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About This File

The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/

 

Some background:

I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ).

 

There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices?

 

Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.)

 

This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them.

 

Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like.

 

Requirements:

 

Installation:

  1. Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots.
  2. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.)
  3. Install Trapped in Rubber with MO2, it can be left as the last in the load order.
  4. Re-run Nemesis. (or FNIS if you insist on living in the past)
  5. Load into the game, start a new game and register the custom animation in SLAL, found under TIR.
  6. Disable the device hider in the Devious Devices menu (at the moment of writing, some npcs will not equip hoods otherwise - this may be/have been fixed in future DD versions)
  7. Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.)
  8. Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.)
  9. If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one.


Recommendations & conflicts:

  • Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement).
  • Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber.
  • As in the original mod, the player character is assumed to be female.
  • Most of the caveats in the original mod are still valid.
  • Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled.
  • Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though)
  • Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team).

 
The mod was tested with Skyrim AE 1.6.1170, using a modified Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future:

 

Spoiler

Unofficial Skyrim Special Edition Patch - USSEP https://www.nexusmods.com/skyrimspecialedition/mods/266
SSE Engine Fixes (skse64 plugin) https://www.nexusmods.com/skyrimspecialedition/mods/17230
Sound Fix for Large Sector Drives https://www.nexusmods.com/skyrimspecialedition/mods/71567
Bug Fixes SSE https://www.nexusmods.com/skyrimspecialedition/mods/33261
Scrambled Bugs https://www.nexusmods.com/skyrimspecialedition/mods/43532
powerofthree's Tweaks https://www.nexusmods.com/skyrimspecialedition/mods/51073
A Dragonborn's Fate Resources https://www.nexusmods.com/skyrimspecialedition/mods/81286
Moons and Stars - Sky Overhaul SKSE https://www.nexusmods.com/skyrimspecialedition/mods/73336
Barter Limit Fix https://www.nexusmods.com/skyrimspecialedition/mods/77173
Dual Casting Fix https://www.nexusmods.com/skyrimspecialedition/mods/92454
Equip Enchantment Fix https://www.nexusmods.com/skyrimspecialedition/mods/42839
NPC AI Process Position Fix - NG https://www.nexusmods.com/skyrimspecialedition/mods/69326
Animated Static Reload Fix - NG https://www.nexusmods.com/skyrimspecialedition/mods/69331
Aurora Fix https://www.nexusmods.com/skyrimspecialedition/mods/77834
RemoveAllItems Freeze Fix https://www.nexusmods.com/skyrimspecialedition/mods/90734
DPI Scaling Fix https://www.nexusmods.com/skyrimspecialedition/mods/95740
Media Keys Fix SKSE https://www.nexusmods.com/skyrimspecialedition/mods/92948
Combat Music Fix NG https://www.nexusmods.com/skyrimspecialedition/mods/84588
Quest Journal Limit Bug Fixer - Recover Disappeared Quests https://www.nexusmods.com/skyrimspecialedition/mods/56130
World Encounter Hostility Fix https://www.nexusmods.com/skyrimspecialedition/mods/91403
Zero Bounty Hostility Fix https://www.nexusmods.com/skyrimspecialedition/mods/95989
Stuck on Screen Load Door Prompt Fix https://www.nexusmods.com/skyrimspecialedition/mods/96531
Tavern AI fix https://www.nexusmods.com/skyrimspecialedition/mods/23107
Sprint Sneak Movement Speed Fix https://www.nexusmods.com/skyrimspecialedition/mods/86631
Comprehensive Attack Rate Patch - SKSE https://www.nexusmods.com/skyrimspecialedition/mods/89042
Bash Bug Fix https://www.nexusmods.com/skyrimspecialedition/mods/83581

 

 

Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup. https://moddinglinked.com/themethod.html

 

Doing it the hard way makes for a lot less jank with your modded Skyrim experience.

 

Known issues:

 

  • Spoiler
    • the custom sexscene (see script tir_fp_mast01_scr) is massively wonky at times and just slightly wonky at others
      • suggestion: adjust the SLAL JSON or the script sexlab thread settings, or maybe just make a completely new suitable animation? (this was originally remixed and saved as a new animation on the fly, however it tended to break frequently - I did not attempt to fix the alignments when converting to SLAL)
    • the boot licking scene has the player character falling through the floor - seems like a physics issue where the throne or mistress pushes the player character out of alignment - is there a reliable way to align the idles? perhaps there is a SL/zaz animation you could use instead?
    • the mistress is still wearing glasses after the gauntlet
    • the final quests have several potential issues, they might also need to be terminated properly once they are done (stopquest) to avoid further issues after finishing the playthrough
    • timing issues where transitions or equipping DD is not exactly smooth, the wait times are there to avoid issues but depending on framerate might still fail
    • the parade scene is vulnerable to any edits to Solitude or its npcs

     

 

If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway.

 

How to get logs:

Crash Logger SSE AE VR - PDB support -https://www.nexusmods.com/skyrimspecialedition/mods/59818 OR

Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440 (no pdb support)

 

How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368 <- this is as important as a crash logger for troubleshooting issues

 

TIR Modders Challenges:

  • Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do)
  • How about the MCM menu? What would you add to it?
  • Can you fix the known issues?

 

License and Credits:

  • All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod).
  • The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway.
  • Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0.
  • Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage).
  • THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more :)
  • To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others."
  • And you don't need to remember to credit me at all, I won't come after you.

 

Have fun,

Atomic Grimdark

 

Uou might also be interested in:

 

 

or perhaps work in progress:

 

Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/

 

Edited by AtomicGrimDark


What's New in Version 1.0.10

Released

  • twisted knobs, flipped switches, the parade scene is now repeatedly functional (though it will break if your mods touch any of the involved npcs in a bad way)
  • re-enabled options for escaping the suit (even though it is futile :) )
  • expanded the reward for a new suit to include all available colors

 

(re-uploaded with a proper folder structure, also zadeventcatsuit removed - if you miss it you can find it under the dd ng discord until it is merged into ng proper)



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