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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
1 minute ago, xyzxyz said:

That is unfortunate. What can I do to lower the arousal to 0 again with Frigid Wash?

 

There is no easy way provided by SLA to force arousal to 0, because arousal is calculated as timeRate * (time since last orgasm) + exposure.

 

Frigid wash only sets exposure to 0. If you want arousal to be 0, need to have an orgasm. Or, in the SLA MCM, set time rate to 0 for the PC if you don't like this feature of SLA (nothing to do w/ Cursed Loot, the item works the same as it always did, but you probably didn't notice before)

Posted
42 minutes ago, DayTri said:

because arousal is calculated as timeRate * (time since last orgasm) + exposure.

When i study SE SLA redux i found into this interesting moment. If you long time haven't orgasm it's not increase a arousal, but decrease. As accident it can be you have on chastity belt and self masturbate always failed. Mathematically it's explains that timerate with times decrease. But when you got orgasm it's increase by 5. In game i got moment when timerate is 0,5 and going down to -> 0 with time.  That means in practically as more you have sex as more you are arousal (timerate+5 with  any sex scene) maybe in LE Arousal works different but that's a situation with SE version).

Posted

None of the rubber suits, even the rubber suit of submission, allow vaginal and anal animations. I had expected at least the rubber suit of Submission to allow it based on it's ingame description.

Do I missunderstand the rubbersuits? @Kimy

Posted
On 1/8/2021 at 5:32 AM, Kimy said:

Deviously Cursed Loot 9.0 Beta 2

Did some testing, and found an instance of bug discussed previously in DD5 dev thread - about flying people. Here, it is caused by Dollmaker sword, as it does push people away, at the same time applying restraints (and animations), which leads to broken Havok state. Removing push should eliminate the problem, I tested it as a patch on DCL8.5, and it was working. And I think this push is overkill anyway ?

 

Finished "Chloe" and "Courier in chains". Love new models for Chloe' boots - both quest and Uniform ones ?

 

Minor suggestion: excluding innkeepers from Solicitation when "Working girl" quest is active - it seems.. strange ? Or, maybe, changing their dialogue to properly reflect working relationship - and making sex paid-free immediate, but providing small bonus for end payment.

 

Also, I think I've seen a very minor typo in "Chloe" quest - in Nazeem letter that we get from Valga in Falkreath, she is called "Varia" or something like that.

Posted
18 hours ago, Zaflis said:

I would suggest reducing furniture trap lock time. Right now it seems to be always 5 hours ingame (15 minutes realtime). (...)

 

Edit: Actually the cooldown is already almost nonexistent (matter if seconds it seems) and you have Struggle/Lockpick/break device options. We can well escape it within 1-2 minutes. Suppose it's fine.

Really? I never seem to be albe to get out of these. This is one of the instances where the player is punished, instead of the character. Whenever such a trap hits me, its quit and reload for me.

Posted

I have a couple of bug reports for DCL beta 2. 

 

1) When combat surrender is on and a male bandit surrenders choosing the option "Rape him" leads to my female character raping him with strapon but the male victim remains in his underwear and no SOS schlong is visible. It works fine when my character is a victim. I wonder if combat surrender rape uses specific mechanics so SOS doesn't recognize it as a sex scene.

 

2) In my run of Courier in chains Arivanya was one of the targets and she was invisible. Maybe it's due to her being butcher victim as mentioned by qawsedrftg765.

 

3) Escape room in Whip and chains inn is awesome. I was dreaming of a day someone would implement this and huge thanks to you Kimy!!!

 

3.1 When I was activating a trapped container in escape room wearing full chastity the bandits that were spawning to rape me didn't start any sex scene or disappear. So finally I had a room full of naked people  staring at me.

 

3.2 Before entering the room I had a rope harness (that blocks my crotch like a chastity belt) and a rope armbinder equipped. I couldn't progress the escape room quest past the message that my chastity belt is opened, because the harness doesn't unequip and (chastity belt is a part of the harness, I assume) every next successful key find tries to unequip chastity belt and fails.

 

Posted

The Frigid Wash perform a function that call a non-existing function from slautilscr script (it belongs to SexLab Aroused Redux 2.8v or SexLab Aroused Modular Edition 0.5.0v).

slautilscr script has this code:

Scriptname slaUtilScr extends slaFrameworkScr
; depreciated script, only for backward compatibility

 

Relationship:

 

Frigid Wash ->

  dcur_removearousalScript.psc (Cursed Loot 8.5v) ->

    dcur_clocktickScript.psc (Cursed Loot 8.5v) ->

      zadlibs.psc (Devious Devices LE 5.0v) ->

        slautilscr.psc (SLA Redux 2.8v or SLA Modula 0.5.0v).

 

DD LE 5.0 and Cursed Loot seem to use some deprecated functions whose code has been removed by the SLA authors.

Posted
35 minutes ago, CarbonX5 said:

I keep crashing to desktop after dagonar prison's quest step to talk to foreman

As you don't have HDT SMP mod build noHTD chains into bodyslide. I think.

Posted
3 hours ago, CarbonX5 said:

dk how to generate a full mod list

my fault. hdt smp doesnt have a plugin.  Joy of Perspective.esp can be problem. Check Se version threads for fix or disable this mod and try again.

 

Posted
1 hour ago, iamwookie said:

Playing Cursed Loot 8.5 on SE I noticed some issues with the darepacks when I had more than one

To get around that I did the following in the script.

What you are doing is opening first darepack and deleting the rest. I didn't have problems with opening many at least on LE.

However it could be improved by checking if player is wearing any devices and refuse to open it if any found. This might fix your issue but also solves the "dare" out for the box. There is no risk opening those boxes when you're already fully bound. Rewarding you for it is imbalanced.

Posted

Another bug report from Whip and chain

 

- when you go to the room on the left and ask one of the guys to whip you, bind you and do what they want with you, the schlong disappears from the man when he starts the whipping scene. In sex scene that follows the man is still in his underwear.

Posted
8 hours ago, tlllp said:

The Frigid Wash perform a function that call a non-existing function from slautilscr script (it belongs to SexLab Aroused Redux 2.8v or SexLab Aroused Modular Edition 0.5.0v).

slautilscr script has this code:


Scriptname slaUtilScr extends slaFrameworkScr
; depreciated script, only for backward compatibility

 

Relationship:

 

Frigid Wash ->

  dcur_removearousalScript.psc (Cursed Loot 8.5v) ->

    dcur_clocktickScript.psc (Cursed Loot 8.5v) ->

      zadlibs.psc (Devious Devices LE 5.0v) ->

        slautilscr.psc (SLA Redux 2.8v or SLA Modula 0.5.0v).

 

DD LE 5.0 and Cursed Loot seem to use some deprecated functions whose code has been removed by the SLA authors.

 

It extends slaFrameworkScr, everything that's defined in slaFrameworkScr is available through slaUtil, so it's not a problem.

Posted

I'm seeing multiple versions of items in Bodyslide which I haven't seen before, and I'm not sure what the origin is, since I just updated quite a few things at once. Is this just a naming revision of DCL 9 beta 2 vs. DD 5? Which should I be selecting, or does it matter?

 

e.g

DDX - CBBE - EboniteHobbleStraightjacket

DDX - CBBE - EboniteStraightjacketxHobble

Bodyslide_DD_Versions.jpg

Posted

@Kimy I wonder, what IS author approved method of travelling from Markarth to Dawnstar at the end of "Learning the ropes"? ?

I got by using PB's Devious Carriages, patched for overencumberence - vanilla carriage doesn't allow sitting while bound, and unpatched PBDC is stumped by being overweight ?
 

Spoiler


On 12/14/2020 at 8:29 PM, bardak2015 said:

Who went through the ropes, how did you go from Markarth to Dawnstar? No desire to jump 2 hours

 

On 12/15/2020 at 12:20 PM, twsnider1138 said:

I cheated and used the COC command: hit ~ to open console commands and then type in COC dawnstarDCURdollmakershouse. Should put you right inside her house.

 

On 12/15/2020 at 1:44 PM, sonjohandbzx said:

Same. The distance is way too much to safely cross, and beyond boring. I had followers & slaves for fighting, but I wasn't interested in it.


 

 

Posted

Whip and chain bug update:

 

- when playing bondage Hi-Low I couldn't lose because the opponent was constantly trying to add a collar but I had already had the collar equipped. So every turn she was trying to equip the collar, the message "it's impossible to wear multiple collars simultaneously" appeared and my character's bondage didn't progress past that point. Easy win.

 

- vendors selling restraints near the entrance to the play room don't have any merchandise.

Posted

Hi everyone, ?

I noticed that, when equipping any restrictive boots with a catsuit, boots' calves use to disappear:

 

Spoiler

528955385_enb2021_01_1110_28_33_23.jpg.3fb511450b5eac59899dc4261035ac1d.jpg

 

So I checked the nif, and I found that boots had too many partitions: probably it was done on purpose, to give the effect that the boots were being worn under the catsuit, but that wouldn't explain why the tights part is visible...

 

I deleted the exceeding ones in OS and this is the result:

 

Spoiler

1813217686_enb2021_01_1110_21_55_56.jpg.42c5bf28a888140d88debc76b7d72d5f.jpg

 

If you wanted to test them, to see if everything is fine, I'd be really grateful ?

 

 

Posted

Hi everyone,
I have consistent infinite loading screen, when trying to enter Whip and Chain inn in Riverwood at the begining of the game. Happend both on 
DCL  9.0 Beta1 & DD5 Stable and DCL 9.0 Beta2 & DD5 Beta1.

Clear Skyrim install.

Any ideas what this might be caused by?

plugins.txt loadorder.txt

Posted
2 hours ago, Racoonity said:

I noticed that, when equipping any restrictive boots with a catsuit, boots' calves use to disappear:

Oh. I thinks this was only in SE version what body have biped slot 38 - calves:

See my solution:

Also just i check my boots with hobble dress look like:

Spoiler

ScreenShot139.jpg.98ce30baebf3196612cddcd99b0f1f10.jpg

 

Posted

Greetings,

 

I'm looking for a bodyslide file which would contain devious\cursedloot\mxw_catsuit\long_gloves_0.nif and devious\cursedloot\mxw_catsuit\long_gloves_1.nif

 

The problem I am having is that all items in game which use these nif files have an unsightly rip or tear going up the inside, including all of the long catsuit gloves, rubber gloves etc and they all appear to be using this nif.  I went through my bodyslide files and I do have "cursed loot" showing up, and I can run the bodyslide for "DCL - CBBE - MXW_Catsuit TBBP" but there doesn't seem to be an entry there for the gloves. 

 

I don't have a problem with the other DCL gloves, for example the 'restrictive' gloves all work fine; this is just happening with the long gloves. 

 

I'm currently running the latest version of DCL.  Any ideas where I can find the bodyslide for the mxw_catsuit\long_gloves?

 

Thanks

Posted
2 hours ago, Anyia said:

Any ideas what this might be caused by?

You need increase a memory size into SKSE configuration file. Somewhere in this thread and steam page are solution.

 

Posted
4 minutes ago, Marg597 said:

Any ideas where I can find the bodyslide for the mxw_catsuit\long_gloves?

In SE version those is DCL - CBBE - MXW_Gloves.

 

I assume in DCL LE the same.

 

Posted
1 hour ago, Elsidia said:

In SE version those is DCL - CBBE - MXW_Gloves.

 

I assume in DCL LE the same.

 

 

Thanks for the reply, it helped me dig further.  I'll include a snap shot of what I see in my bodyslide build.  Only the mxw_catsuit and mxw_catsuit_tbbp are present.

 

I verified in the meta file that I am indeed on 8.5.7 and this is Legendary Edition.  I re-downloaded the install file just in case something weird happened.  I checked the path in the zip file "\Deviously Cursed Loot 8.5\20 CBBE BodySlide\CalienteTools\Bodyslide\SliderSets" and I see an XML file called "DCLCBBE" but it only references the catsuit.  I don't see any other file in there that references the gloves.

 

I also checked in the install zip file "\Deviously Cursed Loot 8.5\20 CBBE BodySlide\CalienteTools\Bodyslide\ShapeData\mxw_Catsuit" only contains info for the catsuit body.  I verified this by looking at all 5 nif files in nifscope (BaseShape_mxw, Catsuit_Body, Catsuit_T_Body, Catsuit_TBBP, Catsuit_TBBP_T).

 

I'm going to assume that there's no way to use the bodyslide from the SE version to get 'DCL - CBBE - MXW_Gloves' to show up properly?  I'm not sure why it's missing in my LE build, and so far searching for the answer has not presented one.

 

Edit: I found that in the LE packaging there is a UUNP version of the bodyslide file, but that the CBBE version is missing (as far as I can tell).

"\Deviously Cursed Loot 8.5\20 UUNP BodySlide\CalienteTools\BodySlide\ShapeData\DeviouslyCursedLootUUNP\LongGloves" exists, but there is no similar path within "\Deviously Cursed Loot 8.5\20 CBBE BodySlide\CalienteTools\Bodyslide\ShapeData"

 

Does anyone have the long gloves working in the current LE version for CBBE?

 

bodyslide_cursed_loot.png

Posted

got a bug report for you.  First, (you probably know about this one) if you have a stack of universal keys, dare packs, damn packs, or key pack (both kinds), you sometimes (most of the time for me) can't open a second one after opening a first.  you just equip it and nothing happens.  You have to drop all your packs and pick them up and open them one by one to avoid this.  That's impossible to do with key packs because they disappear when you drop them (You might be missing an object model somewhere). 

 

The second one is an exploit I found.  It seems that when you open the same dare or key pack multiple times.  After you open it and the message pops up, if you don't exit your inventory, you can open the same pack over and over again getting multiple rewards for only one pack.  This doesn't happen for the damn boxes because they're removed from you inventory as soon as you open them.  I think that's has something to do with the fact that there's no message box saying you open a damn pack. 

 

Also if you have a stack of dare or key packs (say 10) and you use the exploit to open 1 pack 5 times, you'll be left with 5 packs.  The the pack opening scrip seems to be is correctly removing packs form you inventory.  You probably just need to add a check to see if the pack exists before handing out rewards

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