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Posted

So, Schlongs of Skyrim works perfectly on my character, but it works well on NPCs only the first time they're having sex, or masturbating. On their following sessions, their schlong is adjusted in the right position at the beginning of the animation, but it keeps falling and becomes flaccid after some seconds. I don't know what might have caused this problem, because on my  previous character it worked perfectly for all NPCs, and I haven't changed anything nor did I install new mods. I use the lastest SexLab and SoS versions.

 

Load Order:



  0  0   Skyrim.esm
  1  1   Update.esm
  2  2   Dawnguard.esm
  3  3   HearthFires.esm
  4  4   Dragonborn.esm
  5  5   Unofficial Skyrim Legendary Edition Patch.esp
  6  6   ImCh.esm
  7  7   OSA.esm
  8  8   RSkyrimChildren.esm
  9  9   Schlongs of Skyrim - Core.esm
 10  a   SexLab.esm
 11  b   SexLabAroused.esm
 12  c   Havok Breast Physic.esm
 13  d   ZaZAnimationPack.esm
 14  e   Cutting Room Floor.esp
 15  f   Sanctuary Reborn.esp
 16 10 dD - Realistic Ragdoll Force - Realistic.esp
 17 11 Havok Breast Physic.esp
 18 12 DIVERSE SKYRIM -Nord Stormcloaks Only.esp
 19 13 FloppySOS.esp
 20 14 FNIS.esp
 21 15 Hothtrooper44_Armor_Ecksstra.esp
 22 16 SkyUI.esp
 23 17 M2M_Animations.esp
 24 18 RaceMenu.esp
 25 19 RaceMenuPlugin.esp
 26 1a RSChildren - CRF Patch.esp
 27 1b Schlongs of Skyrim.esp
 28 1c SimplyKnock.esp
 29 1d SleepTight.esp
 30 1e SOS - VectorPlexus Muscular Addon.esp
 31 1f SOS - VectorPlexus Regular Addon.esp
 32 20 XPMSE.esp
 33 21 KS Hairdo's.esp
 34 22 xazPrisonOverhaulPatched.esp
 35 23 Cocksmen Village.esp
 36 24 KillEssential.esp
 37 25 Hothtrooper44_ArmorCompilation.esp
 38 26 hearthfireextended.esp
 39 27 LocalizedGuildJobs.esp
 40 28 SexSlavesForVanillaBandits.esp
 41 29 Immersive Patrols II.esp
 42 2a DIVERSE SKYRIM - Immersive Patrols Patch.esp
 43 2b RSChildren.esp
 44 2c RSChildren Patch - USLEEP.esp
 45 2d Afterlife.esp
 46 2e SexLab-AmorousAdventures.esp
 47 2f Save the Dark Brotherhood!.esp
 48 30 SkyrimKarts.esp
 49 31 Spellsword.esp
 50 32 DwarvenAutomobile.esp
 51 33 Brevi_MoonlightTales.esp
 52 34 LoversComfort.esp
 53 35 SpellswordDawnguardDragonborn.esp
 54 36 AmazingFollowerTweaks.esp
 55 37 One ImCh Patcher.esp
 56 38 SexLab Romance.esp
 57 39 FriendlyBrynjolf.esp
 58 3a Nyns.esp
 59 3b dD - Enhanced Blood Main.esp
 60 3c dD-Dragonborn-Dawnguard-EBT Patch.esp
 61 3d dD-Larger Splatter Size.esp
 62 3e RM Barbarian Armor SoS.esp
 63 3f RM Replacers - Forsworn SoS.esp
 64 40 HFE-CRF-Patch.esp
 65 41 JaxonzEnhGrab.esp
 66 42 BloodHorkers.esp
 67 43 DiverseDragonsCollection3.esp
 68 44 GrahlsOnSolstheim.esp
 69 45 NamedSoulGems.esp
 70 46 GoToBed.esp
 71 47 Havok Breast Physic Dawnguard.esp
 72 48 Havok Breast Physic Dragonborn.esp
 73 49 MF_RadiantProstitution.esp
 74 4a Radiant-SchlongsPatch.esp
 75 4b RM - Male Cleric SoS.esp
 76 4c SOS - Revealing Armors.esp
 77 4d VioLens.esp
 78 4e adcSexlife.esp
 79 4f SC07SexLabRandomAttack.esp
 80 50 AnubAnimObj.esp
 81 51 SLAnimLoader.esp
 82 52 SOS Tsun Armor.esp
 83 53 dcc-dm2.esp
 84 54 SLALAnimObjBillyy.esp
 85 55 SLAL_K4Anims.esp
 86 56 UIExtensions.esp
 87 57 NecroAnims.esp
 88 58 RohZima_AnimObjects.esp
 89 59 SexLabDefeat.esp
 90 5a SexLabMatchMaker.esp
 91 5b SLALAnimObj.esp
 92 5c SimpleOutfitManager.esp
 93 5d Scent of Sex.esp
 94 5e Tsuny Farkas.esp
 95 5f Immersive Citizens - AI Overhaul.esp
 96 60 ImCh ICAO patch.esp
 97 61 RealisticWaterTwo.esp
 98 62 RealisticWaterTwo - Legendary.esp
 99 63 Relationship Dialogue Overhaul.esp
100 64 RDO - AFT v1.66 Patch.esp
101 65 RDO - Cutting Room Floor Patch.esp
102 66 Alternate Start - Live Another Life.esp

Posted
11 hours ago, Colka008 said:

On their following sessions, their schlong is adjusted in the right position at the beginning of the animation, but it keeps falling and becomes flaccid after some seconds.

By that ^ description it sounds like you have or had the original SOS Grower or https://www.loverslab.com/files/file/6139-sos-grower-extended/ active and the NPC's just lack arousal to come up to size.

There was a mod with "Flaccid schlong" or something ike that... did a similar thing to combine size with arousal. ? ... if I remember right

 

Did you experiment with those mods? Perhaps you still have remnants or overwritten scripts in your game?

Do test it: Try having sex with a 100% aroused NPC.

Posted
14 hours ago, worik said:

By that ^ description it sounds like you have or had the original SOS Grower or https://www.loverslab.com/files/file/6139-sos-grower-extended/ active and the NPC's just lack arousal to come up to size.

There was a mod with "Flaccid schlong" or something ike that... did a similar thing to combine size with arousal. ? ... if I remember right

 

Did you experiment with those mods? Perhaps you still have remnants or overwritten scripts in your game?

Do test it: Try having sex with a 100% aroused NPC.

 

I've never used this Grower mod. So, I made Mikael masturbate without even knowing his arousal level and, as it always does on the first time, his schlong worked perfectly. Then I made his arousal to 100 and made him masturbate again. He's schlong started becoming flaccid again. Also, I checked SOS for SexLab Aroused. When Mikael's Arousal got to 100, he got an erection, but this erection also started to go down, so it looks like, like it doesn't only happen in animations.

Posted

Just recently updated from I believe the light version, and can no longer launch SKSE SE.  I have discovered that as soon as I disable the SOS esp skyrim starts as it should.  Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue.  Any help would be appreciated.

Posted
53 minutes ago, User1080 said:

Just recently updated from I believe the light version, and can no longer launch SKSE SE.  I have discovered that as soon as I disable the SOS esp skyrim starts as it should.  Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue.  Any help would be appreciated.

Wrong thread, this is for LE only.

https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/

Posted

Hi I hope someone can help me out with this, I'm trying to install the latest version of SOS, i have all the requirements needed apart from the werewolf one since that 404'd. I use Vortex to install all my mods and all the others work fine. It says it has a conflict with XP32 Skeleton extended which I was able to work around. But every time I try boot skyrim with it enabled it just immediately crashes, it doesn't even start up, steam says it's running for a few seconds and then it stops. The light version works fine but not the full version. Has anyone else had a similar issue and if so any help would be appreciated

Posted
8 hours ago, User1080 said:

Just recently updated from I believe the light version, and can no longer launch SKSE SE.  I have discovered that as soon as I disable the SOS esp skyrim starts as it should.  Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue.  Any help would be appreciated.

at least I'm not the only one having this issue, i hope someone knows whats up with it

Posted

Maybe someone can help!

 

- Firstly every time I remove my underwear/pants my SoS Genitals settings are defaulted. I must go back into the RaceMenu, confirm/exit then my genitals settings are reverted.(The sliders aren't ever reset, it's like their switched off)

 

- Another thing, FloppySOS isn't working on the player character, only NPC. I'm believing this is to do with RaceMenu and the Genitals sliders having control over SoS, and not allowing floppySOS access to SOS. This makes sense to me because RaceMenu, nor Gentials settings does not apply to NPCs. FloppySOS works fine with them because they're using SOS's og settings.

 

Thanks for any assistance!

Posted

how do I have a default underwear setting? I'm not using nude body mod but my character always been nude. And underwear will take the armor slot which is annoying

Posted

I was thinking: maybe if you make files for all schlongs for BodySlide, then I will have them visible? ?
By the way, it wouldn't hurt to add the debug messages feature. For example, you put on or change the shlong, and the corresponding notification appears on the screen and to what character it's applied (well you understood me).

Posted

Hey all, wondering if someone'd be able to help out with a question.  Is there some easy way to make SoS have all vanila armor set as revealing? Or just have to set it individualy one armour at a time?

Posted
2 hours ago, Shad0rach said:

is there a mod or addon wich makes scholong erect all the time so it wouldnt be erect only in sex scenes 

 

 

It calculates dynamically arousal for the NPCs and the player character and they will be erect when they are aroused enough. After installing go to it's MCM menu and enable the SOS support. If you want all the NPCs to be constantly erect you can change the values for the exposure in the MCM menu.

 

Posted
16 hours ago, prinyo said:

 

 

It calculates dynamically arousal for the NPCs and the player character and they will be erect when they are aroused enough. After installing go to it's MCM menu and enable the SOS support. If you want all the NPCs to be constantly erect you can change the values for the exposure in the MCM menu.

 

things is i already have it yet it still dosent show schlongs only time that it does is in sex scenes and yes i have turned on sos interrogation 

EDIT: and yes i have set exposure and exposure rate or something like that to max

Posted
52 minutes ago, Shad0rach said:

things is i already have it yet it still dosent show schlongs only time that it does is in sex scenes and yes i have turned on sos interrogation 

EDIT: and yes i have set exposure and exposure rate or something like that to max

Are you playing Oldrim or SSE?

Posted
5 hours ago, Shad0rach said:

oldrim i always check if mod is for sse or oldrim

Hmm, that mod has always worked for me in Oldrim. The only thing I can suggest to reinstall it and try again.

You can also try to check if the problem is with your install of SOS. Open the console (~) and click on an NPC so it (he) gets selected. And then type  SAE SOSFastErect . This should make the NPC erect.

 

Added: Also make sure you did not install the SSE mod by mistake as it does have a "bug" that is indeed preventing it from making the NPCs erect. I would suggest downloading the mod again from the link I posted above and installing it instead of the one you use now.

Posted

I am having a pretty weird and annoying issue with this addon.  With about 70-80% of the time, the male characters are fine.  However, a few of them (such as Brynjolf... and it changes from time to time though there is some consistency...), walk around naked (which is odd by itself).  When they are naked it is nearly a 100% guarantee that they do not have a schlong on their body.  Instead it is a big hole of nothing.  When I go onto the MCM for SOS and change the schlong it usually works (though sometimes it doesn't and this is completely random...).  I can change it back, to their original, and that sometimes works and sometimes doesn't.  What is INTERESTING is that on rare occasions, they will dress when I change the schlong. When they dress it is a 100% guarantee that they finally have a schlong, even if it is the one they originally were assigned. 

 

EDIT: it should be noted that after changing their schlong, even if they got clothed during the process, they may not have clothes again later.  If they lose their clothes, they lose their schlong again. 

Posted
18 hours ago, shebop said:

I am having a pretty weird and annoying issue with this addon.  With about 70-80% of the time, the male characters are fine.  However, a few of them (such as Brynjolf... and it changes from time to time though there is some consistency...), walk around naked (which is odd by itself).  When they are naked it is nearly a 100% guarantee that they do not have a schlong on their body.  Instead it is a big hole of nothing.  When I go onto the MCM for SOS and change the schlong it usually works (though sometimes it doesn't and this is completely random...).  I can change it back, to their original, and that sometimes works and sometimes doesn't.  What is INTERESTING is that on rare occasions, they will dress when I change the schlong. When they dress it is a 100% guarantee that they finally have a schlong, even if it is the one they originally were assigned. 

 

EDIT: it should be noted that after changing their schlong, even if they got clothed during the process, they may not have clothes again later.  If they lose their clothes, they lose their schlong again. 

 

You have a mod in your playthrough that is assigning something that is using slot 52. Are you using Bandoliers?

Posted

Is there anyway for the characters of the dawnguard dlc such as snow elves and the ideal masters to have schlongs? It's annoying that there is a gap there.

 

EDIT: What is the best schlong addon to use if I want one on females? The bodytype I use is UUNP HDT

Posted
On 1/26/2019 at 6:37 AM, johann7124 said:

 

You have a mod in your playthrough that is assigning something that is using slot 52. Are you using Bandoliers?

I am and this may still be an issue.  However, I discovered something new soon after I posted the mod (I have restarted my game a few times trying to get everything to work).   When I take the items off a dead "nude" character who doesn't have a schlong, suddenly the shlong appears and I get a piece of underwear.  Apparently the underwear mod files didn't copy when I merged it with other mods.  I am assuming that the schlong only equips when they are nude?  Since technically they are wearing underwear whose nif was missing, the nif didn't show and as such they were "naked".  I still wonder if they should be wearing something besides the underwear though.  I will test it.

 

I wrote a utility to do what MergePlugins fails to do.... (which is rather annoying for those of us with a lot of mods) and now all the loose files that were missing from the merged plugins have been added to the merge folder.  I guess the Merge Plugin writer assumed that people would leave the resources available in Mod Organizer (by keeping the merged mod checked).  However, if I do that, I end up with over 500 esps which causes big issues in the game so I have to deactivate most of the mods that have been merged. 

 

I will post again if I have any further issues.  Is Bandolier incompatible?

Posted
25 minutes ago, shebop said:

I wrote a utility to do what MergePlugins fails to do....

? Out of curiosity.. what is that what it fails to do ? And what does your utility intend to do?

Quote

I guess the Merge Plugin writer assumed that people would leave the resources available in Mod Organizer (by keeping the merged mod checked).

Probably not. Well, at least I never did so. Once I merge them (and tick the "copy all" box) I deactivate them on the left pane. The merge is always the only remaining active one.

 

Quote

Is Bandolier incompatible? 

Not to my knowledge. I have Bandoliers and I have SOS. No problems noticed.

*scratches head*

Posted
Quote

Probably not. Well, at least I never did so. Once I merge them (and tick the "copy all" box) I deactivate them on the left pane. The merge is always the only remaining active one.

.It sounds like you probably use the old script for TESVEdit rather than the Merge Plugins program.

 

20 hours ago, worik said:

? Out of curiosity.. what is that what it fails to do ? And what does your utility intend to do?

 

...

The program is more "sophisticated" in that it can decompile, change and then recompile scripts, allowing the merging of a larger variety of mods.  However, it doesn't copy all the resource properly,  There is no "Copy All" tick box.  There are two specific options that are related in the "Merging" tab in the settings that can be ticked:  "Extract BSA's" and "Batch Copy Assets".  Both are ticked for me.  The BSA's get extracted; however many of the loose assets don't get copied; including some of the scripts that don't need to be recompiled (which is odd... I believe it used to do a better job with an older version). 

 

The merge keeps track of the files it merges and lists them in a sub-folder of the merge (called "merge"), both in a text file, and as a list of 0 byte files.  So I wrote a software program that allows you to pick the "Merge Plugins" profile that you used in the "Merge Plugins" program to build the merge, then select the merge folder.  It will only work with Mod Organizer because of the way that it keeps mods separate (though theoretically I could add zip/archive support and do the same thing I do with the MO installed mod folders). When you click the "Build" button, it builds a database of all esms and esps in the collection of downloaded mods, their CRC's, and folder locations.  Then it checks those against the CRC's listed in the Merge plugins JSON file to figure out which version of the esp is being used (in case their are duplicates... which can happen with MO).  Finally, it goes down the list of merged esp/esm files (from the merged "merge" folder), locates the assets, and copies the ones that are missing to the same base merge folder.  (Basically it copies ALL files without overwriting ones that already exist).

 

EDIT: It also lists out the ones it copies... their were THOUSANDS of files that were missing from a merge or two.

Posted
15 minutes ago, shebop said:

.It sounds like you probably use the old script for TESVEdit rather than the Merge Plugins program.

No MP, standalone, current version. This one https://www.nexusmods.com/skyrim/mods/69905

 

Quote

"Extract BSA's" and "Batch Copy Assets".  Both are ticked for me.

:classic_blush: I meant those ... I'm travelling and can't check the exact wordings. Sorry the confusion.

 

Quote

however many of the loose assets don't get copied

You should report that as a bug. Or won't ever get fixed.

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