ihatemykite Posted May 16, 2025 Author Posted May 16, 2025 27 minutes ago, babyskyla said: I'm having an issue with the latest version . I'm running SE version1.5.97.0.8 . Everything in the mod is working, The devices display the minigames work. Anytime however I open a container that has black goo in it . (I am having trouble being able to confirm if its just black goo or the concentrated version as well) Crashes the game this includes my own inventory. The container can be open for a really short second before the crash which is how I've managed to get some into my inventory . Can you share the crash log ? 2 minutes ago, allusernamesaretaken842 said: I'm sorry for asking this, do I just read the guide. So in order for the mod to work, I first need to convert the Devices using xEdit? No, you dont need to do that, but the devices that are not patched will not use UD functionality. There is new section on mod page on how to create patch using Synthesis, so check it out. 1
a_nexus_user Posted May 16, 2025 Posted May 16, 2025 No sure what happened. Everything works fine for me except the orgasm mechanism. When vibrator starts, there are sound, but no animation, no orgasm progress bar anything. It was a new save, and I tried patch it with synthesis but still not working for me.
SlayerGate Posted May 16, 2025 Posted May 16, 2025 Train wreck log seems to point to something with the black goo model or textures 2025-05-16-16-57-47.log
allusernamesaretaken842 Posted May 16, 2025 Posted May 16, 2025 (edited) Hi, when I press the struggle button, I keep getting UD Error Can't set lastOpenedDevice, though I've tried holding "." and selecting every option. I currently have Deviously Cursed Loot, and Deviously Enhanced Chests but I've ran the Synthesizer Patch so I thought it would work fine and the issue might be something else. When I open the debug menu, there are no devices detected because the slots are empty, even when I tell UD to rescan. I currently have the UD Nightly Build from the github installed. Hope someone can help. I'm using SE 1.5.97 How I installed: Requirements>UD NB>Synthesize Patch>UD and patch plugins at the bottom of the load order Edited May 16, 2025 by allusernamesaretaken842
babyskyla Posted May 16, 2025 Posted May 16, 2025 I dont actually know how to get a crash log I was trying to figure that out before I sent my message here.
marcus5839001 Posted May 17, 2025 Posted May 17, 2025 Struggling devices causes ctd issue. No idea what would causing this issue and the crash log keeps getting the same callstack with something like BS related stuff. Crash_2025_5_17_0-29-4.txt
Usagirei Posted May 17, 2025 Posted May 17, 2025 Devious Devices Equip doesn't play nice with the Synthesis patch: It uses custom device scripts extending from the DD ones, sometimes for no reason at all. It sets struggle idles and some other values from said scripts instead of setting them in the script properties Adding the relevant script names to the synthesis patch config would half-fix the issue, but not the part about the missing animations and values. Maybe its something to consider default-adding some base values when missing from on the synthesis conversion script. For now, I've attached an ESL that changes the iDDe scripts to their regular DD script counterparts, and sets the missing script properties, so it can play nice with the synthesis patch. Can be safely removed after generating the UD patch if you're hurting for ESL slots, since all the records would be copied over to the resulting patch anyway (but you'd need to reactivate when re-running synthesis). Devious Devices - Equip Patch.esp 2
JuliusXX Posted May 17, 2025 Posted May 17, 2025 So far I have used the XEdit script to patch the devices. Now I decided to go with the Synthesis patcher and my question is, is it safe to eslify the the patcher I create. I think yes, but I just want to be sure.
marcus5839001 Posted May 17, 2025 Posted May 17, 2025 (edited) Eating black goo also causes ctd issue, the crash log call stack is just the same as the crash log I posted earlier. I guess the process of manifesting devices might be the source. I find it turned out to be black goo issue. Changing the black goo model got problem solved, post fix here if anyone needs it. The previous ctd might also be a model missing issue, need to look into it further. UD_BlackGoo_Fix.esp Edited May 17, 2025 by marcus5839001 issue solved
iivanvv Posted May 17, 2025 Posted May 17, 2025 13 hours ago, ihatemykite said: You are probably not using English version of the game. @iivanvv Is it possible that other language files were not update ? Yeah, I missed that. If anyone uses other localizations, copy the file with ***_ENGLISH lines in the “<UD>\interface\translations\” folder over the file with your language.
Usagirei Posted May 17, 2025 Posted May 17, 2025 1 hour ago, marcus5839001 said: Eating black goo also causes ctd issue, the crash log call stack is just the same as the crash log I posted earlier. I guess the process of manifesting devices might be the source. I find it turned out to be black goo issue. Changing the black goo model got problem solved, post fix here if anyone needs it. The previous ctd might also be a model missing issue, need to look into it further. Black Goo model CTD on my end was a corrupt(?) texture, or maybe just too small for the game to handle (was supposedly 2x2, but DXT/DDS works in 4x4 pixel blocks, so i don't think a 2x2 texture is valid). Replacing them with 8x8 textures (Attached) fixed the CTD for me. BlackGoo_tex.zip 10
marcus5839001 Posted May 17, 2025 Posted May 17, 2025 22 minutes ago, Usagirei said: Black Goo model CTD on my end was a corrupt(?) texture, or maybe just too small for the game to handle (was supposedly 2x2, but DXT/DDS works in 4x4 pixel blocks, so i don't think a 2x2 texture is valid). Replacing them with 8x8 textures (Attached) fixed the CTD for me. Sorry I don't know about the texture stuff. Your fix is the proper way to solve this issue and thank you for sharing it!
belegost Posted May 17, 2025 Posted May 17, 2025 40 minutes ago, Usagirei said: Black Goo model CTD on my end was a corrupt(?) texture, or maybe just too small for the game to handle (was supposedly 2x2, but DXT/DDS works in 4x4 pixel blocks, so i don't think a 2x2 texture is valid). Replacing them with 8x8 textures (Attached) fixed the CTD for me. BlackGoo_tex.zip 337 B · 1 download
isaactevess1 Posted May 17, 2025 Posted May 17, 2025 (edited) I already asked this question in discord, but I still haven't received any answer. Can someone help me make the gags work on the elves? I'm talking specifically about the UD gags. Because DD and Equip work correctly and the gags are displayed. Spoiler Edited May 17, 2025 by isaactevess1
belegost Posted May 17, 2025 Posted May 17, 2025 (edited) Will existing voice pack still work? It will obviously not play new voice lines, but I assume that the changes are not significant enough to warrant a completely new one. Edited May 17, 2025 by belegost
marcus5839001 Posted May 17, 2025 Posted May 17, 2025 2 hours ago, belegost said: Will existing voice pack still work? It will obviously not play new voice lines, but I assume that the changes are not significant enough to warrant a completely new one. DBVO and npc voice pack for this mod are still good. Voice pack for Unforgiving Skyrim is a little bit outdated. 2
Immor Posted May 17, 2025 Posted May 17, 2025 (edited) 22 hours ago, babyskyla said: I'm having an issue with the latest version . I'm running SE version1.5.97.0.8 . Everything in the mod is working, The devices display the minigames work. Anytime however I open a container that has black goo in it . (I am having trouble being able to confirm if its just black goo or the concentrated version as well) Crashes the game this includes my own inventory. The container can be open for a really short second before the crash which is how I've managed to get some into my inventory . What game version are you using? I had a similar crash with AE1.6.640 as soon as I hovered over black goo and it tried displaying the mesh. Upgrading fixed it. Edit: The version is right there in the quote, oops. Yes, that's probably the issue. Older Skyrim versions apparently can't handle the black goo texture. (Reported multiple times on Discord, including with a probable fix for it, but I don't think the fix made it into the release.) Edited May 17, 2025 by Immor
belegost Posted May 17, 2025 Posted May 17, 2025 2 minutes ago, Immor said: What game version are you using? I had a similar crash with AE1.6.640 as soon as I hovered over black goo and it tried displaying the mesh. Upgrading fixed it. (Reported multiple times on Discord, including with a probable fix for it, but I don't think the fix made it into the release.) Fix several posts above yours: https://www.loverslab.com/topic/250876-unforgiving-devices/page/2/#findComment-7033771
ihatemykite Posted May 17, 2025 Author Posted May 17, 2025 23 hours ago, a_nexus_user said: No sure what happened. Everything works fine for me except the orgasm mechanism. When vibrator starts, there are sound, but no animation, no orgasm progress bar anything. It was a new save, and I tried patch it with synthesis but still not working for me. Forgot to mention that OSL Aroused is required for arousal to update correctly🙄. Will add it to requirements on main page. For now try to download it and see if it solves the issue 13 hours ago, Usagirei said: Black Goo model CTD on my end was a corrupt(?) texture, or maybe just too small for the game to handle (was supposedly 2x2, but DXT/DDS works in 4x4 pixel blocks, so i don't think a 2x2 texture is valid). Replacing them with 8x8 textures (Attached) fixed the CTD for me. BlackGoo_tex.zip 337 B · 24 downloads Thank you. Before I used 1 pixel texture to save few bytes, and it worked "for me". But as you said, seems that this is causing issue on olver versions of SE. I tried to fix it by doubling the size to 2x2, but I didnt know if that fixed the issue. Seems it didnt. I merged this change, so it should be for now available with new NB. 10 hours ago, isaactevess1 said: I already asked this question in discord, but I still haven't received any answer. Can someone help me make the gags work on the elves? I'm talking specifically about the UD gags. Because DD and Equip work correctly and the gags are displayed. Hide contents Probably caused by the fact that DDNG have merged in the BRRF (which was providing the gag meshes for elfs). I will check the esp and update it.
Chickenking171 Posted May 17, 2025 Posted May 17, 2025 For some reason version 3.0 trashes my performance and drops my fps to around 30 and the only thing that seems to work is removing any of the patches. I can run 2.1.1 with no issues. some help would be appreciated.
vert lizard Posted May 18, 2025 Posted May 18, 2025 [UD,!ERROR!,T=347.839020]: Cant set lastopeneddevice on pressing device key
spotmark8 Posted May 18, 2025 Posted May 18, 2025 I followed the guide, but I haven't even booted up Skyrim, and I get this error message in Synthesis. Before doing the patch, Unforgiven Devices wasn't even picking up DD, which I understand I need these patches to make that work, but it doesn't look like it's working. What am I missing? I have tried copying the settings.json file over from the GitHub page, but that hasn't solved it. System.Exception: Could not resolve constant zadInvKeywordGetter. Check the troubleshooting guide to fix your settings. ---> RecordException Null => Null<Keyword>: Could not resolve record at Mutagen.Bethesda.IFormLinkExt.Resolve[TMajor](IFormLinkGetter`1 link, ILinkCache cache) at UDPatcher.UDImportantConstantsFound.FunnyFunction[T](FieldInfo property, UDImportantConstants original) in C:\Users\\AppData\Local\Temp\Synthesis\aaai1zl5.1rp\Git\1cc5yotu.znq\Runner\UDPatcher\UDPatchSettings.cs:line 122 at UDPatcher.UDImportantConstantsFound.FunnierFunction[T](FieldInfo property, UDImportantConstants original) in C:\Users\\AppData\Local\Temp\Synthesis\aaai1zl5.1rp\Git\1cc5yotu.znq\Runner\UDPatcher\UDPatchSettings.cs:line 127 at UDPatcher.UDImportantConstantsFound..ctor(UDImportantConstants parent, ILinkCache linkCache) in C:\Users\\AppData\Local\Temp\Synthesis\aaai1zl5.1rp\Git\1cc5yotu.znq\Runner\UDPatcher\UDPatchSettings.cs:line 107 --- End of inner exception stack trace --- at UDPatcher.UDImportantConstantsFound..ctor(UDImportantConstants parent, ILinkCache linkCache) in C:\Users\\AppData\Local\Temp\Synthesis\aaai1zl5.1rp\Git\1cc5yotu.znq\Runner\UDPatcher\UDPatchSettings.cs:line 114 at UDPatcher.Program.RunPatch(IPatcherState`2 state) in C:\Users\\AppData\Local\Temp\Synthesis\aaai1zl5.1rp\Git\1cc5yotu.znq\Runner\UDPatcher\Program.cs:line 547 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass16_0`2.<<AddPatch>b__0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass45_0.<<Run>b__0>d.MoveNext() --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass44_0.<<InternalRun>b__1>d.MoveNext()
MysticDaedra Posted May 18, 2025 Posted May 18, 2025 8 hours ago, ihatemykite said: Forgot to mention that OSL Aroused is required for arousal to update correctly🙄. Will add it to requirements on main page. For now try to download it and see if it solves the issue Will this not work with other "conventional" aroused mods such as Aroused NG? OSL is... nice, and I suppose with Ponzi being gone the "newest" arousal mod that is actively being updated, but I much prefer how the older arousal mods functioned, they make more sense for use with degenerate mods xD I want to chime in that my character is also not getting any orgasms. Is that what the OSL Aroused mod is needed for? In case it wasn't implied well enough, I am using Aroused NG, and definitely not going to be starting a new playthrough right now. too many hours already sunk into this one since yesterday. I've also now stopped having crits occur. They were doing alright, but since loading a save (all I did in the interim was re-run Bodyslide for DDNG), but now they don't happen at all. I've tried with auto-crit, I've tried without, I've tried setting it to HUD only, I've tried setting it to Shader only, I've tried both... no crits at all. Checked in Resaver for a hung script, but there are none. Attached is my papyrus log, hope that helps. If there's another log you need, let me know. Papyrus.0.log
JuliusXX Posted May 18, 2025 Posted May 18, 2025 1 hour ago, MysticDaedra said: I've also now stopped having crits occur. They were doing alright, but since loading a save (all I did in the interim was re-run Bodyslide for DDNG), but now they don't happen at all. I've tried with auto-crit, I've tried without, I've tried setting it to HUD only, I've tried setting it to Shader only, I've tried both... no crits at all. Checked in Resaver for a hung script, but there are none. Attached is my papyrus log, hope that helps. If there's another log you need, let me know. I've had this same problem and it seems to be coming and going. Also sometimes after trying to get rid of some restraint - with no crits happening - also the movement of the character is blocked in 3rd person view, but works when changed to 1srt person view. The 3rd person movement comes back after some seconds so it feels like something is taking it's time doing something in the background.
kurotatsu Posted May 18, 2025 Posted May 18, 2025 6 hours ago, verticalizard said: [UD,!ERROR!,T=347.839020]: Cant set lastopeneddevice on pressing device key This is not an error, just press and hold action button to get full devices list.
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