make the existing carriage scenes go a bit quicker? After the first animal, or two, ramp it up to group.

More variety for the player, and the carriage-stop goes on a bit long as is.

 

I want to make sure I have all the animations I need to display the mod "as the author intended".

 

That reminds me - one of the "stuck" quests from 2.1 was "Talk to the carriage driver".

Like "Ask Bellamy about your boobs," it should probably clear from the journal after you've done it once, even if you can repeat it.

Otherwise it creates the impression there is something you can finish and clear from the journal that you can't.

Posted

This has probably been asked before, but is it possible, that the CCAS LAL start of Slaverun is broken?

After starting this way, awakening besides the cage, I remember being forced to walk in front of Pike and Mundus who then leads me down to Bellamy...

But this time only Mundus talks and after the walk of shame, the branding and the obligatory talk with Diamond, Pike still won't talk to me and answers "..." While standing and sometimes being enforced on someone. The main quest is at stage 1000.

I will test the start tomorrow again and report back.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...