Elsidia Posted January 25, 2021 Posted January 25, 2021 24 minutes ago, AlphaGammaBeta said: or loding long time In skse.ini need: [Memory] DefaultHeapInitialAllocMB=1024 ScrapHeapSizeMB=256
AlphaGammaBeta Posted January 26, 2021 Posted January 26, 2021 15 hours ago, Elsidia said: In skse.ini need: [Memory] DefaultHeapInitialAllocMB=1024 ScrapHeapSizeMB=256 try it... game not crash now, but just tries to load for 5+ min (and not comptete)... and i kill process, reinstall mods (mod organizer), do shaman dance... and i take 3 times complete load! wow! without FNIS, cbbe, bodyslide)))) from 50+ tries... /cry spat, returned to 8.5 1
EblisAzadi Posted January 26, 2021 Posted January 26, 2021 @Kimy did you check SKVA Synth - xVASynth tool? Now you can generate custom voices for npcs. 1
Krashark Posted January 26, 2021 Posted January 26, 2021 Could we have please an option to replace the ball gag by a ring gag for the quest Courier in Chains? (for ones who use needs mod) My character is starving because she can't eat while wearing a ball gag. ? 1
WhatRules Posted January 26, 2021 Posted January 26, 2021 56 minutes ago, Vaccinated Alligator said: Could we have please an option to replace the ball gag by a ring gag for the quest Courier in Chains? (for ones who use needs mod) My character is starving because she can't eat while wearing a ball gag. ? Your request makes sense but aren't you taking a very long time doing the quest then? I can recommend decreasing the timescale(with a mod or console command) to 6. It's the lowest "safe" timescale you can have. Or just de-activate your needs mod while doing the quest. For the console to command it's "set timescale to X" and it's 30 by default which is ridiculously fast. A day can practically tick by in less than 1 hour played.
iamwookie Posted January 26, 2021 Posted January 26, 2021 3 hours ago, Vaccinated Alligator said: Could we have please an option to replace the ball gag by a ring gag for the quest Courier in Chains? (for ones who use needs mod) My character is starving because she can't eat while wearing a ball gag. ? You are looking for the option called Replace Ball Gag with Panel Gag under Event Parameters for Cursed Loot It's Description is "The game will replace the normally used ball gag with a panel gag. This Option is meant for users of realistic needs mods." I'm fairly sure this is designed to enable you to eat etc while it is on.
Krashark Posted January 27, 2021 Posted January 27, 2021 5 hours ago, iamwookie said: You are looking for the option called Replace Ball Gag with Panel Gag under Event Parameters for Cursed Loot It's Description is "The game will replace the normally used ball gag with a panel gag. This Option is meant for users of realistic needs mods." I'm fairly sure this is designed to enable you to eat etc while it is on. This works for the Cursed Collar quest currently. It's even stated in the MCM. Courier in Chains is giving you a ball gag regardless of this setting. Also, I've had a bug during Learning the Ropes quest: when you are asked to go to Dibella Temple and speak with the priestesses (objective 70 in CK), my character was raped at Markarth's streets and the quest advanced automatically to the next objective. Reloaded a previous save, then had sex through a successful solicitation from DCL inside the inn. The quest also automatically advanced to the next objective. It seems that this objective is advancing after having a sex scene, regardless of the partner.
thedarkone1234 Posted January 27, 2021 Posted January 27, 2021 I posted about this a while ago but is anyone else experiencing EC+ unequiping DCL items upon birthing? I posted about it in EC's thread as well, the latest post being this one: Basically at least in my game, giving birth while wearing a DD body item will indefinitely and completely break the item. Do other people who use the DCL beta and the latest EC+ version experience the same thing? EDIT: Forgot to mention I am running the latest version of the DCL beta (at least as far as I am aware. Hard to find such things when they are scattered across posts on the forum) and DD5.1
hungvipbcsok Posted January 27, 2021 Posted January 27, 2021 2 hours ago, matej02cz said: hello in version 8.5 my game she gave all the equipment but not in version 9.0 V2 someone doesn't know how to fix it what exactly are you talking about? Who is she? Your English is so bad that it's wrong in many level!!
CaptainJ03 Posted January 27, 2021 Posted January 27, 2021 3 hours ago, matej02cz said: hello in version 8.5 my game she gave all the equipment but not in version 9.0 V2 someone doesn't know how to fix it I assume that you're talking about v9.0 beta 2 not working as intended, whereas v8.5 worked without flaw. Unfortunately, v9 needs a lot of attention before it runs smoothly. You will need to start a new game (and if you don't want to do the Chloe quest in Helgen, start with Live Another Life) Wait for all other MCMs to load, this might take up to five minutes, depending how many mods you have installed. Save (a real, hard save) Exit to Mainmenu (not to Desktop!) Resume game. Wait another two minutes - now the MCM (and the mod) should have loaded. If not, do the Save-Exit-Resume routine a second time.
matej02cz Posted January 27, 2021 Posted January 27, 2021 Hello, I'll try to explain it again in version 8.5 the game gave me a whole set of restrictions when looting, but in version 9.0 B2 the game doesn't give me a whole set of restrictions so I wonder if it's a bug in me or in mode
thedarkone1234 Posted January 27, 2021 Posted January 27, 2021 38 minutes ago, matej02cz said: Hello, I'll try to explain again in version 8.5 it gave me a whole set of restrictions when looting, but in version 9.0 B2 the game doesn't give me a whole set of restrictions so I wonder if it's a bug in me or in mode Probably MCM settings or unmet conditions. The mod's MCM is really long and detailed but it is very advised to read everything in there and set it to your liking
matej02cz Posted January 27, 2021 Posted January 27, 2021 15 minutes ago, thedarkone1234 said: Probably MCM settings or unmet conditions. The mod's MCM is really long and detailed but it is very advised to read everything in there and set it to your liking I have it same settings as in version 8.5
shadowwolf2k7 Posted January 27, 2021 Posted January 27, 2021 @Kimy i have a suggestion for a feature in the MCM, which is a set all to 0 and one to set all to default button. the reason i am asking is, when i start a game via AS:LAL i set all the settings to 0 so that it doesnt try to equip items right at the begining. and doing each setting manually only takes a few seconds, but having an all 0/default click feature would be, IMO, a nice feature to have.
hungvipbcsok Posted January 28, 2021 Posted January 28, 2021 5 hours ago, matej02cz said: Hello, I'll try to explain it again in version 8.5 the game gave me a whole set of restrictions when looting, but in version 9.0 B2 the game doesn't give me a whole set of restrictions so I wonder if it's a bug in me or in mode Looting have 2 outcome: 1. U found DD items in container. This i think even in 8.5 still have a very low chance to give you a full set. They usually contain 1 or 2 items only. 2. U get equipped with DD items (trap event) then it is depend on your MCM setting. If u select full bondage then u got full. If u select arouse setting then the more arouse u have the more items u get. There are some more mcm option there affect the outcome of DCL trap event that u should check carefully.
qawsedrftg765 Posted January 28, 2021 Posted January 28, 2021 Bug Report: When using he "free me" option occasionally it will miss some devices. In particular it misses plugs and clit piercings frequently. Using Beta 2. 1
hungvipbcsok Posted January 28, 2021 Posted January 28, 2021 1 hour ago, qawsedrftg765 said: Bug Report: When using he "free me" option occasionally it will miss some devices. In particular it misses plugs and clit piercings frequently. Using Beta 2. U used free me in DCL mcm or DD mcm? My PC need 2 minute to fully unequipped all items with that free me option. Also some event unequipped all items like Cursed Collar ending also left some item behind (sometime, maybe because of script lag and it got terminated by others). I always have to save before doing anything like that.
thedarkone1234 Posted January 28, 2021 Posted January 28, 2021 1 hour ago, hungvipbcsok said: U used free me in DCL mcm or DD mcm? My PC need 2 minute to fully unequipped all items with that free me option. Also some event unequipped all items like Cursed Collar ending also left some item behind (sometime, maybe because of script lag and it got terminated by others). I always have to save before doing anything like that. Same with the lucky bondage quest response with merchants removing all your bindings. It once took Hulda in the Bannered Mare more than 4 minutes to remove all the stuff since the conversation ended (and in the first minute nothing happened at all). Standing completely still helps, and oddly enough opening the inventory menu seems to help to (but DON'T click on any bondage item whatsoever).
twsnider1138 Posted January 28, 2021 Posted January 28, 2021 So this isn’t a bug report or anything just something that mildly amused me. During the Queen Sarah quest we discover that King Elrik made the chastity gear to keep Sarah from having sex in order to keep her “pure.” But he also rigs the collar to punish her if she wears clothes too. So he’s basically forcing his daughter from the age of 19 onward to go practically naked unless she’s wearing a rubber suit underneath. What kind of weirdo does that. Yes yes, I know, just shut up and enjoy the content. ? 1
bubba999 Posted January 28, 2021 Posted January 28, 2021 Looks like the newly placed dohickeys are interfering with Qaxe's Convenient shops. This is Morthal.
Kimy Posted January 28, 2021 Author Posted January 28, 2021 Never heard of that mod. I have no idea if there is ANY place still left in Skyrim one can place even a relatively small piece of furniture without it clashing with somebody's mod. Remember how Veldarius placed the Captured Dreams store literally in the middle of nowhere to avoid clashes, and it STILL clashed with other mods? If people have a suggestions for a better spot for the pillories, I can of course move them. I just have very little hope that I can avoid clashes altogether. Particularly not in a city.
bubba999 Posted January 28, 2021 Posted January 28, 2021 20 minutes ago, Kimy said: Never heard of that mod. I have no idea if there is ANY place still left in Skyrim one can place even a relatively small piece of furniture without it clashing with somebody's mod. Remember how Veldarius placed the Captured Dreams store literally in the middle of nowhere to avoid clashes, and it STILL clashed with other mods? If people have a suggestions for a better spot for the pillories, I can of course move them. I just have very little hope that I can avoid clashes altogether. Particularly not in a city. It's a great little mod that adds small stalls to places like Rorikstead, Dragon Bridge and ... Morthal. Not a big deal. Heck, it might not be available any more.
Kimy Posted January 28, 2021 Author Posted January 28, 2021 All right, just to let everybody who reported bugs since the release of Beta 2 know that I should have transferred all these bugs to my "Fix This!!!" list now, and I will process them for the next release. Thanks for reporting the issues! 3
SirCrazy Posted January 28, 2021 Posted January 28, 2021 On 1/22/2021 at 6:48 AM, twsnider1138 said: @Kimy this may already be in the works for DCUR 9 but can you have the rope master in Markarth arrange a ride back to dawn stat like Nazeem did please? I’m trying the second beta version and I still can’t get the public carriage outside markarth to take me to dawnstar even after I managed to jump into the back of it. I did manage to work around it this time by enabling God mode, which disables over encumbrances, to be able to fast travel rather than having to COC or Player Move To. Thank you as always for the hard work to you and the team. I had the same problem. I can pay the carriage driver but I can't get into the carriage. Arranging for transport would make sense because the rope master would want his work to make it back to the Dollmaster undamaged.
zarantha Posted January 29, 2021 Posted January 29, 2021 @Kimy Looks like the check for skee (for SE) wasn't added to one of the boot scripts - dcur_RubberBootsScript.psc. I've attached the psc for the fix if you need it again. dcur_rubberbootsscript.psc 1
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