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NOTICE: The new site is now moved to the original www.loverslab.com URL. The site may be up and down during this transition and there is still some tweaks and setup going on, so you may experience the occasional broken link, visual oddity, and other such errors. 

If you notice anything any particular that's broken or have any suggestions or comments, please post them in the following thread: http://www.loverslab.com/topic/87535-new-site-questions-comments-and-suggestions/

The old site will remain accessible for the next week via the URL http://old.loverslab.com

darkevilhum

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About darkevilhum

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  • Birthday 01/29/1991

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  1. I know for a fact you can setup your preset to build nIstringExtraData for hdt/smp, i just cant find that arbitrary post nor any other tutorials on customizing the mesh.
  2. Are there any tutorials/resources lying around specifically for adjusting the base bodyslide presets? Im attempting to build into my preset my SMP extra data, SMP collision meshes and weights and also the genital mesh so that they all get built with the body, both when building the body and batch building outfits.
  3. Sorry for not being clear, Just want all the tweaks, Minus the wide fit. Prefer it compact in the center of the window. How it is by default basically. All the other space saving tweaks like topic padding/margins are great. Edit: Even with all the space tweaks you've made, I was personally still finding it hard to look at the site. After another peruse through the CSS i figured it out, the italic headings were making my eyes spaz out, that + the width. Tweaked it to suit my needs so no worries. ( CSS here if anyone has the same issue, using CPU's latest iteration as of this post. - This is the same as CPU's, minus italic headings and compact center aligned, does not stretch horizontally to the fit the window. )
  4. I used to have this issue, extreme fps drop in external cells. It was just basically a collision overhead. Because when you go outside there are way more npcs, and I had male and female hands setup to detect collisions with my PC's body, like the entire body. So it was a bit much, Just a matter of fine tuning your collisions. Now I only have male hands setup for collision with PC's collision parts like breasts, not the full body.
  5. Hey CPU, Would you mind putting up a version that's still compact/center aligned but with all the other formatting/space efficient tweaks? I get a lot of empty space caused by the wide variant on my screen setup, comparatively the compact version is easier and more like the old LL style.
  6. Devious Devices Framework Development/Beta

    Huge thread, so this may have been discussed/ mentioned earlier. I just got the Dev branch setup and installed and I have to say, the straitjacket is 10/10 amazing. What's even better is that, due to the way the straitjacket mesh works, it's essentially compatible with all character animations including movement and SexLab animations. Which is an hilariously awesome accomplishment. Now on that same track, has the same technique been considered for armbinders? At first thought, you obviously can't remove/hide the visible parts of the arms for an armbinder, but what you could do is add the visible arm parts to the armbinder mesh itself, bodyslide compatible, and then weight them all to the spine so they arn't moved via arm weights during animations. ( This 'slice' of the mesh would probably have to go from the bicep all the way to shoulder to match the arm weight paints that we want to override ). This would in theory achieve the same effect as the straitjacket in that we'd no longer need to produce bound armbinder animations and it would be compatible with most if not all anims. This could be a universal solution to animation offsets that involve equipped gear pieces. Thoughts? Edit: Quick little addition, I noticed the straitjacket appears to have its own animation set for movement/walking etc, while I can understand this for things like hobble dresses where you would expect a significant change in movement, for a straitjacket i think it's entirely unnecessary, and given what I mentioned above, it should be made a toggle/ option if possible so we can enjoy our own animation sets. Another benefit of the way the strait jacket works.
  7. Project: Unified UNP

    LOL (top right)
  8. This is a load off, nice and neat with no wasted space thank you for saving my eyes . Will Ashal be implementing your css tweaks to the base when he's done?
  9. Questions about site Update

    Is there a discussion thread for the new design? Not seeing one, would like to make a formatting suggestion. Having an aneurysm with all the excessive padding on every thread.
  10. HDT Vagina + Armor, top or outfit ???

    I do this all the time. My setup: I use a custom UUNP Special based body built in bodyslide. I have it all setup to use SMP Physics but that's just a point worth mentioning. All my armor in game is bodyslided to match my custom UUNP body preset. Now whenever I have an armor in game where the vagina is visible, (like a skirt). I do the following Open the .nifs for the skirt, and the .nifs for my femalebody, you do this for both weight nifs ( _1 & _ 0 ) I copy my female body from my femalebody_0/1 and replace the one in the skirt.nif (Ideally rename everything to match the original names in the skirt.nif ) I copy the nStringExtra data which links to the smp/hdt .xml and put that into the skirt.nifs I copy the Vagina mesh from my femalebody and put that into the skirt.nifs Save and done. I usually get no clipping thanks to all my outfits being bodyslided to my preset. Sometimes there is clipping and you either deal with it or go sort it out in bodyslide. Super easy.
  11. Indeed, I can confirm the same, invisible, and cannot be removed, even with a mod reset. I did notice the occasional notice saying 'if any devices remain, use DCL' but that's useless if I don't use or want to use DCL. Couldn't find a formid for any kind of key for this collar either. Little functionality issue also is the crawl animations can be easily reset by various things and then you're standing no matter what, with other mods it would be easy to reset with a quick re-equip of the collar but that isn't an option here as mentioned above. I believe this functionality (force crawl on item equip) has been implemented by a number of other mods to a better degree. Might be worth checking them out to improve the implementation. the town collar (DF 0.9c) works on my setup like intended (HDT chain, crawling) if its invisible check if you have: - all mod requirements like zep, heretical - run bodyslide (for heretical) - have the DDdev build (and run bodyslide on it) - load order for ZEP, ZAP, DDi, heretical is right till now i have testet for removing the collar via (succesfully): - NDUN (naked dungeons) Greybeards (will make followers angry if you need it again ;D) - ask your DF follower to remove it (will cost you tho) if all fails try the debug function in DDdev build MCM (remove quest devices) => that works too the crawl animation is the same as from other mods like SD+, in DF case its from zep i guess not sure if i missed a mod that does it better than SD+ and ZEP? Oh. That may just well be the problem. Wasn't aware the beta of DD was a requirement, isn't the beta game breaking though for most DD dependant mods?
  12. Indeed, I can confirm the same, invisible, and cannot be removed, even with a mod reset. I did notice the occasional notice saying 'if any devices remain, use DCL' but that's useless if I don't use or want to use DCL. Couldn't find a formid for any kind of key for this collar either. Little functionality issue also is the crawl animations can be easily reset by various things and then you're standing no matter what, with other mods it would be easy to reset with a quick re-equip of the collar but that isn't an option here as mentioned above. I believe this functionality (force crawl on item equip) has been implemented by a number of other mods to a better degree. Might be worth checking them out to improve the implementation.
  13. Anyone else get no visible collar when wearing the town slave collar? (the crawl one)
  14. HELP ME OBI-WAN. YOU'RE MY ONLY HOPE. :(

    Ok I definitely appreciate the advice. I'm going to see if these any of that works. Thank you Pauduan Hmmm so I guess I have to find a high quality mesh with working vagina. Thank you Dark. Because of the quote response I took a second peak and would confirm what MadMansGun stated, before replacing your mesh, just check out the normal map being used for that mesh as those lines we see have edges and those 'edges' are actually quite smooth themselves which is a bit weird, no one would normally model a mesh that way, so very well could be a normal map issue.
  15. Kenm@stery (re)collection

    Need to smash these all into one esp and download/pack.
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