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Devious Devices
By The DD Team:
- Kimy (Lead Maintainer)
- Collygon
Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
- Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
- Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
- Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
- Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
- Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
- Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
- Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
Bondage Furniture Features
- Both players and NPCs can use the furniture.
- Actors can be placed and released from devices via script.
- Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
- Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
- Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
- Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
- Configurable escape difficulties and cooldowns per device.
- Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
- Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
- Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
- Configurable messages per device.
- Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
- Arbitrary number of poses per device, one of which is randomly chosen or set by script.
- Struggle animations played both periodically and when trying to escape.
- NPC poses survive cell changes.
- The player cannot wait/sleep if the device doesn't allow it.
- Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
- Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
- Build-able devices, that can be placed in the game world by the player during a playthough.
- Transportable devices: The player can pick up certain devices and re-build them somewhere else.
- Sex scene support to allow playing animations with one actor locked in the device.
General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
- Frostfall: While wearing restraints the player might be unable to keep herself warm.  
- Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
- Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
- SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
- Play Random Idle - can break custom idles used by our restraints.

• SexLab: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
          • SexLab SE (game 1.5.97, SKSE 2.0.20): Use version 1.63
          • SexLab AE (game 1.6.353, SKSE 2.1.5), use version 1.64c or higher
• SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/

• FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
• Racemenu: https://www.nexusmods.com/skyrimspecialedition/mods/19080
          • Racemenu SE (game 1.5.97, SKSE 2.0.20): Use version 4.16 from the old files
          • Racemenu AE (game 1.6.353, SKSE 2.1.5), use version 4.19 or higher
• BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
          ONE of the following bodies and their requirements (variants like 3BA or BHUNP can be used as well):
          • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
          • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
• XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
• MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
          • MFG Fix SE (game 1.5.97, SKSE 2.0.20): Use version 1.54
          • MFG Fix AE (game 1.6.353, SKSE 2.1.5), use version 1.60 or higher
• HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
          • HDT SMP (SE only): https://www.nexusmods.com/skyrimspecialedition/mods/30872
          • Faster HDT SMP (AE or SE, choose during install): https://www.nexusmods.com/skyrimspecialedition/mods/57339
• Address Library (Required for some of the mods listed above): https://www.nexusmods.com/skyrimspecialedition/mods/32444
          • Address Library SE (game 1.5.97, SKSE 2.0.20): Use version 2 of the 'All in One' package
          • Address Library AE (game 1.6.353, SKSE 2.1.5), use version 5 of the 'All in One' package


1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
3. Run FNIS when done
4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
6. Start up Skyrim, and either create a New Game, or load your Save.
7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
Wearable restraints:
- The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
- Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
- The furniture object will display a slight flicker when transitioning back and from the struggle animation.
- Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
Q: How to best report any issues with Devious Devices?
A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
Q: I have this and that problem with an older version of Devious Devices.
A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
Q: I have a support question and wonder if I should PM it to you.
A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
Q: Can I suggest new features?
A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
Q: Can I translate your mod?
A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
Q: Where can I get the items in game?
A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
Q: I unequipped an item, but it's still visually on my character!
A: See the "Known Issues" section.
Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.  
- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
- You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
- You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
- You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
- You can NOT use any code or assets from this mod in projects competing with it, without permission.
- You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
- You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
- You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
Kimy and Min for the code.
Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
Feuertin, T'ara, and ZaZ Chris for the furniture devices.
Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
Skullered for Beast Races Refit.
Cedec0 for the bound combat that is now a part of this mod.
Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
MaikCG for the alternative bound combat animations.
Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
Tifa Lockheart for the awesome screenshots and the conversations! ❤️
VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
LoversLab Forum Members for some great suggestions and putting this mod to good use.
If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.

Edited by Kimy

What's New in Version 5.2


- Added: DD Gag Expressions revamp by ihatemykite: Gag expressions now longer overwrite other expressions, The new feature only edits phonemes, without touching other expression nodes. In case that there is call to apply an expression with a lower priority than the currently applied expression, the higher priority one will be kept. Modders will not need to check if the expression should be applied at all. Gags should also get fitted to different body/head shapes much better.
- Added: Vibration Patch by DeWired: The MCM Vibrate Volume sliders have been split for NPCs and for player. It will make VibrateEffect use different volumes for player and NPCs depending in MCM settings. This way, the player can have e.g. have vibrations silenced while
- Added: Red, White, and Black variants of the chastity belt, chastity bra, arm cuffs, leg cuffs, posture and normal collars. Devices come in regular and "lustrous" versions. 36 new items in total. Includes beast versions of applicable items. Also exposed to API and levelled lists. 18 new items in total.
- Added: New ebonite and leather muzzle gags in black, white, red and pink versions, contributed by Audhol. 8 new devices in total
- Added: Collar-less harnesses by UnevenSteven! These cover the chastity and non-chastity (crotchless) versions. All materials and all color variants included.
- Added: New Catsuit Boots by UnevenSteven
- Added: Unblocked plugs (e.g. plugs not locked inside a chastity belt) are now automatically hidden by the animation filter, which will allow more regular SLAL animations to play.
- Added: Box armbinder by noone102000 (@Deviant Art)
- Added: Box armbinder outfit mashup by Raccoonity.
- Added: The Devious Dagger heels by DoubleZero have been added as a DD device. Integration by UnevenSteven.
- Added: Assigned suitable struggle animations to every device that lacked one, except for the petsuits.
- Added: Created and assigned world models for several transparent items that lacked them
- Added: New ground models for the zipsuit and the matching heels, created by @audhol
- Added: The zad_ExposedBreasts keyword has been added to appropriate devices: Open Straitjackets, Open Hobble Dresses, Rope Harnesses, Breast Yoke.
- Added: New keyword zad_BlockGenericEvents that can be put on a rendered device to signal DD not to play device events for this device.
- Added: New keyword zad_ExposedBreasts that can be used on the rendered device of body restraints (zad_DeviousSuit) to signal to any interested mod that this device leaves the breasts uncovered. NOTE: I did NOT yet assign this keyword to DDX devices requiring it. This will happen in a later version.
- Added: New API function zadlibs.HasBreastsExposed(Actor a) to determine whether a given actor's breasts are exposed. E.g. wearing no armor at all, or armor tagged with the zad_ExposedBreasts keyword.
- Added: Bodyslide-able armbinder for CBBE, by NIND.
- Added: Wooden Yoke. (Wearable variant of the Contraptions one)
- Added: Open variants of the Golden and Silver Chastity Belts.
- Added: The Rubber Sound system now has a MCM control allowing users to set the frequency the sounds are being played at. It defaults to "Never".
- Added: Restrictive Transparent Gloves (contributed by Audhol), to complete the transparent set.
- Added: 3 new Petsuit animations (struggle, horny, orgasm) contributed by iivanvv.
- Added: Struggle animations to the steel open-back chastity belt, the newly added "lustrous" items and the transparent catsuit
- Added: Open-back variants of the "lustrous" chastity belts, also added them to the appropriate levelled list
- Added: New device message for all chastity corsets that mentions that they are unlocked by chastity keys
- Added: Device records for a previously unused rope harness model, in all four color variants.
- Added: Appropriate devices messages for all rope arm- and leg cuffs
- Added: Catsuit event. This event triggers when anything with the keyword 'suit' is worn and has 'Cat' in the name (cat suit and catsuit both work). The event is also weather sensitive (e.g. rain vs sun)
- Changed: Lots and lots of cleaned Bodyslide files by UnevenSteven
- Changed: Catsuit Gloves, no longer have cuffs and now cover part of the forearms, so no more invisible wrists when worn without a catsuit
- Changed: The animation filter now first tries to remove just the problematic animations from the originally used selection. If this doesn't work, the filter will select from all available animations as a fallback.
- Changed: When the "Manipulate Locks" feature is enabled, trying to remove bondage mittens no longer carries a chance to drop the device key.
- Changed: Chances to successfully unlock yourself when wearing bondage mittens or losing the key on failed attempts to do so, are no longer hardcoded. They are now properties on the bondage mittens script and can be configured by the device creator.
- Changed: The Posture collar event now recognizes more posture collars other than just the DDA one.
- Changed: The "white metal" buckles and locks on catsuit devices have been changed to resemble other metal locks and buckles from other devices.
- Changed: Contraptions: The mod now respects the DD-wide toggle for device manipulation. Option to manipulate the locks is no longer offered when the feature is disabled in MCM.
- Changed: The DD MCM logo had the obsolete "Integration" label removed.
- Changed: The Device Hider doesn't make annoying noises anymore!
- Changed: StartValidDDAnimation() is now temporarily removing plugs from actors when they are not blocked by a chastity belt, so their presence will not block sex animations.
- Changed: The animation filter now hides devices much more aggressively if no valid animations can be found. This should prevent animations getting split up and/or actors being moved to solo animations in most cases.
- Changed: The animation filter can now hide plugs as another fallback when trying to set up a valid animation. The filter will still try to hide chastity belts first.
- Changed: zadlibs.HasBreastsExposed(Actor a) now checks for the keyword on all devices worn by the actor and not just on the worn chest armor.
- Changed: Added a lock the Steel Posture Collar.
- Changed: Optimizations for the FOMOD installer by CG!.
- Changed: Extracted Beast Race Refit BSA to avoid stability issues.
- Changed: Optimized textures. All textures now use 2K resolution.
- Changed: Added German (by CG!) and Russian (by stas2503) MCM localization.
- Changed: The Zipper Lock on catsuits is now Zap-able in BodySlide so people can hide the lock if they don't like it.
- Changed: Updated Pony Boot textures by neghthraw.
- Changed: Several gloves and boots have been changed to hopefully diminish clipping when worn with catsuits or birthday suits.
- Changed: Added cuffs to the Restrictive Boots
- Changed: Slight overhaul to the appearance of the ankle shackles, to have their looks match their names.
- Changed: The shock plugs on-screen message got shortened and no longer requires two lines to display.
- Changed: With the inclusion of a proper world object for the zipsuit and its matching heels, the stand-in "box" objects have been removed from the archive.
- Changed: Adjusted device messages for rope restraints, so now rope gags, blindfolds, armbinders and harnesses will all be properly referred to as such, and there will be no more mention of keys where they aren't applicable. "Unlock" options were changed to "Untie", and "Lock" options were changed to "Tie", consistently accross all rope restraint items.
- Changed: Added the full body rope restraints to the new zad_dev_suits_hobbledresses_rope levelled list. It is nested inside the zad_dev_suits_hobbledresses levelled list.
- Changed: The previously unused and empty zad_dev_blindfolds_cloth levelled list was renamed to zad_dev_blindfolds_rope to hold all the rope blindfold variants.
- Changed: Added the ball and chain shackles to the ankle shackles levelled list
- Changed: Reworked device hider. It should from now on hide only Devious Devices, not third party armor using DD slots. It should also update faster now.
- Changed: Reworked how Gag expression is updated on NPCs. In comparison to the previous implementation, this should be much safer and less stressing on the engine.
- Changed: Updated Dark fog blindfold effect and made it more ENB friendly.
- Changed: Updated GetRandomDevice() in zadDeviceLists.psc to make the random device selection function safer and prevent an edge case where it could hang the game.
- Changed: Script properties on several rope harnesses that still referred to them as non-rope harnesses
- Changed: Added a lot more device types to the struggle event. Also reworked the array so items with multiple animations don't overcrowd the array and mess with the randomnes.
- Changed: The restrictive collar events will no longer use two notification lines.
- Fixed/Added: New device message for anal plugs that checks if an anal plug is worn, unlike the generic old message.
- Fixed: Restrictive Collar event: Any item with "Restrictive" in the name and has the tag "Collar" will cause it to fire. Not only the default black one.
- Fixed: The sneak penalty from ankle shackles and pony boots was not showing correctly on the player's active effects screens
- Fixed: Assigned the proper ground models and texture sets for all open-crotch, collared variant slave harnesses
- Fixed: Replaced the legacy device interaction messages on 4 sets of nipple piercings to have them use the same as the rest of the nipple piercings
- Fixed: Improved several restraints messages (for example: a pair of boots will say "Put them on", a pair of nipple piercings will say "Put them in" and an armbinder will say "Put it on")
- Fixed: Removed obsolete build batch file from script sources.
- Fixed: The UUNP steel slave boots are no longer invisible.
- Fixed: Device removal events are now being sent reliably.
- Fixed: A few of the Chain Harness devices were shiny when they shouldn't be.
- Fixed: The mounted chastity gear event no longer triggers when the actor isn't mounted.
- Fixed: Mining a node no longer displays the "sitting with a chastity belt" message.
- Fixed: NPC getting equipped with devices will no longer overwriter player controls in some situations.
- Fixed: Corrected numerous inventory device descriptions and messeges
- Fixed: Added the correct rope world models for rope restraints that had red leather models assigned
- Fixed: Added missing world models that had their file paths still pointing to a ZAP directory.
- Fixed: Assigned the correct world model to the breast yoke
- Fixed: The ringed slave boots for UUNP are no longer invisible
- Fixed: Fixed the elbow shackles not being able to be unequipped due to an incorrectly assigned message popup and keyword checks
- Fixed: Removed an unused effect from the "Pierced Nipples" perk that modified spell cost by exactly 0.0 points
- Fixed: All slave harnesses are now using restraint keys, and all chastity harnesses use chastity keys.
- Fixed: Device messages for harnesses have been corrected.
- Fixed: Assigned the correct file path for the AA record for the "simple yoke", making it appear correctly.
- Fixed: Added the wooden yoke to the yoke leveled list
- Fixed: Corrected several misnamed animation names that caused elbow shackles walk and sneak animations not to work correctly.
- Fixed: Beast Races: The padded collar is now using the correct texture.
- Fixed: The jammed lock status is now reliably removed when a device is removed by script.
- Fixed: Resetting the difficulty modifiers to the default value now works correctly.
- Fixed: Tightening/untightening devices works reliably now.
- Fixed: Contraptions: After a sex scene, the user is now correctly positioned back into the device.
- Fixed: Contraptions: Passerby actions now display a correct text when triggered for an NPC.
- Fixed: Loads and loads of fixes and improvements for various models, contributed by UnevenSteven
- Fixed: DD events no longer happen while the player is locked in a furniture device, potentially breaking the furniture state.
- Fixed: Contraptions: When selecting a NPC for furniture action, prisoner chains are no longer equipped if the actor is already wearing leg or arm cuffs.
- Fixed: Iteration bug in DDI_DebugFixDevices() that prevented it from removing some devices.
- Fixed: Faulty comparison instead of assignment in several piercings scripts.
- Fixed: Misleading log message in zadBQ00.StoreGags() that suggested belts were stored instead of gags.
- Fixed: The ankle chains from the Chain Harness Restrictive Boots now have proper HDT.
- Fixed: A flaw in the installer that lets people install Beast Race support for some DD content mods only if these mods are installed, which makes no sense, as the framework is typically installed first...
- Fixed: Added all the wrist shackle items to the wrist shackles levelled list that were previously missing from it
- Fixed: Created a levelled list for ankle shackles and nested it inside the new zad_dev_legrestraints leveled list that now contains all leg restraints.
- Fixed: Corrected the file path of the world object model for the ankle shackles.
- Fixed: A bug in zadlibs.GetSlotMaskForDeviceType() that prevented straitjackets from being properly unequipped by script.
- Fixed: Added conditions to the vaginal plugs that check for the presence of vaginal plugs.
- Fixed: Added the transparent chastity corset and its open-back variant to the appropriate levelled list
- Fixed: Moved some devices into their appropriate levelled lists.
- Fixed: Rubber hoods with open eyes and mouth no longer gag the person wearing them.

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