Zaflis Posted August 1, 2019 Posted August 1, 2019 23 minutes ago, Garfieldcat said: Papyrus needed unless Kimy jumps in (rare) Not everything is shown on screen and MCM doesn't tell reason why. If your logging is enabled (please do a search if you don't know how), it should log extra when you get shown the screen message. You can try using console to find the quest ID and forcefully finish it again, setstage etc... Really do not think that's your issue but it's an option. If the quest ending script "theoretically" was somehow interrupted while quest stage itself finished, it's not going to fix itself and i don't really know. Other random thoughts, Bound Queen is not the only quest from the mod that can disable them. You didn't mention about checking if there's possibly other things in your quest journal that you missed, even in the Misc category.
WhatRules Posted August 1, 2019 Posted August 1, 2019 14 hours ago, thedarkone1234 said: 2 and 3 are issues on your end. Probably because you skipped through conversations rather than letting them finish, or possibly a mod conflict. Could also be a lasting effect of something (never get sent to prison with an Atronach at your side, for example) As for 4, did you try to sleep until the morning?? I was planning to ignore the other two, but I can't help but wonder: if Kimy already acknowledged the need to change the text, and ever since that time there was no patch, then what exactly do you think should have happened by now? Did you expect her to release and upload a hotfix just for that, or are you waiting for her to personally come over and fix it for you? Thanks for clearing that up. I was just testing it to see what it was like, which is why I skipped most of the conversations. I didn't know we had to sleep in the cell. I don't remember seeing anything about it in the journal, but I probably need to pay more attention if I play it again. As for the last part, I know I over-reacted a bit, but if nothing has happened she obviously needs to be reminded of it. If I care about it for my own game I can fix it myself, but if she cares about the immersion in the mod she now has a new chance to fix it, unless she already added it to the to-do list, and she can fix it whenever she wants to. I know it's a minor issue, but if it annoyed me, then there is a chance it will annoy other people as well. You didn't even need to comment about it, so stop being a smart-ass please. People like you are the reason I avoid socializing.
Rogwar002 Posted August 1, 2019 Posted August 1, 2019 20 minutes ago, Garfieldcat said: Thank for the reply I'm around level 30 now. Had dozens of the traps go off at me earlier and once I got the Bound Queen book and worked on the quest they stopped happening. I figured it's deliberate since the Bound Queen is a whole set of restraints and might get messed if random devices get attached too. Problem is I had finnished the Bound Queen quest and there are still no new traps anywhere to be seen Also I get the mentioned notification that they are disabled. Take a look on the last page in the MCM. On the right side should be a line telling you "Active Quest Running" indicating a False or True. If there is a True, a devious quest is running preventing cursed traps to go off. If you´re sure, there is no quest running and you have striped all devices from your body from active quests, it SHOULD indicate False. And I really mean all. Even the piercing from the "Cursed Collar" quest (found in one of the chests) which is not part of the Cursed Collar Quest and therefore not unequipping during the release of this quest is counting towards this quest trigger. If you are free of any devious device and your questlog indicates no devious quest, the marker on the debug page should indicate "false". Otherwise your DCL is broken (very...really very rare). Sometimes it is possible to use the "Free me" button as a solution, but I recommend using a save, without a broken DCL from your playthrough. The free me button is working, but it should only be your last resort. I cannot stress the importance of "free of devious devices". I use conskrybe log to export my console log into text. Typing the words "player.inv" without quotation marks will show your inventory. Doesn´t matter how long the list is, the log file will show everything. It is a performance friendly skse dll. Look in the log file using an editor like notepad++ for the phrase "- Worn" (without quotation). It will show even hidden worn devices. If there are any: remove them Just remember: One device has to be there. Always. For all eternity during the use of DCL. Without exception. This device: xx040F0C) (100,100.00%) - Worn ---> BAD EDITOR ID (xx040F0F) This does make DCL work. Don´t dare to touch it ? Just don´t. For Kimy: Found another solution: Added the keyword "zad_GagNoOpenMouth" to all masks to prevent the chin clip through the bottom of the masks. I´m able to provide a list or item esp to circumvent tedious search for you if you want.
WhatRules Posted August 1, 2019 Posted August 1, 2019 14 hours ago, Tenri said: 1. DCL updates aren't all that frequent except for immediately after an update to fix game breaking issues, a dialogue error is rather low priority, hurts immersion sure but won't mechanically prevent you from playing. 2. May have been initiated by another mod interfering with Dagonar probably not intentionally, the "player voice" from STA has had a lot of combat initiating issues for me in the past for example, DD mods seem to step on each other's toes all the time. 2, 3, & 4. I cant add anything else haven't played through the prison yet myself, but these are issues others haven't been reporting that I've seen, not that I read everything in this thread it gets rather busy sometimes. The player voice from STA? What's that? I'm using a player voice mod called "additional player voices for Skyrim" but it simply adds a spell to your character to activate a voiceset. I don't think it can get NPCs into combat. I have a lot of DD mods though, so that might be the cause. I'll have to see if it happens again, or if I have the patience for it after playing with SD+.
Tenri Posted August 1, 2019 Posted August 1, 2019 2 hours ago, saltshade said: The player voice from STA? What's that? I'm using a player voice mod called "additional player voices for Skyrim" but it simply adds a spell to your character to activate a voiceset. I don't think it can get NPCs into combat. I have a lot of DD mods though, so that might be the cause. I'll have to see if it happens again, or if I have the patience for it after playing with SD+. Spank That Ass will spawn an invisible NPC with the PC's name to say the dialogue in the mod to avoid issues with free camera preventing the player's lines from appearing in subtitles. A while ago it had some major issues with factions and aggroing nearby NPCs whenever it was spawned to speak for you, usually hostiles but I think I've seen some neutral or friendlies go after it once or twice. 1
WhatRules Posted August 1, 2019 Posted August 1, 2019 48 minutes ago, Tenri said: Spank That Ass will spawn an invisible NPC with the PC's name to say the dialogue in the mod to avoid issues with free camera preventing the player's lines from appearing in subtitles. A while ago it had some major issues with factions and aggroing nearby NPCs whenever it was spawned to speak for you, usually hostiles but I think I've seen some neutral or friendlies go after it once or twice. Ah, I think you just found the root of the problem. It's good to know what's causing it, in case of other NPCs being aggrod.
brandon372 Posted August 2, 2019 Posted August 2, 2019 help when i wear a suit my body becomes invisible i am cbbe the mod accessories if they go but the suits don't.
Inquizit0r Posted August 2, 2019 Posted August 2, 2019 On 8/1/2019 at 12:05 AM, thedarkone1234 said: I am not sure if what I am saying is true, but at least this is what I THINK is going on there: It works only if "you have difficulty focusing" (at least it never failed if I drank in that condition) You also better not eat anything before that, and for some reason, also do not be in combat (and naturally don't do it while a DCL event such as getting raped is in the middle of triggering. You never know what weird bugs can come with race conditions) Thanks for the suggestions, but eh... Characters arousal was above the 50, which displays the "difficulty focusing" message, i 100% was not in combat, and no event was occurring. Literally, just standing at any place, it would either work, or not. Welp, thanks for your suggestions.
Krazyone Posted August 2, 2019 Posted August 2, 2019 Possible Idea... prostitute area range When you go into a tavern and offer to become a prostitute, I have a few ideas for to possibly enlarge the scope of it. Contract lengths... 3 contract lengths. - Short term Whore... Whore yourself out for a small amount of cash 500 - 1000 You make less money, get less tips, have less depravity in your customers. Relegated to the Tavern only - Medium term Whore... Whore yourself out for a medium amount of cash 1000 - 2000 Whore yourself out for a longer term, make more money. But a small chance for coming into contact with more depraved customers. Bonuses More cash per customer Can travel to anywhere in that district, Whiterun area, for a Whiterun Tavern whore. - Long term Whore... Whore yourself out for a long term, 2000 - 3000. Not for the faint of heart, but more cash can be made per customer Bonuses Can travel anywhere in Skyrim, but must not refuse customers. Chance of bad guys soliciting you, refusal is not a good idea. High chance of depravity with customers Shock collar for whoring yourself out, has 3 ranges. - Short term Whore... Tavern only - Medium term Whore... Tavern hold only, eg Whiterun for a Tavern in Whiterun. - Long term Whore... Skyrim area, unlimited whoring. Just some ideas, if you don't like them, or they are too much work. Then just ignore the post. I'm loving the 1.83 update Love the whore collar, in taverns. Great for getting Breezehome, if you use poverty inducing mods. I use Trade and Barter, with -90% selling price. Making carrying weapons and armour a useless endeavour, as they are only worth 1 gold. I also use Devious Follower, to add some spice to followers, and realism, as they relish in taking your hard earned gold. I got sick of carrying 10 tonne of junk, in my dungeon raids. Trade and Barter, rid me of my hoarding tendencies. I did something similar with Fallout 4. Chloe is nice, her key should be destroyed, along with her shackles and bondage. When you free her, as it is not needed, and the key fits nothing but the quest item.
naaitsab Posted August 2, 2019 Posted August 2, 2019 Any one else having issues with Sasha as follower? The mod works without any issue until I buy and recruit Sasha as a follower. The game always CTD's after the notification "Sasha is extremely horny". Doesn't matter what gear she is wearing. No follower mods installed and tested on a clean save. Not having her as a follower the game runs like normal. No helpful data in the log just before the crash sadly Spoiler [08/02/2019 - 10:05:51PM] [DCUR] Periodical update starts [08/02/2019 - 10:05:54PM] [DCUR] Sex attacks are disabled! [08/02/2019 - 10:06:18PM] [DCUR] Periodical update starts [08/02/2019 - 10:06:20PM] [DCUR] Sex attacks are disabled! [08/02/2019 - 10:06:43PM] [DCUR] Periodical update starts [08/02/2019 - 10:06:43PM] [DCUR] Hourly events processing [08/02/2019 - 10:06:44PM] [slaUtilScr <sla_Framework (0904290F)>]: Sasha got 45 exposure for [08/02/2019 - 10:06:44PM] [Zad]: ZadNpc::OnUpdateGameTime() [08/02/2019 - 10:06:44PM] [DCUR] Scanning for followers [08/02/2019 - 10:06:44PM] [Zad]: ZadNpc::DoRegister(1.499925) [08/02/2019 - 10:06:45PM] [DCUR] - Follower found: Sasha [08/02/2019 - 10:06:45PM] [DCUR] Skipping processing bound girls - menus are open.
archuria Posted August 3, 2019 Posted August 3, 2019 Maybe it's just something I did, but... Even though doors are set to not trigger loot, opening a door can still cause random objects to go flying. RIP Breezehome. Any way to fix this so I can preserve my (and NPCs') decor?
Zaflis Posted August 3, 2019 Posted August 3, 2019 5 hours ago, archuria said: Maybe it's just something I did, but... Even though doors are set to not trigger loot, opening a door can still cause random objects to go flying. RIP Breezehome. Any way to fix this so I can preserve my (and NPCs') decor? Do you hear/see an explosion happen like in cursed traps? Otherwise it's not got to do with Cursed Loot at all. Like see this old topic: https://steamcommunity.com/app/72850/discussions/0/630799997223978603/
excidium93 Posted August 3, 2019 Posted August 3, 2019 I've got a question concerning the Chloe quest: I play in my current playtrough as a male, so the chloe content doesn't really work for me. What is the setstage ID for this quest? Don't mind, solved it myself
naaitsab Posted August 3, 2019 Posted August 3, 2019 On 8/2/2019 at 8:56 PM, naaitsab said: Any one else having issues with Sasha as follower? The mod works without any issue until I buy and recruit Sasha as a follower. The game always CTD's after the notification "Sasha is extremely horny". Doesn't matter what gear she is wearing. No follower mods installed and tested on a clean save. Not having her as a follower the game runs like normal. No helpful data in the log just before the crash sadly Reveal hidden contents [08/02/2019 - 10:05:51PM] [DCUR] Periodical update starts [08/02/2019 - 10:05:54PM] [DCUR] Sex attacks are disabled! [08/02/2019 - 10:06:18PM] [DCUR] Periodical update starts [08/02/2019 - 10:06:20PM] [DCUR] Sex attacks are disabled! [08/02/2019 - 10:06:43PM] [DCUR] Periodical update starts [08/02/2019 - 10:06:43PM] [DCUR] Hourly events processing [08/02/2019 - 10:06:44PM] [slaUtilScr <sla_Framework (0904290F)>]: Sasha got 45 exposure for [08/02/2019 - 10:06:44PM] [Zad]: ZadNpc::OnUpdateGameTime() [08/02/2019 - 10:06:44PM] [DCUR] Scanning for followers [08/02/2019 - 10:06:44PM] [Zad]: ZadNpc::DoRegister(1.499925) [08/02/2019 - 10:06:45PM] [DCUR] - Follower found: Sasha [08/02/2019 - 10:06:45PM] [DCUR] Skipping processing bound girls - menus are open. Tried another fresh game. Did the DCUR intro quest, no problems. Did the Cloe quest, no problems. Until I recruited her as a follower, then the CTD's started again. If I dismiss her then all is fine again... Very weird, can't think of anything that could interfere with followers (no framework/fixes etc running) Again the same log ending: Spoiler [08/03/2019 - 09:20:14PM] [DCUR] Scanning for followers [08/03/2019 - 09:20:18PM] [DCUR] - Follower found: Chloe [08/03/2019 - 09:20:19PM] [DCUR] Periodical update starts
thedarkone1234 Posted August 3, 2019 Posted August 3, 2019 15 hours ago, archuria said: Maybe it's just something I did, but... Even though doors are set to not trigger loot, opening a door can still cause random objects to go flying. RIP Breezehome. Any way to fix this so I can preserve my (and NPCs') decor? The only thing remotely related to DCL that could cause this is an Estrus integration event occuring, which begins with a small dusty effect that moves small objects. But if that was the case, it shouldn't happen in your own house at least. Traps never trigger inside the house...
naaitsab Posted August 3, 2019 Posted August 3, 2019 1 hour ago, naaitsab said: Tried another fresh game. Did the DCUR intro quest, no problems. Did the Cloe quest, no problems. Until I recruited her as a follower, then the CTD's started again. If I dismiss her then all is fine again... Very weird, can't think of anything that could interfere with followers (no framework/fixes etc running) Again the same log ending: Reveal hidden contents [08/03/2019 - 09:20:14PM] [DCUR] Scanning for followers [08/03/2019 - 09:20:18PM] [DCUR] - Follower found: Chloe [08/03/2019 - 09:20:19PM] [DCUR] Periodical update starts As a test removed DynDOLOD as the DCUR follower function seems to check cells and the mod revolves around (distant) cell modification. Removed the orphaned scripts and loaded the last save that kept crashing at every 'clocktick'. The CTD's seem to be fixed now. @Kimy it will need another verification but it seems DynDOLOD is also (partial) incompatible with DCUR
Rogwar002 Posted August 3, 2019 Posted August 3, 2019 33 minutes ago, naaitsab said: As a test removed DynDOLOD as the DCUR follower function seems to check cells and the mod revolves around (distant) cell modification. Removed the orphaned scripts and loaded the last save that kept crashing at every 'clocktick'. The CTD's seem to be fixed now. @Kimy it will need another verification but it seems DynDOLOD is also (partial) incompatible with DCUR If the CTD stop after playing without DynDoLOD guess again what your problem is. I´m playing with this combination very ... very long and I am very sure DynDoLOD in combination with DCUR is not the root cause for CTD. DynDoLOD does nothing in interior cells. Do you have CTD in interior cells? I cannot imagine why there should a CTD with an active LOD and using DCUR... LOD is changing visuals. DCUR is changing behavior or container. Bad LOD builtup? Wrong tree LOD? Wrong windmills? Wrong ropes? Wrong SMIM patch level for DynDoLOD? Wrong windows? Bad choice of lightning in citys? Too much light bulbs? Many possible CTD causes but nothing to do with a bad combination of DynDoLOD and DCUR. Don´t get me wrong. I really want to ask, if all other possibilties are checked. In my opinion DynDoLOD has a good tutorial, but you need many attempts to get it right, because there is a scaling possibilty in this tool that is (I´m German) ... jenseits von Gut und Böse. In lack of an english phrase....maybe: damn, this thing is bloody huge. I started with DynDoLOD having the best visuals in the distant I can imagine. Yep, right. Stop motion game. 15 fps outside at good places or even less and of course regular CTD. Now I´m playing with an average of 45. Some of the minor citys (overhaul is a huge performance hit, so it is already banned for the next playthrough) only have 25fps. I would suggest: Play aroung with DynDoLOD. Try some combinations. I´m pretty sure, you will get it right and it will work with DCUR.
Zaflis Posted August 4, 2019 Posted August 4, 2019 9 hours ago, Rogwar002 said: If the CTD stop after playing without DynDoLOD guess again what your problem is. I´m playing with this combination very ... very long and I am very sure DynDoLOD in combination with DCUR is not the root cause for CTD. Did you recruit Chloe as follower? He didn't talk about playing with DCUR in general. I don't have DynDoLOD but i stopped recruiting her due to it seems to increase CTD's for reasons i don't understand. And her hair had minor artifacts still, plus i have better follower mods. I mean Chloe is a special character i wouldn't mind playing with, but i try to minimize CTD's any way i can.
naaitsab Posted August 4, 2019 Posted August 4, 2019 9 hours ago, Rogwar002 said: If the CTD stop after playing without DynDoLOD guess again what your problem is. I´m playing with this combination very ... very long and I am very sure DynDoLOD in combination with DCUR is not the root cause for CTD. DynDoLOD does nothing in interior cells. Do you have CTD in interior cells? I cannot imagine why there should a CTD with an active LOD and using DCUR... LOD is changing visuals. DCUR is changing behavior or container. Bad LOD builtup? Wrong tree LOD? Wrong windmills? Wrong ropes? Wrong SMIM patch level for DynDoLOD? Wrong windows? Bad choice of lightning in citys? Too much light bulbs? Many possible CTD causes but nothing to do with a bad combination of DynDoLOD and DCUR. Don´t get me wrong. I really want to ask, if all other possibilties are checked. In my opinion DynDoLOD has a good tutorial, but you need many attempts to get it right, because there is a scaling possibilty in this tool that is (I´m German) ... jenseits von Gut und Böse. In lack of an english phrase....maybe: damn, this thing is bloody huge. I started with DynDoLOD having the best visuals in the distant I can imagine. Yep, right. Stop motion game. 15 fps outside at good places or even less and of course regular CTD. Now I´m playing with an average of 45. Some of the minor citys (overhaul is a huge performance hit, so it is already banned for the next playthrough) only have 25fps. I would suggest: Play aroung with DynDoLOD. Try some combinations. I´m pretty sure, you will get it right and it will work with DCUR. That's why I said it will need more verification 1 finding is not enough of course. But on a new game, with only DynDoLOD added the game (hence the new game) it always crashes after a few moments to 1 hour ingame if I recruit a follower and the logs always end after the 'DCUR detected follower' thing. If I don't recruit a follower all is fine. DynDoLOD does check which cell you are in (check the MCM) and from what I can make out of the follower check code also does something in the current cell. So that's why I removed the mod as a test and the problems where gone instantly. To be clear DynDoLOD itself runs without issue, no CTD's outside of recruiting a follower, so that's why I didn't suspect it at first. Had multiple hours ingame before I recruited Sasha and the crashes began, same with Cloe. Followed the comprehensive installation guide and used the correct patches for SMIM and USLEEP) And yeah the city overhaul mod is also tanking my FPS, I recently switched to "JK Cities - light". It has far les items added but it does save your FPS from getting unplayable, so it can stay on my modlist. Also some tweaks to the Papyrus script time (fUpdateBudgetMS etc) and enabling the memory management option from Crash Fixes greatly increase the playability and stability with mods and remove much of the annoying stutter. Please do keep in mind that the papyrus setting are trial and error and needs to be increased in small increments like 0.2. Running at 1.8 ATM but have seen some guides recommending 800, thats over 650 times the default 1.2... That will hog your game like crazy. I might give another attempt at DynDoLOD on my upcoming new PC build but to be honest the setup hassle was/is not really comparable with the result. If you know it's running it's nice to have but you won't miss it if you tweak your ENB a bit or run a static LOD mod. So outside the issues I've had with it I might just scratch it of my list.
Rogwar002 Posted August 4, 2019 Posted August 4, 2019 3 hours ago, Zaflis said: Did you recruit Chloe as follower? He didn't talk about playing with DCUR in general. I don't have DynDoLOD but i stopped recruiting her due to it seems to increase CTD's for reasons i don't understand. And her hair had minor artifacts still, plus i have better follower mods. I mean Chloe is a special character i wouldn't mind playing with, but i try to minimize CTD's any way i can. Yes and no. I use AFT 3.09 modified by myself, to have it running in a way, it is working without to much hassle (reason: I want the outfit management). I think my follower setup is not compareable to any decent setup. Do I have CTD? yes. Are there more, when there is a follower around? yes. Why? Because I use HDT. From invisible to incoming meshes from location 0,0 everything is happening at random. Truth to be told: We are modders. We fix one thing to have another issue with the fix We are able to influence the amount of CTD, but we will never solve them. Think about a car: You can buy a decent car in a shop. It will run without trouble if you maintain your car and only drive within the specifications. Go faster and it will break. You can tune it and it will run faster. But anything else will break. Tune it again and prevent the break down, but another part of the car will break. Season unending ...
archuria Posted August 4, 2019 Posted August 4, 2019 On 8/3/2019 at 6:00 AM, Zaflis said: Do you hear/see an explosion happen like in cursed traps? Otherwise it's not got to do with Cursed Loot at all. Like see this old topic: https://steamcommunity.com/app/72850/discussions/0/630799997223978603/ Doesn't match the old topic - literally just opening a door does it. Belethor came into my house for a rape scene, and when he left, stuff just went flying. I don't think I heard a sound either, but I'll pay more attention next time it happens.
Xuvish Posted August 4, 2019 Posted August 4, 2019 Not sure if this is the right mod, but can you buy the armor that drops from darepacks? If so, where? Thanks,
whatto51 Posted August 4, 2019 Posted August 4, 2019 I get a CTD every time the guards send me to Dragonar. Can it be an issue with zaz 8.0? Thanks
Zaflis Posted August 4, 2019 Posted August 4, 2019 20 minutes ago, whatto51 said: I get a CTD every time the guards send me to Dragonar. Can it be an issue with zaz 8.0? No i spent a good while in the prison today while having zap 8. Other than that i was fighting with CTD's a lot, like i couldn't even enter helgen cave at all no matter how different ways i tried. Only thing that helped was enabling mod SafetyLoad. It seemed to greatly stabilize my game otherwise... I have been only using "Load game CTD Fix" but clearly it wasn't enough. I went a whole prison day without a single crash, only once when i was finally at bed but i don't expect that to repeat once i continue. Minor escape spoiler: Spoiler Collected all the escape items on that first day but to my disappointment i should have wedged the knife earlier. It's not possible when bound tight at the evening.
thedarkone1234 Posted August 5, 2019 Posted August 5, 2019 12 hours ago, Xuvish said: Not sure if this is the right mod, but can you buy the armor that drops from darepacks? If so, where? Thanks, Lesser versions of it can be found in the dollmaker's shop in Dawnguard. But as you get higher in level you start getting better versions that only darepacks, the slave trader or D.A.M.N boxes can give.
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