larisagnia Posted August 20, 2019 Posted August 20, 2019 On 8/19/2019 at 1:45 AM, Zaflis said: Can you also test my theory on if one skyrimprefs.ini setting helps stabilize games? Under [Display] section set iTexMipMapSkip = 0. I used to have that set to 1, but that caused heavy texture artifacts with "Mysterious breeding rooms". Skyrim High quality settings include that as 0, but if you use MO2 etc with own profiles then normal skyrim launcher settings in \Documents\ are ignored. Anyway after changing that i haven't crashed yet. After hours of stable playing i started thinking if this had some more global positive impact to my game and perhaps DD meshes mipmapping, or lack of them. I actually saw similar artifacts in DD 4.3 in an earlier test. I'll try it, not sure what mysterious breeding room is though lol
larisagnia Posted August 20, 2019 Posted August 20, 2019 On 8/19/2019 at 2:51 AM, WaxenFigure said: Must be level 3 and also check to make sure your arousal is greater than the minimum you have set for events to occur. Interesting, I though there was a setting in DCL menu which allowed you to have events happen at level 1. I'll try that though.
WaxenFigure Posted August 21, 2019 Posted August 21, 2019 4 hours ago, larisagnia said: Interesting, I though there was a setting in DCL menu which allowed you to have events happen at level 1. I'll try that though. You weren't wrong, it used to be that way but was changed in the last release to a minimum level 3.
larisagnia Posted August 21, 2019 Posted August 21, 2019 On 8/19/2019 at 3:17 AM, JuliusXX said: Here is some more information if you want to make Skyrim more stable. I have used this for some time myself. IMPORTANT: 1) DISABLE SSME/SKSE memory patch (only the memory patch, if you're using it). Both of these ways to allocate more memory are outdated and less effective than the option below. 2) Install Crash Fixes. On its page, carefully read about "memory allocation". Activate it and tweak to fit your current mod setup. 3) Also, be sure to use ENBoost together with Crash Fixes, even if you don't have ENB. After you installed Crash Fixes via mod manager, do the next: 1) Install "SKSE Plugin Preloader" (http://www.nexusmods.com/skyrim/mods/75795/?). Download, unzip and place D3DX9_42 to your Skyrim folder (where your TESV.exe is, not in the /data folder). NOTE: You can't install this with a mod manager. 2) Go to /data/SKSE/plugins/CrashFixPlugin.ini and open it with any text redactor (notepad for example). 3) Find and set UseOSAllocators to 1 (UseOSAllocators=1) 4) Find and set CustomMemoryBlock to 1 (CustomMemoryBlock=1) 5) Find and set MemoryInfoConsole to 1 (MemoryInfoConsole=1) 6) Launch Skyrim and open console "~" button. 7) Look on maximum memory block load. If it's 90% or higher - exit game and find CustomMemoryBlockTotalSizeMb value. Set it a bit higher (for example, if it was 110, set it to 120. Original value is 64), save .ini files, launch Skyrim and check memory block load again. Do this until maximum load won't be higher that 85-90% (check this in populated towns or combat). NOTE: This rises slowly when playing, so check it every now and then and rise the CustomMemoryBlockTotalSizeMb value as needed. @JuliusXX So, I put the SKSE plugin preloader (d3dx9_42) and made the log for it and placed it in D:\Games\steamapps\common\Skyrim. Made the adjustments in the CrashFixplugin, which allowed me to use the HD texture packs. Was using 46% of blocks highest, regardless if I was using the texture pack or not and the game worked! So that's good. BUT: I am not sure if I installed SSME/SKSE memory patch... I remember adding a file in D:\Games\steamapps\common\Skyrim\Data\SKSE called SKSE.ini. Im also using RealVision ENB, and I'm not sure if I can use that with ENBoost or not... as they both edit enblocal.ini don't they? Some clarification there would be great!
larisagnia Posted August 21, 2019 Posted August 21, 2019 13 minutes ago, WaxenFigure said: You weren't wrong, it used to be that way but was changed in the last release to a minimum level 3. It works! Let the mischief BEGIN ?
larisagnia Posted August 21, 2019 Posted August 21, 2019 @JuliusXX Yeah so, still got a memory crash when walking into the Doll Makers Shop. Crash Fix said I ran out of memory Edit: I fiddled with the MaximumMemoryBlockLoad setting. Noticed if I typed in console coc whiterun, I'd get there with no delay if I had 32 set, and it would load in but crash 10 seconds after. But if I set it to 1024, couldn't even get to the loading screen before crashing. Memory problems amiright? XD
Visio Diaboli Posted August 21, 2019 Posted August 21, 2019 Is there a way to get re-enslaved by Leon/Leah after escaping? I stole his key and unlocked the collar/ran away, but now Leon appears just to be a regular npc with a follower option.
Hero529 Posted August 21, 2019 Posted August 21, 2019 I've got an issue where Combat Surrender doesn't lead to my character being raped, for some reason. The enemies defeat me and I surrender, then it skips straight to the bondage part afterwards. Am I doing something wrong?
nightfury23 Posted August 21, 2019 Posted August 21, 2019 Having a problem with skyrim CTD whenever i get sent to Dagonar prison the moment the room pops it crashes
JuliusXX Posted August 21, 2019 Posted August 21, 2019 5 hours ago, larisagnia said: @JuliusXX So, I put the SKSE plugin preloader (d3dx9_42) and made the log for it and placed it in D:\Games\steamapps\common\Skyrim. Made the adjustments in the CrashFixplugin, which allowed me to use the HD texture packs. Was using 46% of blocks highest, regardless if I was using the texture pack or not and the game worked! So that's good. BUT: I am not sure if I installed SSME/SKSE memory patch... I remember adding a file in D:\Games\steamapps\common\Skyrim\Data\SKSE called SKSE.ini. Im also using RealVision ENB, and I'm not sure if I can use that with ENBoost or not... as they both edit enblocal.ini don't they? Some clarification there would be great! If you have ENB, you don't need a separate ENBoost because it's already part of the ENB. ENBoost is meant to be used, if you don't want to use ENB but want to have the fixes. To disable SSME/SKSE memory patch open that SKSE.ini in some text editor and add ; in front of the lines shown below under [Memory] [Memory] ;DefaultHeapInitialAllocMB=768 ;ScrapHeapSizeMB=256
JuliusXX Posted August 21, 2019 Posted August 21, 2019 6 hours ago, larisagnia said: @JuliusXX Yeah so, still got a memory crash when walking into the Doll Makers Shop. Crash Fix said I ran out of memory Edit: I fiddled with the MaximumMemoryBlockLoad setting. Noticed if I typed in console coc whiterun, I'd get there with no delay if I had 32 set, and it would load in but crash 10 seconds after. But if I set it to 1024, couldn't even get to the loading screen before crashing. Memory problems amiright? XD Did you mean the CustomMemoryBlockTotalSizeMb value in CrashFixPlugin.ini? Original value is 64 and I usually end around 120-160 depending how modded my game is. You also mentioned that you use 46% of blocks (maximum). Is that the (16) or (32) value when you open the console? Check the higher (16) value which should be between 85-90%. If it's 46% you can lower the CustomMemoryBlockTotalSizeMb because there's no use to overdo it, that memory is better used elsewhere. I wouldn't go below the original Bethesda's 64 though.
Tohsaka Posted August 22, 2019 Posted August 22, 2019 After completing Chloe's quest, are there anymore scripted interactions with her? So far only had her angrily rip my shirt off and wore it herself because I was in the middle of stripping her gear.
Mud Posted August 22, 2019 Posted August 22, 2019 So I've been searching through the thread on the Dagonar basement CTD problem, biding my time for more info to hopefully be found, but it seems like no one suffering from it ever found a way around it? I can't see anything problematic about the cell in the CK, but it crashes on loading every time. I even tried COCing into the cell on a new game, or moving the ware girls inside out of the cell beforehand in case the game was critically failing to apply DDs or something, but no dice. The mines worked fine, so I can't imagine why the basement wouldn't, especially when the quest isn't running on a new game. I had to resort to moving the quartermaster and shipment chest out of the basement, and adding the items for the basement job via console in order to clear the parts of the prison involving them, which seems to suggest the quest totally works fine... but something's wrong with the cell itself?
obviouslyincognito Posted August 22, 2019 Posted August 22, 2019 I seem to be having an issue with the Chloe quest. As soon as I start the quest, I'm instantly unable to fast travel anymore. Also, the bodies I'm supposed to search to continue the quest just aren't spawning.
thedarkone1234 Posted August 22, 2019 Posted August 22, 2019 7 hours ago, Mud said: So I've been searching through the thread on the Dagonar basement CTD problem, biding my time for more info to hopefully be found, but it seems like no one suffering from it ever found a way around it? I can't see anything problematic about the cell in the CK, but it crashes on loading every time. I even tried COCing into the cell on a new game, or moving the ware girls inside out of the cell beforehand in case the game was critically failing to apply DDs or something, but no dice. The mines worked fine, so I can't imagine why the basement wouldn't, especially when the quest isn't running on a new game. I had to resort to moving the quartermaster and shipment chest out of the basement, and adding the items for the basement job via console in order to clear the parts of the prison involving them, which seems to suggest the quest totally works fine... but something's wrong with the cell itself? Did the COCing work, or did that crash too? If that was the case, I suppose it really is a problem in the cell, and would suggest redownloading and reinstalling DCL (only DCL, no point in reinstalling everything). Also, did you by any chance try to COC on a different looking character? My experience with Dagonar suggests having your body morphed, by estrus impregnation or cum inflation and such, increases the chance for crashing. That being said, I never had a 100% crash chance with barred me from moving on after a few restarts. Another thing I could suggest is to attempt to click the trapdoor from a shorter distance. I crashed about 5 times in total on that door, and each time it was when I was too impatient and clicked it as soon as I was able, even though I was about 2 meters away from it.
Dawndrake Posted August 22, 2019 Posted August 22, 2019 What is the point of all these bikini armors and such in this mod? I am asking because I haven't got them anywhere in the game.
Richard1234 Posted August 22, 2019 Posted August 22, 2019 @Dawndrake They're rewards from dare packs and surprise boxes. 1
Mud Posted August 23, 2019 Posted August 23, 2019 6 hours ago, thedarkone1234 said: Did the COCing work, or did that crash too? If that was the case, I suppose it really is a problem in the cell, and would suggest redownloading and reinstalling DCL (only DCL, no point in reinstalling everything). Also, did you by any chance try to COC on a different looking character? My experience with Dagonar suggests having your body morphed, by estrus impregnation or cum inflation and such, increases the chance for crashing. That being said, I never had a 100% crash chance with barred me from moving on after a few restarts. Another thing I could suggest is to attempt to click the trapdoor from a shorter distance. I crashed about 5 times in total on that door, and each time it was when I was too impatient and clicked it as soon as I was able, even though I was about 2 meters away from it. Yes, COC still crashed whether I was doing it on the same character or the default new game Nord man. The CK could render the cell just fine though, so I couldn't imagine what was wrong. Best I can do is just plop the quartermaster, the ware barrels, and the shipment chest in the prison's main room and just pretend that's where the quest is supposed to proceed, I suppose.
Dawndrake Posted August 23, 2019 Posted August 23, 2019 3 hours ago, Richard1234 said: @Dawndrake They're rewards from dare packs and surprise boxes. Hmm, how do you get to that stage? Strange that I have not gotten there yet.
thedarkone1234 Posted August 23, 2019 Posted August 23, 2019 3 hours ago, Dawndrake said: Hmm, how do you get to that stage? Strange that I have not gotten there yet. I am not sure what are you referring to as "stage" here, so I will answer in general: Darepacks and surprise boxes can randomly drop from boss chests or any kind of "final container" (even got some from strongboxes in cities). In addition, surprise boxes can be achieved for successful combat-rape resistance or be purchased (or stolen) from the dollmaker in Dawnstar. The dollmaker can also sell you the weakest versions of the bikini and such. The quality of items dropped from these boxes will increase the greater your level is. Legendary items have better stats than daedric armor (but to see the bonus they give you, you have to equip them and open the effects tab of the magic menu, as it is not in the description. For example, legendary latex college gloves of destruction give you 150% magic regen and 22% reduced destruction cost, but I only noticed that about 50 hours after I had them around XD). In addition, it is also possible to get these items by selling slaves (females who surrendered to you via combat surrender and which you commanded to follow you) to the slave trader in the sleeping giant inn (Riverwood) can also give you the same items (it is generally equivalent to opening a surprise box). hope this helps clear things up. 1
Dawndrake Posted August 23, 2019 Posted August 23, 2019 5 hours ago, thedarkone1234 said: In addition, surprise boxes can be achieved for successful combat-rape resistance or be purchased (or stolen) from the dollmaker in Dawnstar... ...possible to get these items by selling slaves (females who surrendered to you via combat surrender and which you commanded to follow you) to the slave trader in the sleeping giant inn (Riverwood) can also give you the same items (it is generally equivalent to opening a surprise box)... Wow! I never did any of these things especially combat-race resistance and NPCs combat surrendering to me. No wonder. Also I haven't reached the DLC questline in any of my playthroughs with loverslab mods yet. Thanks for the info. Edit: On reconsideration, I am using both DA and Defeat and maybe thats why I had it disabled. Need to look at it again though.
KLongad Sirtup Posted August 23, 2019 Posted August 23, 2019 @Kimy Is it possible please for at least some of the ZaZ Furniture to make its way back in even if not using its slavery system? If not the Zaz Animation pack itself then could permissions be obtained for some of the furniture to be added to the home of Leon. Would allow for more different rules to be added as his dungeon is completely empty. No furniture for player character to be locked into. Or other forms of punishment even ones which can torture or kill the player character.
Aki K Posted August 23, 2019 Posted August 23, 2019 I found a game breaking glitch. After completing the battle of Whiterun (which for some reason this quest was suddenly given the German title Krieg of WeiBlauf) all of the prison guards spawned into Whiterun and started attacking everyone. Shannon and the prison supervisor also spawned in the city and started attacking people. No sign of the warden yet, but she might be dead. Haven't been arrested yet so i don't know how this will impact the prison itself. Leah and Leon also spawned outside the bannered mare and I had to escort them back, as they wouldn't go back on their own. I'm convinced they'll try to come back out again too.
Kimy Posted August 23, 2019 Author Posted August 23, 2019 1 hour ago, KLongad Sirtup said: @Kimy Is it possible please for at least some of the ZaZ Furniture to make its way back in even if not using its slavery system? If not the Zaz Animation pack itself then could permissions be obtained for some of the furniture to be added to the home of Leon. Would allow for more different rules to be added as his dungeon is completely empty. No furniture for player character to be locked into. Or other forms of punishment even ones which can torture or kill the player character. I have standing permission from ZaZ to use all his devices, but when I tried to test them with my new DD furniture code, the model wouldn't render. This happens only with ZAP models, the original ones we made for the furniture pack work flawlessly. I am not entirely sure why that is, but it's something in the NIF that's beyond my capability to fix. Somebody tried to explain it to me, and it made my head spin. I have no clue about 3D modelling. ZAP's code and DD's are radically different, so I guess the model would have to be changed in some way to make it work. Hardcore torture punishments (including scripted player-death) will never, ever be in any of my mods, sorry. The spanking feature I introduced in one of the newer versions is about as far as it will go.
KLongad Sirtup Posted August 23, 2019 Posted August 23, 2019 @Kimy Well how about a rack, stocks, xcross and/or wall mounted restraint chains in the dungeon and/or the nobles bedroom for the slave?
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