ihatemykite Posted May 15, 2025 Posted May 15, 2025 Unforgiving Devices View File Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. These are all examples of what I want to achieve in this mod (not what is currently in this mod yet). People currently/previously taking part in mode development @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw @naitro2010 @andbgame UaineMazoku @ozooma10 Fart-N Current features Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using Synthesis patcher. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress, which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future. Changes from version 2.1.1 Greatly increased performance by replacing many of papyrus code with native C++ implementation. In most cases, this should also make the game more stable. Still, there is always chance that CTD happens. That cant be prevented. Any SKSE mod can cause such issue depending on multiple factors (like compatibility with other mods) Greatly increased performace of minigames by converting UI papyrus handling to native one Animation native handling, which should make time to start animation shorter Reworked cutting minigame. Instead of pressing buttons rapidly, player needs to try to press button when the bar is most full Added OutfitManager New section in MCM where player can change chances of different devices being equipped with black goo or quest. Changing Weight to 0 will disable the device It is also possible to disable the Outfit from being used Added more events which are sent by UD and can be hooked by other mods. For information, see script UD_Events.psc in documentation Integrated animation extension by @iivanvv Reworked device modifier system by @iivanvv. Totaly reworked system which is much more flexible and configurable. This makes it possible to made new modifiers much easier. Additionaly new modifiers are added. There are quite a lot of them, so I recommand to check them in MCM, where you can see what they do Reworked message boxes to use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. Reworked device list to also use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. MCM preset system. Allows player to store multiple presets and switch between them. Currently there are also 2 presets which are shipped with UD. I made them in haste, so they might not be perfect. If anyone got some ideas of how to adjust them, let me know. Lastly, if you made preset yourself, it can be easily shared with other users. Preset shoul be stored in folder Data\skse\plugins\StorageUtilData\UD\Presets\. If UD detects the preset in this folder, it will show in the MCM Easy preset - Much easier then the Default preset. Hard preset - Much harder then the Default preset. Be ready that escaping the devices at small level will takes quite a long time. Many, many more changes which I omitted because I'm lazy. Here are just some funny numbers Total of 348 Github commits were made between version 2.1.1 and 3.0 on main repository There were 458 files changed/added/removed 27189 New lines of papyrus script 8524 New lines of C++ code Detailed changes can be found on GitHub Required mods Devious Devices 5.2 (And all mods they require) Devious Devices NG 0.4+ (And all mods they require) OSL Aroused UIExtensions ConsoleUtilSSE NG Papyrus Tweaks NG Recommended mods IWantWidget and IWantWidgetsNG - Hightly recommanded!! Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Try to only use it with NG version, as otherwise script can be stuck and prevent loading of the save. This issue is caused by implementation of original IWW which is fixed by IWWNG. I basically created IWWNG just to fix this issue with UD, so please try to use it Improved Camera SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive. Optional mods ZazAnimationPack - Use animations for struggle minigame Security Overhaul - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category Installation In case you are installing the mod for fresh new game, then do following Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case you installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches. If you intend to install Unforgiving Devices on existing save, do following Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work. Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest I would also recommand instead Devious Curses NG if you dont care about quests Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Devious Training - Can cause issue as its very papyrus heavy. In combination with UD can cause serious papyrus lags Devious Curses NG - Not issue, works fine Trapped in rubber - Not issue, works fine Trappings of Fate - Not issue, works fine How to make new patch using Synthesis (taken from https://github.com/Gamerooni/UDScripts?tab=readme-ov-file#how-to-basic) Near the top left corner of Synthesis, next to the '+,' create a new Group. Name it something appropriate, such as UDPatches; the outputted .esp will use this name. On the right pane, choose all the mods to blacklist. You don't need to choose every mod in your modlist - just the ones you find important to exclude from the Patcher's prying gaze. Add the Patcher to this new group. In the Patcher's right pane, click Settings. Scroll down to ensure they're not completely empty - if absolutely none of the values are filled in, check the Troubleshooting section of this guide for a fix. Add all the mods you want to patch to Mods to Patch. In almost every case, this will be the only setting you change. If left empty, all mods will be patched (recommanded) Run the Patcher! If the patcher informs you that some devices were skipped, keep in mind that this isn't the fault of you or the patcher. Some mods create Devices with custom scripts that cannot be automatically converted into a UD-friendly format. The patch, in this case, must instead be crafted manually. Graphical guide Spoiler Name the group how you want. That will be also name of generated esp Synthesis should now do its own thing. Wait for it to complete. Don't forget to enable the esp after it's generated for the first time!!! to How to create new patch using Synthesis (recommanded) Development Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way. Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas. Documentation Mod documentation is created using NaturalDocs. It can be access either online or offline Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames. Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: SE/AE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional) UDNative.log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices If you like my work, you can also support me on my Patreon Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who took their time to make this mod better (see list at top of this page) Changelog Spoiler Version 3.01 (07.06.2025) !NEW SAVE FILE IS REQUIRED WHEN UPGRADING FROM 3.0! Updated fomod with updated patches for latest versions of some DD mods. Mainly DDNG 0.4.1 Use of Synthesis is still recommended, as that will patch everything in users mod list Fixed language files, so MCM works correctly when not playing in English Fixed Black Goo texture causing CTD on older versions of SE Fixed BRRF compatibility Fixes for modifiers, widgets and more by @iivanvv Orgasm meter should now work correctly Add messages about modifiers actions Restored missing ENCH1 and LCOL modifiers. A bunch of bug fixes and parameter customization. Added new tags: ALCO, CRIME TimeHour trigger fires at different times for different devices and modifiers. Fixed somehow Fixed Abadon devices Crit chances not being set correctly by @iivanvv Fixed "Cant set lastopeneddevice on pressing device key" error Version 3.0 (15.05.2025) !NEW SAVE FILE IS REQUIRED WHEN UPGRADING FROM <3.0! Many things. See description of mod Submitter ihatemykite Submitted 05/15/2025 Category Framework & Resources Requirements Regular Edition Compatible Install Instructions 5
MysticDaedra Posted May 15, 2025 Posted May 15, 2025 Any specific reason you moved/created a new file? I thought the other version was also compatible with SE? Anyways... haven't played with UD in a long time, and I'm getting a new load order set up so I thought I'd come check it out again. Couple of compatibility questions for you though, Devious Interests and Devious Mimic Clothing?
belegost Posted May 15, 2025 Posted May 15, 2025 Shiny! Will it be backwards compatible with previously patched devices using UD xEdit script? I made a bunch of custom ones for myself and would like to keep using them.
nocturna Posted May 15, 2025 Posted May 15, 2025 Hello, is it possible to integrate the widget icons into iwant status bars? It would allow for them to be grouped in a corner with other status effects. Is nice to see update, will start new game soon.
scoul73 Posted May 16, 2025 Posted May 16, 2025 Congratulations on the new release! I look forward to trying it out in a few days after I finish collecting data on my current test run. Not sure why you have it on a new page, but I am glad that the 2.1.1 documentation is still up on the other one. The current page does not include any information on how to patch. You might want to include explicit Synthesis instructions on the main page (or a link to them). And as long as the xEdit patching system still works, could I ask that you keep it available? The problem with Synthesis is that it requires an internet connection. I do not play on an internet-connected machine, personally. Maybe I can figure out how to munge together an offline version if pressed, but xEdit patching is simple and easy and offline. I don't ask that you keep developing xEdit scripts if you have decided to move to Synthesis, but I do suggest that you keep them available until the structure changes so much that they don't work anymore.
pingbi146 Posted May 16, 2025 Posted May 16, 2025 (edited) Installed, started fresh new game, upon save / reload I got the error message that 83 devices are messed up, how do I go about fixing that? Just kidding, turns out all I had to do was read and follow directions, which obv was too hard. Working great now Edited May 16, 2025 by pingbi146 Brain damage 1
monsta88 Posted May 16, 2025 Posted May 16, 2025 Great news! A suggestion: Add Devious Curses NG to the supported mods list.
mr wolf Posted May 16, 2025 Posted May 16, 2025 A suggestion mod Trapped in rubber to the Supported mods list another one the trappings of fate to the supported mods list
iivanvv Posted May 16, 2025 Posted May 16, 2025 7 hours ago, nocturna said: Hello, is it possible to integrate the widget icons into iwant status bars? I am researching what can be done in this matter. I don't really understand all the dependencies and compatibility options yet. Should I go straight to SL Widget, or limit to just the IWW Status Bar dependency?
Hanshurtig11 Posted May 16, 2025 Posted May 16, 2025 (edited) Great we have an update !!! Having a slight problem with the MCM. Spoiler Just installed UD .. do i need to patch anything like in the nightly build version ? regards edit: And somehow my Devious (5.2) and Devious NG (4.0.1) devices are not patched (no UD managment). I disabled Devious Devices SE patch.esp as told by NG and run Loot. Edited May 16, 2025 by Hanshurtig11
belegost Posted May 16, 2025 Posted May 16, 2025 (edited) 8 hours ago, scoul73 said: xEdit patching is simple and easy and offline. I don't ask that you keep developing xEdit scripts if you have decided to move to Synthesis, but I do suggest that you keep them available until the structure changes so much that they don't work anymore. I second that statement. xEdit script is easy to use and "just works (tm)" out of the box on any version. I have never used Synthesis and if it indeed requires online connection it is of no use to me. I am currently living in an area where the only internet option is via mobile tethering with a data plan and the quality of a connection is totally depenednt on good weather conditions. Needless to say, my regular machine on which I play is offline most of the time. In order to be able to download this update I actually had to drive to the nearest town and in fact I am typing this on my spare laptop from a parking lot in front of the Town Hall. Edited May 16, 2025 by belegost 1
Tseverin Posted May 16, 2025 Posted May 16, 2025 (edited) Geez. I gotta start saving all the prior nightly releases because you delete them when you come up with a new one. This and the latest nightly release aren't working in my load order. I'm trying to figure out whether it's this or DDNG. The wrong combinations of versions of either of the two will get no devices showing up on the PC. But the correct one is flawless. I found the last good working nightly build that came out 07 May. That seems to work well with ddng 0.4rc. Hopefully that's useful for somebody. Wish I could offer more. Just trying to get a working game started. Hey, all of it has come a long way. Just trying to keep up. Edited May 16, 2025 by Tseverin
Josensen Posted May 16, 2025 Posted May 16, 2025 (edited) This Synthesis patching is very fuzzy described. With trial and error I got a patch, unfortunately there are all old DD Items not patched and then not recognized by UD. Also the updater patch for UD 3.0+ seems to not work: Does someone have a proper description how to make UD 3.0 work with DDNG There are 106 devices patched incorrectly. I dont know what I have done wrong. Log says: ID keyword is missing!! [2025-05-16 17:39:15.838] [log] [error] [UD_Diagnosis.cpp:72] Source mod for ID is Devious Devices - Expansion.esm [2025-05-16 17:39:15.838] [log] [error] [UD_Diagnosis.cpp:73] Last editing mod for ID is Devious Device Straitjacket Replacement By 912.esp [2025-05-16 17:39:15.838] [log] [error] [UD_Diagnosis.cpp:74] Patching mod for ID is UnforgivinDevicesPatch.esp [2025-05-16 17:39:15.838] [log] [debug] [UD_Diagnosis.cpp:90] Total number of incorrectly patched devices = 106 x106 Edited May 16, 2025 by Josensen
DayTri Posted May 16, 2025 Posted May 16, 2025 Notice there's no orgasm mod event documented in the events file, is it gone?
ihatemykite Posted May 16, 2025 Author Posted May 16, 2025 (edited) 19 hours ago, scoul73 said: Congratulations on the new release! I look forward to trying it out in a few days after I finish collecting data on my current test run. Not sure why you have it on a new page, but I am glad that the 2.1.1 documentation is still up on the other one. The current page does not include any information on how to patch. You might want to include explicit Synthesis instructions on the main page (or a link to them). And as long as the xEdit patching system still works, could I ask that you keep it available? The problem with Synthesis is that it requires an internet connection. I do not play on an internet-connected machine, personally. Maybe I can figure out how to munge together an offline version if pressed, but xEdit patching is simple and easy and offline. I don't ask that you keep developing xEdit scripts if you have decided to move to Synthesis, but I do suggest that you keep them available until the structure changes so much that they don't work anymore. The xEdit scripts are still present in the mod zip dev\xEdit\ folder. I didnt delete them (they were in this path for few years. Long before 3.0 release), and I dont plan to as they still have their use. xEdit will still work, but its more complicated for normal users, as you will have to do quite a lot of work to patch all mods that add devices. Regarding updating the script, there is nothing to update, as currently both Synthesis and xEdit should produce same output. But that might change in future if new device types will be added in DDNG. There is already new Inflatable Gag which will need to be added. Regarding the premade patches, I stopped working on them as updating them was collosal pain in the ass for me. For every patcher update/DD Update I had to create like 5 different patches which were selectable with fomod. That was because there were For Him and BRRF add-ons that edited records. But one thing I didn't realize till now is that this is no longer the case as both FH and BRRF were merged to base mod with DDNG. So there will be no longer need to create 5 patches. Maybe I will rethink my choice and create the premade patch again. 12 hours ago, Hanshurtig11 said: Great we have an update !!! Having a slight problem with the MCM. Hide contents Just installed UD .. do i need to patch anything like in the nightly build version ? regards edit: And somehow my Devious (5.2) and Devious NG (4.0.1) devices are not patched (no UD managment). I disabled Devious Devices SE patch.esp as told by NG and run Loot. You are probably not using English version of the game. @iivanvv Is it possible that other language files were not update ? 7 hours ago, Tseverin said: Geez. I gotta start saving all the prior nightly releases because you delete them when you come up with a new one. This and the latest nightly release aren't working in my load order. I'm trying to figure out whether it's this or DDNG. The wrong combinations of versions of either of the two will get no devices showing up on the PC. But the correct one is flawless. I found the last good working nightly build that came out 07 May. That seems to work well with ddng 0.4rc. Hopefully that's useful for somebody. Wish I could offer more. Just trying to get a working game started. Hey, all of it has come a long way. Just trying to keep up. They can still be downloaded from here https://github.com/IHateMyKite/UnforgivingDevices/actions. Basically every action is NB (there is no other action for UD). So based on date you can find the old ones. Note that if you only used the NB which were in release section of GitHub, you should look for actions on branch main. These files should be present on GitHub until GitHub decide they are old and deletes them. I think that expiration date is around one month. After that, only way to go back is to checkout the specific commit and rebuild the papyrus script manually 5 hours ago, Josensen said: This Synthesis patching is very fuzzy described. With trial and error I got a patch, unfortunately there are all old DD Items not patched and then not recognized by UD. Also the updater patch for UD 3.0+ seems to not work: Does someone have a proper description how to make UD 3.0 work with DDNG There are 106 devices patched incorrectly. I dont know what I have done wrong. Log says: ID keyword is missing!! [2025-05-16 17:39:15.838] [log] [error] [UD_Diagnosis.cpp:72] Source mod for ID is Devious Devices - Expansion.esm [2025-05-16 17:39:15.838] [log] [error] [UD_Diagnosis.cpp:73] Last editing mod for ID is Devious Device Straitjacket Replacement By 912.esp [2025-05-16 17:39:15.838] [log] [error] [UD_Diagnosis.cpp:74] Patching mod for ID is UnforgivinDevicesPatch.esp [2025-05-16 17:39:15.838] [log] [debug] [UD_Diagnosis.cpp:90] Total number of incorrectly patched devices = 106 x106 Please share the whole log. I would recommend to try to disable Devious Device Straitjacket Replacement By 912.esp and see if the issue disappears. Also share the load order, as its also possible that you are loading the mods in wrong order 3 hours ago, DayTri said: Notice there's no orgasm mod event documented in the events file, is it gone? What do you mean ? The "UD_Orgasm" event ? The whole Orgasm system got reworked, so this event was no longer needed. Did you use it for something ? Edited May 16, 2025 by ihatemykite 1
ihatemykite Posted May 16, 2025 Author Posted May 16, 2025 (edited) Here is the patch for DDNG 0.4.1. Its untested, but should work fine. Will add it to fomod with next release UnforgivingDevices - DD Patch.esp Edited May 16, 2025 by ihatemykite 4
Tseverin Posted May 16, 2025 Posted May 16, 2025 33 minutes ago, ihatemykite said: They can still be downloaded from here https://github.com/IHateMyKite/UnforgivingDevices/actions. Basically every action is NB (there is no other action for UD). So based on date you can find the old ones. Note that if you only used the NB which were in release section of GitHub, you should look for actions on branch main. These files should be present on GitHub until GitHub decide they are old and deletes them. I think that expiration date is around one month. After that, only way to go back is to checkout the specific commit and rebuild the papyrus script manually Hey. I appreciate that. Its just that I'm not super good with github. Do I have to compile those files? I'm not seeing a link that I can directly download...
DayTri Posted May 16, 2025 Posted May 16, 2025 37 minutes ago, ihatemykite said: What do you mean ? The "UD_Orgasm" event ? The whole Orgasm system got reworked, so this event was no longer needed. Did you use it for something ? I think some mods rely on the vanilla DD orgasm event, if you still send that one somewhere it's probably fine.
ihatemykite Posted May 16, 2025 Author Posted May 16, 2025 13 minutes ago, Tseverin said: Hey. I appreciate that. Its just that I'm not super good with github. Do I have to compile those files? I'm not seeing a link that I can directly download... Its this. Its also zipped two times (GitHub zips it one more time to save some space 🫠), so it will not flat out work with MO. You need to extract it first, then you can install it 13 minutes ago, DayTri said: I think some mods rely on the vanilla DD orgasm event, if you still send that one somewhere it's probably fine. UD sends DD orgasm event 2
babyskyla Posted May 16, 2025 Posted May 16, 2025 I'm having an issue with the latest version . I'm running SE version1.5.97.0.8 . Everything in the mod is working, The devices display the minigames work. Anytime however I open a container that has black goo in it . (I am having trouble being able to confirm if its just black goo or the concentrated version as well) Crashes the game this includes my own inventory. The container can be open for a really short second before the crash which is how I've managed to get some into my inventory .
Hanshurtig11 Posted May 16, 2025 Posted May 16, 2025 The Patch works for me and covers my DD items (short test) 2 hours ago, ihatemykite said: You are probably not using English version of the game. @iivanvv Is it possible that other language files were not update ? Yes, copyingthe ENGLISH.txt to GERMAN.txt cleard the MCM. Maybe could be copyed for any Language, till translation. regards
allusernamesaretaken842 Posted May 16, 2025 Posted May 16, 2025 I'm sorry for asking this, do I just read the guide. So in order for the mod to work, I first need to convert the Devices using xEdit?
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