afa Posted July 17, 2014 Posted July 17, 2014 Enforcer also takes care of calling NPCs or PC for sex. Disable the men will report for wearing clothes for this version of slaverun
carnifex Posted July 17, 2014 Posted July 17, 2014 Okay, after much consideration, I have to share one very particular bit of criticism. Sorry in advance if it makes me sound like a self-entitled asshole or an obnoxious nitpicker. Spoiler'd for those who didn't play the quest yet: There's this moment when Zaid talks about Belethor, and tells you how he's the guy who first came up with the whole "enslave all the women" idea and even provided the first specimen... which is hilarious, but then he ruins it by exclaiming: "his sister!" You don't do that. Number one rule of comedy: you don't explain the joke. The first part is great, it seriously made me chuckle, but the last part completely ruins the impression. We know who Belethor is, we know his trademark line about selling his sister. We don't need that reference explained in plain text - in fact, we don't want it. We want to feel smart for getting that reference (not that it's that hard to get for anyone who played a few hours of Skyrim and doesn't suffer from short term memory loss, but it's the thought that counts), not have it laid out in front of us. These few words make a difference between a hilarious inside joke for Skyrim regulars and boring exposition. Don't do that! In comedy, less is more! Once again, sorry if it sounds abrasive or nitpicky - I fully realize this is a minor thing, and only mention it in the spirit of honest advice from one storyteller to another.
CliftonJD Posted July 17, 2014 Posted July 17, 2014 (edited) Relent crashes aside... The game works just fine with existing saves. I think it's just because of fuz ro doh refuses to work & your mod conflict with Dangerously Nude. I don't know yet if the changes conflict with dangerously nude, I know the 0702 version with enforcer 4 worked fine with dangerously nude, could even tell when it was this mod's sex versus dangerously nude's rape as dangerously nude rape scenes always followed a nude comment "how you dress at home is your business, at home..." - belethor's favorite line last time I played this questline, before it was finished (version 0702) was before the cuffs were changed to clothes, everything nude worked, but after extended playthru I discovered sd+ seemed to be broken with this mod, don't know if its related to the issue you're having with dangerously nude (as sd+ has that after meeting sanguine) or if its related to the scenery changes made to the town, the initial quest trigger that starts the first sanguine visit without dangerous nights is a level 14 drinking contest with sam in the local tavern - never happened with this mod, by level 30+ I couldn't find sam in any of the bars I'd been to i'll be testing out the latest version shortly myself, after I'm free of this belt.... Deabting on that, either way I'm still at level 1 and there seems to be a conflict lately with sexlab trainer, think I'll check my load order and start from the bannered mare, find out if the conflict still exists (found an issue training archery that sometimes glitches the player so no skill can be acquired from it), might be another possible conflict from this mod as I've already discovered the issue with sam at level 14 and with sanguine (no visits to sanguine running full sd+) Edited July 17, 2014 by CliftonJD
afa Posted July 17, 2014 Posted July 17, 2014 Okay, after much consideration, I have to share one very particular bit of criticism. Sorry in advance if it makes me sound like a self-entitled asshole or an obnoxious nitpicker. Spoiler'd for those who didn't play the quest yet: There's this moment when Zaid talks about Belethor, and tells you how he's the guy who first came up with the whole "enslave all the women" idea and even provided the first specimen... which is hilarious, but then he ruins it by exclaiming: "his sister!" You don't do that. Number one rule of comedy: you don't explain the joke. The first part is great, it seriously made me chuckle, but the last part completely ruins the impression. We know who Belethor is, we know his trademark line about selling his sister. We don't need that reference explained in plain text - in fact, we don't want it. We want to feel smart for getting that reference (not that it's that hard to get for anyone who played a few hours of Skyrim and doesn't suffer from short term memory loss, but it's the thought that counts), not have it laid out in front of us. These few words make a difference between a hilarious inside joke for Skyrim regulars and boring exposition. Don't do that! In comedy, less is more! Once again, sorry if it sounds abrasive or nitpicky - I fully realize this is a minor thing, and only mention it in the spirit of honest advice from one storyteller to another. Actually that has the opposite effect on me, the last line makes the entire joke works for me We all know Belethor is sort of a shady character so the slavery thing works, him being the first to come up with the idea works, providing the first specimen is also believable. In vanilla his signature line is "If he has a sister..." so it makes sense that he would sell any woman, but it also point out that he does not have a sister, if he ever had a sister before was never explained. My take a way is that that he never had a sister so I would not have drawn to the conclusion that the first specimen was his sister, but his punch line puts everything together for me even if it is just a little nod to vanilla.
judge0 Posted July 17, 2014 Posted July 17, 2014 Interesting mod. It adds a lot of immersion early in the game. I for one would like to see this expanded to other cities. (At least the pervert Jarl of Falkreath) I encountered one glitch where the encounter with Fang ( when it was time to see the troll) would hang with no player controls. Got past this with disabling the cloaks from Lovers Victim and Aroused Creatures. Nothing I could do would let Prison Overhaul run properly in Whiterun (then again, I haven't had a stable run of Prison Overhaul ever). On that note, why does whipping work with this mod, but never with Prison Overhaul? The latest version has a "hiccup" with the animations. The shackles seem to make the animation for the PC hang for a bit, then proceed. Like the idle for the binding almost overrides the Sexlab animation. As for requiring a new game, when I updated to latest version, I saved, removed Slaverun, loaded, saved again, cleaned scripts, loaded new version, coc qasmoke, coc Riverwood, and mod worked. Mod Organizer users: This must have higher priority than ZAP for shackles to function properly. I'f like to request that the training area be relocated. It removes access to the dungeon area for Dark Investigations and the sewer mod. Mods that add to this mod: Populated Cities (relisario) Immersive Wenches Dogs of Whiterun TDF Prostitution Working Girl Masculinized Leveled Lists Mods I found that either overloaded the Skyrim engine or didn't work with Slaverun: SD+ Estrus Devious Regulations Captured Dreams Devious Devices for the Masses Radiant Prostitution Tweaked Sexlab Guild Immersive Patrols OBIS Skyrim More Spawns More Guards {I have older hardware, your mileage may vary} On a a humorous note: Played through, attained "freedom" (7 day variety), went to Swen to get items from chest. Deviously Cursed Loot kicked in, equipped me with complete package, and Deviously Helpless kicked in. Side note: Whiterun with Slaverun is a POOR choice to ask for help with removal.
Storms of Superior Posted July 17, 2014 Posted July 17, 2014 Tried it on an existing save! and it worked! Went through the entire quest, but I think I answer the last question incorrectly so got stuck as slave...is that a dead end in that case? Also is the 7 day 1000 gold thing actually enforced? That might be kind of intrusive to the gameplay. Traveling across the world easily takes a day or 2. Jumping between a few holds along with some actual exploring will fill up that timer pretty quickly. Also noticed that during the first stage of animation the PC will stand up mid way, but will return to position after a few seconds. Nothing show stopping, but a little odd. Maybe related to the shackles force animation? It's not a dead end. You just need another 5000 gold and the dialogue will be available again. 7 day return period is enforced - if you don't make on time, 20k bounty will be put on your head in every hold. I'd like to have this setting in MCM, but right now I'll have very busy summer, so don't expect another update very soon.. Hey good job on the way you set up the current ending. It should keep folks busy for a while.
Storms of Superior Posted July 17, 2014 Posted July 17, 2014 Okay, after much consideration, I have to share one very particular bit of criticism. Sorry in advance if it makes me sound like a self-entitled asshole or an obnoxious nitpicker. Spoiler'd for those who didn't play the quest yet: There's this moment when Zaid talks about Belethor, and tells you how he's the guy who first came up with the whole "enslave all the women" idea and even provided the first specimen... which is hilarious, but then he ruins it by exclaiming: "his sister!" You don't do that. Number one rule of comedy: you don't explain the joke. The first part is great, it seriously made me chuckle, but the last part completely ruins the impression. We know who Belethor is, we know his trademark line about selling his sister. We don't need that reference explained in plain text - in fact, we don't want it. We want to feel smart for getting that reference (not that it's that hard to get for anyone who played a few hours of Skyrim and doesn't suffer from short term memory loss, but it's the thought that counts), not have it laid out in front of us. These few words make a difference between a hilarious inside joke for Skyrim regulars and boring exposition. Don't do that! In comedy, less is more! Once again, sorry if it sounds abrasive or nitpicky - I fully realize this is a minor thing, and only mention it in the spirit of honest advice from one storyteller to another. Actually that has the opposite effect on me, the last line makes the entire joke works for me We all know Belethor is sort of a shady character so the slavery thing works, him being the first to come up with the idea works, providing the first specimen is also believable. In vanilla his signature line is "If he has a sister..." so it makes sense that he would sell any woman, but it also point out that he does not have a sister, if he ever had a sister before was never explained. My take a way is that that he never had a sister so I would not have drawn to the conclusion that the first specimen was his sister, but his punch line puts everything together for me even if it is just a little nod to vanilla. Or, in Belethor's case, it turned out the slimy bastard wasn't joking afterall.
Robowarrior Posted July 17, 2014 Posted July 17, 2014 Is it possible to make an alternative storyline to free or control the slave trade ?!?!?!?
Storms of Superior Posted July 17, 2014 Posted July 17, 2014 Is it possible to make an alternative storyline to free or control the slave trade ?!?!?!? Huge job.
CliftonJD Posted July 17, 2014 Posted July 17, 2014 Relent crashes aside... The game works just fine with existing saves. I think it's just because of fuz ro doh refuses to work & your mod conflict with Dangerously Nude. I don't know yet if the changes conflict with dangerously nude, I know the 0702 version with enforcer 4 worked fine with dangerously nude, could even tell when it was this mod's sex versus dangerously nude's rape as dangerously nude rape scenes always followed a nude comment "how you dress at home is your business, at home..." - belethor's favorite line last time I played this questline, before it was finished (version 0702) was before the cuffs were changed to clothes, everything nude worked, but after extended playthru I discovered sd+ seemed to be broken with this mod, don't know if its related to the issue you're having with dangerously nude (as sd+ has that after meeting sanguine) or if its related to the scenery changes made to the town, the initial quest trigger that starts the first sanguine visit without dangerous nights is a level 14 drinking contest with sam in the local tavern - never happened with this mod, by level 30+ I couldn't find sam in any of the bars I'd been to i'll be testing out the latest version shortly myself, after I'm free of this belt.... Deabting on that, either way I'm still at level 1 and there seems to be a conflict lately with sexlab trainer, think I'll check my load order and start from the bannered mare, find out if the conflict still exists (found an issue training archery that sometimes glitches the player so no skill can be acquired from it), might be another possible conflict from this mod as I've already discovered the issue with sam at level 14 and with sanguine (no visits to sanguine running full sd+) found another glitch while trying live another life - choosing patron at a local inn freezes the dialogue - after exiting the dialogue and the statue chooses, when dialogue is engaged, the choice for bannered mare (whiterun) isn't on the list of choices
CliftonJD Posted July 17, 2014 Posted July 17, 2014 there's a mod listed on prisonoverhaul in the conflicts section said to cause That issue with whipping scenes...and the modder also suggests beasiality addons for this - suggesting its part of the storyline here... other whipping scenes from other mods dont have the problem. and, its not in the tags or anything, not mentioned in the description, and the title doesnt lead one to believe it is involved. it should be made more clear (at the very least add it to the tags). Agreed, both the beastiality should be listed as well as the know bugs and conflicts - as far as what mods are actually in conflict is unknown still, the list just gets longer
CliftonJD Posted July 17, 2014 Posted July 17, 2014 When i go to the dungeon for my training my character just freezes and nothing happens. Please help me is creatures enabled in sl
CliftonJD Posted July 17, 2014 Posted July 17, 2014 All guards attacks my female character. is the enforcer check for clothing "men report player...." disabled?
Regallag the Perv Posted July 17, 2014 Posted July 17, 2014 I started a new game in a new MO profile to play this mod with and I'm liking it so far. Playing as a starving slave rummaging through trash barrels to find spoiled food (then getting sick and having to steal cure potions) is interesting. While I won't use the mod for a serious play through (it's just too immersion breaking to believe that Jarl Balgruuf would allow slavery in his city) it's very well done, with none of the monotony that comes with other enslavement mods. I am seeing a few problems, however. One is that NPCs from mods sometimes wear clothes. The other is that I seems to see a lot more CTDs and stuck loading screens when I'm in Whiterun. Not big problems, the first cane be dealt with using console commands and the second isn't bad because it isn't a serious play through (it's more like the misadventures of a Khajiit who gets raped a bunch) and there are a lot of auto-saves in the city. In any case, good luck with further development.
jfraser Posted July 17, 2014 Posted July 17, 2014 I like that there's a sort of end. Hopefully there is a more permanent end eventually, preferably involving slitting Eric and Zaid's throats.
CliftonJD Posted July 18, 2014 Posted July 18, 2014 (edited) so, after extended playthru, I've already finished the current slave quests and left town and come back to run some errands I notice a couple things with the enforcer on my wat back thru - my habbit is to cast spells often so I normally have a spell equipped, but an untold part of the nudity law is no spell casting either and the zaz cuffs provided by the enforcer block the usage of spells and weapons to help prevent breaking the law, but the issue I experienced (and possibly others who were nude reported as breaking the law) is the equipped spell being reported regardless of your inability to use it perhaps in a future update you could use cuffs that unequip the spell the same as the dd binders do other users should also be wary that followers tend to wander off, if you go into a building like jorvaskr or the bannered mare, look around and be sure they followed you back out or the next man comes along may report you and finally has any1 run this alongside sd+ and met sam and/or had any visits to the dreamworld so, I've just updated to the new version - fresh install this time as the modder suggested so it was less hassle, I had some bugs from previous runs with this mod installed, need to see if they still exist on a fresh install (related to other mods mostly, sd+ and ltrainers) so, the cuffs are scripted to re-attach after sex, haven't had the glitch about the cuffs being reported as clothing, but would suggest talking to the other modders on the forum about better cuffs rather than writing an extra rule to re-attach them, keep them locked on to begin with, sd+ bindings stay on and the same for devious devices cuffs (and collars), if your fear is the player detaching them as some suggested with the original cuffs, then talk with min about making them lockable Or use dd cuffs and collar, could even add the dd armbinder to attain the same arms-behind the back position with no weapons/spells equipping And if I'm right it would also solve your current issues being reported by the enforcer, player would only need worry about follower(s) still same rules regarding reported for nudity as before - the nudity law includes no casting, check your spell lists for equipped spells and keep an eye on followers, if they get stuck you may have to reload to before they got stuck so save often -any issues with these cuffs reported as clothing sounds like the result of another mod or the possibility you've updated zaz and sl, which have both been reported for issues lately, might want to check with them to see who changed the cuff rule to clothing after you check with your followers and equipped spells Edit: testing this with sl 1.57, zaz 5.53 and prison overhaul version 030, incase anybody's getting different results and wondering Edited July 18, 2014 by CliftonJD
Eikichi Onizuka Posted July 18, 2014 Posted July 18, 2014 I found some bugs/glitch.. precise that I'm using a new save: 1) If I came slamming against some slaves, such as the one tied to a bed inside as the input of Dragon Serch, the slave moves from its position tied to the bed, and then fails to reposition 2) sometimes slaves girls are in wrong position, one example and some other wrong position in some slaves girls, for example the twins in the pillory: one of the twins have the head and the hands in wrong position inside the pillory 3) Sometimes if I wear something wrapped in slaverun, no guard stops me, not even the guy at the entrance.. I hope in a future addition: Because the sex Guard aggression just to landmm, why Salvegirls are in the Pillory you can not fuck with a dialogue option, and why Pllory girls not get fucked by the Guards in the pillory ? EDIT: UPDATE "read up!"
NiaticLabs Posted July 18, 2014 Posted July 18, 2014 Okay so Im having a massive problem with this mod.At one point this worked fine I didn't spend tooo much time in whiterun i left and later returned and it just CTD.Make a new save made sure there was no confits and tried to enter whiterun CTD.Started life as a companion, loadscreen then CTD.Tried removing HDT. still CTD.Tried removing all unnessecary files. CTDWhy. I don't get it it was fine at one moment now i cannot do anything that might even come near whiterun with out it crashing.suggestions ?EDIT:Console, coc whiterunorigin CTD.On MO it says "missing Esps" it is greyed out but i am postive that everything is as it was when this issue started.
just_Gina Posted July 19, 2014 Posted July 19, 2014 I have been playing with Slaverun for awhile now. Sure it makes Whiterun a little glitchy, and CTD's are more prevalent even after following the stability guide. But that said, I thoroughly enjoy playing with it. The newest version played flawlessly for me once I figured out that I needed to play the start of the game as Beth intended. I did find a conflict with Drink, Eat, Sleep and Bathe animations. I turned them off and everything worked great. Nicely done! Thanks
NicoleDragoness Posted July 19, 2014 Posted July 19, 2014 I played Slaverun entirely just to give it a try. Now, I have something to say, without intent to offende anyone. GOOD: 1. The entire concept is a good idea, after all. Even if I, as female, am not entirely "inside" the total slave thing. 2. The story is nice, with a lot of tasks and many hours of fun. 3. Almost everything is done with good care. 4. For those who like a perv game, it's probably the best mod around. 5. The "search and hunt" for sex girls is amazing. I would see this part as separate mod standalone. BAD: 1. The involvement of an entire city like Whiterun, heavily concerned around the main quest and a lot of secondary quest is not a good idea. The risks to break something important is too high. Much more better to create an entire new dungeon/city/village/whatever, maybe into a nearby location like inbetween Pelagia's Farm and the mountain. The start of the Player's enslavement could be made with different manners like: Bandits' ambush, Slavers' ambush, Alternative to Jail and so on. This could lead also to some interesting ideas like: a. The Jarl Balgruuf is somewhat under control of an Evil Daedra and permitted the existence of the Slavers Guild and the Slavers Town neraby Whiterun. b. For the same reason, most or all women in Whiterun are "forced" to serve in the Slavers Town for some time per day. c. Jarl and his staff could secretly approach the Dragonborn to help them to destroy the entire Slavers Guild and, at the end, the terrific and hard Evil Daedra (or whoever is the Bad Boss). d. The Player (Dragonborn), depending on his/her level, on his/her "status" of Dragonborn, could have success or failure performing this task. In case of failure, she will be enslaved instead as above ambushes possibilities. e. The freedom could be gained the same way or trying to escape, asking for help, returning with allies in the Slavers Town for Revenge. 1B. The problem is also due to the inconsistent navmesh. Guards, citizens, even the slavers are "locked" by obstacles, unable to walk away. Some added objects are placed just where there is a "spawning point" for guards or other NPCs, resulting in heavy groups of NPCs locked in place forever. Torture objects in the marketplace block the way to some NPCs, interrupting scenes and, maybe, also radiant quests. 2. For those who don't have a Super Extra Ultra High End Computer with Marvellous Graphic Card, this mod leads to a Whiterun almost unplayable. FPS drop down from 40 to 10 too often. Too much CTD due heavy load on graphics and, mainly, CPU. Too much checks = heavy CPU load. And so on. Using a different and custom location should be much more better and should permit to control graphics issues, navmeshes, obstacles and various glitches. 3. The "happy ending" IS NOT, in fact, a happy one. As Dragonborn, I cannot conceive to be a perpetual slave of someone. At least, if I return and kill EVERYONE of those bastard slavers, it should "shut off" entirely the mod. 4. This is only my OWN personal point of view, but I cannot see sex with animals, trolls or not human-like beings. It should be an option to avoid this. I can accept Falmers, because they are, almost, humans. I can also accept Draugrs because they "were" humans, once. I don't see Wolves, Dogs, Trolls, Bears and so on. Btw, it's also biologically unnatural and incompatible. My two cents. I'm always here to answer to questions about my own experience with the mod, in connection with my load order, installed mods, computer specifics and so on.
darkevilhum Posted July 19, 2014 Posted July 19, 2014 Hmm run into a weird snag. Once the jarl decides you need training as a 'slaveslut' and sends you to the dungeons... my quest marker leads me into the dungeon and then out the other side with no note-able npcs or interactions in the dungeon. also if I follow the q marker I end up just outside the whiterun entrance with swen? (he seems to be the quest target? am I missing something?
carthoris Posted July 19, 2014 Posted July 19, 2014 I played Slaverun entirely just to give it a try. Now, I have something to say, without intent to offende anyone. GOOD: 1. The entire concept is a good idea, after all. Even if I, as female, am not entirely "inside" the total slave thing. 2. The story is nice, with a lot of tasks and many hours of fun. 3. Almost everything is done with good care. 4. For those who like a perv game, it's probably the best mod around. 5. The "search and hunt" for sex girls is amazing. I would see this part as separate mod standalone. BAD: 1. The involvement of an entire city like Whiterun, heavily concerned around the main quest and a lot of secondary quest is not a good idea. The risks to break something important is too high. Much more better to create an entire new dungeon/city/village/whatever, maybe into a nearby location like inbetween Pelagia's Farm and the mountain. The start of the Player's enslavement could be made with different manners like: Bandits' ambush, Slavers' ambush, Alternative to Jail and so on. This could lead also to some interesting ideas like: a. The Jarl Balgruuf is somewhat under control of an Evil Daedra and permitted the existence of the Slavers Guild and the Slavers Town neraby Whiterun. b. For the same reason, most or all women in Whiterun are "forced" to serve in the Slavers Town for some time per day. c. Jarl and his staff could secretly approach the Dragonborn to help them to destroy the entire Slavers Guild and, at the end, the terrific and hard Evil Daedra (or whoever is the Bad Boss). d. The Player (Dragonborn), depending on his/her level, on his/her "status" of Dragonborn, could have success or failure performing this task. In case of failure, she will be enslaved instead as above ambushes possibilities. e. The freedom could be gained the same way or trying to escape, asking for help, returning with allies in the Slavers Town for Revenge. 1B. The problem is also due to the inconsistent navmesh. Guards, citizens, even the slavers are "locked" by obstacles, unable to walk away. Some added objects are placed just where there is a "spawning point" for guards or other NPCs, resulting in heavy groups of NPCs locked in place forever. Torture objects in the marketplace block the way to some NPCs, interrupting scenes and, maybe, also radiant quests. 2. For those who don't have a Super Extra Ultra High End Computer with Marvellous Graphic Card, this mod leads to a Whiterun almost unplayable. FPS drop down from 40 to 10 too often. Too much CTD due heavy load on graphics and, mainly, CPU. Too much checks = heavy CPU load. And so on. Using a different and custom location should be much more better and should permit to control graphics issues, navmeshes, obstacles and various glitches. 3. The "happy ending" IS NOT, in fact, a happy one. As Dragonborn, I cannot conceive to be a perpetual slave of someone. At least, if I return and kill EVERYONE of those bastard slavers, it should "shut off" entirely the mod. 4. This is only my OWN personal point of view, but I cannot see sex with animals, trolls or not human-like beings. It should be an option to avoid this. I can accept Falmers, because they are, almost, humans. I can also accept Draugrs because they "were" humans, once. I don't see Wolves, Dogs, Trolls, Bears and so on. Btw, it's also biologically unnatural and incompatible. My two cents. I'm always here to answer to questions about my own experience with the mod, in connection with my load order, installed mods, computer specifics and so on. Even though I've yet to be able to run this mod (I'm struggling with CTD issues -- it crashes when I try to start a new game), I do agree with the idea of having a happy ending. Degrading the PC is one thing, but there needs to be a way for the character to redeem herself, if only to go into a place hacking and slashing everyone in sight. A good alternative in my mind would be where the PC does something appropriate and equally degrading to the chief villain or villains. Another would be to arrange a slave uprising, using the ongoing Civil War as a means to that end. You could get a lot of hours of play out of a challenging scenario like that. Besides, I never liked the Empire or the Storm Cloaks, and would love to see the whole CIvil War spin out of the control of both sides! They might get so desperate they'll even make a deal with the dragons. "It always gets darkest just before it goes completely black!" Hmmm. Elder Scrolls V in an alternate universe: "Skyrim Rebellion" As for the whole beastiality angle, I thought you could disable that in Sexlab itself, unless this mod doesn't pay attention to those flags.
Vithiss Posted July 19, 2014 Posted July 19, 2014 Been playing around mostly with Enforcer (ie, not doing the slavery quest), so still using the version that is compatible, apologies if any of these things are fixed, but they are largely Enforcer related so I thought I'd post them: -the locked cages beside the Talos statue get clogged with male npcs who teleport in to rape the slaves but who then seem to get stuck there -fast travel to Dragonsreach instead of the main gate with mod-added followers sometimes causes the follower to dash about in a broken navmesh looking way (not always, tested with ELLE from Sexlab Stories and several followers added by BBLS) -already mentioned, but confirming that these same followers are not being stripped or detected as breaking the law, regardless of their gear (ie, with their mod-supplied gear or "regular" stuff I give them to wear/use) EDIT: I forgot, I also noticed that the traveling merchants from Immersive Patrols are being stripped in Whiterun, but sometimes they stay stripped from then on. I am enjoying both components of this mod quite a lot. And, my two cents is that I kind of like that it's set in Whiterun because it is so unavoidable. I'd like to see it spread out across Skyrim, naturally, in varying manifestations, as many others have also said, but, even though it does create a very much re-imagined Whiterun, I kind of like the centrality of it (assuming that it doesn't break too many of the quests Whiterun is peppered with, in the long run). Thanks to both authors.
CliftonJD Posted July 19, 2014 Posted July 19, 2014 (edited) there's a mod listed on prisonoverhaul in the conflicts section said to cause That issue with whipping scenes...and the modder also suggests beasiality addons for this - suggesting its part of the storyline here... other whipping scenes from other mods dont have the problem. and, its not in the tags or anything, not mentioned in the description, and the title doesnt lead one to believe it is involved. it should be made more clear (at the very least add it to the tags). on another note towards this And more a forewarning to others (more recommendation than anything).... after further testing of the enforcer I've discovered you aren't allowed to wear clothes, but you may still wear boots, gloves, and jewelry, so long as you don't equip any shields, weapons, or spells or body armor or other main body clothing with that said be prepared for the jarl with your best boots, gloves and jewelry so, after extended playthru, I've already finished the current slave quests and left town and come back to run some errands I notice a couple things with the enforcer on my wat back thru - my habbit is to cast spells often so I normally have a spell equipped, but an untold part of the nudity law is no spell casting either and the zaz cuffs provided by the enforcer block the usage of spells and weapons to help prevent breaking the law, but the issue I experienced (and possibly others who were nude reported as breaking the law) is the equipped spell being reported regardless of your inability to use it perhaps in a future update you could use cuffs that unequip the spell the same as the dd binders do other users should also be wary that followers tend to wander off, if you go into a building like jorvaskr or the bannered mare, look around and be sure they followed you back out or the next man comes along may report you and finally has any1 run this alongside sd+ and met sam and/or had any visits to the dreamworld so, I've just updated to the new version - fresh install this time as the modder suggested so it was less hassle, I had some bugs from previous runs with this mod installed, need to see if they still exist on a fresh install (related to other mods mostly, sd+ and ltrainers) so, the cuffs are scripted to re-attach after sex, haven't had the glitch about the cuffs being reported as clothing, but would suggest talking to the other modders on the forum about better cuffs rather than writing an extra rule to re-attach them, keep them locked on to begin with, sd+ bindings stay on and the same for devious devices cuffs (and collars), if your fear is the player detaching them as some suggested with the original cuffs, then talk with min about making them lockable Or use dd cuffs and collar, could even add the dd armbinder to attain the same arms-behind the back position with no weapons/spells equipping And if I'm right it would also solve your current issues being reported by the enforcer, player would only need worry about follower(s) still same rules regarding reported for nudity as before - the nudity law includes no casting, check your spell lists for equipped spells and keep an eye on followers, if they get stuck you may have to reload to before they got stuck so save often -any issues with these cuffs reported as clothing sounds like the result of another mod or the possibility you've updated zaz and sl, which have both been reported for issues lately, might want to check with them to see who changed the cuff rule to clothing after you check with your followers and equipped spells Edit: testing this with sl 1.57, zaz 5.53 and prison overhaul version 030, incase anybody's getting different results and wondering made it thru the dungeon so far, No issues with slaverun or the enforcer on a clean save using the latest slaverun update with enforcer enabled completely, still find it odd that a grand master of her pussy usage would be said not good enough by the jarl Okay so Im having a massive problem with this mod. At one point this worked fine I didn't spend tooo much time in whiterun i left and later returned and it just CTD. Make a new save made sure there was no confits and tried to enter whiterun CTD. Started life as a companion, loadscreen then CTD. Tried removing HDT. still CTD. Tried removing all unnessecary files. CTD Why. I don't get it it was fine at one moment now i cannot do anything that might even come near whiterun with out it crashing. suggestions ? EDIT: Console, coc whiterunorigin CTD. On MO it says "missing Esps" it is greyed out but i am postive that everything is as it was when this issue started. very memory intensive playthru with enforcer enabled, some older machines may not be able to run the mod could try running on your lowest skyrim graphics setting, if that's not enogh try moving slaverun to the bottom of the load order before enforcer and if that still doesn't work, you may need to remove enforcer, last but not least it may be an issue wiith mo - try moving all the mods back to the skyrim/data folder with slaverun at the bottom of the load order before enforcer Oh yes, 1 more thing you mentioned your attempt at starting as a companion from "live another life" - I tested That also, found an issue there with quest pointers, no ctd's as you experienced, but enough issues for some1 having those issues to avoid using that start - best start point I've used is the "patron at a local inn" in riverwood if, after all that you still have issues, post your loadlist order along with a papyrus log(enable logging from your skyrim config file before starting the mod) and Maybe we can find some useful info in 1 of those I played Slaverun entirely just to give it a try. Now, I have something to say, without intent to offende anyone. GOOD: 1. The entire concept is a good idea, after all. Even if I, as female, am not entirely "inside" the total slave thing. 2. The story is nice, with a lot of tasks and many hours of fun. 3. Almost everything is done with good care. 4. For those who like a perv game, it's probably the best mod around. 5. The "search and hunt" for sex girls is amazing. I would see this part as separate mod standalone. BAD: 1. The involvement of an entire city like Whiterun, heavily concerned around the main quest and a lot of secondary quest is not a good idea. The risks to break something important is too high. Much more better to create an entire new dungeon/city/village/whatever, maybe into a nearby location like inbetween Pelagia's Farm and the mountain. The start of the Player's enslavement could be made with different manners like: Bandits' ambush, Slavers' ambush, Alternative to Jail and so on. This could lead also to some interesting ideas like: a. The Jarl Balgruuf is somewhat under control of an Evil Daedra and permitted the existence of the Slavers Guild and the Slavers Town neraby Whiterun. b. For the same reason, most or all women in Whiterun are "forced" to serve in the Slavers Town for some time per day. c. Jarl and his staff could secretly approach the Dragonborn to help them to destroy the entire Slavers Guild and, at the end, the terrific and hard Evil Daedra (or whoever is the Bad Boss). d. The Player (Dragonborn), depending on his/her level, on his/her "status" of Dragonborn, could have success or failure performing this task. In case of failure, she will be enslaved instead as above ambushes possibilities. e. The freedom could be gained the same way or trying to escape, asking for help, returning with allies in the Slavers Town for Revenge. 1B. The problem is also due to the inconsistent navmesh. Guards, citizens, even the slavers are "locked" by obstacles, unable to walk away. Some added objects are placed just where there is a "spawning point" for guards or other NPCs, resulting in heavy groups of NPCs locked in place forever. Torture objects in the marketplace block the way to some NPCs, interrupting scenes and, maybe, also radiant quests. 2. For those who don't have a Super Extra Ultra High End Computer with Marvellous Graphic Card, this mod leads to a Whiterun almost unplayable. FPS drop down from 40 to 10 too often. Too much CTD due heavy load on graphics and, mainly, CPU. Too much checks = heavy CPU load. And so on. Using a different and custom location should be much more better and should permit to control graphics issues, navmeshes, obstacles and various glitches. 3. The "happy ending" IS NOT, in fact, a happy one. As Dragonborn, I cannot conceive to be a perpetual slave of someone. At least, if I return and kill EVERYONE of those bastard slavers, it should "shut off" entirely the mod. 4. This is only my OWN personal point of view, but I cannot see sex with animals, trolls or not human-like beings. It should be an option to avoid this. I can accept Falmers, because they are, almost, humans. I can also accept Draugrs because they "were" humans, once. I don't see Wolves, Dogs, Trolls, Bears and so on. Btw, it's also biologically unnatural and incompatible. My two cents. I'm always here to answer to questions about my own experience with the mod, in connection with my load order, installed mods, computer specifics and so on. Agreed entirely, perhaps this mod should combine with the slavetown mod, remove slavetown quests(these make more sense for that storyline than those do anyway), replace it with these, maybe add mcm config for the beastiality extras, players not into beastiality would still get training thru other means.the slavetown trigger would also be perfect for it, maybe could change the location for the trigger to your liking, perhaps riverwood, it moves the trigger closer to the player start origins, even live another life allows the start from riverwood and its just up the road from helgen for those starting the main quest origin. most importantly the playthru for everybody would be improved by the move from whiterun - not every1 is running dual xeon quad-core processors with high-end nVidia graphics and plenty of memory to spare as she points out that altho I may be able to play this mod without issues or crashes - you have a Huge audience here who's intrigued by what you've created, but unable to "give it a whirl" as their machines just can't handle the location, location, location (navmeshes, wandering npc's, important quests) Edit: on that note I've killed the slave trader without a bounty(easy kill for a lesser succubus, rapists should really back off), guess skyrim was glad to be rid of him, would have expected a "quest complete" - "or kill your master" dialog to popup as it does with the SD+ slavery system, but Nothing happens, the quest marker to report back to him from slut training stayed and I remained a slave with a dead "master" - hey wait, shouldn't that mean I'm a free slave, at the very least I should be able to talk to the blacksmith about removing these cuffs or maybe get help from some1 at the companions guild, they're so helpful, I think their first test of acceptance is to train with vilkas - shouldn't he look at the slave with some type of response before heading out for the training lesson that as of this latest slaverun update can't be completed or the slave auction in the center of town, why is there Still no dialog with them, with a sold daughter begging for help - actually had more dialog before the update without a cleansave, atleast then I could ask the trader to step aside and let me see the goods, just no dialog regarding purchasing or freeing the slaves yet Edit 2: my first bug: the quest marker leading back from fang after killing the falmer - the quest reads "report to zaid" with a quest marker leading me back to dragonsreach (this after reloading from autosave, can't have a dead master, if I'm still locked in shackles, might also be the trouble I had finding him the first time - when he died), not going back to dragonsreach to chase him down, I'm sure he'll be at his tent in the center of town, but thought I'd point that out Edited July 20, 2014 by CliftonJD
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