Best1123 Posted November 23, 2020 Posted November 23, 2020 @Zaflis First of all I didn't know it was bug or not and as I saw no messages prior about it so I assumed it was a problem with my game. If it was a actual bug I would have made a full reproduction case for it and I was in the process of doing so before your latest post. I was simply reporting something that I initially believed wasn't a bug and hoping to find help to fix the issue. I was simply stating in my last post that I thought that it was a bug based on the fact that I couldn't find anything wrong with my game and TBF I should have stated that I was going to make a reproduction report. Secondly I have checked the mesh files using the method shown in your last post but the meshes are there so I am not sure what to do. I also forgot to mention this but all Gags added in DCL9 have the same issue.
Elsidia Posted November 23, 2020 Posted November 23, 2020 5 hours ago, Zaflis said: Nope, even the slaver keeps attacking her This isn't was a problem in DCL 8.5. When slave was an esential: when she was in bleedout status, I fast start dialogue with slaver and sell her. Now slave died after that? I can't check it, because i'm SE user and too lazy to convert myself to SE version)
Elsidia Posted November 23, 2020 Posted November 23, 2020 4 hours ago, Silenceyoursword said: via NMM Isn't; NMM too old? I use Vortex. And when i start Skyrim modding i even can't find NMM. Instead it gives me Vortex.
Elsidia Posted November 23, 2020 Posted November 23, 2020 4 hours ago, Best1123 said: don't have this issue with DCL8.5 I have this problem with DCL 8.5 SE: meshes in DCL 8.4 was correct but in DCL 8.5 invisible. I just copy meshes form DCL 8.4 SE to DCL 8.5 SE and all works. Seems there is the same problem but for LE version.
Best1123 Posted November 23, 2020 Posted November 23, 2020 All right I have managed to fix the problem. It appears there was a conflict between DCL and DD For Him that is included in DD5. After I removed DD For Him from the game the Gag's appear. Thanks for all of your help in trying to fix this issue.
Kimy Posted November 23, 2020 Author Posted November 23, 2020 2 hours ago, Elsidia said: Isn't; NMM too old? I use Vortex. And when i start Skyrim modding i even can't find NMM. Instead it gives me Vortex. NMM is still available and it still works. I am still using it myself, because I have no need for a complex mod manager. 2
Kimy Posted November 23, 2020 Author Posted November 23, 2020 On 11/21/2020 at 6:10 AM, El_Duderino said: Hi Kimy, Thank you so much for the new update! So many new features, so many shiny new toys! I'm only at the very beginning of playing with said new toys, but I've already made a very cool discovery: - The "LAL quest" Delivery Refused works perfectly even when LAL isn't installed (I much prefer Skyrim Unbound because of its non-dragon options). All one has to do is install DCL normally (without the LAL plugin), then launch the quest via console and rejoice. Cheers! Yes, the entire quest is in DCL. All the LAL plugin does is starting it.
xyzxyz Posted November 23, 2020 Posted November 23, 2020 Are followers able to use/trigger the Dare and DAMN packs and get hit by rewards or DDs ?
Nathriel Posted November 23, 2020 Posted November 23, 2020 I'm having some issue with the catsuits being worn by the 2 girls at the bar and those sold at the Inn. I think some sort of shine texture or something is missing. In my inventory however, they look like they should. With the proper shine to them. In the following screenshot you will see the 2 girls with pretty much pitch-black catsuits and me wearing a blue one, bought from the Inn. Spoiler I'm using Mod Organizer 2, so I tried making a second profile only enabling the minimum to load Devious Devices 5 and Devious Cursed Loot 9 and the issue was the same. One very odd thing I noticed was that, if I create new test character (by using coc whiterunorigin from the main menu for example) and then add the Black Ebonite Catsuit (1603D2C4 in my game) to my inventory with the console and then try to equip it, it looks completely normal, as it should. Then I used coc to go to the Inn, saw the 2 girls still having the problem. Bought that same black suit (it had the same ID) from the vendor in the Inn and that too had the same problem. I thought maybe going outside might make a difference, so I used coc to go back to whiterun and they still had the problem. Then I threw everything that I had away on the ground and added the exact same catsuit to my inventory using the console as I'd done at the start. Strangely enough, it now DID have the bloody issue, when it didn't at the beginning of this test. So somehow, something about the Inn seems to create this issue for me. As a side-note Laura from the mod Laura's Bondage Shop also wears a catsuit that has the exact same issue. So this might not be an issue with DCL, but with the catsuits themselves, but I have no clue how that works. I haven't added a papyrus log to this, because I didn't think that would show anything at all related to this problem. If I am mistaken with this, I can see about creating one.
Silenceyoursword Posted November 23, 2020 Posted November 23, 2020 I managed to fix the texture issue - I reinstalled the mod, and used the 1024 textures rather than the 2048, and everything seems to be showing up again now! 1 hour ago, Kimy said: NMM is still available and it still works. I am still using it myself, because I have no need for a complex mod manager. Yup, I never bothered 'upgrading' to Vortex, because NMM does everything I need it to
Nathriel Posted November 23, 2020 Posted November 23, 2020 I've now tried starting a new game as normal with Live Another Live before doing the same test I described in my earlier post, This time all the catsuits I tried wearing myself DID look as they should. Sadly, the 2 girls behind the bar were still not fixed. EDIT: After saving that game and then reloading it, the catsuits I was wearing lost it's shine and went back to being problematic. I have no idea how this shine stuff works, but this seems very weird behaviour to me. But hey... I guess that's Skyrim for you.
naaitsab Posted November 23, 2020 Posted November 23, 2020 Bugs encountered so far marked with a - the * are ideas/tips -After completing the 'Supply and Demand' quest while working down the 'Bound in Skyrim' quests the dialogue for the new Inn that the Dollmaker should say bugged out (hangs and after a while the dialogue just stops). So I had to start the quest myself. -Yoke not removed after the 'Escape Room' game -To much lights in the new Inn causes black floor tiles. If to many light radius collide or to many in a single cell you get black spots. Perhaps removing some light sources, there is also a max of shadow casting lights in 1 cell *Many DD NPC's in 1 cell. For performance sake perhaps moving the "sexing" NPC's and "vendors" to a separate cell to also help in preventing CTD's caused by script load on slower rigs. *The ultra tight straitjacket has a very hard to reach lock but also a key break chance. Might be a bit to much to have both. -On the prison quest doing the same job twice results in the objective not getting displayed. This can be fixed by forcing the display like this MyQuest.SetObjectiveDisplayed(15, abForce = true) -When the guard has finished with you in the pillory he just stands there, one time he was to close and got damage by the furniture refreshing (just Skyrim things?). Perhaps letting him walk back to his regular spot after the scene can remedy this *Had the idea of a random chance when at the end of the day when you enter your cell the guard decide a belt and some plugs are required. Just because they can
senshou26 Posted November 23, 2020 Posted November 23, 2020 On 11/20/2020 at 8:24 PM, kplh said: This is probably a DD bug, but rope armbinder's hands are black. On 11/20/2020 at 9:21 PM, kylexf said: During the rope bit of the quest in Markarth, i think there's something up with the textures on the rope armbinders, my hands are showing up very dark, doesn't happen with other armbinders as far as I can tell but will do some more testing After doing some poking around in the CreationKit. It looks like the ARMA object for the rope armbinder for this quest (Assuming dcur_ltr_ropebinder_inescapable_rendered is indeed the right one, this would be dcur_Armbinder_RopeBlackAA) has the "zadx_rope_BlackTS" texture set to the hands, as well as all the ropes, which is presumably why the hands show up black. At a guess, it was only supposed to be applied to the ropes, and Kimy got trigger happy with the texture applying ?. Edit: In retrospect, this seemed potentially more offensive than playful (the latter being intended, the former not so much), so...No offense intended! Just trying to help out a bit.
Kimy Posted November 23, 2020 Author Posted November 23, 2020 @Everyone who reported bugs or made suggestions. I have seen and read all of your postings, I just can't write a reply to each and every one of them. Rest assured that all these bugs and ideas went on a looooong list of things I have to look at, so nothing will get lost! Thanks for the bug reports and ideas! 7
Naps-On-Dirt Posted November 24, 2020 Posted November 24, 2020 In the change notes it is said that you are stuck in furniture traps until they unlock, unless you are able to wiggle out. Is there something we need to do to attempt to get out, or do we just sit there and wait? I can't find any interaction with the furniture.
Leeeeeroy Posted November 24, 2020 Posted November 24, 2020 21 minutes ago, Naps-On-Dirt said: In the change notes it is said that you are stuck in furniture traps until they unlock, unless you are able to wiggle out. Is there something we need to do to attempt to get out, or do we just sit there and wait? I can't find any interaction with the furniture. Press E, it'll pop a menu to struggle out
jigwigigx Posted November 24, 2020 Posted November 24, 2020 Is DCL 9.0 out yet or is this the beta that people are talking about here?
zarantha Posted November 24, 2020 Posted November 24, 2020 2 hours ago, jigwigigx said: Is DCL 9.0 out yet or is this the beta that people are talking about here? It's the beta that people are talking about.
zarantha Posted November 24, 2020 Posted November 24, 2020 SE bug for DCL cell names - @Kimy don't know if you saw this from the SE thread. As I recall, this is an SE only issue, and the save is still there, it's just not present under the character name. A little bug report of sorts: Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison. 1
twsnider1138 Posted November 24, 2020 Posted November 24, 2020 @Kimy mild bug report on DCUR for you. First off the premium line gag doesn’t show up on the PC when the Dollmaker equips it for Courier in Chains. The PC’s mouth pops open, the gag effect goes on, but no gag is visible. I tried running Bodyslide and Fnis just in case but got nada. Also at the end of Courier when I returned to the shack, the Dollmaker was sequestered behind the other shack door, the one that supposedly leads to her bedroom, and wouldn’t come out no matter how long I waited for her. I eventually had to resort to physically moving her via ref id to get her out as the console command for clipping is, I think, disabled. My suggestion would be remove the door if you can or put an actual room behind it that can be opened. Oh, I also just had a bound girl get released from everything but her yoke too. Otherwise so far so good and you’re a filthy sadist. ?
twsnider1138 Posted November 24, 2020 Posted November 24, 2020 On 11/22/2020 at 7:55 AM, CursedGor said: Hello @Kimy I have made two observations. One could be classified as a bug, one could be classified as *VERY* inconvenient. The inconvenience: I followed the quest line of the Dollmaker up to "learning the ropes". The conclusion of the quest was the hobble/rope harness and that I should return to the Dollmaker. However I could not use the carriage outside of Markath. I could talk to the coachmen, but I could not activate the coach. Walking from Markath to Dawnstar in a hobble restraint is a bit much I think. Otherwise good work, keep it up! Love your mod. Best regards, CursedGor I just had the same problem where the coachman wouldn’t send me back. I ended up having to move myself to the shop’s cell location via console commands. Maybe have Bogran send you back automatically much like Nazeem did?
Jappa123 Posted November 24, 2020 Posted November 24, 2020 Not getting next quest after Courier in Chains, after "let's see what she want from me" (or something like that) there is no new dialogue for dollmaker is there any setstage to fix it? Thanks!
El_Duderino Posted November 24, 2020 Posted November 24, 2020 Hi Kimy, As I keep enjoying the Chloe quest at my usual slow progress in the game, here's a tiny (but slightly amusing) typo report: - right after freeing Chloe in the Helgen dungeon, there's a "r" missing in "farther down in the dungeon" -- sadly I don't quite remember if it was in Chloe's dialog or the following quest status update And in case there's still some room on your list of feature requests and ideas: what do you think about a rescue quest for the three captives in the slavers' hideout in Riften? The slaver in Riften is still alive, so it would one would have to kill him first and then free the three captives. And maybe escort them or one of them home?
gr4ssi Posted November 24, 2020 Posted November 24, 2020 Hi @Kimy, thanks a lot for the cool beta. ? Two things I noticed: First: I just attacked a guard in Whiterun, then yielded, then tried to puppyeye my way out, and it actually worked. He said I was too cute to rot in a cell. I was like, cool, let's head off then. And he immediately started atacking me, again. ? Second, more important - since it happens way more often: I was atacking the dude from riverwood trader, yielded, and he wanted to send me to Dagonar. But while the enprisonment worked, he decided a quick rape would be nice. So he got teleported to Dagonar and the guards there, well.. they didn't like him... Suggestion: as soon as the enprisonment starts, disable rape? This happend quite some times now, and each time, it breaks the game, because some other dude also gets teleported there who doesn't belong there. Or maybe make it so the rape finishes and then the teleport starts. The rape was from DCUR. I was wearing the exhibitionist suite.
twsnider1138 Posted November 24, 2020 Posted November 24, 2020 20 hours ago, Best1123 said: All right I have managed to fix the problem. It appears there was a conflict between DCL and DD For Him that is included in DD5. After I removed DD For Him from the game the Gag's appear. Thanks for all of your help in trying to fix this issue. I’ll have to give that a try myself because the gag issue keeps happening with me too when it didn’t in 8.5. Of course there goes my hope of sneaking up on Nazeem and locking him in an armbinder and gag. ?
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