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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hello Kimy,

did you have any advice (or console command) to get the whore collar of? I forget to set settings and the damn things wants a lot of gold. Unfortunally the "Free me!" Option didn´t remove that device.

Posted

I am having an issue with the Chloe quest.  I am using LaL start so while entering the cave and exploring for potions I found the bodies that contained the note for the Chloe quest.  It then started the quest line and I though that's how it was supposed to go since it was my first time and I didn't even know what it was.  So while doing Helgen reborn and going through the fort normally the actual Chloe quest line just popped up like it was supposed to in vanilla start.  The issue is that the new quest I got in Helgen replaced the one I already had and the body I need to loot for the quest to go on is already looted and the note is already read.

Posted
49 minutes ago, Mart0206 said:

Hello Kimy,

did you have any advice (or console command) to get the whore collar of? I forget to set settings and the damn things wants a lot of gold. Unfortunally the "Free me!" Option didn´t remove that device.

Max out the tip settings

Max out the chances for success

Reduces the negative chances

Actually you will normally find it isn't to bad to get it removed as your player level multiplies the tips.

 

Of course if you want to just experience as is without changing things it's up to you but for the quickest way that is about it, time to sell your body and feed the collar.

 

 

Posted
On 1/15/2021 at 5:29 PM, TheTiger74 said:

So I tried the search option and didn't come up with anything, forgive me if i missed something but can anyone tell me what the "strange tomb" at high hrothgar is? I'm prompted to activate it but nothing happens, so I inspected it in the console and tracked it to Cursed Loot. thanks in advance!

It’s part of the Queen Sarah’s chastity gear quest. It actually won’t do anything until after you get further into the Bound In Skyrim quest.

Posted
11 hours ago, Mart0206 said:

Hello Kimy,

did you have any advice (or console command) to get the whore collar of? I forget to set settings and the damn things wants a lot of gold. Unfortunally the "Free me!" Option didn´t remove that device.

You have to use the solicitation Option with npcs : Just whore your charakter out ^^

Posted
10 hours ago, iamwookie said:

Max out the tip settings

Max out the chances for success

Reduces the negative chances

Actually you will normally find it isn't to bad to get it removed as your player level multiplies the tips.

 

Of course if you want to just experience as is without changing things it's up to you but for the quickest way that is about it, time to sell your body and feed the collar.

 

 

 

I know of all of that, i just forgot to tune the settings so they are all on default, what takes forever to get 10000 gold fed to the collar. 

And you can´t change them if the character wear a device. The MCM settings are locked in that case.

 

17 minutes ago, Baltasarr80 said:

You have to use the solicitation Option with npcs : Just whore your charakter out ^^

 

I know that.

 

What bugs me is that the debug function didn´t work for that specific device. It did not get removed. So it would be nice to have a console command to get rid of the collar.

Posted
2 hours ago, twsnider1138 said:

@Kimy just a heads up, if a character is carrying three or more darepacks, they stop working properly.

 

Even two are tricky... the first one worked, the second one failed to work. I had to put it into a chest and the remove it from the chest again.

My first try was dropping it (wanted to pick it up again) but it disappeared when I dropped it... maybe it does not have a model?

Posted
45 minutes ago, Kharos said:

maybe it does not have a model?

yes that's correct. Probably not to cheating. You can add a model says lucky charm and then you can drop it.

Posted
3 hours ago, Kharos said:

 

Even two are tricky... the first one worked, the second one failed to work. I had to put it into a chest and the remove it from the chest again.

My first try was dropping it (wanted to pick it up again) but it disappeared when I dropped it... maybe it does not have a model?

I customized the darepack code with code similar to the DAMN boxes so that I didn't have this issue.

But it isn't an official patch or anything I figured most don't end up with multiple of the darepacks.

Likely there is a better way to do this as well but for my personal use this works.

 

inside of dcur_darepackbox near the bottom you will find

 

   Player.RemoveItem(dcur_darepack, 1, absilent = true)

 

I replaced it with this

    int icount = Libs.PlayerRef.GetItemCount(dcur_darepack)
    Libs.PlayerRef.removeitem(dcur_darepack,icount,true)
    if icount > 1
        icount = icount - 1
    Libs.PlayerRef.additem(dcur_darepack,icount,true)
    endif

 

if you look at dcur_dq_damnboxScript you will notice it's similar

    int icount
    if HasKeyword(dcur_kw_damnbox_shop)
        icount = Libs.PlayerRef.GetItemCount(dcur_dq_damnbox_shopversion)
        Libs.PlayerRef.removeitem(dcur_dq_damnbox_shopversion,icount,true)
        if icount > 1
            icount = icount - 1
            Libs.PlayerRef.additem(dcur_dq_damnbox_shopversion,icount,true)
        endif
    else
        icount = Libs.PlayerRef.GetItemCount(dcur_dq_damnbox)
        Libs.PlayerRef.removeitem(dcur_dq_damnbox,icount,true)
        if icount > 1
            icount = icount - 1
            Libs.PlayerRef.additem(dcur_dq_damnbox,icount,true)
        EndIf    
    endif

 

Posted

I've been playing with enemy surrender and so far the "bandits surrender" portion is going great, as is binding bandits and dragging them with me.  But I have a question I couldn't find answers to in the mod description I was hoping someone could answer.

 

Is it expected behavior for the "kill" option in the enemy surrender dialogue to cause the enemy to disappear like they're being disabled or is that a bug / issue with my game?  I figured it would just kill and ragdoll them so I could loot the corpse.  There are some surrendering enemies I can't leave alive like bounty bandits or quest targets, and it's weird to have to re-kill them from full hp.

 

Other than that, I've never posted much before so I wanted to say THANK YOU Kimy for the incredible mod, it's my favorite on the site and I really appreciate the amount of work you did to make it.

 

edit: SSE

Posted

Does anyone know how to turn off the feature where you character runs off to a private location to have sex?  I guess it is part or the crime and punishment system.  I have other mods  require your character to have sex in front of others.

Posted
56 minutes ago, Alenin said:

Does anyone know how to turn off the feature where you character runs off to a private location to have sex?  I guess it is part or the crime and punishment system.  I have other mods  require your character to have sex in front of others.

That is in SexLab MCM menu, about using bed.

Posted
1 hour ago, Zaflis said:

That is in SexLab MCM menu, about using bed.

But normally when it wants to use a bed it'll ask me since I have it set to that.  Also it's outdoors where there are no beds.  Not only that but it's not as if my character is running to furniture, she is running to out of sight places like behind houses or rocks,.  I don't recall sexlab ever doing that before.

Posted
7 hours ago, Protovix said:

Is it expected behavior for the "kill" option in the enemy surrender dialogue to cause the enemy to disappear like they're being disabled or is that a bug / issue with my game?  I figured it would just kill and ragdoll them so I could loot the corpse.

If that's a bug, I'm experiencing the same. Check your inventory - every single item the bandit has is now cluttering your pockets, even those things you wouldn't even touch with a long stick if playing normally. I've set Enemy Surrender to zero.

 

Found a bug (DCL 9.0 beta 2) with the Whore Collar:

Although I've set the probability weight to zero, that darn thing triggered on me.

Posted
15 minutes ago, CaptainJ03 said:

If that's a bug, I'm experiencing the same. Check your inventory - every single item the bandit has is now cluttering your pockets, even those things you wouldn't even touch with a long stick if playing normally. I've set Enemy Surrender to zero.

 

Found a bug (DCL 9.0 beta 2) with the Whore Collar:

Although I've set the probability weight to zero, that darn thing triggered on me.

did you set the slave collar to anything above 0, if so it is causing, atleast for me, the whore collar to be equipped

Posted
1 hour ago, shadowwolf2k7 said:

did you set the slave collar to anything above 0, if so it is causing, atleast for me, the whore collar to be equipped

Just looked at dcur_Library and this is in there

    if chance < dcumenu.slavecollarweight            
        if etl.dcur_startwhorecollarquest()                
 

likely should be

    if chance < dcumenu.slavecollarweight            
        if etl.dcur_startslavecollarquest()             

Posted

 

1 hour ago, shadowwolf2k7 said:
1 hour ago, CaptainJ03 said:

Found a bug (DCL 9.0 beta 2) with the Whore Collar:

Although I've set the probability weight to zero, that darn thing triggered on me.

did you set the slave collar to anything above 0, if so it is causing, atleast for me, the whore collar to be equipped

Damn, yes. I would like to have the Slave Collar (the stats are briliant - catch half of the damage, boost magic AND run around naked)

I had the slave collar triggered with DCL 9.0 but since beta 1 only the whore collar triggered. ?

Posted
5 hours ago, Alenin said:

she is running to out of sight places like behind houses or rocks,.  I don't recall sexlab ever doing that before.

Cursed Loot doesn't have that kind of feature either, i haven't seen it before. Recheck your mod list.

Posted
4 hours ago, Zaflis said:

Cursed Loot doesn't have that kind of feature either, i haven't seen it before. Recheck your mod list.

Okay thanks.  This is the only mod with a crime system so I though it was the issue.

Posted

Did the MCM tab for Bondage Dialogue (that setting that causes conversations to have [Restraints] dialogue options) disappear? I can't seem to find the settings for that. Am I blind? ?

Posted

Using DD 5.1 and DCL 9 beta 2.  Just went through Bound in Skyrim, this time was handed off to the new place appropriately after Courier In Chains (I think thats the last one before heading to Riverwood.)   Had a problem at the end of Cursed Collar though, this time the collar and the arm cuffs were removed then immediately put back on, with no way to get rid of them except Free Me.  

 

Also, later I think that Simple Slavery handed me off to DCL's Bondage Adventure, but I wasn't given a quest, destination, and only a Slave Gag was equipped.  Truthfully I don't remember how Bondage Adventure is supposed to go, but I thought you were bound up and teleported somewhere then told to find your way to a specific blacksmith to get released.  Instead I just got the slave gag and was dumped at the crossroads south of Ivarstead.  

Posted

Does anybody know if there’s a heavy armour version of the open eye bondage hood available? I found the Protective Catsuit Hood but that’s all light armour and I’m doing a heavy armour run for once? If not, is it possible to add one for my rubber warrior please? Thank you as always.

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