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Posted
On 12/13/2013 at 5:01 PM, b3lisario said:

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All credit goes to SOS original authors: VectorPlexus and Smurf. I was asked by VectorPlexus to host SOS here on Loverslab. I have planned to maintain SOS from now.

 

SOSLogo02.png

 

Do you enjoy having the same old schlong day after day? Are you in awe by looking at a world where every man has the same schlong shape and size? Are you feeling satisfied by having a constantly erect or flaccid schlong?
Well... then Schlongs of Skyrim is not for you!!!

 

With Schlongs of Skyrim you can now add variety to every NPC in your game! Here are some live testimonies:

 

"Before SOS, I got my Schlong out of a barrel... needless to say, it was full of crabs! Now I use SOS instead, and so far, Mrs Stormcloak hasnt complained yet!"
Ulfric Stormcloak, Yarl of Windhelm

 

"Uhhh... you should talk to my brother..."
Farkas, Companion

 

"Ever since I was a kid, everyone teased me, because Farkas was all brawn, and I was just brain... Now I've drunk some enlargement potions, and I can barely think with all my blood being drained whenever I get an erection!"
Vilkas, Companion

 

"Well, SOS has made my work really hard... I just can't focus with those jiggling balls my Thane displays whenever he strolls around naked at Breezehome!"
Lydia, Housecarl of Breezehome

 

"Before SOS I had to deal with dead people having constant erections... Do you know how hard it is to mummify an erect person? It was worst than Rigor Mortis! Now, I don't have to worry about that anymore..."
Andur, Hall of Dead Priest at Whiterun

 

Get SOS - Schlongs of Skyrim now! Only 99.99 Septims! Order in the next 5 minutes, and your Character will get a free underwear that increases the bulge! The ladies (and gentlemen) will love it!

 

*no refunds!

 


DESCRIPTION

 

SOS - Schlongs of Skyrim is a mod intended to work as a framework for customized, animated and dynamic assignment and management of male genitalia. Although the mod started by only aiming to provide it only for male characters, due to demand, it soon shifted to a full framework, capable of managing it to any possible race/gender. Currently it features a base male body to work with, and 3 distinct shape Addons. We expect with further development, to extend the shape "database".

 


VIDEOS

 

 

 

 


SOS OR SOS LIGHT?

 

Due to several requests, we decided to provide a Light version of SOS, without all those more complex options, and essentially its just a body replacer.

 

What SOS Light is missing from the standard version:

  • No Scripting
  • Minimal ESP, just to properly set the AA's and the Textures. (Also contains a fix to the HighElf and WoodElf that would cause CTDs)
  • No addons (means no genital variety)
  • No scaling
  • No potions
  • No spells
  • No shop
  • No revealing armors
  • No slot 52 management nor underwear
  • No schlong for werewolves

What is SOS Light still capable to do:

  • Jiggling/Inertia
  • Animate, through the use of SAE at the console for events like SOSSlowErect, SOSFastErect, SOSFlaccid

DON'T USE BOTH! choose only either Standard or Light

 


REQUIREMENTS (only for SOS Standard)

  • SKSE - at least 1.7.2 is required
  • SkyUI
  • Mighty Beasts - Werewolf Optional. Use this for maximum compatibility with the included Werewolf schlongs as they were made for these Werewolf body meshes.
    The werewolf skeleton included with SOS is the same file that the werewolf skeleton from "Mighty Beasts - Werewolf". It doesn't matter which mod you install first (SOS or MB), when prompted for overwriting that skeleton (meshes\actors\werewolfbeast\character assets\skeleton.nif), say yes.

INSTALLATION

 

SOS Full version

 

The main file is an installer for Nexus Mod Manager, Mod Organizer or Wrye Bash, with screens and checkboxes to better allow for a simple and clean installation. How to use NMM if mod not on the Nexus

 

If manual installation is prefered take these steps (but I strongly recommend you to use a mod manager instead of manual install)

 

SOS Light version

 

The main file is an installer for Nexus Mod Manager, Mod Organizer or Wrye Bash, with screens and checkboxes to better allow for a simple and clean installation. How to use NMM if mod not on the Nexus

 

If manual installation is prefered take these steps (but I strongly recommend you to use a mod manager instead of manual install)

 

UPDATING

 

For updating just uninstall SOS and install the newer version. No clean save required, except in this cases:

 

If you are updating from 2.* to 3.*, please follow the instructions on this post
If you are updating from 2.04.* to 2.05.*, there are quite changes in the scripts, and it's advised do the following to avoid issues with the already loaded scripts that might be floating around:

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  • Go to a quiet place with few or no NPCs (Player House's). Wait 1 minute.
  • Save and exit game
  • Uninstall your version, install the new one
  • Load the savegame
  • Wait until SOS updates itself, it may take from several seconds to a few minutes.
  • Save and continue from here

 

 

 

If you are updating from an old SOS version ( < 2.03.007 ), we would advise to take the following steps:

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  • Launch the game.
  • Load your saved game.
  • Get the player to an interior cell (Player House's are ideal for this, since there are no respawns).
  • Save the game in a new slot.
  • Quit the game.
  • Uninstall all SOS related Addons.
  • Launch the game.
  • Load the last saved game.
  • Wait in real life, for about 5 mins.
  • Save the game in a new slot.
  • Quit the game.
  • Launch the game.
  • Load the last saved game.
  • Save the game in a new slot.
  • Quit the game.
  • From this point forward, its safe to install the new version. Future versions will probably not require this procedure unless we have a major redesign in the mod structure (probably means that will only happen on v3.x). After installing, load the last saved game.

 

 

 


UNINSTALL

 

Use "Remove SOS" option in MCM menus:

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  • Get the player to an interior cell (Player House's are ideal for this, since there are no respawns).
  • Click "Remove SOS", exit MCM, wait for completion
  • Save the game in a new slot.
  • Quit the game.
  • Uninstall all SOS related mods.
  • Launch the game and load the last saved game.
  • Save the game in a new slot.

 

 

 


TROUBLESHOOTING

 

First of all, upgrade to the last version of SOS. Your issue might have been fixed in a newer version.

 

If you installed this mod manually, do it yourself a favor and learn how to use a mod manager like NMM or MO and use them to install this mod.

 

In case of reporting any issue with SOS, unless I can reproduce the problem you describe, I need all the possible information to try to figure out how to fix the problem in your game and, more importantly, how to prevent it from happening again.
Typing in English is too much time consuming for me. I don't have time to ask you specific questions to your issues. So if I can't reproduce your issue (and I won't do so if it's a mod conflict or something on your end), provide the SOS Internal information output and the Papyrus/SKSE logs or you will be ignored

 

SOS Internal information
First step in troubleshooting any issue (pertaining Actor issues like, hole in hip, undies wont come off, etc), is to go to the MCM > SOS > Player / NPC Settings and click on "SOS internal information". This will retrieve and show several informations regarding Actor/SOS. One is set as self (for the player), the other is targeted (for NPCs). So before reporting any problem ALWAYS use the appropriate option on the Actor having the issue.
Please report us exactly what is the problem along with an screenshot for these attributes. Failing to do so, will only make it harder for us (and consequently for you) to determine what is the problem.
If you can't take a screenshot, use the Steam's screenshot key (F12)

 

Papyrus log
Papyrus logs are useful for detecting issues in the SOS scripts, programming errors, or conflicts with other mods.
The Papyrus logging is disabled by default. You need to enable it and then reproduce the issue with SOS.
How to enable papyrus logging:

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Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it:

 

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

The logs will be created in My Documents/my games/skyrim/Logs/Script. Papyrus.0.log is the most recent, you can open it with notepad or any text editor.

 

 

SKSE log
In Documents\my games\skyrim\SKSE\SchlongsOfSkyrim.log

 

List of popular Troubles

 

 

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Permaundewear (the underwear does not come off)
Symptoms: There is a brown underwear instead of a schlong while nude
Causes and / or solutions: The underwear shows up becouse SOS can't put a schlong in your character or NPC. There are a lot of reasons for this
- you have no SOS addon esp installed or enabled, please install at least one schlong addon
- is a custom race for which you do not have a compatible SOS addon installed. In that case you can force a schlong upon the affected character by using the MCM menu "Player / NPC settings" and select a schlong for him.
- the MCM settings for SOS doesn't allow a schlong for this character

 

Permaundewear (the underwear pokes through armor)
Symptoms: There is a brown underwear poking through your armor
Causes and / or solutions: The underwear shows up becouse SOS can't put a schlong in your character or NPC and SOS has not modified the armor to add it the pelvis slot (52).
This may happen on custom races with custom armors, depending how the race is done. If not, this is most likely an error in SOS scripts.

 

Hole in hip (nude)
Symptoms: There is a hole instead of a schlong, there is no body armor equipped
Causes and / or solutions: SOS can't put a schlong in your character or NPC, or the
- is a custom race for which you do not have a compatible SOS addon installed. In that case you can force a schlong upon the affected character by using the MCM menu "Player / NPC settings" and select a schlong for him.
- there is another mod that prevents SOS from equipping the schlong, or the pelvis slot (52) is taken by another armor piece. Check your installed mods. Type "inv" or "player.inv" in console to check there are no invisible armors interfering

 

Hole in hip (revealing armor)
Symptoms: There is a hole instead of a schlong, equipped revealing armor
Causes and / or solutions:
- there is another mod that prevents SOS from equipping the schlong, or the pelvis slot (52) is taken by another armor piece. Check your installed mods. Type "inv" or "player.inv" in console to check there are no invisible armors interfering
- this can also happen if the armor lost its revealing status

 

Schlong clips through armor
Symptoms: body armors don't hide the schlong as they should
Causes and / or solutions:
SOS has not added the pelvis slot (52) to the armor. This is most likely an error in SOS scripts.

 

CTD in menu
Symptoms: Your game crashes right at the main menu
Load order issues. Use LOOT to sort your load order. Check this recommended load order, make sure the mandatory mods are enabled:

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1) Schlongs of Skyrim - Core.esm (mandatory)

 

Under "Schlongs of Skyrim - Core.esm", in no particular order:
2) Schlongs of Skyrim.esp (mandatory)
2) SOS - Smurf Average Addon.esp
2) SOS - VectorPlexus Muscular Addon.esp
2) SOS - VectorPlexus Regular Addon.esp
2) Revealing armors mods

 

Under "Schlongs of Skyrim.esp", in no particular order:
3) SOS - Shop.esp
3) SOS - no underwear for beast races.esp

 

 

Infinite loading screen / Random CTDs
Symptoms: Since you installed SOS, your game crashes more than ever
Causes and / or solutions:
Well this is an old issue with Skyrim for which I have no solution other than running less mods or trying the SKSE memory plugins and so. I think this is more a problem with the Skyrim engine rather than a particular issue with this mod. Another options is to use SOS Light.

 

CTD on unequip
Symptoms: You CTD one second after a particular actor unequips the body armor and SOS tries to schlongify
Causes and / or solutions:
Skeleton issues. Make sure you are using skeletons compatible with SOS (like XPMS), or even better, the skeleton SOS provides, which are:
- meshes\actors\character\character assets\skeleton.nif
- meshes\actors\character\character assets\skeletonbeast.nif
- meshes\actors\werewolfbeast\character assets\skeleton.nif
If you are using schlongs for females, the female skeletons are not included in the main SOS download, get them from XPMS

 

CTD when transforming to Werewolf beast
Symptoms: You CTD one second after you or a male NPC transforms to Werewolf
SOS provides a Werewolf beast skeleton. Make sure no other mod is replacing this skeleton.

 

PC schlong's size doesn't change / MCM says SOSRACEMENU
Symptoms: Only the PC is affected
Causes and / or solutions:
It's normal if you are using SOS Racemenuplugin

 

Schlong is on the ground
Causes and / or solutions:
You are using a HDT schlong addon with no HDT system installed

 

Schlong size changes at random
Symptoms: After you set the size in SOS MCM - Player / NPC Settings, the schlong shrinks or grows
Causes and / or solutions:
This is not SOS, but another mod. SOS changes size only at game load and when you explicity use one of its features like MCM or potions. Check your installed mods.

 

Problems while using Sexlab
- Schlong is fixed in the air during some Sexlab animations: This is caused by a known bug on some XPMS skeletons (version 1.93 and maybe previous versions)
- Schlong does not work during Sexlab animations: Make sure you have the "Nudesuit" option inactive in the Sexlab MCM settings
- Permaunderwear only during Sexlab animation: Disable "Automatic free camera" in Sexlab MCM Animation Settings
- Other issues during Sexlab animations (schlongs bends to the side, or floats mid-air, or doesn't get an erection): Most likely a Sexlab issue. It also could be a skeleton issue if you are not using SOS skeleton files

 

Schlong is fixed and doesn't move
Symptoms: The schlong is fixed at 90?, and the bending keys won't work
Causes and / or solutions:
Upgrade all SOS related addons

 

Missing Schlong MCM menus
Symptoms: There are only the "Seneral Settings" and "Player / NPC Settings" tabs, Schlong menus are gone
Causes and / or solutions:
This could happen if the SKSE co-save was lost, mostly because the the regular savefile (.ess extension) was renamed and not the SKSE co-save (.skse extension).
Uncheck the schlong addons, run game and save, check the addons back

 

Missing all MCM menus
Symptoms: There are no MCM menus for SOS
Causes and / or solutions: I didn't really reproduce this issue yet, you can try different stuff that may work or not:

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- Type in console "setstage ski_configmanagerinstance 1" without the quotes, and ** wait at least 30 seconds **
- Do a Restart SOS in MCM / SOS / General Settings
- I made a spell that re-runs the code that populates the MCM stuff, you may want to give a try
- Do a clean save of SkyUI
- Do a clean save of SOS

 

 

"New game" bug
Symptoms:
- No working bending keys after updating SOS or
- Schlong clips through custom armors
- The debug spell outputs a version number that doesn't match the version you installed
- No schlongification message after loading savegame or this message was removed on version 2.05.036
All these are symptoms of the "new game" bug that got fixed in 2.04.005. It's for sure if you don't see the schlongification message (and the notifications are not hidden in MCM)
In order to fix this issue in your savegame the main SOS quest must be restarted. Use the "Restart SOS" option in MCM SOS main menu. This option might be disabled for old SOS installations, in this case do the uninstallation procedure and install SOS again. Just after restarting SOS all NPCs should have been fixed. In case your PC doesn't get a schlong, save and load again.

 

Erection spells acting weird
Symptoms:
- The erection last seconds, or they simply don't work
Causes and / or solutions: These spells might bug themselves if spammed on the same target. When the erection wears off there is a debuff that prevents another erection for some time. The spells are not necessary, you can still use the bending keys on any target.

 

 

 

 

FEATURES

 

Game Assets

  • Two base body shapes (Default/regular and BodyBuilder Body)
  • 3 Schlong shapes with their own dedicated textures
  • 5 Texture sets: Hairless, Hairy, Argonian, Khajiit, Werewolf Beast
  • Skeleton with rigged male genitalia and Havok assets to animate it (does not require FNIS, and works with any animation). Human, argonian, khajiit and werewolf skeletons

Game Features

  • Revealing Armors Setup through MCM
  • Potions to increase and decrease Schlong size. They drop respectively from Dragons and Falmers. Can be used by the PC or given to NPCs through dialogue (dialogue disabled by default, enable it in MCM). 20 size ranks available. The PC starts always at size rank 1 (the idea is for you to collect potions so you can "level" up your schlong... if you want it bigger ofc!)
  • Animation bending while erect to help fitting other animations. Key binds can be set on MCM module. Defaults are: SHIFT + PAGE UP/DOWN for Player, and PAGE UP/DOWN for NPCs (must show the "E" activate/Dialogue option)

Discontinued features
These are early features the mod has that has been replaced by other mechanisms or mods

  • Optional (file is "SOS - Shop.esp"): Custom Shop located in Riverwood (Morning Wood) with custom NPC (Bjorn LongSword) that sells SOS related items. The shop works from 8h00 to 20h00. Bjorn needs to relax a bit after that at the Sleeping Giant Inn.
  • Default underwear (provides a 10 armor rating boost). The underwear will reflect partially a bulge size increase according to the schlong size
  • NPC dialogs - SOS adds additional dialogue lines under certain conditions. They are disabled by default, enable them in MCM)
  • Erection spell, can be activated on NPCs via dialogue (dialogue disabled by default, enable it in MCM), on the player through Key Bind. The erection is level based. Starting at 300 secs, each 10 levels increase 200 seconds. After an erection ends, a debuff is applied that prevents from getting erect again for 15 mins. Erection is animated.
  • Viagra like potion, to allow an erection to last 1 hour (Distilled Mandrake)

MCM Options

 

General Options

  • Schlong size booster - All SOS addons come with a configured range of how much the schlong can grow to at its maximum size. This option lets you boost all those sizes up or shrink them down
  • NPC dialogs - Allows you to control if schlongified NPCs will have a campy schlong related dialog
  • Spells to control erections - adds/removes spells that let you cast an erection upon yourself or others (note that erections are followed up by a phase of exhaustion, which will make those spells appear as if they do not work, check your active magic effects menu to see how long it will take until you are ready again)
  • NPC Schlong Size Distribution - Resets all Addons Race settings for Size distribution to the specified value
  • NPC Schlong Type Probability - Resets all Addons Race settings for Type probability to the specified value
  • SOS Potions - Uncheck to stop falmers and dragons from dropping SOS size potions. It may take a while until the change takes effect.
  • Bend Schlong Up - Allows to setup your prefered key bind for bending up
  • Bend Schlong Down - Allows to setup your prefered key bind for bending down
  • Bend Player Schlong - Allows to setup the Player Modifier key to use along with the ones set for NPCs
  • Display SOS notifications - Hides or shows SOS messages in the top-left corner of the screen
  • Restart SOS - Performs a complete cleaning of SOS stored data. This option won't appear in existing savegames. You need to start a new game using version 2.04.003 or higher. That's because I can't make it to work with existing installations of SOS. Restarting SOS doesn't fix local NPCs until you change zone
  • Remove SOS - Meant for removing SOS from your savegame in a safe manner. This option will try to stop all running quests and scripts. After using it, save in a new slot, remove all SOS mods, load your last savegame, and save again.

Player / NPC settings
The page is splitted in two: player settings and NPC settings. There are three settings for both. For selecting a NPC move the cursor over the NPC until you see the "E" activation message and then hit ESC and open the MCM menu

  • Schlong type - choose from any of your installed schlong addons. There is a message if you choose a schlong for the wrong race / gender. There is a "No schlong" option that works like the cleaning schlong feature of the schlong pages, but just for the actor you choose. Currently the "No schlong" option doesn't prevent the cleaned actor for getting a new schlong if they are eligible for that.
  • Schlong size - from 1 to 20. It works like the dragon / falmer essence potions. Note that if you use the SOS racemenu plugin it will override the changes for the player.
  • Equipped armor / Revealing setting: Toggles currently equipped Body Armor as Revealing or not. This affects all copies of the armor, both male and female

Addon Options

  • Schlong Size Probability - Resets all the specific Addon Race settings for Size probability to the specified value. This setting doesn't change, only propagates the value to the race settings
  • Schlong Type Probability - Resets all the specific Race settings for Type probability to the specified value. This setting doesn't change, only propagates the value to the race settings
  • Clean - Clean all actors using this Addon, so they can be Re-Schlongified
  • Remove - Remove all Addon settings, so it can be safely uninstalled
  • RACE - Enable or disable this shape for the specified race (not retroactive)
  • Schlong Size Distribution - Allows to specify size probabilities. Negative values will spawn smaller sizes, positive bigger. -100 will always spawn size 1 and 100 will always spawn size 10
  • Schlong Type Probability - Sets the probability this specific race has to get assigned this Addon shape (relative, depends on the sum of percentages you have set on all SOS addons for that race, if all are set to the same value (10% default) all have the same chance of being applied)

Note: The Addon/Race specific enabling and probability settings only affect the process of assigning a schlong to an NPC, if he already has one he will keep it exactly that way. If you would like to change a specific NPCs schlong, give him a size growth/shrink potion and he will gladly use it, or use the "Player / NPC settings" MCM submenu.

 


OPTIONAL DOWNLOADS

 

The installer has all the available options.
There are a few specialized files here: SOS - Optional files

 


COMPATIBILITY

 

Using a custom race, depending on how its done, may cause issues like the Perma-Undies Syndrome or the Hole in the Hip problem. The custom Race will however need compatible SOS assets (skeleton/meshes/textures). You can use MCM > SOS > Player NPC / Settings to give them a schlong.

 

- Slot 52 issues - Any mod that uses this slot will probably have issues with SOS. You can't equip armors using the slot 52 and the body armor at the same time, one will always unequip the other (Bandolier, Elewin Jewelry, A little sexy apparel replacer, are some examples. Also outfit mods that make use of several biped slots)
- SexLab - turn off the Male Body Naked option, and the slot 52 undress. If the schlong acts weird during SL animations, change your skeleton.

 

- Deadly mutilation - There are texture issues with the corpse meshes from DM. This is a patch by uglykidcid's uglykidcid Deadly Mutilation SOS patch. Thanks!- Better Males - No point in using better males body options with SOS, its redundant. Hair and Face options of Better Males do not conflict

 

We don't expect any major incompatibility (but this is also a very relative term to use). SOS will ofc be "incompatible" with any other mod that changes the malebody, male skeleton and male textures.

 

Skyrim.esm

  • SOS relies heavily on the use of slot 52 (Assigned in a modders discussion as Secondary Pelvis or Undergarment). Any mod that uses this slot will probably have issues with SOS.
  • Changed the SkinNaked and SkinNakedBeast (other Naked Skins might be changed aswell in the future to offer other races compatibility)
  • Changed the NakedTorsoHighElf and NakedTorsoWoodElf AA's because the forms were lacking 1rst Person nifs, which would lead to CTDs if the player was from one of those races.
  • Falmer and Dragons drop list (DeathItemFalmer and DeathItemDragon01) have been changed so they can drop SOS related potions.
  • SOS - Shop.esp: Riverwood, Riverwood01 and Riverwood02 cells were changed to provide the Morning Wood Shop. RiverwoodLocation was also changed.

SOS RELATED MODS

 

Addons:

Armors:

Skeletons:

Textures:

Other:

Translations:

  • All available translations are included in the main archive. Let me know if you want to translate the mod to your language

FAQ

 

Q: WTF? OMG? *INSERT RANDOM TROLLING OR UNNECCESSARY COMMENT*
A: If you don't like it, then why did you clicked on it? The mod's name and front image, are pretty obvious. Be kind, and please move along if you dont like this mod.

 

Q: Can I use just the BodyBuilder Body without all the schlong business?
A: Absolutely. Just don't use the SOS Addons. We also might release in the future a standalone mod just for that.

 

Q: When using the BodyBuilder Body shape, my PC and NPCs revert to a normal body shape when they gear up... Why?
A: Thats just the way bodies and armors work in Skyrim. In essence, the body skin is just an armor, and all armors are done with the regular body shape as the base. We will need to refit all armors for that purpose.

 

Q: Can we have an uncircunsized penis?
A: Not an easy answer... Its not very easy to animate something like skin being pulled over another surface, specially in a more limited engine like a game engine. We are still trying to figure out the best option for that but probably wont animate the foreskin at all.

 

Q: When I load a game, I always get a message stating that Actors and Armors are being Schlongified... What does that mean?
A: Its a neccessary proccess to enable the correct scaling for each actor and correct the armors display.

 

Q: Why is the first uploaded version v2.x?
A: Because we have already released it previously in some less mainstream communities as an early Alpha Version. Due to some ppl insistance, we were requested to release it here on The Nexus.

 

Q: Can I use Body X with SOS?
A: SOS can support any body, as long as it has a proper body mesh and proper addon meshes and respective textures. We may or not provide more body options (mainly with Bethesda UV set) in the future. Also, be aware, that bodies that already have their own static builtin genitals, are pointless to use with SOS ofc.

 

Q: Can I use other mods that change the skeleton.nif?
A: You have to be sure that the new skeleton is SOS compatible or your game will CTD.

 

Q: Do I need to run FNIS to make the schlongs animations work?
A: No.

 

Q: Will you add support for Werewolf/Vampire Lord?
A: Absolutely! its on our priority to-do list! Its lame to shift into something that is schlongless!

 

Q: Can I use Custom races with SOS?
A: Short answer, no! We are still trying to figure out the best way for making this possible. But you can, as long as you follow the instructions provided in our tutorial (requires CK editing). We will try in the future to provide some way to be able to have it working without the need of that, but will probably be quite limited (probably just for the Race the PC is set to). Regardless of that, you will always need to use SOS assets, mainly nifs.

 

Q: What is the Amulet of Phalos for, and why does it keep equipping itself?
A: The Amulet of Phalos was removed with version 2.03.009. It simply added/removed a cloak effect spell to the player on equip/unequip. This spell is absolutely required for NPCs to get Schlongified. However, this same spell prevents brawling quests to be completed (brawling quests dont allow the use of spells). So we needed some mechanism to allow the player to disable it whenever needed. The Amulet kept getting equipped whenever the player changes location, to avoid the hassle of equipping it again (and to avoid issues like forgetting to equip it again). Now that the Amulet has been ditched there is an MCM option for the same functionality "Schlongify nearby NPCs".

 

Q: Can SOS be used for Futa?
A: Yes

 


CHANGE LOG

 

Combined change log from v3.00.000 to v3.00.004
- Slot 52 system reverted as it was in 2.05.034. This fixes the schlong-poking-through-armor-after-SL-scene caused by the changes on the 52 system. This means the slot 52 works as it used before that change
- New MCM option to import or export the MCM settings to or from a file in JSON format. File is "Skyrim\Data\SOS.json"
- New MCM option to choose just one gender in multi-gender schlong addons (which schlongify both males and females)
- Added a new script file (SOS_API) to be used by other mods
- New option added to the installer to skip the installation of the male and beast skeletons if you are already using SOS compatible skeletons
- PapyrusUtil removed from the installer, SOS does not use it anymore
- Removed a log message when schlongifying characters, added log messages to the export-settings process
- Fixed an issue where exporting the SOS settings would cause the game to CTD for some users
- Fixed a compatibility issue with "Immersive Armors" that breaks the carts in the opening scene
- Fixed an issue where SOS would reset the PC's schlong when exiting the racemenu interface
- Fixed compatibility issues with the "Alternate Start - Live Another Life" mod
- Fixed an issue where the MCM option "Restart SOS" would stay disabled

 

v2.05.041
- The mod sends a ModEvent each time a character gets a schlong for the first time. The ModEvent can be used by other mods
- Fixed an issue where NPCs would lose his schlong under some rare conditions
- Fixed a bug where custom armors equipped on characters made schlongless through MCM would still be modified by SOS
- Fixed a compatibility issue with other mods related to the use of Actor.QueueNiNodeUpdate
- Fixed a permaunderwear issue on savegames made when the mod was not properly installed due missing requirements
- Better warning message for when the required SKSE version is missing

 

Change log

 


ACKNOWLEDGEMENTS

 

We would also like to thank the following people that in someway or another, helped us developing it, just by sharing their knowledge:

  • Fore
  • Theru

Thanks for FaerieXDecay, for providing us with beautiful screenshots!

 

Thanks to Earrindo, Zor2k13, and XunAmarox, for fixing the SoS Light esp and meshes!

 

Thanks to h38fh2mf and Ashal for PapyrusUtil and the provided support

 

Thanks to jonwd7 for Brawl Bugs Patch - Plugins - Modder Resource

 

Thanks to Shiene, Tiranno_71, Huili and forceet24 for their translations.

 

Thanks to everyone that is helping this project to grow and took initiative to make new mods to work with Schlongs of Skyrim

 

Also thanks to the Baraboards and Hall of Torque communities, for giving their support. Without them probably SOS would never come to exist. Thanks to all our Beta Testers, that gave us feedback and helped at detecting bugs.

 

Thanks to the moderators at The Nexus, that helped us clarifying if the mod could be uploaded there. They proved themselves to be quite reasonable.

 

Thanks to everyone in general, that showed interest in having a rigged and animated penis.

 

Thanks to all the Mods and Modders that served as an inspiration in taking the male mods, one step forward.

 

And finally ofc, thanks to Bethesda (although they should have included this feature in the game xD)

 


OLD RELEASES

 

All released versions of SOS + Old beta files

 


PERMISSION USAGE

 

1. SOS and any derivative mod, should be kept in Lover's Lab only. If your mod uses any SOS asset, it should be kept in here. Such assets encompass Meshes, Textures and specific Havok files that VectorPlexus or Smurf have developed. Skeletons/Bones are an exception
2. Even in the case of posting a mod in Lover's Lab under the previous condition, those assets should always be properly credited to VectorPlexus and Smurf


  • Submitter
  • Submitted
    12/13/2013
  • Category
  • Requires
    SKSE, SkyUI
  • Special Edition Compatible
     

 

Im having problems installing this on vortex. which file do i have to drag and drop?

Posted

SOS Racemenu, could it be disabled or is it stuck?

I want to increase the size of my MC's cock but it wont let me because of the SOS Racemenu. As far as I know, if it's removed I can change the cock size. However, I have no Idea how.

Any ideas on how I can accomplish this without crashing the game?

Posted
On ‎2‎/‎7‎/‎2019 at 4:37 PM, Enriquevoss said:

Im having problems installing this on vortex. which file do i have to drag and drop?

Use spoilers or don't post the entire download page.

Posted

Hopefully this is a simple one. I've lost the SOS sliders in Racemenu. It's been a while since I played a male so I don't really know when they disappeared. I've still got the MCM and NPCs still have the needful.

 

Edit: Using SOS Full if it matters.

 

Thanks

Posted
On ‎2‎/‎3‎/‎2019 at 12:17 AM, WaxenFigure said:

That is slack. If you're serious about using a Mod Manager (and you should of course be) then there is one mod manager which simply outdoes all the rest.  It just has all the advantages, starting with it never fucks up the default game install so you should never have to download and reinstall it because your mod manager lost track and left files behind or restored the wrong file from the wrong mod when you uninstalled a mod.

 

That it can also keep track of and let you know about all file level conflicts and then let you choose exactly how to handle those conflicts is a super bonus. 

 

That you can have multiple "profiles" with different mods activated and completely separate save files is yet another great bonus.

 

I have no idea where you got the idea I was trying to lay down all that shit you thought you I implied but no, I'm just trying to let you know what is the best stuff which will allow you to spend more time playing and less time wondering how badly the game is broken now and will I have to reload from scratch yet again. 

 

Here's the download location that should be of best interest for you:

 

https://www.nexusmods.com/skyrimspecialedition/mods/6194

 

Both Mod Organizer 2 and the latest version of Mod Organizer (the original) can be found right there.

 

The original version is good for only 32bit games while the "2" version is good for both 32 and 64 bit games but IS slower in starting the game.  

 

 

 

This post is the usual bullshit from the MO evangelicals.

I've used NMM for over 3 years. I've never had to reinstall the game because of it. I've never had to reinstall the game full stop.

I never have problems with conflicts; if I have one I sort it out.

Profiles are totally irrelevant for me. I add or remove mods, play a new game then remove the mods I don't like or keep the mods I do.

Posted
1 hour ago, Grey Cloud said:

Hopefully this is a simple one. I've lost the SOS sliders in Racemenu. It's been a while since I played a male so I don't really know when they disappeared. I've still got the MCM and NPCs still have the needfull.

Thanks

 

That is provided by an optional plugin that is part of XPMSE, SOSRaceMenu. Also ignore anything telling you that you can turn off that extension.

Posted
10 minutes ago, johann7124 said:

 

That is provided by an optional plugin that is part of XPMSE, SOSRaceMenu. Also ignore anything telling you that you can turn off that extension.

Thanks but the plugin is there. All this has worked fine for over a year since I rebuilt this computer. It is only because I've decided to play as a male that I've noticed the problem.

Posted
9 hours ago, Grey Cloud said:

This post is the usual bullshit from the MO evangelicals.

I've used NMM for over 3 years. I've never had to reinstall the game because of it. I've never had to reinstall the game full stop.

I never have problems with conflicts; if I have one I sort it out.

Profiles are totally irrelevant for me. I add or remove mods, play a new game then remove the mods I don't like or keep the mods I do.

 

You sound like the guy who carries the adjustable wrench everywhere and uses it instead of a set of various sized wrenches.  Yes it can get the job done, but it can also leave damage behind that can cause trouble later. It is better than the guy who uses pliers (manual install) because it causes less damage but it can still cause damage and you are refusing to recognize that.

 

Posted
9 hours ago, WaxenFigure said:

but it can still cause damage and you are refusing to recognize that.

What is this damage? My game is rock-solid stable and the only time it breaks is when I break it, which I do deliberately mostly.

You are just another guy who repeats his mantra and makes assertions without any evidence.

Posted
3 hours ago, Grey Cloud said:

What is this damage? My game is rock-solid stable and the only time it breaks is when I break it, which I do deliberately mostly.

You are just another guy who repeats his mantra and makes assertions without any evidence.

The damage is files not quite restored or removed when a mod is removed.  Eventually one of those will bite you.

 

You sound like one of those who are afraid to use a different tool even though it's better because you've grown attached to the one you have.

 

Understand this simple fact: The tool you are using is obsolete and no longer developed by it's author. 

 

It has many known defects, enough that a goodly portion of the support threads here deal with the bad results of using NMM as opposed to defects in the mods or the game which already provide more than enough trouble without NMM adding it's contributions.

 

No evidence?  It's all over the place here.

 

You should at the least be considering switching to Vortex.

Posted
31 minutes ago, WaxenFigure said:

Eventually one of those will bite you

Three years on. So far, so good.

 

32 minutes ago, WaxenFigure said:

You sound like one of those who are afraid to use a different tool even though it's better because you've grown attached to the one you have.

No, I'm one of those people who believes that if it isn't broke then you don't fix it.

 

33 minutes ago, WaxenFigure said:

Understand this simple fact: The tool you are using is obsolete and no longer developed by it's author. 

So what? Can't you get it into your head that NMM works for me (and thousands of others) so I have no reason to worry about it being obsolete or developed.

 

35 minutes ago, WaxenFigure said:

a goodly portion of the support threads here deal with the bad results of using NMM as opposed to defects in the mods or the game which already provide more than enough trouble without NMM adding it's contributions.

Absolute bollocks. Where are these threads? I spend a lot of time in the tech support section and I reckon there are more posts with people having problems with MO. Many users don't understand the importance of the left pane or what the overwrite folder is about.

 

38 minutes ago, WaxenFigure said:

You should at the least be considering switching to Vortex.

Why? NMM does everything I require of it. Vortex is new and will have various things which need ironing out.

Posted
10 hours ago, Grey Cloud said:

Three years on. So far, so good.

 

No, I'm one of those people who believes that if it isn't broke then you don't fix it.

 

So what? Can't you get it into your head that NMM works for me (and thousands of others) so I have no reason to worry about it being obsolete or developed.

 

Absolute bollocks. Where are these threads? I spend a lot of time in the tech support section and I reckon there are more posts with people having problems with MO. Many users don't understand the importance of the left pane or what the overwrite folder is about.

 

Why? NMM does everything I require of it. Vortex is new and will have various things which need ironing out.

 

I doubt you've installed and uninstalled a tenth of the mods I have and if you can't remember all the questions where NMM was the problem then you aren't looking at many threads here.

Posted
9 hours ago, WaxenFigure said:

I doubt you've installed and uninstalled a tenth of the mods I have

And maybe I'm just better at setting up my game and installing mods than you (I'm a retired IT tech). What does the number of mods have to do with it? Either NMM fucks things up or it doesn't.

 

9 hours ago, WaxenFigure said:

and if you can't remember all the questions where NMM was the problem then you aren't looking at many threads here

So in other words, you can't find any.

 

You haven't come up with one shred of evidence to back up your assertions. Instead you have tried to make out that there is something wrong with me - the shit about spanners (I'm an ex joiner who understands the use of the correct tool for the job);  that I'm too stuck in my ways to change to MO (I'm a 61 year old gamer).

Posted
Spoiler
On 12/22/2014 at 3:42 PM, b3lisario said:

The second is/was a bug related to USPK.

 

 

There's an additional node in the mesh named BGED that is needed for the schlong animations. Other than that, it works like an armor mesh.

 

 

Try something like this

 



SOS_SetupQuest_Script SOS = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script
Form addon = SOS.GetActiveAddon(akActor)
SOS.SetSchlongSize(addon, akActor, 20)

 

 

Maybe the easiest way is replacing the meshes and textures of an existing addon. There is a pdf with info about the sos schlong addons. It's not up to date http://www.loverslab.com/files/file/1189-sos-optional-files/

For the SOS animations the model must be skinned with some 3d program.

 

  

Not really. Suggestions are welcomed.

 

I made new stuff though. About interacting with SOS erection animations.

SOS animations are cool because any mod can use them without requirements. The bad is that there is no control over when the animations are used, because there was no way of making them trigger papyrus code. Any mod can use them, but all mods are unaware of the others.

Towawot has some mods that allows registering custom animations through SKSE, and I used his work to make something SOS could use.

 

And this is a test mod I made. This was requested some time ago, but it was not possible doing it at that moment, at least for me.

 

Grower not a shower

 

This mod ties the rank SOS system in the schlong animations.

The schlongs range from tiny when flaccid (rank 1) to huge when full erect (rank 20).

 

Installation

The only requirement is SOS, full version as this relies on SOS rank system.

Install these two files:

SKSE - Register Custom Animation Events v01.7z

SOS - Grower not a shower v02.7z

 

Usage and configuration

There is nothing to do, all happens automagically. Do your habitual schlong stuff. SOS animations triggered from any mod should now changing the schlong size.

There is a switch "only-for-player" if you want to be unique. Open console and type: SetPQV SOS_Grower playerOnly 1

 

Uninstallation

Open console in game and type: stopquest sos_grower, then save and uninstall or delete the above mods.

 

Notes

- The flaccid state doesn't always guarantee a tiny schlong. There are some events that can make the schlong flaccid without calling the specific animation. The size will be fixed the next time that particular schlong animates.

- In case of issues, check your papyrus log and this file: Documents\my games\skyrim\SKSE\RCAE.log

 

Old versions

SOS 2.05.041 or lower

SOS - Grower not a shower v01.7z

 

I need toggleable Grower not a Shower. Is there a console command to activate\deactivate it's script? The fact is it spoils the SL events, otherwise works fine. I need a function to toggle it on\off in game. 

Posted
3 hours ago, Grey Cloud said:

And maybe I'm just better at setting up my game and installing mods than you (I'm a retired IT tech). What does the number of mods have to do with it? Either NMM fucks things up or it doesn't.

 

So in other words, you can't find any.

 

You haven't come up with one shred of evidence to back up your assertions. Instead you have tried to make out that there is something wrong with me - the shit about spanners (I'm an ex joiner who understands the use of the correct tool for the job);  that I'm too stuck in my ways to change to MO (I'm a 61 year old gamer).

 

You sound just like a troll on a news web site demanding proof of things that are easily found.

 

We wouldn't be having this conversation if you hadn't chimed in with your atypical story trying to get someone who needs a tool to pick an OBSOLETE and known defective tool.

 

 

Posted
33 minutes ago, WaxenFigure said:

You sound just like a troll on a news web site demanding proof of things that are easily found.

But you still appear to be struggling to find any.

 

33 minutes ago, WaxenFigure said:

We wouldn't be having this conversation if you hadn't chimed in with your atypical story trying to get someone who needs a tool to pick an OBSOLETE and known defective tool.

No, we wouldn't be having this conversation if you hadn't made any assertions about NMM. I haven't said anywhere that the guy should use NMM or not.

 

You seem obsessed about obsolescence.  Racemenu hasn't been updated for 3 years. Should we all stop using it?

 

And once more you attack me and fail to come up with any evidence.

Posted
2 hours ago, Grey Cloud said:

But you still appear to be struggling to find any.

 

No, we wouldn't be having this conversation if you hadn't made any assertions about NMM. I haven't said anywhere that the guy should use NMM or not.

 

You seem obsessed about obsolescence.  Racemenu hasn't been updated for 3 years. Should we all stop using it?

 

And once more you attack me and fail to come up with any evidence.

Fine, be that way.  You are of course always free to use the tools of your choice.  I KNOW NMM is a piece of shit because it SHAT on MY game.  There's a REASON why I switched.

Posted
18 minutes ago, WaxenFigure said:

I KNOW NMM is a piece of shit because it SHAT on MY game.  There's a REASON why I switched.

No need to shout. So just because you had problems everyone else should drop NMM so you don't feel inadequate?

Posted

SoS - Smurf Average Addon make problems with my game. Whet it is active I cannto load any save. Witout it I can load saves. I was trying reinstall it chose other type of dick, but this same issue. 

Posted
2 hours ago, Grey Cloud said:

I'll wait until I'm on my deathbed then do the old switcheroo. ?

 

If it suits you, regardless though may it be a very long time before you have to.  While I may disagree  about the tools, I would not wish you any  ill.

Posted
18 minutes ago, nitras said:

SoS - Smurf Average Addon make problems with my game. Whet it is active I cannto load any save. Witout it I can load saves. I was trying reinstall it chose other type of dick, but this same issue. 

 

You'll probably find a lot of other things will also cause the same issue.

 

Get one of the fixes and read about (with  links) other fixes you should use here: Crash fixes - Downloads - Skyrim Non Adult Mods - LoversLab

 

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