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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

@Kimy a suggestion for Courier In Chains I’d give the PC an inkwell, quill, and like 5 rolls of paper. I got stuck leaving Whiterun at the carriage when the driver couldn’t understand me through the premium line gag and had to add the items into inventory.

Posted

Can anyone shed any light what [DCUR] Periodical update starts (in your papyrus log) is starting to do?

 

I had a perfectly working DCUR working for a couple of days with no issues and then suddenly started getting CTD's as soon as any equipping or activity happens DCUR related. 

 

Looking at my papyrus that always seems to be the last entry,

 

Just wondering what it's doing to help me diagnose the issue.

 

 

Posted

The swine bandit that stole my stuff didn't show up when I got to the marker, how do I get my stuff back? Don't say load previous save, haven't got one that will work.

Posted
2 minutes ago, shadowwolf2k7 said:

@Kimy

i found another way to get DCL 9.0  mcm to initulize with out having to create a new game. all you have to do is disable the plugin make a save then reenable it and it will show up

That´s what I did aswell. Works like a charm!

Posted
On 11/25/2020 at 1:25 PM, Nalessa said:

Best mod for these kind of things is this: https://www.nexusmods.com/skyrim/mods/76051

 

It's basically the itemfinder of npc's, helps immensely with finding lost npc's or teleporting them from ctd areas to you.

Thank you for this, this was beyond helpful and was useful if constant CTDs. Dollmaker RefID is:

 

xx090973

 

btw.

 

On 11/25/2020 at 1:14 PM, Rogwar002 said:

First things first: A game, with "cell fuck ups" is a broken game. I strongly recommend the use of tools like CK or TESedit to have a really close look to your mods, load order, overwritings etc.

 

To solve your issue there are two possibilties:

1. You can use yourself a tool like CK or TESedit to lookup the ID of NPCs.

2. let someone do this for you ;) dcur_dollmaker "The Dollmaker" [NPC_:xx065BCA]. Change the two x to your mod index in the load order.

I still need to use either of these to hopefully fix my game, but thank you for the info.

Posted
6 hours ago, shadowwolf2k7 said:

i found another way to get DCL 9.0  mcm to initulize with out having to create a new game. all you have to do is disable the plugin make a save then reenable it and it will show up

It's just a coincidence because that procedure involves saving and loading game. Doing that without even disabling the plugin will work too. Actually if you disable this and enable again, your save will NOT be clean anymore. Avoid reporting bugs with saves like that...

 

1 rule of thumb for Skyrim is if you want the most stability; If you ever disable a mod or re-arrange load order, start a new game. If you don't.. fine, things might still work for most part and i'm also often guilty of this. But at least i'm aware that what i did can cause issues later on and only lords of Skyrim will know what it will be this time...

Posted
17 minutes ago, Zaflis said:

It's just a coincidence because that procedure involves saving and loading game.

I tried saving and loading a game and It didn´t work for me

Posted
On 11/22/2020 at 7:43 AM, Kimy said:

For those of you having the MCM issue:

 

That's really a known problem that occurs every now and then with larger mods.

 

Here is the workaround for it. Works really 100% of the time. At least for me.

 

1. Start a new game.

2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.

3. Quit to menu.

4. Start another new game.

5. Enjoy.

 

2 hours ago, AkiKay said:

I tried saving and loading a game and It didn´t work for me

What about Kimy's advice? And there's 3 ways to load a game, all different:

1) quickload, 2) load, 3) exit to main menu and load.

Posted

@Kimy just a heads up, not sure if it was Chloe’s key or the Premium Key you get off Nazeem but one of those two will count as a “restraint key” for the purposes of keeping you out of the Whip and Chain Inn. I’m assuming probably the Premium Key since it’ll unlock the premium restraints but I haven’t tested it.

Posted
On 11/27/2020 at 10:10 AM, gr4ssi said:

Dear all,

When the heroine wears a corset, the chastity belt isn't shown beneath. Is that on purpose, and how can I make at least the shield visible? This drives me nuts. Any suggestions highly appreciated.

This is an issue with DD5 (or the mod formerly known as DDi). The script or code that normally hides the belt and changes the corset to a belted one when both are equipped seems to be missing from this release. The picture in Zaflis' post shows the two merging. This should be fixed in the next update.

Posted
6 hours ago, Zaflis said:

 

What about Kimy's advice? And there's 3 ways to load a game, all different:

1) quickload, 2) load, 3) exit to main menu and load.

Oh I didn´t see that at all ? I only tried it by making a real save (not quicksave) and then loading it. Although I did realise the uninstall method shouldn´t be used in a serious playthrough. It seemed dodgy to do ? Once I got my setup done I´ll try that way!

Posted

Michelle of the new kink club in Riverwood needs a package telling her to hang out in front of the place.  Otherwise, if she changes location for some reason (like being told to Run For Your Lives during a vampire or dragon attack) she just stays there and never returns to her post.  

Posted
15 hours ago, Zaflis said:

It's just a coincidence because that procedure involves saving and loading game. Doing that without even disabling the plugin will work too. Actually if you disable this and enable again, your save will NOT be clean anymore. Avoid reporting bugs with saves like that...

 

1 rule of thumb for Skyrim is if you want the most stability; If you ever disable a mod or re-arrange load order, start a new game. If you don't.. fine, things might still work for most part and i'm also often guilty of this. But at least i'm aware that what i did can cause issues later on and only lords of Skyrim will know what it will be this time...

i tried the save and reload, those being the load while still in the game, going back to the main menu and loading back in and even exiting to desktop and loading back in. that failed to produce the desired effect of the mcm showing up. now i am aware that removing mods leaves scripts behind in the save which can corrupt the save, since the game will look for them later yet i didnt uninstall the mod, i disabled it similar to what most people will do with xpmse if they dont use the cloak effects.

Posted
7 hours ago, shadowwolf2k7 said:

now i am aware that removing mods leaves scripts behind in the save which can corrupt the save, since the game will look for them later yet i didnt uninstall the mod, i disabled it similar to what most people will do with xpmse if they dont use the cloak effects.

Yes exactly the disabling the plugin (esp) while mod itself is still installed is how i meant, it is just as harmful for your save as disabling all the mod files. Disabling XPMSE esp mid playthrough isn't harmless either.

Posted
45 minutes ago, Zaflis said:

Yes exactly the disabling the plugin (esp) while mod itself is still installed is how i meant, it is just as harmful for your save as disabling all the mod files. Disabling XPMSE esp mid playthrough isn't harmless either.

most people who disable the plugin for xpmse will do it at the beginning of their play through. with disabling  dcl plugin at the begining i have had 0 issues with it as of now, if i do have issues later i still have a save before i installed dcl 9.0 which again only has LAL, skyui, UNPB (UUNP) racemenu and USLEP. i always start a new profile (vortex) this way. it also means that i end up with about 4 saves before i start a play though.

i am sure when 9.0 comes out of beta this will be fixed, or if needed i can always load 8.5 to get the mcm then switch to 9.0

Posted
1 hour ago, shadowwolf2k7 said:

most people who disable the plugin for xpmse will do it at the beginning of their play through

They definitely don't? I disable it before starting playthrough, not after making a new game and saving it. I do use the realistic ragdolls esp instead of xpmse one. You still must have the XPMSE's skeleton files installed always.

Posted
8 hours ago, Zaflis said:

They definitely don't? I disable it before starting playthrough, not after making a new game and saving it. I do use the realistic ragdolls esp instead of xpmse one. You still must have the XPMSE's skeleton files installed always.

i have had it installed long before this play through, and have the rag dolls set to realistic as well.

Posted

About the "Captured Princess" LAL plugin, couldn't we get an optional objective to free the other slaves once we escape our bonds? Seem like the "Slaver's Safe House" in Riften just disappears once you've escaped your bonds.

 

I guess once Lil' Luke discovers his "armbinder" key has been removed after waking up from his stupor he realized that some of things has been removed from his person and thus maybe had to make a quick escape, with his other assets in tow. But that doesn't explain why the entrance completely disappeared in such a short time.

 

Oh well, maybe in a future update?

 

EDIT: While doing the Chloe quest that opened up after finishing the Captured Princess LAL quest, the quest marker and progress after freeing Chloe is stuck when I click on the "squeeze through rubble" area of Helgen Keep. It does not progress at all, even if I exit the cave at the end. Anyone know what I can do to progress the quest?

Posted

I got a problem in the ustolf ’s mension.

When i was transpot to the ustolf's house. I was supposed to put all my gear into the box and put on the party dress. 

But nothing happened after i put my gear into the box. A script cames out and said the party dress is three bondage stuff and I should put them on. And my backpack was enpty except a note(told me to put on party dress) .

And the door is locked......... What should I do

Posted
4 hours ago, Seph64 said:

EDIT: While doing the Chloe quest that opened up after finishing the Captured Princess LAL quest, the quest marker and progress after freeing Chloe is stuck when I click on the "squeeze through rubble" area of Helgen Keep. It does not progress at all, even if I exit the cave at the end. Anyone know what I can do to progress the quest?

That hole is for you to teleport to the opposite way if the road is blocked (by the dragon attack in the vanilla scene. I think if you use LAL then it will not get blocked so you don't need to follow that marker). You need to check the imperial corpse for information about your next quest. Just check all imperial corpse along the road.

Posted
13 hours ago, hungvipbcsok said:

That hole is for you to teleport to the opposite way if the road is blocked (by the dragon attack in the vanilla scene. I think if you use LAL then it will not get blocked so you don't need to follow that marker). You need to check the imperial corpse for information about your next quest. Just check all imperial corpse along the road.

Do you mean all the imperial corpses inside Helgen Keep leading out of the cave?

 

I've checked all Imperial corpses and I saw nothing in any of them.

 

I somehow missed one, I am blind as a bat.

 

EDIT: Can the quest lead to someone other than Nazeem? That guy is such weaksauce that it snaps me out of immersion that he's able to trap me in restraints.

 

EDIT 2: Oof, this Chloe/Courier in Chains quest chain is the very definition of the carrot on the stick quest chain. I'm probably never gonna do it  again on different playthroughs. This is not saying that it is a bad quest chain, but maybe can cut down on the bloat?

Posted
On 11/28/2020 at 8:43 PM, jigwigigx said:

This is an issue with DD5 (or the mod formerly known as DDi). The script or code that normally hides the belt and changes the corset to a belted one when both are equipped seems to be missing from this release. The picture in Zaflis' post shows the two merging. This should be fixed in the next update.

@jigwigigx Thanks for your input, this drives me crazy since the Beta ?

Posted

can we have a MCM toggle for "you suddenly feel very dizzy" and the 10s panting afterward?

it's kinda annoying to have my hands clip out of armbinder for like 10 full seconds after triggering traps

 

Posted

I just installed DD5 yesterday, and I like the changes that I've seen so far. I have noticed that Cursed Loot has stopped working in regards to traps. I still get key drops from containers and frigid wash. Simple Slavery put me in a rubber doll collar and that has worked fine, but there is nothing in regards to traps going off since it was installed. I've ended other enslavement mods, removed all devices, rechecked the settings in DCL, but can't find anything that would keep the traps from triggering. Anyone have a similar problem or any suggestions? 

 

On that note, any idea when the updated DCL will be released for SSE? I'm excited to see how the update takes advantage of the changes in DD5.

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