Colka008 Posted January 3, 2019 Posted January 3, 2019 So, Schlongs of Skyrim works perfectly on my character, but it works well on NPCs only the first time they're having sex, or masturbating. On their following sessions, their schlong is adjusted in the right position at the beginning of the animation, but it keeps falling and becomes flaccid after some seconds. I don't know what might have caused this problem, because on my previous character it worked perfectly for all NPCs, and I haven't changed anything nor did I install new mods. I use the lastest SexLab and SoS versions. Load Order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 ImCh.esm 7 7 OSA.esm 8 8 RSkyrimChildren.esm 9 9 Schlongs of Skyrim - Core.esm 10 a SexLab.esm 11 b SexLabAroused.esm 12 c Havok Breast Physic.esm 13 d ZaZAnimationPack.esm 14 e Cutting Room Floor.esp 15 f Sanctuary Reborn.esp 16 10 dD - Realistic Ragdoll Force - Realistic.esp 17 11 Havok Breast Physic.esp 18 12 DIVERSE SKYRIM -Nord Stormcloaks Only.esp 19 13 FloppySOS.esp 20 14 FNIS.esp 21 15 Hothtrooper44_Armor_Ecksstra.esp 22 16 SkyUI.esp 23 17 M2M_Animations.esp 24 18 RaceMenu.esp 25 19 RaceMenuPlugin.esp 26 1a RSChildren - CRF Patch.esp 27 1b Schlongs of Skyrim.esp 28 1c SimplyKnock.esp 29 1d SleepTight.esp 30 1e SOS - VectorPlexus Muscular Addon.esp 31 1f SOS - VectorPlexus Regular Addon.esp 32 20 XPMSE.esp 33 21 KS Hairdo's.esp 34 22 xazPrisonOverhaulPatched.esp 35 23 Cocksmen Village.esp 36 24 KillEssential.esp 37 25 Hothtrooper44_ArmorCompilation.esp 38 26 hearthfireextended.esp 39 27 LocalizedGuildJobs.esp 40 28 SexSlavesForVanillaBandits.esp 41 29 Immersive Patrols II.esp 42 2a DIVERSE SKYRIM - Immersive Patrols Patch.esp 43 2b RSChildren.esp 44 2c RSChildren Patch - USLEEP.esp 45 2d Afterlife.esp 46 2e SexLab-AmorousAdventures.esp 47 2f Save the Dark Brotherhood!.esp 48 30 SkyrimKarts.esp 49 31 Spellsword.esp 50 32 DwarvenAutomobile.esp 51 33 Brevi_MoonlightTales.esp 52 34 LoversComfort.esp 53 35 SpellswordDawnguardDragonborn.esp 54 36 AmazingFollowerTweaks.esp 55 37 One ImCh Patcher.esp 56 38 SexLab Romance.esp 57 39 FriendlyBrynjolf.esp 58 3a Nyns.esp 59 3b dD - Enhanced Blood Main.esp 60 3c dD-Dragonborn-Dawnguard-EBT Patch.esp 61 3d dD-Larger Splatter Size.esp 62 3e RM Barbarian Armor SoS.esp 63 3f RM Replacers - Forsworn SoS.esp 64 40 HFE-CRF-Patch.esp 65 41 JaxonzEnhGrab.esp 66 42 BloodHorkers.esp 67 43 DiverseDragonsCollection3.esp 68 44 GrahlsOnSolstheim.esp 69 45 NamedSoulGems.esp 70 46 GoToBed.esp 71 47 Havok Breast Physic Dawnguard.esp 72 48 Havok Breast Physic Dragonborn.esp 73 49 MF_RadiantProstitution.esp 74 4a Radiant-SchlongsPatch.esp 75 4b RM - Male Cleric SoS.esp 76 4c SOS - Revealing Armors.esp 77 4d VioLens.esp 78 4e adcSexlife.esp 79 4f SC07SexLabRandomAttack.esp 80 50 AnubAnimObj.esp 81 51 SLAnimLoader.esp 82 52 SOS Tsun Armor.esp 83 53 dcc-dm2.esp 84 54 SLALAnimObjBillyy.esp 85 55 SLAL_K4Anims.esp 86 56 UIExtensions.esp 87 57 NecroAnims.esp 88 58 RohZima_AnimObjects.esp 89 59 SexLabDefeat.esp 90 5a SexLabMatchMaker.esp 91 5b SLALAnimObj.esp 92 5c SimpleOutfitManager.esp 93 5d Scent of Sex.esp 94 5e Tsuny Farkas.esp 95 5f Immersive Citizens - AI Overhaul.esp 96 60 ImCh ICAO patch.esp 97 61 RealisticWaterTwo.esp 98 62 RealisticWaterTwo - Legendary.esp 99 63 Relationship Dialogue Overhaul.esp100 64 RDO - AFT v1.66 Patch.esp101 65 RDO - Cutting Room Floor Patch.esp102 66 Alternate Start - Live Another Life.esp
worik Posted January 4, 2019 Posted January 4, 2019 11 hours ago, Colka008 said: On their following sessions, their schlong is adjusted in the right position at the beginning of the animation, but it keeps falling and becomes flaccid after some seconds. By that ^ description it sounds like you have or had the original SOS Grower or https://www.loverslab.com/files/file/6139-sos-grower-extended/ active and the NPC's just lack arousal to come up to size. There was a mod with "Flaccid schlong" or something ike that... did a similar thing to combine size with arousal. ? ... if I remember right Did you experiment with those mods? Perhaps you still have remnants or overwritten scripts in your game? Do test it: Try having sex with a 100% aroused NPC.
Colka008 Posted January 4, 2019 Posted January 4, 2019 14 hours ago, worik said: By that ^ description it sounds like you have or had the original SOS Grower or https://www.loverslab.com/files/file/6139-sos-grower-extended/ active and the NPC's just lack arousal to come up to size. There was a mod with "Flaccid schlong" or something ike that... did a similar thing to combine size with arousal. ? ... if I remember right Did you experiment with those mods? Perhaps you still have remnants or overwritten scripts in your game? Do test it: Try having sex with a 100% aroused NPC. I've never used this Grower mod. So, I made Mikael masturbate without even knowing his arousal level and, as it always does on the first time, his schlong worked perfectly. Then I made his arousal to 100 and made him masturbate again. He's schlong started becoming flaccid again. Also, I checked SOS for SexLab Aroused. When Mikael's Arousal got to 100, he got an erection, but this erection also started to go down, so it looks like, like it doesn't only happen in animations.
User1080 Posted January 5, 2019 Posted January 5, 2019 Just recently updated from I believe the light version, and can no longer launch SKSE SE. I have discovered that as soon as I disable the SOS esp skyrim starts as it should. Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue. Any help would be appreciated.
johann7124 Posted January 5, 2019 Posted January 5, 2019 53 minutes ago, User1080 said: Just recently updated from I believe the light version, and can no longer launch SKSE SE. I have discovered that as soon as I disable the SOS esp skyrim starts as it should. Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue. Any help would be appreciated. Wrong thread, this is for LE only. https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/
ArcaneMarine Posted January 6, 2019 Posted January 6, 2019 Hi I hope someone can help me out with this, I'm trying to install the latest version of SOS, i have all the requirements needed apart from the werewolf one since that 404'd. I use Vortex to install all my mods and all the others work fine. It says it has a conflict with XP32 Skeleton extended which I was able to work around. But every time I try boot skyrim with it enabled it just immediately crashes, it doesn't even start up, steam says it's running for a few seconds and then it stops. The light version works fine but not the full version. Has anyone else had a similar issue and if so any help would be appreciated
ArcaneMarine Posted January 6, 2019 Posted January 6, 2019 8 hours ago, User1080 said: Just recently updated from I believe the light version, and can no longer launch SKSE SE. I have discovered that as soon as I disable the SOS esp skyrim starts as it should. Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue. Any help would be appreciated. at least I'm not the only one having this issue, i hope someone knows whats up with it
Supermacy Posted January 6, 2019 Posted January 6, 2019 Maybe someone can help! - Firstly every time I remove my underwear/pants my SoS Genitals settings are defaulted. I must go back into the RaceMenu, confirm/exit then my genitals settings are reverted.(The sliders aren't ever reset, it's like their switched off) - Another thing, FloppySOS isn't working on the player character, only NPC. I'm believing this is to do with RaceMenu and the Genitals sliders having control over SoS, and not allowing floppySOS access to SOS. This makes sense to me because RaceMenu, nor Gentials settings does not apply to NPCs. FloppySOS works fine with them because they're using SOS's og settings. Thanks for any assistance!
Zaitanford Posted January 9, 2019 Posted January 9, 2019 how do I have a default underwear setting? I'm not using nude body mod but my character always been nude. And underwear will take the armor slot which is annoying
Vendeter Posted January 12, 2019 Posted January 12, 2019 I was thinking: maybe if you make files for all schlongs for BodySlide, then I will have them visible? ? By the way, it wouldn't hurt to add the debug messages feature. For example, you put on or change the shlong, and the corresponding notification appears on the screen and to what character it's applied (well you understood me).
LatencyRemix Posted January 14, 2019 Posted January 14, 2019 Hey all, wondering if someone'd be able to help out with a question. Is there some easy way to make SoS have all vanila armor set as revealing? Or just have to set it individualy one armour at a time?
johann7124 Posted January 14, 2019 Posted January 14, 2019 2 hours ago, LatencyRemix said: Hey all, wondering if someone'd be able to help out with a question. Is there some easy way to make SoS have all vanila armor set as revealing? Or just have to set it individualy one armour at a time? https://www.nexusmods.com/skyrim/mods/36903/
Shad0rach Posted January 21, 2019 Posted January 21, 2019 is there a mod or addon wich makes scholong erect all the time so it wouldnt be erect only in sex scenes
prinyo Posted January 21, 2019 Posted January 21, 2019 2 hours ago, Shad0rach said: is there a mod or addon wich makes scholong erect all the time so it wouldnt be erect only in sex scenes It calculates dynamically arousal for the NPCs and the player character and they will be erect when they are aroused enough. After installing go to it's MCM menu and enable the SOS support. If you want all the NPCs to be constantly erect you can change the values for the exposure in the MCM menu.
Shad0rach Posted January 22, 2019 Posted January 22, 2019 16 hours ago, prinyo said: It calculates dynamically arousal for the NPCs and the player character and they will be erect when they are aroused enough. After installing go to it's MCM menu and enable the SOS support. If you want all the NPCs to be constantly erect you can change the values for the exposure in the MCM menu. things is i already have it yet it still dosent show schlongs only time that it does is in sex scenes and yes i have turned on sos interrogation EDIT: and yes i have set exposure and exposure rate or something like that to max
prinyo Posted January 22, 2019 Posted January 22, 2019 52 minutes ago, Shad0rach said: things is i already have it yet it still dosent show schlongs only time that it does is in sex scenes and yes i have turned on sos interrogation EDIT: and yes i have set exposure and exposure rate or something like that to max Are you playing Oldrim or SSE?
Shad0rach Posted January 22, 2019 Posted January 22, 2019 27 minutes ago, prinyo said: Are you playing Oldrim or SSE? oldrim i always check if mod is for sse or oldrim
prinyo Posted January 22, 2019 Posted January 22, 2019 5 hours ago, Shad0rach said: oldrim i always check if mod is for sse or oldrim Hmm, that mod has always worked for me in Oldrim. The only thing I can suggest to reinstall it and try again. You can also try to check if the problem is with your install of SOS. Open the console (~) and click on an NPC so it (he) gets selected. And then type SAE SOSFastErect . This should make the NPC erect. Added: Also make sure you did not install the SSE mod by mistake as it does have a "bug" that is indeed preventing it from making the NPCs erect. I would suggest downloading the mod again from the link I posted above and installing it instead of the one you use now.
shebop Posted January 25, 2019 Posted January 25, 2019 I am having a pretty weird and annoying issue with this addon. With about 70-80% of the time, the male characters are fine. However, a few of them (such as Brynjolf... and it changes from time to time though there is some consistency...), walk around naked (which is odd by itself). When they are naked it is nearly a 100% guarantee that they do not have a schlong on their body. Instead it is a big hole of nothing. When I go onto the MCM for SOS and change the schlong it usually works (though sometimes it doesn't and this is completely random...). I can change it back, to their original, and that sometimes works and sometimes doesn't. What is INTERESTING is that on rare occasions, they will dress when I change the schlong. When they dress it is a 100% guarantee that they finally have a schlong, even if it is the one they originally were assigned. EDIT: it should be noted that after changing their schlong, even if they got clothed during the process, they may not have clothes again later. If they lose their clothes, they lose their schlong again.
johann7124 Posted January 26, 2019 Posted January 26, 2019 18 hours ago, shebop said: I am having a pretty weird and annoying issue with this addon. With about 70-80% of the time, the male characters are fine. However, a few of them (such as Brynjolf... and it changes from time to time though there is some consistency...), walk around naked (which is odd by itself). When they are naked it is nearly a 100% guarantee that they do not have a schlong on their body. Instead it is a big hole of nothing. When I go onto the MCM for SOS and change the schlong it usually works (though sometimes it doesn't and this is completely random...). I can change it back, to their original, and that sometimes works and sometimes doesn't. What is INTERESTING is that on rare occasions, they will dress when I change the schlong. When they dress it is a 100% guarantee that they finally have a schlong, even if it is the one they originally were assigned. EDIT: it should be noted that after changing their schlong, even if they got clothed during the process, they may not have clothes again later. If they lose their clothes, they lose their schlong again. You have a mod in your playthrough that is assigning something that is using slot 52. Are you using Bandoliers?
Dr Pepper, PhD Posted January 26, 2019 Posted January 26, 2019 Is there anyway for the characters of the dawnguard dlc such as snow elves and the ideal masters to have schlongs? It's annoying that there is a gap there. EDIT: What is the best schlong addon to use if I want one on females? The bodytype I use is UUNP HDT
shebop Posted January 27, 2019 Posted January 27, 2019 On 1/26/2019 at 6:37 AM, johann7124 said: You have a mod in your playthrough that is assigning something that is using slot 52. Are you using Bandoliers? I am and this may still be an issue. However, I discovered something new soon after I posted the mod (I have restarted my game a few times trying to get everything to work). When I take the items off a dead "nude" character who doesn't have a schlong, suddenly the shlong appears and I get a piece of underwear. Apparently the underwear mod files didn't copy when I merged it with other mods. I am assuming that the schlong only equips when they are nude? Since technically they are wearing underwear whose nif was missing, the nif didn't show and as such they were "naked". I still wonder if they should be wearing something besides the underwear though. I will test it. I wrote a utility to do what MergePlugins fails to do.... (which is rather annoying for those of us with a lot of mods) and now all the loose files that were missing from the merged plugins have been added to the merge folder. I guess the Merge Plugin writer assumed that people would leave the resources available in Mod Organizer (by keeping the merged mod checked). However, if I do that, I end up with over 500 esps which causes big issues in the game so I have to deactivate most of the mods that have been merged. I will post again if I have any further issues. Is Bandolier incompatible?
worik Posted January 27, 2019 Posted January 27, 2019 25 minutes ago, shebop said: I wrote a utility to do what MergePlugins fails to do.... ? Out of curiosity.. what is that what it fails to do ? And what does your utility intend to do? Quote I guess the Merge Plugin writer assumed that people would leave the resources available in Mod Organizer (by keeping the merged mod checked). Probably not. Well, at least I never did so. Once I merge them (and tick the "copy all" box) I deactivate them on the left pane. The merge is always the only remaining active one. Quote Is Bandolier incompatible? Not to my knowledge. I have Bandoliers and I have SOS. No problems noticed. *scratches head*
shebop Posted January 28, 2019 Posted January 28, 2019 Quote Probably not. Well, at least I never did so. Once I merge them (and tick the "copy all" box) I deactivate them on the left pane. The merge is always the only remaining active one. .It sounds like you probably use the old script for TESVEdit rather than the Merge Plugins program. 20 hours ago, worik said: ? Out of curiosity.. what is that what it fails to do ? And what does your utility intend to do? ... The program is more "sophisticated" in that it can decompile, change and then recompile scripts, allowing the merging of a larger variety of mods. However, it doesn't copy all the resource properly, There is no "Copy All" tick box. There are two specific options that are related in the "Merging" tab in the settings that can be ticked: "Extract BSA's" and "Batch Copy Assets". Both are ticked for me. The BSA's get extracted; however many of the loose assets don't get copied; including some of the scripts that don't need to be recompiled (which is odd... I believe it used to do a better job with an older version). The merge keeps track of the files it merges and lists them in a sub-folder of the merge (called "merge"), both in a text file, and as a list of 0 byte files. So I wrote a software program that allows you to pick the "Merge Plugins" profile that you used in the "Merge Plugins" program to build the merge, then select the merge folder. It will only work with Mod Organizer because of the way that it keeps mods separate (though theoretically I could add zip/archive support and do the same thing I do with the MO installed mod folders). When you click the "Build" button, it builds a database of all esms and esps in the collection of downloaded mods, their CRC's, and folder locations. Then it checks those against the CRC's listed in the Merge plugins JSON file to figure out which version of the esp is being used (in case their are duplicates... which can happen with MO). Finally, it goes down the list of merged esp/esm files (from the merged "merge" folder), locates the assets, and copies the ones that are missing to the same base merge folder. (Basically it copies ALL files without overwriting ones that already exist). EDIT: It also lists out the ones it copies... their were THOUSANDS of files that were missing from a merge or two.
worik Posted January 28, 2019 Posted January 28, 2019 15 minutes ago, shebop said: .It sounds like you probably use the old script for TESVEdit rather than the Merge Plugins program. No MP, standalone, current version. This one https://www.nexusmods.com/skyrim/mods/69905 Quote "Extract BSA's" and "Batch Copy Assets". Both are ticked for me. I meant those ... I'm travelling and can't check the exact wordings. Sorry the confusion. Quote however many of the loose assets don't get copied You should report that as a bug. Or won't ever get fixed.
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