pain117 Posted January 28, 2019 Posted January 28, 2019 i need help every time i install and enable this mod my game won't start and i use vortex to install it and when i disable or uninstall it my game went back to normal the version that i am installing is SOS - Schlongs of Skyrim - 3.00.004.7z
LuceoX30 Posted January 28, 2019 Posted January 28, 2019 Help! The game seems to crash when I play as an Argonian! Please tell me That they're included...
prinyo Posted January 29, 2019 Posted January 29, 2019 12 hours ago, LuceoX30 said: Help! The game seems to crash when I play as an Argonian! Please tell me That they're included... Yes, they are included.
WaxenFigure Posted January 29, 2019 Posted January 29, 2019 On 1/27/2019 at 1:43 PM, shebop said: I am and this may still be an issue. However, I discovered something new soon after I posted the mod (I have restarted my game a few times trying to get everything to work). When I take the items off a dead "nude" character who doesn't have a schlong, suddenly the shlong appears and I get a piece of underwear. Apparently the underwear mod files didn't copy when I merged it with other mods. I am assuming that the schlong only equips when they are nude? Since technically they are wearing underwear whose nif was missing, the nif didn't show and as such they were "naked". I still wonder if they should be wearing something besides the underwear though. I will test it. I wrote a utility to do what MergePlugins fails to do.... (which is rather annoying for those of us with a lot of mods) and now all the loose files that were missing from the merged plugins have been added to the merge folder. I guess the Merge Plugin writer assumed that people would leave the resources available in Mod Organizer (by keeping the merged mod checked). However, if I do that, I end up with over 500 esps which causes big issues in the game so I have to deactivate most of the mods that have been merged. I will post again if I have any further issues. Is Bandolier incompatible? There is a mod which shows the SLOTS that equipped items use but of course somehow Nexus has managed to lose it. (https://www.nexusmods.com/skyrim/mods/84957) If you can find a copy of it you can then open the console in game select one of the "Naked" actors and then enter "openactorcontainer 4" in the console then close the console to get an open inventory window for that actor. The you should be able to see which items are occupying which slots as long as the items are marked "playable". That will help you then determine which mods are interfering with SOS.
WaxenFigure Posted January 29, 2019 Posted January 29, 2019 20 hours ago, LuceoX30 said: Help! The game seems to crash when I play as an Argonian! Please tell me That they're included... If you aren't using the advice here: Crash fixes - Downloads - Skyrim Non Adult Mods - LoversLab Then you haven't done the ground work to reduce crashes in Skyrim. 1
shebop Posted January 29, 2019 Posted January 29, 2019 On 1/28/2019 at 9:58 AM, worik said: You should report that as a bug. Or won't ever get fixed. I already did. Not sure if those are read anymore though. Apparently a few more people have had this problem as well and reported it.
johann7124 Posted January 30, 2019 Posted January 30, 2019 23 hours ago, WaxenFigure said: There is a mod which shows the SLOTS that equipped items use but of course somehow Nexus has managed to lose it. (https://www.nexusmods.com/skyrim/mods/84957) If you can find a copy of it you can then open the console in game select one of the "Naked" actors and then enter "openactorcontainer 4" in the console then close the console to get an open inventory window for that actor. The you should be able to see which items are occupying which slots as long as the items are marked "playable". That will help you then determine which mods are interfering with SOS. That should be available somewhere on this forum, as it was originally posted here.
Jason_reaper 2 Posted January 31, 2019 Posted January 31, 2019 ummm I have a problem its saying sos light edition cant be added in mhy nexus mod manager....do the sos files still work because they either crash my game or cant be loaded...
WaxenFigure Posted January 31, 2019 Posted January 31, 2019 7 hours ago, Jason_reaper 2 said: ummm I have a problem its saying sos light edition cant be added in mhy nexus mod manager....do the sos files still work because they either crash my game or cant be loaded... SOS Lite works fine. SOS full works fine. If NMM won't load it, it's likely you've got an incomplete download or NMM is screwing up. If NMM gets it to 50% and stops it means the file is fine but you're missing a requirement (nice of NMM to totally fail to explain that).
Jason_reaper 2 Posted February 2, 2019 Posted February 2, 2019 On 1/31/2019 at 10:23 AM, WaxenFigure said: SOS Lite works fine. SOS full works fine. If NMM won't load it, it's likely you've got an incomplete download or NMM is screwing up. If NMM gets it to 50% and stops it means the file is fine but you're missing a requirement (nice of NMM to totally fail to explain that). Ok what about vortex??? I have vortex but I think I tried and no effect...
Jason_reaper 2 Posted February 2, 2019 Posted February 2, 2019 On 1/31/2019 at 10:23 AM, WaxenFigure said: SOS Lite works fine. SOS full works fine. If NMM won't load it, it's likely you've got an incomplete download or NMM is screwing up. If NMM gets it to 50% and stops it means the file is fine but you're missing a requirement (nice of NMM to totally fail to explain that). Oh and fyi Nexus mods has retired nmm they have switched over to vortex which actually seems to kinda fuckin work for me...
WaxenFigure Posted February 2, 2019 Posted February 2, 2019 9 hours ago, Jason_reaper 2 said: Oh and fyi Nexus mods has retired nmm they have switched over to vortex which actually seems to kinda fuckin work for me... But the smart people went to Mod Organizer and it's latest iteration Mod Organizer 2.
WaxenFigure Posted February 2, 2019 Posted February 2, 2019 9 hours ago, Jason_reaper 2 said: Ok what about vortex??? I have vortex but I think I tried and no effect... Mod Organizer for the win.
Jason_reaper 2 Posted February 2, 2019 Posted February 2, 2019 5 hours ago, WaxenFigure said: Mod Organizer for the win. Links to this infamous mod organization please?
Jason_reaper 2 Posted February 2, 2019 Posted February 2, 2019 5 hours ago, WaxenFigure said: But the smart people went to Mod Organizer and it's latest iteration Mod Organizer 2. Hey cut me some slack I'm new to modding ok, vortex and nmm are the main stream shit so don't be surprised if I'm using that, dosent mean I'm stupid, maybe u should be a little bit more nice and be happy that another person is modding and u can relate to them instead of being a stuck up computer geek that thinks he's all bad and shit and fuck the world...if u are that way than u are no better than the assholes that fuck with nerds because they are supposedly cool people and fuck you all mentality which gets you no where but more enemies...
WaxenFigure Posted February 3, 2019 Posted February 3, 2019 2 hours ago, Jason_reaper 2 said: Hey cut me some slack I'm new to modding ok, vortex and nmm are the main stream shit so don't be surprised if I'm using that, dosent mean I'm stupid, maybe u should be a little bit more nice and be happy that another person is modding and u can relate to them instead of being a stuck up computer geek that thinks he's all bad and shit and fuck the world...if u are that way than u are no better than the assholes that fuck with nerds because they are supposedly cool people and fuck you all mentality which gets you no where but more enemies... That is slack. If you're serious about using a Mod Manager (and you should of course be) then there is one mod manager which simply outdoes all the rest. It just has all the advantages, starting with it never fucks up the default game install so you should never have to download and reinstall it because your mod manager lost track and left files behind or restored the wrong file from the wrong mod when you uninstalled a mod. That it can also keep track of and let you know about all file level conflicts and then let you choose exactly how to handle those conflicts is a super bonus. That you can have multiple "profiles" with different mods activated and completely separate save files is yet another great bonus. I have no idea where you got the idea I was trying to lay down all that shit you thought you I implied but no, I'm just trying to let you know what is the best stuff which will allow you to spend more time playing and less time wondering how badly the game is broken now and will I have to reload from scratch yet again. Here's the download location that should be of best interest for you: https://www.nexusmods.com/skyrimspecialedition/mods/6194 Both Mod Organizer 2 and the latest version of Mod Organizer (the original) can be found right there. The original version is good for only 32bit games while the "2" version is good for both 32 and 64 bit games but IS slower in starting the game.
Jason_reaper 2 Posted February 3, 2019 Posted February 3, 2019 31 minutes ago, WaxenFigure said: That is slack. If you're serious about using a Mod Manager (and you should of course be) then there is one mod manager which simply outdoes all the rest. It just has all the advantages, starting with it never fucks up the default game install so you should never have to download and reinstall it because your mod manager lost track and left files behind or restored the wrong file from the wrong mod when you uninstalled a mod. That it can also keep track of and let you know about all file level conflicts and then let you choose exactly how to handle those conflicts is a super bonus. That you can have multiple "profiles" with different mods activated and completely separate save files is yet another great bonus. I have no idea where you got the idea I was trying to lay down all that shit you thought you I implied but no, I'm just trying to let you know what is the best stuff which will allow you to spend more time playing and less time wondering how badly the game is broken now and will I have to reload from scratch yet again. Here's the download location that should be of best interest for you: https://www.nexusmods.com/skyrimspecialedition/mods/6194 Both Mod Organizer 2 and the latest version of Mod Organizer (the original) can be found right there. The original version is good for only 32bit games while the "2" version is good for both 32 and 64 bit games but IS slower in starting the game. I appreciate the link thank u...is just when u said oh smart people use this mod that's when I thought u we're trying to lay down shit on me...
WaxenFigure Posted February 3, 2019 Posted February 3, 2019 7 minutes ago, Jason_reaper 2 said: I appreciate the link thank u...is just when u said oh smart people use this mod that's when I thought u we're trying to lay down shit on me... Nope, just figured you'd like to know the best tools.
Jason_reaper 2 Posted February 3, 2019 Posted February 3, 2019 1 hour ago, WaxenFigure said: That is slack. If you're serious about using a Mod Manager (and you should of course be) then there is one mod manager which simply outdoes all the rest. It just has all the advantages, starting with it never fucks up the default game install so you should never have to download and reinstall it because your mod manager lost track and left files behind or restored the wrong file from the wrong mod when you uninstalled a mod. That it can also keep track of and let you know about all file level conflicts and then let you choose exactly how to handle those conflicts is a super bonus. That you can have multiple "profiles" with different mods activated and completely separate save files is yet another great bonus. I have no idea where you got the idea I was trying to lay down all that shit you thought you I implied but no, I'm just trying to let you know what is the best stuff which will allow you to spend more time playing and less time wondering how badly the game is broken now and will I have to reload from scratch yet again. Here's the download location that should be of best interest for you: https://www.nexusmods.com/skyrimspecialedition/mods/6194 Both Mod Organizer 2 and the latest version of Mod Organizer (the original) can be found right there. The original version is good for only 32bit games while the "2" version is good for both 32 and 64 bit games but IS slower in starting the game. Will this mo mod manager run most if not all mods from loverslab? Cause this maybe the key to getting sos and oher nude meshes to work from this site and Nexus I hope it works...
WaxenFigure Posted February 3, 2019 Posted February 3, 2019 1 minute ago, Jason_reaper 2 said: Will this mo mod manager run most if not all mods from loverslab? Cause this maybe the key to getting sos and oher nude meshes to work from this site and Nexus I hope it works... Yes it will. In fact you can check out a mod using MO, decide if you like it and if you don't you can remove it and be sure it's completely gone and left no traces as long as you didn't save your game with it installed. One mod I liked to explore was but I didn't like to have it installed as part of a permanent playthrough. I would add the mod (regenerate FNIS), make a save before starting this mods content and then run through the content in that mod with my current player, returning to that original save after installing this mod to try other paths and then finally once I finished exploring the mod I would remove the mod (regenerate FNIS again) then remove the saves I made with the mod installed and continue playing that player through the rest of it's playthrough sans this particular mod. The only key if you do something like that or want to test a mod is to remember to not advance your character so much that you won't want to back up to the saves before the mod was added.
Jason_reaper 2 Posted February 3, 2019 Posted February 3, 2019 19 minutes ago, WaxenFigure said: Yes it will. In fact you can check out a mod using MO, decide if you like it and if you don't you can remove it and be sure it's completely gone and left no traces as long as you didn't save your game with it installed. One mod I liked to explore was but I didn't like to have it installed as part of a permanent playthrough. I would add the mod (regenerate FNIS), make a save before starting this mods content and then run through the content in that mod with my current player, returning to that original save after installing this mod to try other paths and then finally once I finished exploring the mod I would remove the mod (regenerate FNIS again) then remove the saves I made with the mod installed and continue playing that player through the rest of it's playthrough sans this particular mod. The only key if you do something like that or want to test a mod is to remember to not advance your character so much that you won't want to back up to the saves before the mod was added. OH THANK YOU, MAY THE GROUND QUAKE AS U WALK PAST! LOL
Jason_reaper 2 Posted February 3, 2019 Posted February 3, 2019 20 minutes ago, WaxenFigure said: Yes it will. In fact you can check out a mod using MO, decide if you like it and if you don't you can remove it and be sure it's completely gone and left no traces as long as you didn't save your game with it installed. One mod I liked to explore was but I didn't like to have it installed as part of a permanent playthrough. I would add the mod (regenerate FNIS), make a save before starting this mods content and then run through the content in that mod with my current player, returning to that original save after installing this mod to try other paths and then finally once I finished exploring the mod I would remove the mod (regenerate FNIS again) then remove the saves I made with the mod installed and continue playing that player through the rest of it's playthrough sans this particular mod. The only key if you do something like that or want to test a mod is to remember to not advance your character so much that you won't want to back up to the saves before the mod was added. I will definitely give this mod a shot...
Jason_reaper 2 Posted February 3, 2019 Posted February 3, 2019 1 hour ago, WaxenFigure said: Nope, just figured you'd like to know the best tools. Sorry man...it's just modding isn't is easy it's awesome as fuck but to get the good shit to work can be a hassle and half the time I'm grumpy and pissed trying to go back in to my game and fix stuff...so just because I sound like I'm really angry try not to take it to serious I esure u it's not because of u...I'm sure u have been in my shoes before...
Jason_reaper 2 Posted February 3, 2019 Posted February 3, 2019 1 hour ago, WaxenFigure said: Yes it will. In fact you can check out a mod using MO, decide if you like it and if you don't you can remove it and be sure it's completely gone and left no traces as long as you didn't save your game with it installed. One mod I liked to explore was but I didn't like to have it installed as part of a permanent playthrough. I would add the mod (regenerate FNIS), make a save before starting this mods content and then run through the content in that mod with my current player, returning to that original save after installing this mod to try other paths and then finally once I finished exploring the mod I would remove the mod (regenerate FNIS again) then remove the saves I made with the mod installed and continue playing that player through the rest of it's playthrough sans this particular mod. The only key if you do something like that or want to test a mod is to remember to not advance your character so much that you won't want to back up to the saves before the mod was added. Shit bro I'm confused which one do install? The archive one or the installer it's saying that there is like two types of MOs to install idk I'm confused idk which one to install?
kevindijkstra1 Posted February 7, 2019 Posted February 7, 2019 On 2/7/2014 at 12:38 AM, b3lisario said: For the people who have lost the SOS MCM menu. This is a spell for recovering it. I'm not sure if it will work for you, it did in my tests. Install this mod, get the spell through console: help restart to get the <spell_ID> player.addspell <spell_ID> Not for general use SOS_Restart_MCM.7z What is the ID?
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