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Slaverun Reloaded (03-June-2018)


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Posted
52 minutes ago, Lupine00 said:

It is not normal.

 

Sometimes an animation is missing and you might get people standing around apparently doing nothing, but player controls will still be locked. Pressing space soon clears through the scene.

 

Sometimes NPCs drop out of a scene because the scene that got picked can't actually fit them in.

 

However, not playing a scene at all is not something I ever seen.

 

There are lots of reset and repair options in sexlab and zaz. Have you tried them all?

I don't know what i should repair. It's not like i'm stuck or anything like animations missing, neither in the game nor in the log there is any clue that sexlab was ever triggered. "scene" might be a bit big word, for example the part with the carriage driver should work that way afaik:

- you tell him the arrested whore needs a drive

- he says ok, but i'll fuck you both first

he fucks you both

- quest update to talk to the whore, tell her to run or drive

The orange part is the one that is just missing. I have pretty much every SLAL pack installed i know, except feet lovers and M2M... it's rather unlikely that no proper animation can be found. ;)

Posted

I've had the same experience. It's definitely not locking the character into a scene without animations. A character tells you it's time to rape you, then you immediately get an updated quest target to do something after the rape scene and you can just start that conversation immediately and whenever you like. It's literally like playing without SexLab.

 

I also have SLAL with quite a few packs, including definitely the ones recommended by Slaverun.

 

I didn't try a whole bunch of comprehensive things to fix the issue. I'm in the middle of a full re-install now, so I can't help debug it unless the issue returns. I'll be sure to let you know if it does.

Posted

Good to know that at least here i'm not the only one. I have a very strange bug regarding DD4, but as far as i can say i've found a workaround that seems to fix everything. The only possible problem is that Slaverun never equips any yokes or armbinders. All other items are equipped and unequipped fine, though. I'm not sure if Slaverun is even supposed to work with DD4 yet?

@amastersload order. If somebody who doesn't has these problems could show his load order, maybe we can compare and figure out if there is either missing something or a conflict? Maybe one of the optional mods isn't that optional for some scenes.



# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Heretical Resources.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
ApachiiHair.esm
AzarHair.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
daymoyl.esm
ApachiiHairFemales.esm
SexLab - Sexual Fame [SLSF].esm
Amputator.esm
BeeingFemale.esm
Devious Devices - Expansion.esm
Remodeled Armor - Underwear.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Remodeled Armor - Vanilla Replacer.esp
SkyUI.esp
UIExtensions.esp
FNIS.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
dD - Realistic Ragdoll Force - Realistic.esp
RaceMenu.esp
RaceMenuPlugin.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Regular Addon.esp
AddItemMenu.esp
Apropos.esp
Auto Unequip Ammo.esp
Hair Physics Project.esp
Modern Brawl Bug Fix.esp
HDTHair_Sky201.esp
RaceMenuMorphsCBBE.esp
SexLabMatchMaker.esp
SLAnimLoader.esp
potionupgrades.esp
SexLabTools.esp
SOSRaceMenu.esp
SLAL_AnimationsByLeito.esp
SLALAnimObj.esp
KomAnimObjects.esp
SLAL_K4Anims.esp
NibblesAnimObjects.esp
SlaveTats.esp
sr_FillHerUp.esp
GagSFX.esp
RealisticNeedsandDiseases.esp
hydra_slavegirls.esp
dcc-dm2.esp
EvaCloth.esp
RaceMenuOverlays.esp
12FemaleBrows.esp
HDT Havok Object.esp
KS Hairdos - HDT.esp
AnubAnimObj.esp
Merta Assassin Armor.esp
Extended Slider Colors.esp
Run For Your Lives.esp
SimpleSlavery.esp
Slaverun_Reloaded.esp
Skyshards.esp
MIDFollowMeCloser.esp
Black Rose.esp
BrandingDeviceOfDoom.esp
SLALAnimObjBillyy.esp
TimingIsEverything.esp
Bathing in Skyrim - Main.esp
Anal Torch.esp
NPC Body Scale Randomizer.esp
RailLight.esp
SexLab_SOS-Stapon.esp
SexyOutfitHDT.esp
FadeTattoos.esp
RapeTattoos.esp
AnimTester.esp
EggFactory.esp
Slaverun_Reloaded_Comments.esp
BeeingFemaleBasicAddOn.esp
VesWhoreOutfit.esp
Earrings Set1.esp
HDT Piercingsets.esp
KS Jewelry.esp
SexLabDefeat.esp
When Vampires Attack.esp
SexLab TDF Aggressive Prostitution.esp
Alternate Start - Live Another Life.esp

Posted
On 22/12/2017 at 7:18 PM, Nazzzgul666 said:

I don't know what i should repair. It's not like i'm stuck or anything like animations missing, neither in the game nor in the log there is any clue that sexlab was ever triggered. "scene" might be a bit big word, for example the part with the carriage driver should work that way afaik:

- you tell him the arrested whore needs a drive

- he says ok, but i'll fuck you both first

he fucks you both

- quest update to talk to the whore, tell her to run or drive

The orange part is the one that is just missing. I have pretty much every SLAL pack installed i know, except feet lovers and M2M... it's rather unlikely that no proper animation can be found. ;)

This sounds a lot like something to do with the tick box in "Problems" in the Slaverun MCM, where you can turn off sex, and other kinds of scene.

So, it's worth making sure that option didn't somehow become set.

 

Otherwise, it could be some sort of bug relating to the handling of that option, even though you never set it.

There might be some alias that needs to be set for sex scenes to happen. Maybe somebody who has tinkered with the mod can say more on that...

Posted

Maybe I'm the first to ask, maybe not, but is there a way to shorten whipping scenes? I don't want to skip them since they're part of the story, but at the same time, the slave mistress has been whipping me for over 10 minutes real time. It's past boring, past tedious, past all reason. That's aside from, given skyrim's time scale, this whipping has been going on over 2 hours in skyrim time. Anyone would be dead by that point. A more realistic length  would be 10-15 seconds for basic punishment, 1 minute for serious punishment. That's also aside from whipping being just the same 4-5 animations over and over, which doesn't help matters.

 

Otherwise, I let myself get enslaved to pike as quick as possible as a bimbo, got turned into a succubus, etc., and it's been pretty interesting. The dialog is in pretty desperate need of a clean up since some of it makes absolutely no sense, but it's still fun. Story mode has an amazing amount of content. Really looking forward to the next version that I saw the author is working on.

Posted

@foreveraloneguy I agree that the whipping scenes could be shorter, but rather because i don't really enjoy them that much than about realism. You are the favorite slave because a lot of things you survived would have killed anybody else. Beeing whipped for two hours is one of the less deadly experiences imho. ;)

Also agree about some dialogues don't make much sense anymore, as far as i can tell that's because some quests or their order have changed while the dialogue didn't. But... i was too lazy (and too excited to continue) to note those scenes down to explain which dialogue exactly should be changed, so i thought i don't have the right to complain.^^

 

 

@Lupine00 You still don't get it, it's only certain sex that doesn't play, in most cases they do. Skipping them would disable them entirely.

 

@Kenjoka Far from beeing finished, but some ideas i had while playing and i need to write down before i forget them, i know that will happen. 

- a "red wedding" opposed to the white one with Bellamy. Same start as for the white, but at a certain point you can ask Bellamy to put you in chastity gear to prevent other guys to fuck you. Igor loves your blowjobs, though, and decides to get rid of Bellamy and claim you for himself.

 

- pet girl training. Actually i wanted to just role play that (or parts at least) together with the abandoned "immersive petgirl" mod, but Zap 8 (maybe already 7, didn't test) broke it unfortunatly.

 - Dog training: crawl, bark, give NPCs nice looks to get some food as reward for little dog tasks like fetch a stick, wiggling your ass and things. Would give a nice option to survive with need mods.

 - Cow training: get your breasts boosted, wear appropiate outfits, get milked in machines (optional for MME users only)

 - Pony training. Should be obvious enough. ;)

 

These can be some general things they might demand from time to time or you just do it on your own while playing along. After a quest with special training (or just spending enough time with the general training) you can get special tasks like a pony girl race, beeing a cow in a stable for a day, or a dog for some noble. Playing the dog will make any dogs in enslaved cities be added to the enforcer and hump you occasionally. Plus possibly some other slaves who got the training, maybe with you or just as a stat.

 

Some (more or less random) use of other slaves is something i'd love to see in general, especially since the enforcer is disabled in the dungeon, or is that on purpose because it would cause trouble otherwise?

Another thing i'd like is to make use of some of the ZAP animations. I didn't check what v8 includes, but there are a couple of animations in earlier versions that aren't bad at all, but pretty much nobody uses them. Like beeing tied to the floor while somebody holds a candle over you, imho that's perfect to get some variety to the painslut training instead of some of the whipping. There are also some "bend over" animations that would perfectly fit Bellamys inspection just before he fucks you. Just little details, but imho those are the salt to make a mod from good to perfect. :smile:

 

Oh, and, if possible, a cooldown for slaves used by enforcer, so some free women get their fair share of rape. :smiley:

 

Posted
4 hours ago, Nazzzgul666 said:

- pet girl training. Actually i wanted to just role play that (or parts at least) together with the abandoned "immersive petgirl" mod, but Zap 8 (maybe already 7, didn't test) broke it unfortunatly.

If I wanted anything to be added, it would be this. Immersive Pet Girl was such a cool concept that sadly never got finished.

Posted
12 hours ago, Nazzzgul666 said:

...

Oh, and, if possible, a cooldown for slaves used by enforcer, so some free women get their fair share of rape. :smiley:

 

Free women?  There are quests to fix that problem.

Posted
6 hours ago, WaxenFigure said:

Free women?  There are quests to fix that problem.

I guess you're refering to the optional "get more slaves quest"? I don't really want to make them all slaves, but nevertheless i'd appretiate Ysolda and Carlotta getting banged from time to time. ;)

I've tried to increase the amount of rapes running simultaneous, but unfortunatly my mod list is too script heavy for that and it caused stack dumps. 

Posted

I really like this mod (looking forwards to the upcoming update that will add more quests)

 

I share the criticism of the overly long scenes (my needs mods make slavery so so much harder... heh)

 

The problem here... is my suggestions... they don't seem too hard to implement mechanically... but they would probably require a lot of rewrite, so i don't expect them at all... however, I do have to share them after a few months playing this.

 

The way things work on this mod are just fantastic and it is a couple of steps short of being a general framework for slavery (not much for an individual owner, but how others treat you)

 

Suggestions:

 

1.- Expand slavery to all citizens, regardless of sex... and add Mistresses to the mix.

 

Yes, this goes against the primary theme of the mod... BUT... let's say you move it to be more of a framework (And can use the menu to select, only male dominants, female dominants or both and maybe a slider for the ratio if both is selected) and same for only women as slave, only men as slave and both and ratio. While this would lose the original intent it would have the benefit of letting the user to personalize their experience, like if someone wants a full on gay Skyrim or a lesbian Skyrim, etc.

 

Here is the other hard part... instead of men enslaving women... change it for rich snotty bastards  going for enslaving those with less power (Nazeem is such a great fit for someone promoting this... same for Belethor of course)

 

2.- Add two factions for the slavers... and depending on which one you do jobs for, how Skyrim is shaped... For example, keep Pyke and Bellamy and if you do their path... Skyrim becomes a harsher place for slaves... add other Slave Masters/Mistresses and while the slave population would still grow, slaves won't be subjected to much abuse (For example, one path would enable bestiality  scenes for slaves through Skyrim, the other would prevent that for happening... or if you have the diablo gore furniture... those get activated if Pyke's side is up top, and deactivated if the other one is... maybe dialogue cues "Come here worthless slut" "Come here pet" )

 

3.- For the upcoming abolitionist quest... maybe make it so quests contribute to a score and you can fail the abolitionist campaign... not only having Skyrim remain enslaved but enslaving all the leaders of this... However... if you still had a big score, that helped the kinder side of the slavers to take control, as opposed to the more extreme side.

 

4.- I would also change where slavery starts spreading in Skyrim.  Riften is the most logical option... and have Maven be one of the leaders (instead of a having her enslaved later... yes we all hate her... but she is far scarier as a cruel Mistress), then Windhelm, Winterhold, Dawnstar then Falkreath, Morthal and NOW that Whiterun is fully surrounded by slavery... THEN you enslave Whiterun and the HQ for slavers move there, then Markath and end with Solitude. Solsthein can be done at any time between Dawnstar and Solitude, but MUST be enslaved before enslaving Solitude

 

Additional points here... maybe a function to either automatically enslave people from time to time (beggars first, then lower citizens, like Belethor assistant and waitresses, and then street vendors. In the case of Windhlem it could automatically enslave argonians and Dunmer (xcept the shop owners). Shop Owners (with their own building) and nobles/rich (Battleborn/Greymane for example) would be immune (Still can manually enslave them, but should be harder... maybe a check and chance for them to turn the tables and enslaving you, if you fail the check... making enslaving high profile citizens a lot riskier). Also... as a slave, while you cannot enslave others, it would be interesting if you could "Mark" characters to get enslaved later.

 

And finally... besides sleazebags like the Jarls of Falkreath and Dawnstar, show all other Jarls accepting slavery after being pressured by business owners/powerful people, to avoid some of them acting so weirdly out of character, like Balgruff (Yes, this is kind of nitpicky, but it would help with immersion)

 

5.- I love how once enslaved you are permanently part of the slave faction... Would be nice to have some character on a couple of places (not big cities, but maybe some towns like Dragon's Bridge, Rorikstead, etc) that could remove you from the slave faction... but you then get a big bounty (say 2000 or so? on every hold that has slavery as legal) on you for being an escaped slave...

 

6.- IF you add more factions... maybe have a way for them to claim individual ownership of you, instead of a general purpose slave... and add integration for whenever you are enslaved with SD+, so they will consider you private property and won't require for you to report back but can still give you quests to spread slavery, as long as owned by someone else. (Could also check for Leah/Leon and The Master of Captured Dreams)

 

Welp... those are some of my ideas... and yeah they are not likely to ever happen cause... too much work... but :tongue:

Posted

Since we're on the subject of things to add to this, I would like to request slavers outside of each city that take your gear every time. Including your backpack. And, of course, charge you for it when you leave every time. Perhaps with increasing amounts to get it back.

Posted
2 hours ago, baronesa said:

I really like this mod (looking forwards to the upcoming update that will add more quests)

 

*snip*

What you describe is pretty much a completly different mod, both in theme and technical. It's probably less work to start from scratch then change it, even if it would be wanted. You might try Maria Eden if you want mistresses instead, but i wouldn't suggest to mix it. 

 

Another not-relevant-to-story-but-nice-to-have idea to happen in the dungeon:

At some points you enter the dungeon and see for example one of the girls you enslaved less happy with their enslavement. A creature broke free and is raping her. Or you go to Titus (because of another quest) and see a dead slave. You ask what happened and he tells you "Well, we had a little party tonight and fucked this slave silly. Literally, appearently. She crawled into the giants cage and... let's say he was happier than her when she recognized her mistake."

Another (or the same?) runaway slave that gets some amputation progress during your quests, with small dialogues about what she had done (this time). She keeps beeing rebellious and loses one part after another until she's just a fuck toy (on a table?), possibly used by slavers/dremoras from time to time when you enter.

 

Just to be clear: all my suggestions don't mean i'm unhappy with the mod. I'm in awe and unable to express how grateful to get this mod in pretty much every point, and i can't even imagine how much work you already put in this. Since you show no intentions to slow down i post some ideas with rather the hope to reduce the amount work you have to come up with new ideas than anything else, since it's pretty much all i can offer. 

Posted

@Kenjoka Was there some handling of Prison Overhaul ?  I just wanted to let you know that @Inte merged PO in its patched version, which is much more stable, but the esp name changed.  It would be great if Slaverun and POP played alongside each other (eg : Slaverun as an outcome of POP and let POP handle some punishments)

Posted

They are kind of working side by side if you have simple slavery once your released from prison you have  chance to become a slave unless the new POP version removed it. If there were more stuff with it like adding it to one of the tasks would be great. I probably wont update DDE and POP until Kenjoka says its ok too since DDE is a hard requirement. I took a risk updating all the other DD's and so far works fine but have not played far in a new game with slaverun quests.

Posted

@Nazzzgul666, I have an idea for an offshoot quest with the beeing female mod sprouting from the addon called [BFACCA] BeeingFemale Addon - Creature Child Actors. It enables the player to give birth using animal sperm to animal babies. So basically what happens is that the slave master gets special orders from an individual for war dogs or some sort of creature and the slave master make sure that the player gets pregnant from that creatures sperm and once the baby/babies are born he gives them to the person who bought them and if you are luck they may even give you one of them like if you have multiples.

Posted

If there was an option for animal babies, I would turn that off. Soul gems are weird enough as it is.

If it was non optional, I definitely wouldn't enable pregnancy.

 

One thing, the order of city conquest doesn't have much impact on quests, so that could be made more flexible, possibly up to player choice.

 

Another thing, more flavour events, like stuff happening to other slaves in the dungeon would be great.

 

There are so many ways to do more with the dungeon, such as scenes where Pike locks you in there when you aren't needed for something more important, or puts you on a punishment device. A chance for other dungeon residents to take more advantage of you.

 

As for Balgruf and his personality disorder, I'd rather see his vanilla dialogue patched to be more in line with Slaverun than any major changes.

There are really only a few lines of dialogue that he uses that make him seem less of a dick than he is in Slaverun, and those could simply be changed to different text that's a bit scummier, with a lecherous sexist slant on them all. Then it would seem perfectly reasonable for slavery to start in Whiterun.

 

I guess it's not trivial, because you'd probably want to make two sets for some lines, one for male and one for female, but if you only did it for non-quest dialogues, it wouldn't be outrageous. Just a thought. It would be so much cooler to have a sleazebag Balgruf from the start.

 

There are a couple of other spots that are ripe for more Slaverun integration:
 

Spoiler

 

Molag Bal altar in the abandoned house in Markarth could get a bit more integration with PSQ/Vampire Lord. Just a few dialogue additions would really tie this in.

 

The Namira cannibal line from Markarth could get a bit more integration with PSQ/Vampire Lord. Again, just a couple of lines of dialogue would make this sizzle for Slaverun PSQ line.

 

Devious Cidnah "lite", remakes Cidnah as female slaves only for Slaverun. Obviously, this would be a major undertaking.

 

DCL Bound Queen quest patched for Slaverun, to be PSQ aware (stop PSQ stripping items on transform by reverting you to human at the start, and turning off your transform ability).

 

It seems at first that PSQ should handle those things, and they're not Slaverun issues, but it's Slaverun that introduces the transformation to succubus plotline, PSQ doesn't have that itself, it just provides the raw mechanics for a succubus.


 

 

Posted

i recently experienced lots of CTDs when talking to some NPCs, they all happened right after the dialogue was about to end, i aslo found out that it might have someting to do with the postures that those NPCs' were in, like, sitting in a chair, getting tied on a cross, etc...normally i can just use console to relsease them from the postures then talk to them and there won't be any CTD, so, it's not a serious bug, kinda annoying thought

Posted
On 26.12.2017 at 9:29 AM, Lupine00 said:

 

There are so many ways to do more with the dungeon, such as scenes where Pike locks you in there when you aren't needed for something more important, or puts you on a punishment device. A chance for other dungeon residents to take more advantage of you.

 

 

+This. The Dragonslut needs an (enforced) rest from time to time. ;P

 

Hope we'll have some insights in the backstory of the slavers and get to kick their asses. Marias especially.

A big plottwist at the end of the new storyline would be awesome too. As if everyone would live happily ever after, hah.

 

Building the arena and Slavery Agents in towns sound great. But I hope you'll keep the line between slaver and slave clear. Once you're a slave, you're in. Simply being able to buy your freedom or even switch to being a slaver would take away a lot of immersion, imho.

 

Won't play the next version till all cities of the next Storyline are finished. But I know it's well worth the wait. That'll be one epic playtrough.

Definitaly the most anticipated mod 2018.

 

Btw, have you checked out the new DD-Items and the bdsm Framework? Good stuff.

Posted
5 hours ago, CProd said:

A big plottwist at the end of the new storyline would be awesome too. As if everyone would live happily ever after, hah.

 

Building the arena and Slavery Agents in towns sound great. But I hope you'll keep the line between slaver and slave clear. Once you're a slave, you're in. Simply being able to buy your freedom or even switch to being a slaver would take away a lot of immersion, imho.

But everyone expects the plot twist, so no twist is an unexpected twist, right? Tick box for random chance of twist?

 

As for "once a slave you're in", well... I think to switch from slave to slaver, you would have to fulfill both game mechanic and immersion criteria:

 

(1) You had to start as a slaver to begin with, or be a succubus or vampire-lord.

(2) You have to possess requisite combat skills, melee or magic, and a minimum level of 25.

(3) You have to do some difficult quest for Pike, and put in a heap of cash.

 

But consider the immersion of the reverse. It's bugging me right now. I'm level 40, I could go legendary on my combat skills if I wanted, I can forge my own ebony armor, I can fight two dragons and a cave bear at the same time without needing a potion, I'm a lvl 5 succubus, and a vampire lord (though I never use that form)...

 

If it weren't for 'essential' flags, a succubus of that level could probably drain everyone in Dragonsreach with a couple of lures. The tricky question at that point is "why wouldn't you?" For creatures like that, might makes right.

 

All that power, and I'm still a "slave" ?

I still need Bellamy to babysit me?

 

It's not really all that immersive, instead it feels silly. How dumb is it going to feel at level 60?

For a character on a path like that, becoming a slaver makes more sense than staying a slave.

 

It's my fault of course. I kept on doing the vanilla quest-line, and there's no way you are not going to skill-up and level-up.

 

If I was playing again, I'd do it differently.

I wouldn't do any vanilla quests. I would stay as weak as possible, and avoid anything that would trigger dragons.

 

If you don't keep away from the vanilla quest line, or if you gain high combat skills, I think you lose a lot of the "slave" feeling, and it starts to seem ridiculous.

 

 

Slaverun gives a lot of freedom to slaves, compared to SD+, where you are on a very tight leash initially, and a leash measured in hours thereafter.

In Slaverun, the default time between pay-offs is 7 days, and you have to pay that regardless whether you go do vanilla stuff, or work on Pike's tasks.

 

So it's actually easier to raise money doing vanilla stuff. Raising 1000 through solicitation (potentially) takes a long time, and is pretty boring after a while, though it depends on what mod you are using for that. Having to do it every 7 game days is just grind. It depends what mod you use, and what prices you configure, if you can configure them at all. If you are using Red Wave, it will take you hours, even once your speech skill becomes broken. If you use DCL, it is up to you. I wouldn't use AP, it's too buggy, but I don't doubt there are several other mods.

 

I think maybe Slaverun needs its own Solicitiation functionality, so that part is dependable, and can be balanced against Slaverun. The whole thing could then be configured through that one choice on how often you have to raise 1000. It could also be made to fit in a context of a slave city or free city properly. (Solicitation in slave cities is nonsense, so you need an alternative).

 

If, for example, every time you are used, if it's not one of Pike's direct employees, if they had to pay Pike, it would make more sense for Pike to promote the slaves are "free to use" law. So they wouldn't be "free" as in beer, simply "available to anyone who can pay whether they like it or not" which is a distinct change, but makes sense of a business which is otherwise a religion, not a business at all.

 

e.g. A master can use his own slave all he likes, but if he uses another master's slave, he has to compensate that master for use of his property. Or else, it's a crime.

 

Then it could use DCL style "feel you up for cash" mechanics so that you can't carry more than 1000 septims (in conversation range of Pike or Bellamy) without auto-donating them to Pike/Bellamy and resetting the timer.

+ immersion !!

 

This would provide a work-around for lack of solicitation in slave towns (because solicitation in slave towns is absurd), and give you a sex-based way to raise money for Pike without going off and doing non-Slaverun stuff, regardless of whether that takes you to a free city or a slave city.

 

Posted

Any info whether this is going to swap to Zaz 8 and DD4 on next release?

 

Also, is it ok with Zaz 8 now? I know Zaz 8 says it is fully Zaz 7 compatible. But is it really?

I guess guess my question is, does moving to 8 fix any issues? Or do you only do it for the extra furniture functionality?

 

I probably daren't try and swap Zaz 7 out mid-playthrough, and as of now, seems no reason to anyway.

 

Posted
9 hours ago, CProd said:

Won't play the next version till all cities of the next Storyline are finished. But I know it's well worth the wait. That'll be one epic playtrough.

Definitaly the most anticipated mod 2018.

 

Btw, have you checked out the new DD-Items and the bdsm Framework? Good stuff.

 

This almost looks like a "must have" for future Slaverun. I hope it keeps on getting developed, and doesn't suddenly go quiet, like Devious Training, because something like this has been wanted for so long.

 

I corrected this, because DTII is still doing fine, and what I said earlier only made sense to me. DTII another mod I can imagine working well with Slaverun if it were integrated by design. Could be used to spice up the Slaverun devious training chapter, which makes lots of ominous noises, but ends up being a bit short and doesn't have a wide range of devices in it. (And by short, I mean compared to the chapters where you get sixty-three whippings and twenty-four animal attacks in a single scene).

 

On that topic, it seems that ANY time I get an anal plug from Slaverun, it's ALWAYS the iron-pear, with that "whore" sign.

Always! And pretty much any time I get devices, that thing is amongst them. Why not any of the awesome soul-gem or shock plugs?

 

Is this just my luck? By design? A bug?

Posted

I just uploaded a little patched version 2.1.3

 

- first problem was when using the new ZAZ 8.0: sexlab call where canceled for slaverun when a npc was using a furniture, for example Jarl Balgruf sitting on his throne because IsAnimating function results now true (and in all former version false); I removed that check here now

- I tried to fix the HeavyBondage Keyword problem for yokes and armbinders when using the new 4.0 version of DD; (it's untested in 2.1 but I downgraded my 3.0 code from my alpha verson where it works)

 

In my opinion it should work without a cleansafe by just updating the mod (only 2 script files have changed)

Posted

I hope you all had some great x-mas (I had)

and I want to thank you all for making some great suggestions and bringing your ideas. I will write soon some more detailed responses... also to other questions.

 

Today I want to give just a little status update for V3.0... I worked a lot on the mod last week and the arena fight and arena animal shows are nearly finished... and tested.

My first idea was to implement only the easiest version, but I couldn't resist and did the most difficult and everything works now as I wanted :-)

 

It's working from the softest version where you only do a training fight, nobody dies... nothing special happens (my Arena Master says this is boring)

 

to

 

the most gory version (you can choose what you want or get a random fight mode) where:

you maybe start your arena-death-match as a slaver...

there is a chance you get raped during the fight (MCM configuration)

there is a chance that 'something' from your body gets amputated (MCM configuration)

there is a chance armor is ripped of you (MCM configuration)

if you loose you die and respawn as a ghost beside your corpse (MCM configuration)

your corpse (it's a copy of the player char) gets raped

your corpse get his arms and legs amputated (MCM configuration)

your corpse gets spitted (ProxyAnims sexlab animation)

your corpse get beheaded and raped again (MCM configuration)

and you get resurrected

with a chance that you get now enslaved for being a looser in arena fighting (MCM configuration)

 

 

20171228034838_1.thumb.jpg.bc2b264eada66def62b9ea2c45755004.jpg

 

 

I have started to work on the "Free Solitued" quest and maybe... after some tests... I will publish a "Very-Alpha" version as a sneak peak...

 

Posted

My X-Mas was pretty much just like every day, whole family decided we'll meet New Years Eve instead and reduce stress but good to hear yours was fine. :smile: Tomorrow i'll leave and have a short vacation there, teaching my brother how to mod Skyrim and play a bit with his VR set. :smiley:

 

Plans for arena sound great, i think i'll turn on everything except beheading... if that happens with tatoos at the head/face it will cause CTD. A little warning about that might reduce bug reports you can't fix anyways. ;) 

 

And good to hear that you could fix those "sex doesn't always happen" and armbinders thing. Not that bad anyways, but i still have a very weird bug (a workaround for that bug too, but that it works makes even less sense than it happens) regarding DD4 nobody else can reproduce and i was worried there is more broken in my game. At least now i can be sure that it's not on my end. :smile:

 

Another little optional thing (that i think was planned once anyways but forgotten?) that would be nice to have:

When you finish enslaving Falkreath you can tell Sidgeir it was the idea of this women working for him to convince the traders or lie and say it was your own. As far as i have played, this choice doesn't have any consequences, though... a little afterparty story when you visit there later (already included for example when you deliver slavesto traders) would be nice i think.

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