jigwigigx Posted November 28, 2020 Posted November 28, 2020 The swine bandit that stole my stuff didn't show up when I got to the marker, how do I get my stuff back? Don't say load previous save, haven't got one that will work.
shadowwolf2k7 Posted November 28, 2020 Posted November 28, 2020 @Kimy i found another way to get DCL 9.0 mcm to initulize with out having to create a new game. all you have to do is disable the plugin make a save then reenable it and it will show up 1
AlyssaAwoo Posted November 28, 2020 Posted November 28, 2020 2 minutes ago, shadowwolf2k7 said: @Kimy i found another way to get DCL 9.0 mcm to initulize with out having to create a new game. all you have to do is disable the plugin make a save then reenable it and it will show up That´s what I did aswell. Works like a charm!
TajZ Posted November 28, 2020 Posted November 28, 2020 On 11/25/2020 at 1:25 PM, Nalessa said: Best mod for these kind of things is this: https://www.nexusmods.com/skyrim/mods/76051 It's basically the itemfinder of npc's, helps immensely with finding lost npc's or teleporting them from ctd areas to you. Thank you for this, this was beyond helpful and was useful if constant CTDs. Dollmaker RefID is: xx090973 btw. On 11/25/2020 at 1:14 PM, Rogwar002 said: First things first: A game, with "cell fuck ups" is a broken game. I strongly recommend the use of tools like CK or TESedit to have a really close look to your mods, load order, overwritings etc. To solve your issue there are two possibilties: 1. You can use yourself a tool like CK or TESedit to lookup the ID of NPCs. 2. let someone do this for you dcur_dollmaker "The Dollmaker" [NPC_:xx065BCA]. Change the two x to your mod index in the load order. I still need to use either of these to hopefully fix my game, but thank you for the info.
Zaflis Posted November 28, 2020 Posted November 28, 2020 6 hours ago, shadowwolf2k7 said: i found another way to get DCL 9.0 mcm to initulize with out having to create a new game. all you have to do is disable the plugin make a save then reenable it and it will show up It's just a coincidence because that procedure involves saving and loading game. Doing that without even disabling the plugin will work too. Actually if you disable this and enable again, your save will NOT be clean anymore. Avoid reporting bugs with saves like that... 1 rule of thumb for Skyrim is if you want the most stability; If you ever disable a mod or re-arrange load order, start a new game. If you don't.. fine, things might still work for most part and i'm also often guilty of this. But at least i'm aware that what i did can cause issues later on and only lords of Skyrim will know what it will be this time...
AlyssaAwoo Posted November 28, 2020 Posted November 28, 2020 17 minutes ago, Zaflis said: It's just a coincidence because that procedure involves saving and loading game. I tried saving and loading a game and It didn´t work for me
Zaflis Posted November 28, 2020 Posted November 28, 2020 On 11/22/2020 at 7:43 AM, Kimy said: For those of you having the MCM issue: That's really a known problem that occurs every now and then with larger mods. Here is the workaround for it. Works really 100% of the time. At least for me. 1. Start a new game. 2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so. 3. Quit to menu. 4. Start another new game. 5. Enjoy. 2 hours ago, AkiKay said: I tried saving and loading a game and It didn´t work for me What about Kimy's advice? And there's 3 ways to load a game, all different: 1) quickload, 2) load, 3) exit to main menu and load.
twsnider1138 Posted November 28, 2020 Posted November 28, 2020 @Kimy just a heads up, not sure if it was Chloe’s key or the Premium Key you get off Nazeem but one of those two will count as a “restraint key” for the purposes of keeping you out of the Whip and Chain Inn. I’m assuming probably the Premium Key since it’ll unlock the premium restraints but I haven’t tested it.
jigwigigx Posted November 28, 2020 Posted November 28, 2020 On 11/27/2020 at 10:10 AM, gr4ssi said: Dear all, When the heroine wears a corset, the chastity belt isn't shown beneath. Is that on purpose, and how can I make at least the shield visible? This drives me nuts. Any suggestions highly appreciated. This is an issue with DD5 (or the mod formerly known as DDi). The script or code that normally hides the belt and changes the corset to a belted one when both are equipped seems to be missing from this release. The picture in Zaflis' post shows the two merging. This should be fixed in the next update.
AlyssaAwoo Posted November 28, 2020 Posted November 28, 2020 6 hours ago, Zaflis said: What about Kimy's advice? And there's 3 ways to load a game, all different: 1) quickload, 2) load, 3) exit to main menu and load. Oh I didn´t see that at all ? I only tried it by making a real save (not quicksave) and then loading it. Although I did realise the uninstall method shouldn´t be used in a serious playthrough. It seemed dodgy to do ? Once I got my setup done I´ll try that way!
Naps-On-Dirt Posted November 29, 2020 Posted November 29, 2020 Michelle of the new kink club in Riverwood needs a package telling her to hang out in front of the place. Otherwise, if she changes location for some reason (like being told to Run For Your Lives during a vampire or dragon attack) she just stays there and never returns to her post.
shadowwolf2k7 Posted November 29, 2020 Posted November 29, 2020 15 hours ago, Zaflis said: It's just a coincidence because that procedure involves saving and loading game. Doing that without even disabling the plugin will work too. Actually if you disable this and enable again, your save will NOT be clean anymore. Avoid reporting bugs with saves like that... 1 rule of thumb for Skyrim is if you want the most stability; If you ever disable a mod or re-arrange load order, start a new game. If you don't.. fine, things might still work for most part and i'm also often guilty of this. But at least i'm aware that what i did can cause issues later on and only lords of Skyrim will know what it will be this time... i tried the save and reload, those being the load while still in the game, going back to the main menu and loading back in and even exiting to desktop and loading back in. that failed to produce the desired effect of the mcm showing up. now i am aware that removing mods leaves scripts behind in the save which can corrupt the save, since the game will look for them later yet i didnt uninstall the mod, i disabled it similar to what most people will do with xpmse if they dont use the cloak effects.
Zaflis Posted November 29, 2020 Posted November 29, 2020 7 hours ago, shadowwolf2k7 said: now i am aware that removing mods leaves scripts behind in the save which can corrupt the save, since the game will look for them later yet i didnt uninstall the mod, i disabled it similar to what most people will do with xpmse if they dont use the cloak effects. Yes exactly the disabling the plugin (esp) while mod itself is still installed is how i meant, it is just as harmful for your save as disabling all the mod files. Disabling XPMSE esp mid playthrough isn't harmless either.
shadowwolf2k7 Posted November 29, 2020 Posted November 29, 2020 45 minutes ago, Zaflis said: Yes exactly the disabling the plugin (esp) while mod itself is still installed is how i meant, it is just as harmful for your save as disabling all the mod files. Disabling XPMSE esp mid playthrough isn't harmless either. most people who disable the plugin for xpmse will do it at the beginning of their play through. with disabling dcl plugin at the begining i have had 0 issues with it as of now, if i do have issues later i still have a save before i installed dcl 9.0 which again only has LAL, skyui, UNPB (UUNP) racemenu and USLEP. i always start a new profile (vortex) this way. it also means that i end up with about 4 saves before i start a play though. i am sure when 9.0 comes out of beta this will be fixed, or if needed i can always load 8.5 to get the mcm then switch to 9.0
Zaflis Posted November 29, 2020 Posted November 29, 2020 1 hour ago, shadowwolf2k7 said: most people who disable the plugin for xpmse will do it at the beginning of their play through They definitely don't? I disable it before starting playthrough, not after making a new game and saving it. I do use the realistic ragdolls esp instead of xpmse one. You still must have the XPMSE's skeleton files installed always.
shadowwolf2k7 Posted November 29, 2020 Posted November 29, 2020 8 hours ago, Zaflis said: They definitely don't? I disable it before starting playthrough, not after making a new game and saving it. I do use the realistic ragdolls esp instead of xpmse one. You still must have the XPMSE's skeleton files installed always. i have had it installed long before this play through, and have the rag dolls set to realistic as well.
Seph64 Posted November 29, 2020 Posted November 29, 2020 About the "Captured Princess" LAL plugin, couldn't we get an optional objective to free the other slaves once we escape our bonds? Seem like the "Slaver's Safe House" in Riften just disappears once you've escaped your bonds. I guess once Lil' Luke discovers his "armbinder" key has been removed after waking up from his stupor he realized that some of things has been removed from his person and thus maybe had to make a quick escape, with his other assets in tow. But that doesn't explain why the entrance completely disappeared in such a short time. Oh well, maybe in a future update? EDIT: While doing the Chloe quest that opened up after finishing the Captured Princess LAL quest, the quest marker and progress after freeing Chloe is stuck when I click on the "squeeze through rubble" area of Helgen Keep. It does not progress at all, even if I exit the cave at the end. Anyone know what I can do to progress the quest? 4
a375910628 Posted November 30, 2020 Posted November 30, 2020 I got a problem in the ustolf ’s mension. When i was transpot to the ustolf's house. I was supposed to put all my gear into the box and put on the party dress. But nothing happened after i put my gear into the box. A script cames out and said the party dress is three bondage stuff and I should put them on. And my backpack was enpty except a note(told me to put on party dress) . And the door is locked......... What should I do
hungvipbcsok Posted November 30, 2020 Posted November 30, 2020 4 hours ago, Seph64 said: EDIT: While doing the Chloe quest that opened up after finishing the Captured Princess LAL quest, the quest marker and progress after freeing Chloe is stuck when I click on the "squeeze through rubble" area of Helgen Keep. It does not progress at all, even if I exit the cave at the end. Anyone know what I can do to progress the quest? That hole is for you to teleport to the opposite way if the road is blocked (by the dragon attack in the vanilla scene. I think if you use LAL then it will not get blocked so you don't need to follow that marker). You need to check the imperial corpse for information about your next quest. Just check all imperial corpse along the road.
Seph64 Posted November 30, 2020 Posted November 30, 2020 13 hours ago, hungvipbcsok said: That hole is for you to teleport to the opposite way if the road is blocked (by the dragon attack in the vanilla scene. I think if you use LAL then it will not get blocked so you don't need to follow that marker). You need to check the imperial corpse for information about your next quest. Just check all imperial corpse along the road. Do you mean all the imperial corpses inside Helgen Keep leading out of the cave? I've checked all Imperial corpses and I saw nothing in any of them. I somehow missed one, I am blind as a bat. EDIT: Can the quest lead to someone other than Nazeem? That guy is such weaksauce that it snaps me out of immersion that he's able to trap me in restraints. EDIT 2: Oof, this Chloe/Courier in Chains quest chain is the very definition of the carrot on the stick quest chain. I'm probably never gonna do it again on different playthroughs. This is not saying that it is a bad quest chain, but maybe can cut down on the bloat?
gr4ssi Posted November 30, 2020 Posted November 30, 2020 On 11/28/2020 at 8:43 PM, jigwigigx said: This is an issue with DD5 (or the mod formerly known as DDi). The script or code that normally hides the belt and changes the corset to a belted one when both are equipped seems to be missing from this release. The picture in Zaflis' post shows the two merging. This should be fixed in the next update. @jigwigigx Thanks for your input, this drives me crazy since the Beta ?
ahboojiga123 Posted November 30, 2020 Posted November 30, 2020 can we have a MCM toggle for "you suddenly feel very dizzy" and the 10s panting afterward? it's kinda annoying to have my hands clip out of armbinder for like 10 full seconds after triggering traps
cerebus300 Posted November 30, 2020 Posted November 30, 2020 I just installed DD5 yesterday, and I like the changes that I've seen so far. I have noticed that Cursed Loot has stopped working in regards to traps. I still get key drops from containers and frigid wash. Simple Slavery put me in a rubber doll collar and that has worked fine, but there is nothing in regards to traps going off since it was installed. I've ended other enslavement mods, removed all devices, rechecked the settings in DCL, but can't find anything that would keep the traps from triggering. Anyone have a similar problem or any suggestions? On that note, any idea when the updated DCL will be released for SSE? I'm excited to see how the update takes advantage of the changes in DD5.
knots1353 Posted November 30, 2020 Posted November 30, 2020 57 minutes ago, cerebus300 said: I just installed DD5 yesterday, and I like the changes that I've seen so far. I have noticed that Cursed Loot has stopped working in regards to traps. I still get key drops from containers and frigid wash. Simple Slavery put me in a rubber doll collar and that has worked fine, but there is nothing in regards to traps going off since it was installed. I've ended other enslavement mods, removed all devices, rechecked the settings in DCL, but can't find anything that would keep the traps from triggering. Anyone have a similar problem or any suggestions? On that note, any idea when the updated DCL will be released for SSE? I'm excited to see how the update takes advantage of the changes in DD5. Check the debug page... if a quest is running, traps are disabled. For example, I got no normal traps recently running the Chloe quest or the special delivery, learning the ropes, and supply and demand quests for the Dollmaker after... but after that was hit by a trap in short order.
knots1353 Posted November 30, 2020 Posted November 30, 2020 Some more feedback: - When I did the Captured princess start, and went for Chloe - I hit a trap in Helgen opening a door before Chloe officially started, and it put me into a corset, chastity gear, and boots with timings applied. I've now been hit with this combination so much as the first trap event in the game, despite all my settings disabling anything chastity related, that it is really bothersome. In this case, especially, it caused issues, because I couldn't progress Chloe to the Nazeem stages, because the time hadn't expired yet on the chastity belt. - I did a Breezehome start, and repeatedly tried triggering events by passing through doors, then restoring a save to see how often that chastity belt would appear - it seems about 90% of the time, it happened on the first event. The other 10% I got a full body suit, pony boots, and a tail. Not once did I get any standard event at the start, so I'm guessing this is something special triggering here. - I also got put into a pretty severe set (including another chastity belt) after resisting a Rape. I guess that code is also ignoring event weightings and device restriction settings. (sigh) I started again with only DCL enabled to test the Chloe quest all the way through (Other mods were causing too many issues). I ran into a few issues... but also so much frustration that I suspect I may never try that questline again. I think I mentioned earlier how I always disable chastity devices and anything which slows down movement. Let me add disabling Fast Travel to that list. And the Chloe questline hit all three dislikes of mine, not once, but over and over. Its FAR worse than it was in the original in that fashion: - Fast travel seems to be disabled for the entire Chloe quest, even before you're in any bondage at all - completely unnecessary because you even provide travel mechanisms to get around it. The same is true of Courier in Chains - again entirely unnecessary unless you have a particular reason to force use of carriages. In Learning the Ropes, this becomes intolerable, because at the end, when you have to return to the Dollmaker, you *can't* use the carriage. You can pay the driver, but can't actually board. I'm hoping this wasn't intentional, because being forced to bunnyhop all the way back to Dawnstar is just too cruel. Can we have an option in the MCM not to disable fast travel for these quests like we do for Cursed Collar? Please? - Which brings me to the second bit of feedback - slowing movement down. Can we have an option in the MCM to disable all slowdown effects, and fix the one in DD so it can turn off the hobble skirt slowdown completely? The Captured princess start and Chloe quest were already so horribly annoying in this respect that I only did them once in the old 8.x version. In this version, it's an order of magnitude worse. Not only are those two quests still excruciatingly slow (despite my disabling as much slowdown as possible in settings), but now you're immediately forced to do ANOTHER quest, Courier in Chains, with the slowdown still applied. It's deadly. I had to resort to cheating, boosting speedmult to avoid abandoning that save completely, and kept it up through the other quests, or I'd never have finished any of the other quests. - Ironically, in the most recent test, the Chastity belt effects of the quests were meaningless, because bad events (Rape, traps) are disabled when you're doing them, so it didn't bother me much. They simply became incentives to do them as quickly as possible. - I had high hopes for the Learning the Ropes quest, as rope is a big thing for me IRL, and while it's pretty, I found a new source of frustration here -- struggling to get out of that tight rope binding. Maybe the RNG was just being unkind, but the first time I did it, I tried something over thirty times before finally succeeding. I had to save, and walk away I was so frustrated with this. And then after a short break, I had to do it *again*. fortunately, not for quite so many times (but still too many to be enjoyable). Having the hobble rope dress, suffering the slowdown, and then discovering I couldn't actually board the carriage added to a too frustrating time. (Why on earth is this restriction in there anyway? I've been wondering this since 8.x. If you're going to disable carriage use on hobble dresses, at least do it through the driver dialogue, not by disabling the actual carriage boarding...) I ended up speedmult cheating again and bunnyhopping to Dawnstar in record time. In all, Learning the Ropes was an exercise in frustration, with very little entertainment value for me, sadly. - I also had the issue with the missing quest marker in Courier in Chains for the Windhelm Inn part. - The Supply and Demand quest wasn't so frustrating. While I'm fairly certain there was a slowdown applied by either the dress or the chains (or both), I didn't notice because I still had the speedmult effect on. The one issue here was at the end - the quest completed, the Dollmaker removed the collar and items, and then... the quest stayed in the log, and nothing else happened. From other notes here, I suspect this was where the Whip and Chain Inn quest was supposed to trigger, but it's as much as I could bear testing for now. I know there are probably some players out there who might find some of that enjoyable, but sadly, it's not for me. I'll probably keep DCL in most of my builds for other reasons in the future, but I seriously doubt I'll ever want to try any of this questline again without ways of mitigating the fast travel and movement slowdown issues. Which, thankfully, I don't have to. I really do appreciate all the hard work you've put into this and DD5... overall it's been a big enhancement to the game. I'm just a bit sad that the direction you seem to want to take quests is exactly the wrong direction for me. 2
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