WaterRabbit Posted March 14, 2016 Posted March 14, 2016 If someone could help me I would appreciate it. I don't understand why the download files are txt files. MO does not recognize this file as a mod =) How should the updated files be installed. I cannot tell from the instructions on the first page under "Installation" Open the txt file and read it. There are instructions on where to download the mod.
Vintovka98 Posted March 15, 2016 Posted March 15, 2016 After I steal the key from Leon and unlock the collar, I still have the no sleep no wait damage magical effect, and there is a message saying suddenly I feel tired everytime I unlock the collar with a stolen key. Is this intentional or a glitch on my part? If so how do I remove the spell so I can sleep again? If not is there a fix?
johnbturnip Posted March 15, 2016 Posted March 15, 2016 Is there any way to transfer a DD item from my inventory? I'd like to give some to my follower to hold. My inventory is getting cluttered with them.
ZetsuboSeishin Posted March 15, 2016 Posted March 15, 2016 Doing that quest where people asks you if they can bind you, Can I use dialogue help options to get out of those bounds? Or should I look for keys in barrels and stuffs? Which is the right way to do this quest and not break it?
The Evil Genius Posted March 15, 2016 Posted March 15, 2016 Hello Kimy! I recently had an interesting bug occur that maybe you could shed some light on. I have self bondage active in Cursed Loot, and noticed that the messages warning me of an impending urge were showing up. I checked my inventory before the event occurred, to see that no renegade devious devices were hiding in there. Interestingly enough, when the "you surrender to your urges" message appeared, my character put on an invisible armbinder. I poked around in the console and noticed it was a black ebonite armbinder, that is mysteriously absent from my inventory even in an earlier save. Any thoughts on what may be wrong? Apologies if this has been addressed
Damoriva Posted March 15, 2016 Posted March 15, 2016 Quick question: If I select "Always Disabled" in Miscellaneous Options -> Disable Fast Travel, is the disabling disabled or fast travel? That option disables fast travel permanently. Would it be possible to change the wording of this option? I just spent the last half an hour trying to figure out why I couldn't fast travel on a new game after setting my mods up. Turned out to be this option, because I thought that turning it to 'disabled' meant that fast travel would never get disabled. I feel like a goddamn idiot now.
johnbturnip Posted March 15, 2016 Posted March 15, 2016 I've been locked in a high-security device. Who are these "experts" that I need to find?
unmog Posted March 15, 2016 Posted March 15, 2016 I've been locked in a high-security device. Who are these "experts" that I need to find? Try one of the town smiths. It costs gold depending on your level. Can configure how much to a minimal of 100 per level in the mcm though.
Altom Posted March 15, 2016 Posted March 15, 2016 A couple of things I have encountered recently. 1.Transparent/exhibitionist suit clips with arm cuffs / armbinder/yoke and is unaffected by bodisliders. Black suit is fine. Am imissing something or does it just not have bodyslider support? 2.The plugs from DiD quest are not removed by the safeword. 3. the mod apparently fails to check whether I am wearing something in the slot before trying to add new stuff. in other words I may trigger an event that is supposed to add say boots while already wearing some other boots. The animation will go through, the message will show up and that's it. Nothing more happens so it's not game breaking, but a bit annoying. Interestingly, special devises(i.e rubber collar) will be equipped instead of generic ones(generics will go to the inventory). 4, The items allowed appears to be a bit glitchy, as sometimes i ended up in the devices which i am not supposed to recieve. Admittedly that only happened when I tried to "force activate " smth by disabling most other options. 5. Usable keys function appeared to be glitchy as well, as I was able to find special keys with normal restraints only and normal keys throughout DiD. The only usable normal key, piercing tool refused to show up however. 6. Oh, and I was multiple times able to findmultiple keys in one container as well as finding key in one container multiple times in a row in a short order(no more then 2 times though) A new idea: varying key chance. Intended mostly for those who use keys with destroy key on, but should be fun for everyone. It should add an additional slider which will establish a base key chance, a starting amount of devices which will allow the keys to spawn and the modifier to this chance based around the number of devices worn. Support for special keys(hand,head,leg, body) should go to the separate slider as well, I think. Also, in this mod here http://www.loverslab.com/files/file/1583-devious-rubber-masks/ I found what is basically a bondage mitten. It's a glove that prevents you from equipping weapons and spell as well as lockpicking, and I think it would be a nice addition to the DD list. Unfortunately, those available in the mod are designed with MLP looks in mind and wouldn't work well with other devices from that angle, meaning that a new model is required. Can anyone tell me the best place to put a request for it?
Tara26 Posted March 15, 2016 Posted March 15, 2016 Is there any way to transfer a DD item from my inventory? I'd like to give some to my follower to hold. My inventory is getting cluttered with them. 3 possibilities: Simplest - just transfer like any other. Since that doesn't work.. Less simple - you have 'Bondage Lover' checked. It is a default setting in the MCM. I forget which tab it is under, but is in the same area as the self-bondage options. This choice makes your character unwilling to part with items (you would have gotten a message). Needs 'debug' - if you are already wearing devices and have the MCM locked when deviced, then you can't access the 'Bondage Lover' option. You will first need to go under 'Debug' and choose the safe word option 'Free Me'. This will allow access to the Bondage Lover, which will in turn allow you to trade items (and drop/store them) (NOTE: 'Free Me' will remove all items from character - and those items are LOST. Also, any active DCL quests will terminate.) I've been locked in a high-security device. Who are these "experts" that I need to find? Try one of the town smiths. It costs gold depending on your level. Can configure how much to a minimal of 100 per level in the mcm though. This is one of the most sadistic items in DCL! If you get all 5 items at once, and you are level 20, the default cost will total 20,000 septims for the removal! This is the main reason I play with skooma whore and CD... in order to sell those items to make up this money!
Tara26 Posted March 15, 2016 Posted March 15, 2016 A couple of things I have encountered recently. 1.Transparent/exhibitionist suit clips with arm cuffs / armbinder/yoke and is unaffected by bodisliders. Black suit is fine. Am imissing something or does it just not have bodyslider support? It does have bodyslide support. 4, The items allowed appears to be a bit glitchy, as sometimes i ended up in the devices which i am not supposed to recieve. Admittedly that only happened when I tried to "force activate " smth by disabling most other options. There are several other mods that install the same devices, is it possible one of those is triggering? That's how it was in my case. 6. Oh, and I was multiple times able to findmultiple keys in one container as well as finding key in one container multiple times in a row in a short order(no more then 2 times though) Thats RNjesus for you.
DonQuiWho Posted March 15, 2016 Posted March 15, 2016 Is there any way to transfer a DD item from my inventory? I'd like to give some to my follower to hold. My inventory is getting cluttered with them. 3 possibilities: Simplest - just transfer like any other. Since that doesn't work.. Out of curiosity, how do you get that to work? Are you using the vanilla follower system? I use AFT, and on t/f DD items to a follower's 'backpack', get text saying that the t/f devices are 'locked' on to that. When wanting them t/f back, it seems to need and use up one of your keys when being returned. Or has that changed in the last/later versions? I have those in use, but haven't been doing t/fs in game because of that :-)
Altom Posted March 15, 2016 Posted March 15, 2016 A couple of things I have encountered recently. 1.Transparent/exhibitionist suit clips with arm cuffs / armbinder/yoke and is unaffected by bodisliders. Black suit is fine. Am imissing something or does it just not have bodyslider support? It does have bodyslide support. 4, The items allowed appears to be a bit glitchy, as sometimes i ended up in the devices which i am not supposed to recieve. Admittedly that only happened when I tried to "force activate " smth by disabling most other options. There are several other mods that install the same devices, is it possible one of those is triggering? That's how it was in my case. 6. Oh, and I was multiple times able to findmultiple keys in one container as well as finding key in one container multiple times in a row in a short order(no more then 2 times though) Thats RNjesus for you. 1. Well, it doesn't work for me. May it be because I don't have the catsuits mod? 4. No, it was certainly DCL. The trigger, the visuals, the sound, everything. 6. So it's ok then. Good. I don't feel nearly as much of a scumbag. By the way. Is it possible to selfbondage Bound queen's stuff onto yourself, and if yes, will it break the quest? Another thing. The no surrender on disarm box may be broken too, I'll check some more.
Vita66 Posted March 15, 2016 Posted March 15, 2016 If Sex attack is activated then hostile NPC rapes me (for high arousion level or restrains) and becomes non hostile. So it works like a cheat. May be it is better to make them hostile again very soon after rape?
AnubiSs2167 Posted March 15, 2016 Posted March 15, 2016 Question: does this line comes from cursed loot? "[DCUR] Periodical update starts" I seem to get CTD and its always last in the papyrus log
Laura Posted March 15, 2016 Posted March 15, 2016 Question: does this line comes from cursed loot? "[DCUR] Periodical update starts" I seem to get CTD and its always last in the papyrus log I think it is. As far as i know, DCUR stands for Deviously Cursed Loot.
AnubiSs2167 Posted March 15, 2016 Posted March 15, 2016 That what i was afraid off. Worked great and suddenly my game is unplayable as it always happends few minutes after loading the save.
Kimy Posted March 15, 2016 Author Posted March 15, 2016 Question: does this line comes from cursed loot? "[DCUR] Periodical update starts" I seem to get CTD and its always last in the papyrus log Look at the timestamp of that log entry. If it's more than 3-5 seconds away from when the crash actually happened, there is -very- little chance that my mod is actually responsible for it. The last entry of a log doesn't automatically mean that the mod creating it crashed the game. A lot of stuff happens that doesn't get logged at all.
AnubiSs2167 Posted March 16, 2016 Posted March 16, 2016 You might be right Kimy, i tried to replicate the situation and got diffrent last lines this time. Tho getting dcur at the end 3 times in a same area seems like a strange coincidence, This time it was dlc1vampire sleep script so its all over the place. Damn skyrim, why are you so strange : /
throwaway219 Posted March 16, 2016 Posted March 16, 2016 Hello Kimy! I recently had an interesting bug occur that maybe you could shed some light on. I have self bondage active in Cursed Loot, and noticed that the messages warning me of an impending urge were showing up. I checked my inventory before the event occurred, to see that no renegade devious devices were hiding in there. Interestingly enough, when the "you surrender to your urges" message appeared, my character put on an invisible armbinder. I poked around in the console and noticed it was a black ebonite armbinder, that is mysteriously absent from my inventory even in an earlier save. Any thoughts on what may be wrong? Apologies if this has been addressed Yes, the mod creates an armbinder out of thin air if you have no devices in your inventory when the self-bondage event triggers (either from the self-bondage arousal event, or the self-bondage trap from looting plants).
Slagblah Posted March 16, 2016 Posted March 16, 2016 ... 3. the mod apparently fails to check whether I am wearing something in the slot before trying to add new stuff. in other words I may trigger an event that is supposed to add say boots while already wearing some other boots. The animation will go through, the message will show up and that's it. Nothing more happens so it's not game breaking, but a bit annoying. Interestingly, special devises(i.e rubber collar) will be equipped instead of generic ones(generics will go to the inventory). ... In most cases it does check and should skip adding when there is a conflict. I have still seen some cases of "impossible to equip multiple" warnings though, so there are some holes in the logic. I think this is mostly due to corset/harness, armbinder/yoke type issues where they share the same slot, but use different keywords. In the case of special items, they do an explicit removal of generic devices (those without the "BlockGeneric" keyword) before equipping. This means that if you have older mods that don't use this keyword, they can be removed by a DCL special item. Unfortunately, this includes the belts and such used by the built-in quests (Urag & Sergius). As I understand it, these will be fixed in an upcoming release.
chevalierx Posted March 16, 2016 Posted March 16, 2016 for parasite i have made the past base and thing past but i can't made the cure , message you don't have ingridient for make the cure ???
ZetsuboSeishin Posted March 16, 2016 Posted March 16, 2016 So just equipped rubber doll collar and my character cant attack but can equip weapons. Is this natural or is this bug which prolly happened cause I messed up somewhere?
Altom Posted March 16, 2016 Posted March 16, 2016 ... 3. the mod apparently fails to check whether I am wearing something in the slot before trying to add new stuff. in other words I may trigger an event that is supposed to add say boots while already wearing some other boots. The animation will go through, the message will show up and that's it. Nothing more happens so it's not game breaking, but a bit annoying. Interestingly, special devises(i.e rubber collar) will be equipped instead of generic ones(generics will go to the inventory). ... In most cases it does check and should skip adding when there is a conflict. I have still seen some cases of "impossible to equip multiple" warnings though, so there are some holes in the logic. I think this is mostly due to corset/harness, armbinder/yoke type issues where they share the same slot, but use different keywords. In the case of special items, they do an explicit removal of generic devices (those without the "BlockGeneric" keyword) before equipping. This means that if you have older mods that don't use this keyword, they can be removed by a DCL special item. Unfortunately, this includes the belts and such used by the built-in quests (Urag & Sergius). As I understand it, these will be fixed in an upcoming release. On special items: should there be any special message if they remove a gendevice? Otherwise, I thought as much, but thanks for confirmation On normal items: the catch is- i never saw the message. Every last time the mod behaved as if I didn't have anything in the slot except for not actually changing the devices i had on for new ones. There was only one time I saw the message, in a dcur into simple slavery event. I was caught already wearing devices and they were not unequpped, so when I was brought back to the main world, the mod tried to equip more and failed to, proking the message.
SoberVentor Posted March 17, 2016 Posted March 17, 2016 "Full chastity gear" include "Open belt". Is it correct? For the other side "Full chastity gear" do not include "Ring gag".
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