knots1353 Posted November 30, 2020 Posted November 30, 2020 57 minutes ago, cerebus300 said: I just installed DD5 yesterday, and I like the changes that I've seen so far. I have noticed that Cursed Loot has stopped working in regards to traps. I still get key drops from containers and frigid wash. Simple Slavery put me in a rubber doll collar and that has worked fine, but there is nothing in regards to traps going off since it was installed. I've ended other enslavement mods, removed all devices, rechecked the settings in DCL, but can't find anything that would keep the traps from triggering. Anyone have a similar problem or any suggestions? On that note, any idea when the updated DCL will be released for SSE? I'm excited to see how the update takes advantage of the changes in DD5. Check the debug page... if a quest is running, traps are disabled. For example, I got no normal traps recently running the Chloe quest or the special delivery, learning the ropes, and supply and demand quests for the Dollmaker after... but after that was hit by a trap in short order.
knots1353 Posted November 30, 2020 Posted November 30, 2020 Some more feedback: - When I did the Captured princess start, and went for Chloe - I hit a trap in Helgen opening a door before Chloe officially started, and it put me into a corset, chastity gear, and boots with timings applied. I've now been hit with this combination so much as the first trap event in the game, despite all my settings disabling anything chastity related, that it is really bothersome. In this case, especially, it caused issues, because I couldn't progress Chloe to the Nazeem stages, because the time hadn't expired yet on the chastity belt. - I did a Breezehome start, and repeatedly tried triggering events by passing through doors, then restoring a save to see how often that chastity belt would appear - it seems about 90% of the time, it happened on the first event. The other 10% I got a full body suit, pony boots, and a tail. Not once did I get any standard event at the start, so I'm guessing this is something special triggering here. - I also got put into a pretty severe set (including another chastity belt) after resisting a Rape. I guess that code is also ignoring event weightings and device restriction settings. (sigh) I started again with only DCL enabled to test the Chloe quest all the way through (Other mods were causing too many issues). I ran into a few issues... but also so much frustration that I suspect I may never try that questline again. I think I mentioned earlier how I always disable chastity devices and anything which slows down movement. Let me add disabling Fast Travel to that list. And the Chloe questline hit all three dislikes of mine, not once, but over and over. Its FAR worse than it was in the original in that fashion: - Fast travel seems to be disabled for the entire Chloe quest, even before you're in any bondage at all - completely unnecessary because you even provide travel mechanisms to get around it. The same is true of Courier in Chains - again entirely unnecessary unless you have a particular reason to force use of carriages. In Learning the Ropes, this becomes intolerable, because at the end, when you have to return to the Dollmaker, you *can't* use the carriage. You can pay the driver, but can't actually board. I'm hoping this wasn't intentional, because being forced to bunnyhop all the way back to Dawnstar is just too cruel. Can we have an option in the MCM not to disable fast travel for these quests like we do for Cursed Collar? Please? - Which brings me to the second bit of feedback - slowing movement down. Can we have an option in the MCM to disable all slowdown effects, and fix the one in DD so it can turn off the hobble skirt slowdown completely? The Captured princess start and Chloe quest were already so horribly annoying in this respect that I only did them once in the old 8.x version. In this version, it's an order of magnitude worse. Not only are those two quests still excruciatingly slow (despite my disabling as much slowdown as possible in settings), but now you're immediately forced to do ANOTHER quest, Courier in Chains, with the slowdown still applied. It's deadly. I had to resort to cheating, boosting speedmult to avoid abandoning that save completely, and kept it up through the other quests, or I'd never have finished any of the other quests. - Ironically, in the most recent test, the Chastity belt effects of the quests were meaningless, because bad events (Rape, traps) are disabled when you're doing them, so it didn't bother me much. They simply became incentives to do them as quickly as possible. - I had high hopes for the Learning the Ropes quest, as rope is a big thing for me IRL, and while it's pretty, I found a new source of frustration here -- struggling to get out of that tight rope binding. Maybe the RNG was just being unkind, but the first time I did it, I tried something over thirty times before finally succeeding. I had to save, and walk away I was so frustrated with this. And then after a short break, I had to do it *again*. fortunately, not for quite so many times (but still too many to be enjoyable). Having the hobble rope dress, suffering the slowdown, and then discovering I couldn't actually board the carriage added to a too frustrating time. (Why on earth is this restriction in there anyway? I've been wondering this since 8.x. If you're going to disable carriage use on hobble dresses, at least do it through the driver dialogue, not by disabling the actual carriage boarding...) I ended up speedmult cheating again and bunnyhopping to Dawnstar in record time. In all, Learning the Ropes was an exercise in frustration, with very little entertainment value for me, sadly. - I also had the issue with the missing quest marker in Courier in Chains for the Windhelm Inn part. - The Supply and Demand quest wasn't so frustrating. While I'm fairly certain there was a slowdown applied by either the dress or the chains (or both), I didn't notice because I still had the speedmult effect on. The one issue here was at the end - the quest completed, the Dollmaker removed the collar and items, and then... the quest stayed in the log, and nothing else happened. From other notes here, I suspect this was where the Whip and Chain Inn quest was supposed to trigger, but it's as much as I could bear testing for now. I know there are probably some players out there who might find some of that enjoyable, but sadly, it's not for me. I'll probably keep DCL in most of my builds for other reasons in the future, but I seriously doubt I'll ever want to try any of this questline again without ways of mitigating the fast travel and movement slowdown issues. Which, thankfully, I don't have to. I really do appreciate all the hard work you've put into this and DD5... overall it's been a big enhancement to the game. I'm just a bit sad that the direction you seem to want to take quests is exactly the wrong direction for me. 2
gr4ssi Posted November 30, 2020 Posted November 30, 2020 I also couldn't board the carriage in Markarth, when I was done learning the ropes. That looks like a bug to me and not intentional, since @Kimy was referring to making more usage of carriages earlier. I told the carriage dude where I wanted to go, and then, the "climb in the back" thing, where you click and start the ride just is not there. I walked around the carriage several times, then decided to coc back to Dawnstar. 1
evilblade Posted November 30, 2020 Posted November 30, 2020 Hi, folks! I've noticed that my char's arms are clipping through the rubber gloves.. and thanks to a reply to me in another topic I found out they are "devious\cursedloot\mxw_catsuit\long_gloves_0.nif"... But I still cannot find them neither in OutfitStudio nor in BodySlide! Seems like they are not included in any project or group or whatever (I'm relatively new to all that things).. Am I missing something? Can I somehow find them in OS and... maybe create the zap for that part of the arms they are covering?..
jigwigigx Posted November 30, 2020 Posted November 30, 2020 9 hours ago, gr4ssi said: @jigwigigx Thanks for your input, this drives me crazy since the Beta ? It's either that or the hide device underneath function in mcm doesn't work or both. Some people have it working but it doesn't work for me and I'm using 8.5 with DD5.
cerebus300 Posted November 30, 2020 Posted November 30, 2020 30 minutes ago, knots1353 said: I think I mentioned earlier how I always disable chastity devices and anything which slows down movement. Let me add disabling Fast Travel to that list. Definitely agree. I'm sure finding a balance for any of these things are tricky. The best option is to offer options to users so that we can design the game that works best for each of us. I'm with you on most of the things that you avoid. I can't stand the slow down movement effects. It makes the game torturous to play. It doesn't seem like the slider really does anything for that. I can't imagine the hobble dresses being any slower. If I get one of those or a leg-binding straight-jacket, and I can't immediately remove it, I reload the last save. I just want to rage quite every time one of those things get put on me. I really like the look of them, but there is no way that I'm playing with those effects, especially when it is way out in the wilderness. I'm with you on fast travel as well. Unless there is REALLY a good reason for it, just don't do it, or offer us the choice so that we can turn it off. I'm personally okay with chastity belts most of the time, but they can get in the way of other quests. I don't like the blindfold effects though. I've tried all of the variations, but found that I don't like any of them. It is less about the game being too challenging and more about the fact that these mods are so much about the visuals that it seems counterproductive to blur everything or shut it out entirely. I want to see all the bondage gear in all its sexy clarity. Once again, I think offering options for as many things as possible is the best way forward. What some like, others don't. I see the reason behind all of the effects listed above, but there is often a difference between the idea of these things (or even in real life) and playing a video game version which is mostly visual (and some auditory). Being tied up, blind-folded and unable to walk might be a great way to spend a few hours in real life, but it is absolute hell within the context of a videogame. Just monotonous, boring, and frustrating.
cerebus300 Posted November 30, 2020 Posted November 30, 2020 Since I'm already commenting on suggestions, let me focus a bit on the prison experience within DCL: First off, thanks for all the work on it and so many of the great ideas that are included in it. I would love to use it, but find myself resorting to vanilla prisons for the following reasons: - Too much of the the same thing over and over. If I remember correctly, there are six tasks that a character does each day. Each one of them is fine until you have to do all of them every other day in prison. It is just too much. My first time in prison I wound up doing 11 days on a 5 day sentence (more on that later) and that about did it for me. I got to the point where I just hated the start of each new day because I knew that I had all these damned tasks to do AGAIN. I would slowly count them down each time just waiting for the day to be over. Okay, I know that it is supposed to be prison and not fun, but remember, this isn't really prison, this is a video game that we play for fun. This isn't fun. My suggestion here is to change it up and only have players do two activities each day. This gives more variation and speeds the whole thing up a lot. Or better yet, allow us to set the number of activities to do each day. Maybe even throw in a few more options to spice it up beyond the six. - Too much slow speed walking. Almost every task requires this, and see my prior post about that, but that is horrible in and of itself, much less for six different tasks every day. Again, give us an option to minimize or eliminate the slowdown. - The random adding on of days. I wouldn't even do anything wrong or try to escape and the warden kept adding days onto my sentence. I might be able to tough it out for a three day stint, but when I have no idea how long it is actually going to be... reload a prior save. Now this would be mitigated if the above two issues weren't issues. Still, an option for this behavior would be preferable. - Glitches. I have had several times in the jail get completely screwed because a character wound up where they shouldn't be, meaning behind some locked doors that I can't get through. Sometimes it is the supervisor (can't remember his title) that gives you the tasks. I had him go into my cell more than once and then when the task began all the cell doors closed and locked him in. I couldn't reach him to finish the talk, so the whole prison quest was screwed. I had the same thing happen with the overseer from the first room. I went through six torturous days and was being released only to have the jackass wind up in a cell with the door locked. I couldn't talk to him to end my imprisonment. I was furious. Maybe have these characters double check that they are where they are supposed to be at various times during tasks and teleport to the appropriate location if not. As I said, I really like what the women's prison offers and there are many good ideas there, but it is just too much to bear more than once every LONG while. With more flexibility I would go there voluntarily. Right now I turn off all crime elements because I hate all of the prison systems so much. Maybe for the future consider incorporating a crime a punishment feature that expands beyond sending to prison. A variety of bondage based tasks that they provide as punishment would be really cool. I have some mod somewhere that sort of does that but it is so unreliable that it usually doesn't work and always sends me to prison. So all crime gets turned off. 1
naaitsab Posted November 30, 2020 Posted November 30, 2020 52 minutes ago, cerebus300 said: Once again, I think offering options for as many things as possible is the best way forward. What some like, others don't. I see the reason behind all of the effects listed above, but there is often a difference between the idea of these things (or even in real life) and playing a video game version which is mostly visual (and some auditory). Being tied up, blind-folded and unable to walk might be a great way to spend a few hours in real life, but it is absolute hell within the context of a videogame. Just monotonous, boring, and frustrating. Well the beauty of a moddable game is that you can always make your own personal modifications to a mod on your own PC. Removing the fast travel limitations is just a matter of commenting a script line. And removing slowdown effects can be done with a few clicks in Tes5Edit or the CK. You simply can't have options on everything or the MCM will overload/crash. The entire point of bondage is removing control by hindering someone in a specific way (movement, speech, visibility, pleasure etc) so the core of the quests are in line of that. It's quite hard to think of something else, just try it for yourself. I'm curious what you, and other people who think it's a bad design idea can think off for a DD quest (in a positive way, not trying to flame anyone or something just curious) 3
gr4ssi Posted November 30, 2020 Posted November 30, 2020 3 hours ago, cerebus300 said: On that note, any idea when the updated DCL will be released for SSE? I'm excited to see how the update takes advantage of the changes in DD5. Once DCL 9 leaves Beta stadium, it will be transferred to SE, I'm sure. One person here already described the process and reported success, but the Beta is not officially planned for SE, afaik.
knots1353 Posted November 30, 2020 Posted November 30, 2020 3 hours ago, naaitsab said: Well the beauty of a moddable game is that you can always make your own personal modifications to a mod on your own PC. Removing the fast travel limitations is just a matter of commenting a script line. And removing slowdown effects can be done with a few clicks in Tes5Edit or the CK. You simply can't have options on everything or the MCM will overload/crash. The entire point of bondage is removing control by hindering someone in a specific way (movement, speech, visibility, pleasure etc) so the core of the quests are in line of that. It's quite hard to think of something else, just try it for yourself. I'm curious what you, and other people who think it's a bad design idea can think off for a DD quest (in a positive way, not trying to flame anyone or something just curious) A "bad design idea"... -- well, technically nothing is a "bad design idea" for DD quests because different players have different interests. To me, anything which is more punishing to the *player* instead of punishing the *character* is problematic. Speed of movement and fast travel are both things which have little effect on the character, but are hugely punishing to the player, so things which affect that should have either a really good reason for it, or a way to disable and/or avoid it. In the case of the Chloe quest and it's followup Dollmaker quests, I already technically have that way - I can simply not do those quests. This is fine with me, and I'm glad the mod gives me that option. While I can ask for, and hope that, Kimy decides to provide ways of avoiding those issues, I'm certainly not going to say it's a bad design idea, and have no expectation of her changing it. It's certainly not my cup of tea, but we all have our kinks, and I respect that. Yes, I could mod DCL for my personal use. I'm a pretty good programmer, and DCL 8,x was a good reference to a lot of what I've learned about Skyrim scripting, as I kept looking in the sources for different things over time. So I already know a lot about how it works under the hood. But Skyrim's scripting and CK is a mess, DCL has a massive number of complicated scripts, making the changes you suggest not quite as simple as you think, and even with MO2 keeping my own changes separate, I really wouldn't want to go mucking about in this code just for something I can simply avoid by not doing a quest. Especially since there would be no way of making such a modification compatible with future versions of DCL. I have more problem with the issues with early trap events and resisting rape putting on devices which I've explicitly disabled, something I don't remember being a problem in the old DCL, and something I hope Kimy fixes - this is why we have a beta. (I've also noticed that resisting Rape and sometimes Device comments can result in stealing from the player, something I thought there was a way to disable in the old DCL, but I can't find it in the MCM anymore. I also had a Gagged conversation end up reporting me to a guard and earning me a bounty, even though I've turned off that kind of thing in the MCM.)
philo221 Posted November 30, 2020 Posted November 30, 2020 I tried to port it to SE. No CTD , for me, as yet. Some things I've observed, that others here have also mentioned (that I've read in the last handful of pages). Leon quest - I don't receive my party clothes and so I am stuck in the room. Carriages - Only did the quest once, but only about 50% of them worked for me. Fortunately I know the 'coc' command! Post Supply & Demand - no continuation, but not sure there should be one. Shine on Catsuit - I had it disappear on an outfit; I got it back by save & reload (which I think was different from the other persons notes - and mine happened in Windhelm, not Whip & Chain). I also had: Chloe's inventory wasn't reinstated after removing the premium catsuit in the quest. Whip & chain - sometimes not everything loads (pillories in greatest lover game). I think I occasionally see this elsewhere - so maybe it's a hardware problem at my end. Overall, great stuff from what I've seen so far - well done!
AtackHelicopter Posted December 1, 2020 Posted December 1, 2020 6 hours ago, naaitsab said: Well the beauty of a moddable game is that you can always make your own personal modifications to a mod on your own PC. Removing the fast travel limitations is just a matter of commenting a script line. And removing slowdown effects can be done with a few clicks in Tes5Edit or the CK. You simply can't have options on everything or the MCM will overload/crash. The entire point of bondage is removing control by hindering someone in a specific way (movement, speech, visibility, pleasure etc) so the core of the quests are in line of that. It's quite hard to think of something else, just try it for yourself. I'm curious what you, and other people who think it's a bad design idea can think off for a DD quest (in a positive way, not trying to flame anyone or something just curious) Meh really? "4Heed Just do it". Not all of the players can change a mod on a spot just because they want to. Not all of us can and want to do so... One of the problems with this "chloe quest" issue is that you get the quest at the beginnig if you start on a fresh save and you can't avoid it, sure you can refuse to save chloe, but refusing the quest means that i'll never be able to play it again on this save... But if you choose to save her then your fast travel is disabled pretty much forever unless you will finish the quest, which is not that ez on a new character, it's just too much... I get bored after i litteraly need to walk half of the map with a speedlimit duh... Afterall i can still choose not to do the quest and the problem is solved... It's not that big of an issue if you know how to prevent it, which again not all of the players who'll install DCL 9.0 might understand. It took me a while to understand why tf i can't fast travel, but when i got it - the issue became not as bad is it seemed to be. KKonaW Just a little bit more freedom of choice, that's all what i'm asking for. If it's intentional, then we'll have to adapt I still appreciate the effort that was put into this and other mods and also its availability, nothing to complain about but just to report some issues to make the DCL great again. Much love to Kimy and her team ❤️ 1
Zaflis Posted December 1, 2020 Posted December 1, 2020 Any feedback on the new prison changes, has anyone played it through with furnitures in it?
jisiwah915 Posted December 1, 2020 Posted December 1, 2020 I dismissed chloe but I cant find her now. Where does she go once you dismiss her?
Naps-On-Dirt Posted December 1, 2020 Posted December 1, 2020 1 hour ago, jisiwah915 said: I dismissed chloe but I cant find her now. Where does she go once you dismiss her? Dawnstar's Inn.
zarantha Posted December 1, 2020 Posted December 1, 2020 13 hours ago, cerebus300 said: On that note, any idea when the updated DCL will be released for SSE? Once the beta is complete. I don't mind a running conversion for myself, but packing it up for other users while I'm working on it is asking for trouble. I know how to fix it when I run into a conversion issue. explaining it multiple times if I miss something packing it again for others is tiresome.
twsnider1138 Posted December 1, 2020 Posted December 1, 2020 On 11/28/2020 at 7:11 PM, Naps-On-Dirt said: Michelle of the new kink club in Riverwood needs a package telling her to hang out in front of the place. Otherwise, if she changes location for some reason (like being told to Run For Your Lives during a vampire or dragon attack) she just stays there and never returns to her post. Same problem with Olaf. I had him run inside the inn in Dawnstar and not come out until I moved him by console commands.
twsnider1138 Posted December 1, 2020 Posted December 1, 2020 Ok I found a flaw with the Whip and Chain escape room. I completed the game, talked to Christa, and she wouldn’t unlock the door. It just kept saying this door needs a key until I no-clipped my way out.
AlyssaAwoo Posted December 1, 2020 Posted December 1, 2020 Just tried the new Inn in Riverwood and I´m really impressed, nice work! The only thing that I have to say is that my Computer hates all the NPCs in the Inn. If I do anything that the game doesn´t like at that moment, instant crash. Maybe once the official 9.0 is out a Lite Version with some of the non-story NPCs removed would be nice.
Zaflis Posted December 1, 2020 Posted December 1, 2020 2 hours ago, AkiKay said: Just tried the new Inn in Riverwood and I´m really impressed, nice work! The only thing that I have to say is that my Computer hates all the NPCs in the Inn. If I do anything that the game doesn´t like at that moment, instant crash. Maybe once the official 9.0 is out a Lite Version with some of the non-story NPCs removed would be nice. Your computer seems too weak for this and all other mods in Loverslab, mere npc removals is not going to be enough. But there is a lot you can do to stabilize your Skyrim, just have to search google.
Elsidia Posted December 1, 2020 Posted December 1, 2020 @Zaflis ok can you explain me clearly: if some of mods need reinstall to new version first you need uninstall previous version and then install new version. In that case load order can change. That means first you need fix your mod load order into text file and after reinstall restore mod order what was before to 100% correct work? And if you add new mod if this is possible add in that way that it's not change old mods load order for 100% correct install?
Zaflis Posted December 1, 2020 Posted December 1, 2020 44 minutes ago, Elsidia said: @Zaflis ok can you explain me clearly: if some of mods need reinstall to new version first you need uninstall previous version and then install new version. In that case load order can change. That means first you need fix your mod load order into text file and after reinstall restore mod order what was before to 100% correct work? And if you add new mod if this is possible add in that way that it's not change old mods load order for 100% correct install? Incorrect. Install new version simultaneously and enable it as well like so: When you see the lightning icons it's when MO2 recognized that there are conflicting files. Now disable 8.5 version. So what happened to load order when doing this? Nothing, it stayed in the same place as before but it's now using the 9.0 version esp instead (only because they share the same name).
Zaflis Posted December 1, 2020 Posted December 1, 2020 Testing in prison continues... so far i haven't gotten to any new events, just now the day started with basement task, and then repeated in basement again. On the second time i had no quest objectives telling me what to get or where to go, i didn't even know when i was finished until i noticed none of containers had any items. Talked to NPC who sent me back to Foreman. He ended the task and unequipped the stuff but then nothing is happening even if i talk to him again. Last line was "Lets give you something to do".
hungvipbcsok Posted December 1, 2020 Posted December 1, 2020 20 hours ago, cerebus300 said: I don't like the blindfold effects though. I've tried all of the variations, but found that I don't like any of them. It is less about the game being too challenging and more about the fact that these mods are so much about the visuals that it seems counterproductive to blur everything or shut it out entirely. I want to see all the bondage gear in all its sexy clarity. About that problem you can change the power of blindfold in DD MCM. Just set it to zero u will see everything around normally. The only thing will be disable with blindfold is the direction bar which cause following quest marker is extremely hard (but i found it more enjoyable that way).
hungvipbcsok Posted December 1, 2020 Posted December 1, 2020 58 minutes ago, Zaflis said: Incorrect. Install new version simultaneously and enable it as well like so: When you see the lightning icons it's when MO2 recognized that there are conflicting files. Now disable 8.5 version. So what happened to load order when doing this? Nothing, it stayed in the same place as before but it's now using the 9.0 version esp instead (only because they share the same name). That only work with MO2 cuz they separate file apart. For anyone not using MO2 then you need to remove the old mod completely before installing 9.0, not overwriting it. The reason is some file with different name than those in 9.0 can be left over and cause some wrong behavior with the mod. 1
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