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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Great work so far on the mod.

 

I had an issue with the Leon quest in beta 1.

 

Didn't see any comments in beta 2 that any changes were made to Leon quest. 

 

When I got into the cell where I need to put on party dress, I went through the stripping scene and the items were never taken out of the container and equipped on me.

 

Was this fixed in Beta 2?  Or is there a workaround?

Posted
2 hours ago, Xuvish said:

I had an issue with the Leon quest in beta 1.

 

When I got into the cell where I need to put on party dress, I went through the stripping scene and the items were never taken out of the container and equipped on me.

As I try to avoid Kimy's quests (please try to act surprised, as if this is total news for you) I've only played it once.

As far as I remember from 8.5 you have to put on all the obsidian stuff yourself.

Posted
5 hours ago, Kimy said:

Deviously Cursed Loot 9.0 Beta 2

Thank you!

 

A tiny remark: Running FNIS it always confuses me that it says "Reading Deviously Cursed Loot V6.3" - maybe you could update that internal version number, too? :classic_blush:

Posted

a few reports, most carried over from beta1

 

the first binding given by the rope master is still described as "cuffs"

with "unlock" instead of "untie", and "chains and padlocks" and "restraints key"

Spoiler

image.thumb.png.a109dd32fcd612d64ca01bdfe12340d8.png

 

 

just made sure i bodyslide everything with "rope"  in its name

and the black palm bug on "tight rope bindings" is still there

 

whips and chain inn, "extreme bondage dress" (the one from the minigame from tamara in the corner) is missing mouth animation

mouth doesnt open after equipping the dress with a ballgag

 

laura the locksmith still display 0 gold 0 restraints pop up message, then proceed to successfully unlock everything

Spoiler

image.png.cb0b1bd0a6b2da3ed92252833b0ee534.png

 

basically stuff that carried over from this post that probably didnt get looked at due to the overwhelming amount of replies to this thread

Posted
6 hours ago, CaptainJ03 said:

As I try to avoid Kimy's quests (please try to act surprised, as if this is total news for you) I've only played it once.

As far as I remember from 8.5 you have to put on all the obsidian stuff yourself.

 

The starting obsidian stuff you need to put on to leave the cell never appears in my inventory.  I can't even open the item that says party supplies.  It tells me I can't equip the item.

Posted
32 minutes ago, Xuvish said:

It tells me I can't equip the item.

In DCl 8.5 it triggers, when open a chest, where need store a items - items are stored, doors close, package disappears and in inventory shows up obsidian items what need equip.  Maybe reload save before and try again while it happens. Also maybe you have some mods, what block chest activation script. Or just DCL 9.0 bug.

Posted
13 minutes ago, Elsidia said:

In DCl 8.5 it triggers, when open a chest, where need store a items - items are stored, doors close, package disappears and in inventory shows up obsidian items what need equip.  Maybe reload save before and try again while it happens. Also maybe you have some mods, what block chest activation script. Or just DCL 9.0 bug.

 

I think it may just be a DCL 9.0 bug.

 

I tried the reload save already, and that did not work.

 

What mods would cause a block chest activation script?  

 

What and where would I look for that in my installed mods.

Posted
4 minutes ago, Xuvish said:

I tried the reload save already, and that did not work.

Dumb question - you give a "reward" to Claudius? maybe it's not time to store items?

Posted
8 minutes ago, Xuvish said:

What mods would cause a block chest activation script?  

Hard to say maybe some what add new manipulations to chest like as devious enchanted chest. As i know this mod block work Captured princess quest when need to search Slaver for armbinder key in Riften.

 

Posted
7 minutes ago, Elsidia said:

Dumb question - you give a "reward" to Claudius? maybe it's not time to store items?

 

Not sure.  I gave reward to Claudius, then went to room to change.  I tried dropping the party supply item then put everything else in the chest.  I picked up the item and was still unable to equip, or empty container.

Posted

one more wish for solicitation :

please make the approaching feature more transparent.  best with a slider for the chance,, or a yes / no botton. actually it happens very rare without any reason

Posted
1 hour ago, Xuvish said:

I tried dropping the party supply item then put everything else in the chest.

You don't need any put into chest. And not drop party dress. Just after 3 times give reward to Claudius, quest markers changes to check, not wardrobe. And when you press on chest it's automatically clean your inventory and add obsidian items. That was work in 8.5 I don't want deinstall 8.5 and test it into DCL 9.0, because can't say how it works into DCL 9.0 beta

 

Posted

Hi Kimy!   Lots of great improvements in this beta.   Haven't had the chance yet to go through the Chloe/BiS sequence to see if the speed issues are better (I have hopes from the change notes, though), but what I have tested seems good so far.

However, I didn't notice a fix for the apparent ignoring of the MCM disable settings for things like chastity items so I went to test that, and found it was still a problem.    I spent quite a bit of time digging in the source, and realized that this issue has actually been there since 8.x.  I just never encountered it before.

 

The culprit is dclibs.EquipSet(), which equips a number of different potential sets without checking the MCM flags at all... and a significant number of those sets include chastity gear.  I never really noticed it in the 8.x environment because that mechanism isn't used in all cases.   In particular, it 8.x it's used in place of the normal event handling if the player is less than level 3 (until I started over for DCL 9 I was usually working with level 10 or higher...), or as a consequence for resisting in Combat Capture gangbangs (I don't have that on most of the time), or as a rare prison arrest outcome, or when hit with the dollmaker weapon.

 

In testing 9.0, however, it becomes glaringly obvious - starting a new player at level 1 means you ALWAYS start with EquipSet on the early events until you hit level 3, and even though it constricts the RNG to a lower range, over half of those outcomes involve chastity.   It also gets fired (with a restriction to the upper RNG range!) on resisting a non-combat rape scenario.

 

Would it be possible to fix EquipSet and it's subfunctions so they check the MCM and don't equip things which are disabled? 

 

While I was looking through the code, I also spotted a few other issues in dcur_selectevents() - the rubberdollweight range is instead firing the slave gag quest, and the slavecollarweight is instead firing the whore collar quest.

 

dcur_darepackbox is also ignoring the MCM flags... but I figure if you're going to open a darepack, you deserve what you get. :P

 

dcur_forcegreet_bindher_dlg is also ignoring the MCM flags... but not doing chastity.  (It only does armbinders, gags, leg cuffs, and suits... but someone might want to disable some of that, particularly gags...)  I'm not sure what dialog triggers this script.

 

Finally, the new dcur_sexfunctionslibrary has a tieher_post() method which doesn't check MCM... but it only seems to be called if you call SexWrapper() with the ApplyDevicesPostScene flag set, but I don't see any code which is doing that, so it's probably not an issue.

 

Posted

Ooh, I’ll have to download this when I get home. Speaking of which, can I just update to the new version or do I have to start a new game?

also a couple things I’ve noticed. First off, Sasha never seems to pick the rougher options if I ask for sex and tell her to do whatever she wants to me. It always picks the softer options out of the sex scenes. Second, there is a spelling mistake in the Master Gloves Of Destruction. Relatively minor but it comes up as Maser Gloves of Destruction.


Still having fun with it though, thank you as always to you and the crew, Kimy.

Also I was a bit of a naughty Godzilla-Born and pickpocketed the Dollmaster, stealing her keys for shits and giggles. For fun I tried opening up her bedroom and was pleasantly surprised to find it was an actually fleshed out area and not just a blanked out section of wall like I thought. I also made another discovery that will be in the below spoiler.

Spoiler

I’m not sure if it’s supposed to be hidden there or not but if you look at the ground next to the barrel by the other door, I found a copy of the Dollmaster’s shop key. That key will most likely give you access to the wardrobe, containing the Dollmaker’s inventory, her strongbox on the table, and her display cases. Not that I am suggesting you rob the poor woman blind or anything, you horrid thief. ?

 

Posted

Rubber gloves from DCL are clipping a little. Possibly was still issue in 8.5 too but i have DCL9 beta2. UNP body if matters.

Spoiler

gloves_bug.jpg.1f558cbec2118ca41227713491657779.jpg

 

Posted

Bug report: Courier in Chains

 

When doing the delivery in windelm to Arivanya she was dead because she was the target of The Butcher in my play-through. - I didn't go to helgan until level 30 :P 

I was able to get around it using console commands, but perhaps an NPC that doesn't die a scripted death might be an idea... although if it wasn't for the console-kung-foo my poor dragonborn would have been the dollmakers toy forever!... oh no... how terrible.

 

Suggestion: Courier in Chains

 

Also I do like the idea of the quest however whiterun to windhelm to riften to dawnstar is a little repetative. I know DCL 9.0 is feature frozen probably; however a little more spice would be nice, such as having to run from people who want the shipment in heels orsome unarmed combat for a purchaser whom didn't want to pay.

Posted

I just thought of a small idea that would add a little bit of flavour to Sasha. Granted, I've taken a bit of a break from Skyrim so I don't know if any changes were made to Sasha in the time I've been gone.

 

The last time I used this mod, if you asked Sasha to be your keyholder she could essentially enslave you and become the dominating follower in the relationship. This is a choice made manually by the player, but what if there was a way for the event to automatically be triggered?

 

Sasha was trained by her mother, The Dollmaker, to be the perfect wife/companion. If you collar her, she'll be submissive, and be your equal if left uncollared. She's been trained to know what her future partner will want, what her partner will like, and what her partner will need. So what if, after a set amount of time Sasha is left uncollared, a force greet event is triggered (on wakeup or anytime), and something like this happens:

 

Sasha: *locks collar on player* "There we go, now isn't that better?"

Player: "Hey! What are you doing?"

Sasha: "We've been together for a while now, and I've been thinking. You've never really tied me up before, and while I do sometimes crave that feeling of being bound, I started to really appreciate how much you seem to respect me. That said, I was taught early on that only two kinds of people ever come to my mothers shop. And because you've never tried to dominate me, I can only assume that you're the kind of person who wants to be treated like a plaything. So since you respect me so much, I'll be happy to teach you to be more open about how you feel as your Mistress."

 

Just a little bit of flavour for her character if you don't show her you can be dominant every once in a while.

Posted

I would suggest reducing furniture trap lock time. Right now it seems to be always 5 hours ingame (15 minutes realtime). On top of that there is some cooldown for struggling so all you can do is watch and wait, because even waiting is disabled.

I would drop it down to at most 5 mins realtime and remove struggle/lockpick cooldown.

 

Edit: Actually the cooldown is already almost nonexistent (matter if seconds it seems) and you have Struggle/Lockpick/break device options. We can well escape it within 1-2 minutes. Suppose it's fine.

 

That said i can get furnitures to trigger from chests and even doors. While the crosshair is hidden during furniture, if i aim at door it actually opens it. This happened to be a door that crosses zones so in a dungeon i appeared again somewhere in the void.

(I understand this is a bit complex bug to deal with, probably nothing you can do about it...)

Posted

Hopefully this helps, but I noticed that the non-default colored rope armbinders (such as the ones used in the DCL rope quest) were assigning the black rope texture as an alternate texture to the hands and nails models from the nif.  This is likely the reason for the "black hands" bug that has been reported.   It doesn't happen for the default rope armbinder because that is not using alternate textures.

Posted
2 hours ago, xyzxyz said:

The frigid Wash potion lost it's effect on my char. Why? it worked befor. The arousal doen't sink under 32 anymore.

 

I didn't make any changes to this item. oO

Posted
4 hours ago, xyzxyz said:

The frigid Wash potion lost it's effect on my char. Why? it worked befor. The arousal doen't sink under 32 anymore.

 

1 hour ago, Kimy said:

 

I didn't make any changes to this item. oO

 

My guess: frigid wash affects exposure only, you have 32 arousal due to time rate on your char

Posted
10 minutes ago, DayTri said:

 

 

My guess: frigid wash affects exposure only, you have 32 arousal due to time rate on your char

That is unfortunate. What can I do to lower the arousal to 0 again with Frigid Wash?

Posted
1 minute ago, xyzxyz said:

That is unfortunate. What can I do to lower the arousal to 0 again with Frigid Wash?

 

There is no easy way provided by SLA to force arousal to 0, because arousal is calculated as timeRate * (time since last orgasm) + exposure.

 

Frigid wash only sets exposure to 0. If you want arousal to be 0, need to have an orgasm. Or, in the SLA MCM, set time rate to 0 for the PC if you don't like this feature of SLA (nothing to do w/ Cursed Loot, the item works the same as it always did, but you probably didn't notice before)

Posted
42 minutes ago, DayTri said:

because arousal is calculated as timeRate * (time since last orgasm) + exposure.

When i study SE SLA redux i found into this interesting moment. If you long time haven't orgasm it's not increase a arousal, but decrease. As accident it can be you have on chastity belt and self masturbate always failed. Mathematically it's explains that timerate with times decrease. But when you got orgasm it's increase by 5. In game i got moment when timerate is 0,5 and going down to -> 0 with time.  That means in practically as more you have sex as more you are arousal (timerate+5 with  any sex scene) maybe in LE Arousal works different but that's a situation with SE version).

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