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Posted (edited)

Is there a way to make plug removal minigame easier? I'm too old for this type of twitchy QTE. I can hit the criticals in struggles no problem, but I'm just too slow for the new removal mechanic. I just spent 2 hours trying to remove one abadon plug, before I gave up and reverted to a save before it was equipped. The bar fills too quickly, I'm missing most of the time and whatever I gain just fills back up. Not to mention that trying to simultaneously hit the button for removal and the critical at the same time, when it comes up is beyond my skill. This thing is for much younger folk.

Edited by belegost
Posted
3 hours ago, belegost said:

Is there a way to make plug removal minigame easier? I'm too old for this type of twitchy QTE. I can hit the criticals in struggles no problem, but I'm just too slow for the new removal mechanic. I just spent 2 hours trying to remove one abadon plug, before I gave up and reverted to a save before it was equipped. The bar fills too quickly, I'm missing most of the time and whatever I gain just fills back up. Not to mention that trying to simultaneously hit the button for removal and the critical at the same time, when it comes up is beyond my skill. This thing is for much younger folk.

There's a setting that ties the difficulty to DD difficulty (can change DD difficulty in the DD MCM). You can also turn on auto-crit, although not sure if that will help in this case. I haven't had an abadon plug put on my character yet (in regular gameplay, sure, it's a consequence. Doing the quest? Voluntarily allowing that to happen to my character so I can spend 3 hours IRL getting the devices off? No thanks lol).

Posted

Any chance the documentation could be updated, both in-game (MCM) and on your website, explaining what all the various modifier tags mean/do? Obviously I can look manually for an explanation by equipping devices with those tags and viewing them through the menus, but this really is the sort of thing we should be able to reference somewhere somehow.

Posted
4 hours ago, MysticDaedra said:

Any chance the documentation could be updated, both in-game (MCM) and on your website, explaining what all the various modifier tags mean/do? Obviously I can look manually for an explanation by equipping devices with those tags and viewing them through the menus, but this really is the sort of thing we should be able to reference somewhere somehow.

 

My understanding is that modifiers are not something that should be selectable. You equip a device and it brings with it some effects: pleasant and unpleasant. You can only guess what's going to happen.

 

If we are talking about the "Modifier Tag List" page in the MCM, it is needed to disable some unwanted modifiers. Modifiers with disabled tags will be removed from the selection when generating the device. And there is a tag description on this page. It appears when hovering over an element. Is this description not detailed/clear enough? Or is it not there at all?

Posted

With UD 2.x in the MCM you could turn off devices manifesting other devices. I could not find those manifest settings in the UD 3.0 MCM. Is it possible to turn that behavior off?

Posted (edited)

 

17 hours ago, ihatemykite said:

That is because UD is updating arousal on every frame. This is done natively, so that is not the problem. Only problem is the shittone of logs.

That seems like a bad idea. Calling an external mod (which might change and do whatever with it) on every single frame? Seems to me the mechanic would be perfectly fine being updated once/twice a minute. Writing a log entry to disc 60+ times a second is a pretty bad result.

 

Now I'm much less surprised my frame rate drops when I patch everything with Synthesis.

Edited by Immor
Posted (edited)
4 hours ago, Herowynne said:

With UD 2.x in the MCM you could turn off devices manifesting other devices. I could not find those manifest settings in the UD 3.0 MCM. Is it possible to turn that behavior off?

 

Sorry, I can't find this option as a single toggle in older versions. 

 

Speaking of the current version, it's quite a hassle to disable all the features that lead to new devices:
- disable the MAN tag on the MCM->UD->Custom Modifiers Tags page. This will prevent summoning modifiers from appearing on new random devices.
- find the settings of all modifiers with the MAN tag on the MCM->UD->Custom Modifiers page, and turn the "Output values multiplier" to 0. Then all attempts to summon new devices will be nullified (there will always be 0 new devices).

 

A search for all MAN modifiers (or any other search routine) can be performed in the spreadsheet <UD>\docs\UD_Modifiers.xlsx

Edited by iivanvv
Posted

The patch for original DDs seems not working correctly. Equipping with the ebonite chastity corset gave me UD error that says "actor has belt keyword but doesn't have belt".

And the settings for the custom modifier mass regeneration over time/orgasm doesn't work at all. Even if I change the absolute probability to max, the "MREG" modifier is still barely spawn. The "REG" modifier works fine though.

Posted
13 minutes ago, marcus5839001 said:

And the settings for the custom modifier mass regeneration over time/orgasm doesn't work at all. Even if I change the absolute probability to max, the "MREG" modifier is still barely spawn. The "REG" modifier works fine though.

 

I'll take a look.

 

To be sure. 

1. MREG and REG tagged modifiers are mutually exclusive. If a REG modifier is assigned to a device, MREG will no longer appear. Compatibility conflicts can be seen on the modifier settings page, in their presets section.
2. Appearance probabilities affect only random devices that are processed in the Patcher. Custom devices (e.g. all Abadon devices) have the modifiers assigned to them in esp.

Posted
26 minutes ago, iivanvv said:

 

I'll take a look.

 

To be sure. 

1. MREG and REG tagged modifiers are mutually exclusive. If a REG modifier is assigned to a device, MREG will no longer appear. Compatibility conflicts can be seen on the modifier settings page, in their presets section.
2. Appearance probabilities affect only random devices that are processed in the Patcher. Custom devices (e.g. all Abadon devices) have the modifiers assigned to them in esp.

1. Yes I know that MREG is conflicted with REG, so I have tried disable all tag except for the MREG, and the MREG was still barely spawn. 
2. The devices I used for testing all come from DD expansion, if I understand it correctly they don't belong to custom devices.

Posted

I'm trying to install 3.0 and the Synthesis thing is really confusing. I don't know what it is doing or why, so I'm just a monkey trying to do each step with no understanding of what I'm doing. Now I followed the instructions and clicked on Unforgiving Devices, but there was second one that said 3.0. So which one do I choose? I chose the first one as that was what the picture showed, but now I'm second guessing. I can't seem to go back and change it because something has already created, so I'm kind of stuck and screwed with no knowledge of what has been done or what to do to correct it, if there is an error in the first place. 

 

Why!!!!????  I am feeling like this is going to become a multi-day project just to get my game working again. Was this really necessary to inflict on us? This is way too technical to make it a requirement to use the UD mod.

Posted (edited)

So, I tried the new NB. The problem with the gags on the elves is almost solved - thank you very much ). The ring gag is fixed!

Only the ball is left ) And the question with the orgasm bar is still open. I've already tried so many things. The whole interface works as it should except for this damn strip(

Edited by isaactevess1
Posted (edited)
2 hours ago, cerebus300 said:

Я пытаюсь установить 3.0, и эта штука с Synthesis действительно сбивает с толку. Я не знаю, что она делает или почему, так что я просто обезьяна, пытающаяся сделать каждый шаг, не понимая, что я делаю. Теперь я следовал инструкциям и нажал на Unforgiving Devices, но там было второе, которое говорило 3.0. Так что мне выбрать? Я выбрал первое, так как это было показано на картинке, но теперь я сомневаюсь. Похоже, я не могу вернуться и изменить его, потому что что-то уже создано, так что я как бы застрял и облажался, не имея представления о том, что было сделано или что делать, чтобы исправить это, если есть ошибка изначально. 

 

Почему!!!!???? Я чувствую, что это станет многодневным проектом, чтобы снова заставить мою игру работать. Неужели это было необходимо, чтобы навязать нам это? Это слишком технично, чтобы сделать это требованием для использования мода UD.

 

There is nothing complicated here. If you did it STRICTLY as per the instructions, then you have everything correct.

 

If not, I can show you where my patch file path is. First, delete the patch in Synthesis. Then delete the files in the folder. Look for files with a path similar to this:
C:\Users\Mechrevo\AppData\Local\Temp

If anything, after the patch in Synthesis, you will have information about the patch installation path.

Edited by isaactevess1
Posted (edited)
1 hour ago, isaactevess1 said:

There is nothing complicated here. If you did it STRICTLY as per the instructions, then you have everything correct.

That is true for the lucky people where things just work as expected. BUT make one click in the wrong place, have a firewall, have the wrong stuff installed and your nice little step by step instructions fall apart and won't help much. Then people will spend hours/days trying to get this mod to work. (I did as well.)

Once Synthesis works, you can still get it wrong, because there seem to be mods which break if patched with it. YPS being one of them.

 

This might help - I think you can use this instead of Synthesis:

 

On 5/16/2025 at 8:13 PM, ihatemykite said:

Here is the patch for DDNG 0.4.1. Its untested, but should work fine. Will add it to fomod with next release

UnforgivingDevices - DD Patch.esp 2.73 MB · 70 downloads

 

Edited by Immor
Posted
On 5/18/2025 at 5:39 PM, ihatemykite said:

It will work if you use OSL. It doesnt matter what setting in MCM you choose. The UD needs to hook the mod natively, not with papyrus.

The classic mode in OSL doesn't seem to work properly. Exposure is just running wild after couple of (in-game hours) and reaches 100 very quickly even though there are no naked actors, time rate is low, no devices are equipped and no lewd clothing is being worn.

Posted
13 hours ago, Herowynne said:

With UD 2.x in the MCM you could turn off devices manifesting other devices. I could not find those manifest settings in the UD 3.0 MCM. Is it possible to turn that behavior off?

 

8 hours ago, iivanvv said:

Sorry, I can't find this option as a single toggle in older versions. 

 

I was referring to the UD 2.x MCM Patcher page settings "Orgasm manifest modifier" and "Hour manifest modifier".

 

If those were both set to zero, that turned off devices manifesting other devices.

Orgasm manifest modifier = 0%
Hour manifest modifier = 0%

 

I want to set the same behavior in UD 3.0.

 

20250519120412_1.jpg.1d83bad05699bb31f5776b3ea35d5518.jpg

 

Posted

Updated information regarding problems with the orgasm bar:

 

I checked it on a clean build exclusively according to UD requirements. Without any mods at all. The problem remains the same. But if I install the old version of NB, released before the release of 3.0, then the orgasm bar starts working again.

 

I have some strange conflict between the new version of UD and widgets, it seems...

Posted
54 minutes ago, isaactevess1 said:

Updated information regarding problems with the orgasm bar:

 

I checked it on a clean build exclusively according to UD requirements. Without any mods at all. The problem remains the same. But if I install the old version of NB, released before the release of 3.0, then the orgasm bar starts working again.

 

I have some strange conflict between the new version of UD and widgets, it seems...

 

The orgasm bar is not working for me. It is always empty.

 

Here is a screenshot of the Test Widgets feature and the orgasm bar appears to be working:

 

20250519133129_1.jpg.bee0e95e0edb9bac0211d08135744d87.jpg

 

 

Here is a screenshot in game when I would expect the orgasm bar to be filling up, but it is empty:

 

20250519133232_1.jpg.e1566fe60237df272cdb52804bce0bb1.jpg

Posted
15 minutes ago, Herowynne said:

The orgasm bar is not working for me. It is always empty.

Well, then I'm not the only one! Thank God. Although I've already managed to break the build with my tests ))))))))))))))))0

Posted (edited)

Have a small problem. Keep in mind that I've ran Synthesizer patcher too
Mod works in theory, when I spawn the items from UD, the minigame works and devices are detected. But when it's Devious Devices. Deviously Cursed and Devious Chests, UD doesn't recognize the devices. Am I still in the right track? I need to make sure the devices are incorporated into gameplay, but only DD, DCL and DC can do those.


Some items also don't appear, but I'd like more help with the issue mentioned above. Please, and thanks

 

Edited by allusernamesaretaken842
Posted (edited)

I'm curious about the experimental All Keyword check. What kind of situation would benefit/use this? I don't really follow what the tooltip in MCM is saying.

 

EDIT: I'm also curious why the Magic struggle uses Pickpocket skill instead of one of the magic skills. I think Alteration would a perfect skill to use for magic manipulation. Pickpocket doesn't make much sense, imo.

Edited by MysticDaedra

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